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Victoria Nece, Adobe | NAB Show 2017


 

>> Announcer: Live from Las Vegas, it's the Cube! Covering NAB 2017, brought to you by HGST. >> Hey welcome back everybody Jeff Rick here with The Cube, We are getting towards the end of day three at NAB 2017, and we've talked to a ton of people from security, and storage, and applications, and now we get to talk to a creator. And really excited to have Victoria Nece on, she's a project manager for adobe After Effects, welcome. >> Thank you it's great to be here. >> Absolutely, been getting a little background on you, you were just really an animator and Adobe was smart enough to say "Hey this girl's got her shit together, we should bring her inside and have her help with the team at a bigger level." Instead of all the little things you were doing. >> Yeah so I was a motion designer mostly for documentary for a long time. And I got really into writing my own scrips and extensions and I used to say I like to make After Effects do stuff it wasn't supposed to do, and now it's my job to help make it do those things. >> Okay so what are some of the new things you said that you know, luckily we're past the official release date, you can actually talk about things >> Yes. >> So what are some of the new things? >> Uh, so we have a great new release, just came out last week, last Wednesday we're super proud of it, it's available to anyone who has creative cloud subscription. And a big thing, and this is across After Effects and Premier, is a new thing called the essential graphics panel. It allows you to make really elaborate- anything you want to do in After Effects you can go fully advanced motion graphics, and then choose the properties in editor you want to be able to change. So I can say, I'm designing something but it's on brand, I don't want you to change the color, but you can change the text, you can reposition something on the screen, we can change the background color, do all of those kind of things, and I can add those controls in After Effects and when I save those as a motion graphics template, it gets packed up and someone can use it in Premier and change those things live in the timeline with no rendering, so. >> It's really interesting just the whole collaboration, you know, kind of aspect. It used to be so much, you know, an individual sitting down on their hopefully very big machine with a lot of memory and compute, you know, working on Adobe. But now, it's really more of a collaborative effort. There's not a lot of people just working independantly all by themselves on the machine. >> True. >> Especially with Cloud and some of these really higher performance applications. >> Yeah it's actually been really interesting to watch what's happened. We have a beta service called Team Projects and I've been doing press demos where I'm in Seattle and one of my colleagues is in Germany and we're collaborating live on the same projects, I'm on After Effects, he's in Premier, I make a change, it shows up right in his timeline he doesn't even have to open After Effects, doesn't have to import anything, and it's all really seemless. And we've actually, we've all been collaborating the whole time but now you can do it without all those extra steps of rendering, and sending a file, and downloading the file, and importing it, and then adding it. Now that can all just happen in one click. >> It's like Google Docs versus Word. >> Yeah, right. >> Save and attach a file and send, hopefully you remember to save the file. >> Alright and the other thing you're really excited about is character animator. >> Yes. >> So what's going on there? >> So for people who don't know, character animator is a new application from the original creators of After Effects. It's a separate application that allows you to do real time live animation using your webcam and your microphone and also even use a touch screen, keyboard, mouse, basically hardware you already have, to power a character that starts off as a Photoshop or Illustrator file, and character animator brings it to life. We've seen some really amazing stuff people are doing with it. >> So real time live animation, so that seems like completely impossible, cause back in the day that's all we would hear about, is you know you have to render render render render render to get this animations stuff going. But now you're saying you've got it broken down so that we can do it live. >> There's this great line from The Simpsons that animation is rarely done live, it's a terrible strain on the animators wrists, and we're working to change that (laughs). It's a lot of fun and also you look at the screen and your character looks back at you, it's this really amazing experience working in it. And we've been working to make it easier to use, easier to get started, we've added workspaces so now it actually walks you through the process of getting characters set up and rigged and then a different space for performing. But it's, character animation's fun. >> And then now you're bolting that onto all these various live video distribution services. >> Mhm, we've added Mercury transmit support, which means you can go out to broadcast hardware, you can connect to absolute stream, to Facebook live, Youtube live, we're seeing things like Steven Colbert's The Late Show they use character animator to do cartoon Trump and he's improving live with a cartoon character and it's all happening in real time. >> (laughs) So as you look back and this is all fascinating and it's great, now you've got the power of the whole company to kind of make many of your visions come true. Where does it go next? It just seems like the creative opportunity, or the tools for the creator, are just exploding. >> I think there's a lot of cool stuff we can do, but for me one of the biggest things is anything we can do to save people time, and to save people doing the boring stuff, I want to give people more space to create. >> Right. >> So, don't have to think about verging, you don't have to think about all those outputs, but all the stuff about- get that out of the way, get the data entry out of the way so you can actually focus on the stuff you really want to be doing. >> And what about 360 and VR and all those crazy new technologies which are all over these halls. >> It's everywhere. Premier's got some really cool stuff this release, they've got Ambisonic audio so you can actually do VR, 360 footage and the sound comes from the right place in the shot as you turn your head. >> Ambisonic v- >> Ambisonic audio. >> Ambisonic audio. >> So there's some really cool stuff happening there. And then on the After Effects side we have some amazing partners who have been doing super cool stuff with VR, their tools are really evolving, and it's a really nice seemless workflow working with them. >> (laughs) So where does it go next? >> Oof. >> Anywhere, right? >> Anywhere really. >> No it's just amazing how again these tools that really put everything in the power of basically anybody's hands. It's kind of this whole democratization theme which we continue to hear over and over again. >> We've really focused a lot on trying to get just the tools you need right now to get you most of the way there, super simple, and then when you need to go deep, you can go deep. We're not limiting you to the simple tools, but everything's right in context, right in front of you, the stuff you change the most is right there. And then when you need to go in and tweak and get to the pro level it's another step down. And so we're trying to really build that kind of a workflow so that you have sound and graphics and color all right in edit and then you have the big pro apps for when you need to do the fancy stuff. >> The heavy lifting. And I wonder, Victoria, you talked about the community, cause Adobe's got a really active community, you guys have a huge show that brings everybody together, you obviously came out of that community into the mothership. How important is this, you know, kind of an active community around the creative process, tools you mentioned you even wrote your own scripts. >> Mhm it's, I love the After Effects community in particular they're my friends and a show like this, I see people I have really great friends that I only see once or twice a year at these kind of shows, but it's such a great strong global community that we stay in touch throughout the year, and our users really drive where we're going with things. A lot of the features in this release of After Effects, I could tell you by name who's been asking for them for years and who's super excited to see something in there. >> Okay, so if I see you again in 2018 can you give us a hint as to maybe what we'll see? Don't get in trouble. >> I might get in trouble. But we've got some really cool stuff under way. >> Alright, well we'll keep an eye, and you guys over on the table, you got to learn how to do this talking creative animator thing. I could think of some people that we might want to chin up not the real Donald Trump, but some other people. (laughs) >> Alright Victoria, well thanks for spending a few minutes with us and again, congrats on the new relase. >> Thank you, it's really great to be here. >> Alright Victoria Nece, I'm Jeff Rick you're watching the Cube from NAB 2017. Thanks for watching.

Published Date : Apr 26 2017

SUMMARY :

brought to you by HGST. and now we get to talk to a creator. Instead of all the little things you were doing. and now it's my job to help make it do those things. and then choose the properties in editor you want to It used to be so much, you know, an individual sitting down Especially with Cloud and some of these really but now you can do it without all those extra steps of Save and attach a file and send, hopefully you remember Alright and the other thing you're really excited about It's a separate application that allows you to do is you know you have to render render render render render It's a lot of fun and also you look at the screen And then now you're bolting that onto all these various which means you can go out to broadcast hardware, (laughs) So as you look back and this is all fascinating and to save people doing the boring stuff, get the data entry out of the way so you can actually And what about 360 and VR and all those in the shot as you turn your head. and it's a really nice seemless workflow working with them. put everything in the power of basically anybody's hands. just the tools you need right now to get you And I wonder, Victoria, you talked about the community, I could tell you by name who's been asking for them Okay, so if I see you again in 2018 can you give us a hint I might get in trouble. and you guys over on the table, and again, congrats on the new relase. it's really great to be here. Thanks for watching.

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NAB Day 3 Wrap - NAB Show 2017 - #NABShow - #theCUBE


 

>> Voiceover: Live from Las Vegas, it's theCUBE! Covering NAB 2017, brought to you by HGST. >> Hey, welcome back, everybody. Jeff Frick here with Lisa Martin. We are wrapping up three days of wall-to-wall coverage here at NAB 2017, theCUBE's first trip to NAB. What a great three days it's been. Lisa, I really enjoyed working with you over the last couple days. And what a show! >> Oh, what a show. Frick and Martin together again. This is the biggest show I've ever been to and seen and experienced. The breadth of solutions here for just the... I don't want to say amateur photographer or filmmaker to the six major film studios. That is so shocking, to actually see all of it in person. >> Jeff: It's a little overwhelming. I took a little walk around at lunchtime and out in between the convention center they've got the satellite trucks, and the satellite dishes, Steadicams, and drones flying around... >> Lisa: Yes. >> There's a Crazydrone on the back of a jet ski. Really, a bunch of exciting stuff. 360 cameras all over, virtual reality cameras all over. It's overwhelming, the creative tools that can be put in most people's hands today are virtually unlimited. But it just makes me wonder, is it too much? I guess it's always great to have more tools to work with from a creative point of view, to just have alternate ways to realize your vision, and bring your vision to life. >> Yeah. I would agree on the comment of 'overwhelming'. There's so much to see and do here. When I walked out to lunch, I felt like I was on a treadmill that wasn't going anywhere. Like, where's the exit? But you know, the whole theme of the event, the M.E.T. effects, I think being here you're feeling the convergence of media, entertainment, technology. One of the great quotes that I read before we came here from Shira Lazar, who's the official M.E.T. evangelist here is, "If content is king, then technology is queen." And I think we really saw that underscored in all of the different guests that we had on the program the last couple of days. From security experts to those that are enabling large-scale rendering in the cloud for movies like Deadpool 2. Talking to Adobe who's enabling the next aspiring YouTube star, to be able to have access to what they need to do to be creative and really let their creativity flow. >> Right. And in the comfort zone you see the same things that we see all the time. You see democratization of data, access to the data, we see more data-based decision-making. Especially, what I found really interesting is the conversation around audience development and audience knowledge. You know, the great advantage that Netflix had over the original cinemas or HBO is they actually knew who was watching. They had profiles on how long did they watch? When did they change channels? What were their similar likes? It's all the same things: the amazing amount of power that can be delivered via cloud to any individual or small company to really be a game-changer in terms of capabilities where before, they would have to make these tremendous investments. Same things we hear over and over and over at all the other events that we do. >> Exactly. I would say I would agree with you on that. There was a lot of transcendence, the things that we saw here. Obviously, at a media and entertainment show, but things that are very applicable in retail, in sports and sporting events, from the filmmaker studio down to the individual guy or gal. Even to healthcare, we talk about this massive volume of data. Today, incredible opportunity. A historic event, really, that happened with NASA The first-ever live 4K stream conversation from 250 miles above the Earth down to Las Vegas, of all places, where that wasn't possible too long ago. And you think of how massive data sets are. Not just in video, but also in music production. We even look at things that are transcendent to healthcare, but might not be videos. It might be the massive file sizes for all the imaging. There's a lot of cross-pollination with a lot of the other shows that we go to. I agree with you on the audience front. Being a cord-cutter... we're all cord-cutters these days, right? Something that was interesting to me was, like you said, the streaming providers know so much about the audience. And you think, well, traditional film, they don't know as much, it's been more qualitative. And actually, when we had Joan Wrabetz on from HGST, she was actually saying there's benefits on both sides. That the streaming providers actually can't change content, whereas the filmmakers can, so there's really a lot of collaboration and learning that both can do from each other even though they are, obviously, competing for mind share. >> But Lisa, you're trying to be way too professional. Let's just call a spade a spade. You got to ball with an astronaut. >> I did! >> She said there's only 40 astronauts left in the US space program. >> You're right. >> We've had two of them on theCUBE. Both women in the last six months. >> That's right. I can't even say it was a dream come true, because it's never something I dreamt was even possible. But having started my professional career with NASA aims in the Bay Area, I recognized Tracy Caldwell Dyson from her photo I saw many years ago. What a great ambassador, and very inspiring. She was talking about what inspired her to want to be an astronaut back when she was 14. The Challenger accident, which had a teacher. And we were asking her, with real-time video capabilities, what does that mean for NASA? And she was saying, think of the next generation of astronauts and the next generation that will be going to Mars. How much more inspired that they're going to be because, with this technology that they even shared today, it makes space exploration so much more tangible because now there's these incredible videos and images that can be transmitted down to Earth in real time. So that was probably one of the highlights of my life, I would say. So thank you for handing over the keys for that one. >> It's just great. When they arrived on the set after the broadcast from space, the whole area lit up. They're such, as you say, ambassadors. Astronauts as ambassadors are super smart. They're super friendly. They totally have their stuff together. To get an opportunity to have her on was really cool. That was a really great moment, and so fun. You had the background to appreciate it even more than most of us did, so that was a kick. It just goes to show you, it is really about the future. There is a very bright future ahead. We're going to keep covering it. We'll still keep going out to these events, and hopefully be back at NAB next year. >> Lisa: I hope so. >> All right. So with Lisa Martin, I'm Jeff Frick. You're watching theCUBE. Thanks for watching us from NAB 2017. Keep an eye out. The busy season is just getting started here in May. We're going to be all over the airwaves for all the rest of the summer. So keep an eye on siliconangle.tv, youtube.com/siliconangle and siliconangle.com. Thanks for watching. [Upbeat Music]

Published Date : Apr 26 2017

SUMMARY :

Covering NAB 2017, brought to you by HGST. the last couple days. That is so shocking, to actually see all of it in person. and out in between the convention center There's a Crazydrone on the back of a jet ski. the next aspiring YouTube star, to be able the same things that we see all the time. the things that we saw here. You got to ball with an astronaut. left in the US space program. We've had two of them on theCUBE. of astronauts and the next generation You had the background to appreciate it for all the rest of the summer.

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Steve Wong, SMPTE - NAB Show 2017 - #NABShow - #theCUBE


 

>> Narrator: Live from Las Vegas, it's, theCube. Covering NAB 2017, brought to you by HGST. (upbeat techno music) >> Hey, welcome back everybody. Jeff Frick hear with, theCube. We're at NAB 2017 in Las Vegas, California. 100,000 people all talking about broadcast industry, media industry, and tech. Met is the theme because the technology is completely interwoven in with media and entertainment. And we're excited to have a great representative from the Hollywood Section Manager, Society Motion Picture and Television Engineers. That's a mouth full, Steve Wong. Steve, welcome. >> Welcome, or SMPTE, that's the easiest. >> SMPTE, I'll go with SMPTE, he's from SMPTE. Alright so you had an interesting talk earlier about blockchain. It's interesting, we've been here for three days and a lot of conversations of kind of, similarities with trends we're seeing at other shows that we cover with democratization of data, and access to the data, and abilities of cloud, and integrated security. But we haven't really talked about blockchain. But I think that's kind of funny, that now we're hearing the blockchain conversation come in too as we hear in many places. Where does blockchain fit? >> You know it's really interesting, because originally I had heard of a blockchain for folks in the financial industry. And that's where the real big push is. And a lot of VC's were talking about blockchain. So I started to look at blockchain and median entertainment, and I said, "You know could this fit? "You know what would be an interesting fit for this?" And when you look at making a movie or a television program, it's just a lot of transactions. And that's where blockchain is absolutely perfect. >> Right. >> You know blockchain is basically a general ledger entry. So when you think of you know, why is that important? You know, I looked back to the origination of content, you know, for moving images, and that's a feature film script or a television script. >> Jeff: Right, right. >> So imagine when you write that, the first thing you do is you go and you register it with the copyright office. So my thought is, that's your first chain in that link of ownership. And so the next thing you do, is you want to option that script off. So you're going to send out a document, your PDF to your agent, and he's going to send it out to a bunch of other agents. And then you'll have a track record of that next transaction, whoever received that. >> Jeff: Right, right. >> So as you go down through that production, you know I envision being able to tie it back to that original ownership for that script. Whoever options his script to go out into the production. To actually take that all the way down to the storage, to the camera, and be able to pull even all of that meta-data together. Link it to the ownership into that chain, all the way to the distribution to the actual viewer at the end of it. >> So, the greatest descriptive term I've heard of blockchain is trust as a service. >> Steve: Right. >> Which is really an interesting way to coin it. And what's interesting about this industry, is the transient nature of the way, you know, kind of groups of people and resources are assembled around a particular project, this script in which you described. They create this asset, and then they go, you know, poof, they go back from whence they came. >> That's the challenge, right? >> So it really begs, it begs for better trust solutions. >> So imagine you get a deal with a show, and they say, "You know what? "We're going to pay you rate, "but we're going to give you percentage of the back end." And you say, "Fantastic." And then you go on to your next project. How do you find that out? >> Jeff: Right, right. >> Right now it's really difficult to track that all the way back, residuals or whatever. This will be an easy way to basically see who's seen it, who gets paid, what you're owed, and everything else. >> Right. Now it's pretty crazy now you said before we turned on the cameras, that it's all very, very still old-school paper based at this point and time. >> That's the crazy thing about, you know, you look at other industries, you know, and I touch a lot of industries. And you think, wow, you know, we've got basic things. Such as when I start with an employer, I can go online and download all of my stuff, and I never touch paper. But even today in the television industry and the motion picture, you know, for 99% of it, it's all paper. So basically all my stuff I have to physically give them, and fill out, you know, documents at the end of the day. You know, a PA checks me in when I show up. A PA signs when I send out, on a piece of paper, they send it in a football back to the financial office at the show. And they do all these things manually. You know, it's coming to where they're doing digital onboarding. >> Right. >> But all this stuff is still paper. Because really it's like we've been making movies for the last hundred years. >> Right, and yet we're surrounded at this conference with hundreds of thousands of square feet of new technology, and new innovation, and computer based stuff, and IP based stuff, and crazy cameras, and 360 cameras, and 4K, and 8K, and HDTV. So clearly there's no holding back the technology edge. That there's three leverages, but then you got to check-in with the PA right? >> If you make billions of dollars the same way that you did a hundred years ago You know, who's going to be the guy that going to change that? Or a girl, right? That's the challenge, if it's, you know, not broke, don't fix it. >> That's why I love Clayton Christensen's book. It's still my all-time favorite book. Right, it hard to change when you've been making money, that same old way. So what are some of your other impressions of the show? You've been coming here for a number of years. The vibe's different I keep hearing. It's our first time, but I'm curious to get your kind of general impression. >> You know the interesting thing is, you know, again following the trends in other industries, you know, to move to a true digital IP workflow. So I'm seeing that really starting to materialize around here. You know, I think that the challenge is... You know, when I started off a hundred years ago on television I was a, you know, de facto MIS manager and director of research at ABC. And back in those days, in the 90s, you know, I connected our sales team to the internet. And then you could actually send emails to the buyers, and that was like a big, big jump. >> That was a bad day though, in hindsight. >> Yeah, so um. >> (laughing) Too much email ack. >> So you see folks that, you know, understand video and BNC cables, and things like that. >> Right, right. You have another group that understand ethernet, you know, NIP. And they have always been in two different worlds. You know, at every TV station, you have your IT guy that would never touch the broadcast equipment, he was forbidden there. >> Jeff: Right, right. >> You know, a long time ago. But now you see that merger. You know, where you really have, you know, a manager or VP that understands video and understands IP, and says, "You know there's a better way to do that." And it's secure now a days, and you know, if you take the right precautions. So that's the trend that I've seen change around here. Because the cameras are all digital, right? >> Right, right. >> Everything is digital along that path, why would you have to go back to video? >> Jeff: Right. >> You know, we have things like Periscope. We can do live video to millions of people. >> Jeff: Right. >> So the technology's clearly here. >> It's just so amazing, you know again, the themes are consistent wherever we go. This just democratization of access, and ability. That I can go sit in the front row of a Dodger, Giant's game, and you know, hold up my Periscope and pretend that I'm Vin Scully, you know, for a minute. Which clearly I'm not. And people probably are not going to watch me like they love Vin Scully. But it's so interesting that at the low-end, you know, there's so many tools available for people, for creators, that they just have access that they didn't have before. At the high-end, I mean, the amount of stuff in this conference room. Again with the 360, and VR, and the IR, and the 4K, and the 8K. You know, it's fascinating. But I sometimes wonder is it too much? Are we still managing, you know, the story telling? And is it-- >> And that's what it comes down to. You have to tell a story, that's the most important thing. >> It's so competitive for the audience, right? Because the alternate is just a quick swipe away, you know. So it seems like the pressure to perform, and to get your ROI's, especially on these bigger projects, has got to be higher than it's ever been. >> Alright, this is an interesting thing, because what we've seen in Hollywood is an increase in production. You know, it used to be you'd wait, you know, for a TV season, and they'd pitch the shows to the advertising agencies in New York. But now with the increase of Netflix and Amazon, there's always a season. >> Jeff: Right, right. 'Cause they're always buying things. You know, whatever YouTube channels. You see YouTube stars that are making money, and that's a valuable audience now. Where people are saying, "I'll just watch YouTube tonight "and see what's going on there, "from the people I like to follow." >> Jeff: Right. >> So that drives production, you know, goals and costs down because you can't do a hundred million dollar YouTube production, or you can I guess, right? But you probably won't make any money with it. >> (laughing) I'm sure they are. But the other thing is just strikes me, just is the compression around, for feature movies, around the opening weekend. 'Cause there's only 52 weekends a year. >> Steve: Right. >> And, you know, some of those are probably not so great from a marketing point of view. And this just compression to make that number. Because the next weekend, or two weekends from now it's another movie, or it's another movie, or it's another movie. And so it's seems just crazy. On the other hand, the long-tail opportunities with VOD, and multi-forms of distribution, multi-language, multi-format, multi-channel are bigger than they've ever been before. So it's this interesting dichotomy in terms of the way the market's evolving. >> The interesting thing, because of that pressure, we see huge growth in analytics. You know, there was a great article from, About Netflix, talking about the genres. You know, in Hollywood we've got like 13 genres or something like that. But Netflix has like 73 genres. >> Jeff: Right. >> So they've broken down their audience 'cause they have the device. You know, they know exactly what they're watching. So they use those analytics to their benefits when they buy. You know, the studios are at a disadvantage, unless they have the same things. >> Right. >> So you see guys like Legendary investing in analytics teams and, you know, all these other folks out there that are investing in these analytics teams to make that, you know, smarter investment for those movies. >> Right, it is interesting is, again, as it gets consistent, right? Is that now, if you can track to the consumption of the material, you're not just shipping the product anymore. And it's going to a theater, and hopefully people are watching it or not watching it. But now if they're watching it on their phone, you know, where they're watching, who's watching it, you know what time, how often, how deep they go-- >> Well now that's the key. >> Jeff: It's pretty interesting. >> If you have that application, and you have the ability, you know, like Netflix does that's awesome. >> Jeff: Right, right. >> But remember most of the studios and networks, they're creating it and licensing it off. So they may not get that information. But that's where you see the other trend, where folks like HBO, they create the content, but they also want to have that application device so they can get that information. So I think that's another trend you'll start seeing. >> So will the ones that are still independent that don't have the channel, you know, start to get back as part of their channel deal, some of that data? >> It's challenging, right? Because cable companies typically don't want to release that data. You know, a secondary OTT app may not want to release that data. So it really forces a creator to own that distribution chain, so they can get that valuable data, so. >> Interesting time. Somebody said earlier, I think in the week, that Netflix, I think, is now the largest producer. I don't know what genre of category, but they're like one of the largest studios now of all. Which is pretty fascinating, when they were simply, you know, DVD rental service not that long ago for people that remember what a DVD was. >> Steve: Right. Having difficulty getting contracts with studios. >> Jeff: Right, exactly. >> But-- >> So make your own I guess, that's the ticket. >> Steve: There you go. >> Alright, Steve, so I'll give you the last word. As you look forward to 2017, if we meet again here next year-- >> Steve: Yes. >> What do you think the topics going to be? >> Again, I think what you're going to see is more folks moving to a public cloud, trusting that, and really working with it, using analytics. And the most important thing, that we touched on, is managing that security. Making sure they don't get hacked, so. >> Alright, Steve. Well, Steve from SMPTE. That was the shorter way. >> There you go. >> Steve Wong, I'm Jeff Frick. Thanks for stopping by. >> Steve: Thanks so much. >> Alright, you're watching, theCube, from NAB 2017. We'll be right back after this short break. (upbeat techno music)

Published Date : Apr 26 2017

SUMMARY :

Covering NAB 2017, brought to you by HGST. Met is the theme Alright so you had an interesting talk earlier And when you look at making a movie So when you think of you know, why is that important? And so the next thing you do, So as you go down through that production, So, the greatest descriptive term I've heard is the transient nature of the way, you know, So it really begs, And then you go on to your next project. to track that all the way back, Now it's pretty crazy now you said and the motion picture, you know, for 99% of it, for the last hundred years. but then you got to check-in with the PA right? That's the challenge, if it's, you know, Right, it hard to change when you've been making money, you know, again following the trends in other industries, So you see folks that, you know, you know, NIP. You know, where you really have, you know, You know, we have things like Periscope. But it's so interesting that at the low-end, you know, You have to tell a story, that's the most important thing. Because the alternate is just a quick swipe away, you know. you know, for a TV season, "from the people I like to follow." So that drives production, you know, But the other thing is just strikes me, And, you know, some of those are probably not so great You know, there was a great article You know, the studios are at a disadvantage, to make that, you know, smarter investment Is that now, if you can track and you have the ability, you know, But that's where you see the other trend, You know, a secondary OTT app may not want when they were simply, you know, Having difficulty getting contracts with studios. Alright, Steve, so I'll give you the last word. And the most important thing, that we touched on, That was the shorter way. Thanks for stopping by. We'll be right back after this short break.

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Shailendra Mathur, Avid | NAB Show 2017


 

>> Narrator: Live, from Las Vegas. It's theCUBE, covering NAB twenty seventeen. Brought to you by HGST. >> Welcome back to NAB. Good Afternoon , I'm Lisa Martin. You're watching theCUBE live at day 3 of NAB. Happy to introduce you to our next guest Shailendra Mathur, the VP of Architecture at Avid. Shailendra, welcome to theCube. >> Thank you. >> You were telling me off camera that this is your eight or ninth NAB. I'd love to, before we kind of dig into Avid and what you are doing, just get your perspective on the incredible transformation you've probably seen in those eight years. What are some things that stand out to you that maybe seemed like a fad seven or eight years ago that you've seen that are now absolutely well established and critical to the media and entertainment industry? >> Well, you know what, one thing I'll comment on right away is something I've been commenting to other folks who haven't been here that long. When we used to come to NAB some time ago, outside in the parking lot would be all these trucks. There'd be all these helicopters, right? That's how news broadcast, this was done. The parking lot is empty. That's not where things are. There are drones in here in cages, right? That's the new way. The digital age, as well as, the new technologies have evolved. The way we collect news and the way we actually capture news is changing quite a bit. So, that equipment is changing, quite a bit. Yes, yes. So, you spoke at the virtual NAB conference last month on cloud transition patterns for media enterprises tech trends. What are some of the things that you're seeing? What did you share in that conference? >> So, the biggest tech trend I think we're seeing is the move to cloud computing. Cloud has been around for a while, we all been used to it. Whether we're using DropBox or anything other mechanism of exchanging content. What's happening is that it's now being adopted by the media industry a lot more. And again, what we knew as server based computing, you had machine rooms where servers were being created but were being hosted. There was dedicated connectivity between them. A lot of that is now moving to network. And, the compute storage, all of that, is slowly moving over to the cloud. And the cloud providers are actually making it very possible to do so. So, a lot of what I was talking about at the VNAB conference was how some of these broadcasters who are faced with these new challenges: to get more efficient to have geographically distributed productions what patterns they can actually adopt to ease their transition to the cloud. So, just as an example, in the cloud there's an efficiency of doing something called serverless computing, microservices. But then, there's a lot of IP. A lot of server based compute that has been built up. So, there is a transition pattern still of going from machine room to data centers. That's the central localization. Just using virtualization technologies, going from data centers now to the public cloud. And in fact, even doing it in such a way that you're connected in all three environments. So that if you wanted to transition over you can actually connect all these three environments. So that was the main purpose of the talk and I was talking about some of the implementations that we have done as well within Avid that actually eases that transition so that you can host your server processes, how actually editing clients are working across. We have actually done a lot of implementations so I was explaining how that transition can be possible for not just broadcasters but film makers and also audio archivers. >> Yeah, I wanted to talk about audio. We've been talking a lot about film, the major studios at the conference this week, news, broadcast news, streaming services. But, you guys do a lot with audio and music production. What are some of the biggest pin points that you see in music production that can really be alleviated by moving to cloud computing? >> So artist are artist everywhere. You will find artist. You don't want to be restricted by geography in finding the person you want to collaborate with. What does cloud provide? That one centralized location where you can exchange information. Exchange your creativity. So this is one of the areas where we focused on, where we have pro tools, as our primary audio dual. And what we enabled was having two artist collaborate with each other even by sharing tracks. So, you could have somebody doing a guitar riff somewhere, a drummer somewhere, a singer somewhere, and they are collaborating on these tracks. And we are using the cloud to exchange a lot of this information back and forth. You can message each other. Hey, I need this piece of work done. They record it. You integrate it back. That was a perfect example of cloud collaboration. And this is aimed at the aspiring musicians who can collaborate. As well as professionals. >> Looking, thinking maybe, of the professionals and music production company. What does there transition, as the VP of architecture, I imagine you speak with a lot of customers who are probably quite influential in what Avid is doing from a design and R and D perspective. What is a music productions company's transition to production in the cloud look like? What are the, I don't want to say hurdles, but what are, maybe, the steps in that journey to get to cloud? Is it a destination hybrid? Is it a journey through hybrid to public? >> So that's what some of the current restrictions, I'll call it, will slowly disappear. But the fact is. When you're interacting as an artist with a surface control, a mixer, that's text tile information. That's right there. However, what doesn't need to happen is that the competitions that happened behind it doesn't have to be right there. With network connectivity you can start moving that away from the control that you have over what you're creating, your mixers. So, this is where some of the compute is moving away. Now, you have to take, especially in audio, latency is very important. Like, low latency. So, low latency networks have to be there. On the video side in fact, we're showing video editing being done directly on the cloud. With VDI technology, which is Virtual Display. Technology It improving so rapidly now. We are actually able to do editing directly. while, instead of having a workstation on premises, you actually have it running on the cloud. So those are examples, which are hurdles. But, they're not really hurdles. That's just creative choices. You need to have your color correction services control here but slowly those are the ones that are moving to the centralized data center or all the way to the cloud. And now, even some of the display aspects where you needed everything to be local, that's also moving. So things like GPU base compute that's appearing on a lot of cloud providers. That's allowing your cloud back end to drive your displays now, remotely. >> Last question for you before we wrap up here. I'd love to understand how Avid is involved from a technology perspective to help broadcast news for example, assemble a story and get it out in real-time 24 by 7. In contrast to a few years ago here at NAB when the parking lot was full of trucks with satellite towers. How are you helping to assemble the story with technology? >> Well, news is changing. News is changing. It's coming in rapidly. A lot of the new sources are in fact sometimes social feeds. I'll confess. Some of my news, in the morning, is not by the news paper. I'm checking my Facebook.(laughs) >> Yeah, or twitter. >> Or twitter. And that's where I'm getting my news. >> Absolutely. >> It's mixed in with my own personal news as well as, it's news, it's news. So, collecting that information that's become a very important source of information. Of course, story telling as a journalist doesn't get replaced. You still need the skills of making sure that you can craft it all together. So that's where assembling it telling that story through an editorial process but treating just the social feed as an input to the whole process of collecting this information. This is one change that's happening but of course it's not just social media as a source but it is also destination. That's another big change. So you're not just publishing out your story to a news outlet. You can tweet it out. So these are all changes that are happening. And these are all You ask about how are some of the customers influencing it. We just have the Avid connective end. And one of the things that we find really good about the Avid connective end these are our customers telling us how they're changing. This how we're collecting input and reacting to it and changing what we need to do to serve them. >> Excellent. Well, I'm curious what you'll see the next eight years of NAB. Shailendra, thank you so much for joining us on theCUBE and sharing your insights. >> Thank you very much Lisa. >> And we want to thank you for watching theCUBE. Again, we're live at NAB twenty seventeen on day 3. I'm Lisa Martin. Stick around, we'll be right back. (light techno music)

Published Date : Apr 26 2017

SUMMARY :

Brought to you by HGST. Happy to introduce you to our next guest What are some things that stand out to you that What are some of the things that you're seeing? is the move to cloud computing. What are some of the biggest pin points in finding the person you want to collaborate with. Is it a journey through hybrid to public? from the control that you have over what you're creating, How are you helping to assemble the story with technology? A lot of the new sources And that's where I'm getting my news. And one of the things that we find really good the next eight years of NAB. And we want to thank you for watching theCUBE.

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Laura Williams Argilla, Adobe | NAB Show 2017


 

>> Announcer: Live from Las Vegas, it's theCUBE. Covering NAB 2017. Brought to you by HGST. >> Welcome back to The Cube, we are live from NAB 2017 on day three, live from Las Vegas. Excited to be joined by my next guest from Adobe, Laura Williams Argilla. Welcome to The Cube. >> Thank you so much for having me. >> You are the director of Product Management for Professional Video. >> Laura: Yes, I am. >> And you've been, you are focused on digital video and storytelling. It sounds like that's been a long-time passion of yours. >> Yes, I actually was raised in a family, my dad was a video person as well. He worked with educational technologies and helping connect people in remote areas with more populated areas for educational purposes. And he always had video gear around the house and was very passionate about watching movies and making television. And so he got me indoctrinated pretty young. And by the time I graduated from high school, I knew that I wanted to do something with media. And so I went to school for broadcasting. >> Wow, that's fantastic. So speaking of connectivity that your dad was able to facilitate, tell us about what Adobe is doing here at NAB 2017. What's the Creative Cloud? >> So the Creative Cloud is the suite of Adobe tools. And it is a collection of all of the tools that enable creativity from digital imaging to motion pictures to Photoshop and all of the core creative tools, and a collection of services that help enable the connection between those tools. At NAB this year, we're announcing the Creative Cloud additions, or updates to the video products including After Effects, Premiere, Premiere Pro, AME, Audition, and Speedgrade Prelude. The whole bundle. >> The whole bundle. So talk to us about the target audience for Creative Cloud. Is it the wannabe YouTube star? Or are we talking about broad spectrum or is it more focused on the kind of like the individual filmmaker? >> With the Creative Cloud, we actually have a really broad range of customers who we target. We target everybody from the aspiring YouTube creator who's just starting their channel, all the way up to some of the major motion pictures. Deadpool was edited in Premiere Pro, Hail, Caesar! by the Cohen Brothers was also edited in Premiere Pro, as was Gone Girl. And we continue to just see amazing adoption. Also, Premiere is broadly used in broadcasting environments, but that doesn't preclude us from also being incredibly functional for individuals or small groups. >> So if we look at kind of those target audiences as maybe the large and the small separately for a second, walk us through for the aspiring YouTuber, what are some of the benefits that person is going to get in comparison to the benefits that a creator of Deadpool would get for example? >> Sure, so I think, in general, there's a lot of overlap because they're both trying to tell stories, right? So you both start with raw footage and shape that into the story that you're trying to tell, and those tools work whether you're working on a motion picture or you're working on a YouTube channel. But I think there's certain things that we've introduced, like this year at the show, motion graphic templates, which give the opportunity to work with really powerful motion graphic effects in Premiere using simple sliders, the essential sound panel which also dramatically simplifies some of the most common audio corrections that a YouTuber or anybody would make, but especially for someone who maybe doesn't have the technical depth of being able to jump into Audition and figure out all those parameters. This is a single slider for adjusting multiple parameters to increase the overall quality of their audio with one quick move. For the broadcast and the high-end motion picture end, one of the things that we're really proud of with Adobe is that we work well with partners. We have a huge ecosystem of third-party partners, everything from asset management systems to audio enrichment systems, that you can access directly through Adobe through system panels that they can create to give direct access in our tools. And it really makes the workflow so much easier because you're not having to pop in and out of a system to get work done. >> One of the things that kind of popped up when you were talking about the commonality of benefits from the aspiring individual to a studio is how they gain efficiencies from this. Talk to us a little bit more about, with respect to the partner ecosystem, how the partnering with Adobe helps enable efficiencies across this whole production process. >> Absolutely. So one of the best examples that I can give for efficiency is the asset management systems that we can enable to have direct access for users inside of Premiere. So if I'm working with any number of asset management systems, instead of having to go and use a web interface or a client interface to access my files, that can be presented as though it is part of Premiere. So it feels like I'm getting just a panel, like a window that has a view directly into my asset management system, which makes it feel like a much more cohesive part of that workflow, and also it saves me the time. And as a former editor, I know that you lose thought process when you have to jump out of what you're doing to go get that asset and come back. With this process, the interface doesn't change. You get to stay right in Premiere and go pull the assets that you need for that. And it just makes it so much easier and so you end up spending a lot less time with the jumping between, getting back to the good state and remembering what you were doing also. >> That's a really interesting point that you bring up about how we look at technology as this facilitator, as this enabler, but also the cognitive process that an individual is responsible for whatever part of it has to go through is also facilitated by offloading some of these tasks and making it automated and simpler. That's not something that I think we've heard this week or kind of talked about it in that context, but that's quite important. >> It's very important, and I think as a creative person, you want to remain in your creative space as long as possible and you don't want to go into the administrative space of asset management. You want that to be handed to where you're working. And I do think that that constant shift of focus is really difficult to manage and stay in that productive space. So I think, to me, that's one of the biggest benefits of having these interconnected tools. >> Speaking of other benefits within Adobe from a content volume perspective, you guys are providing access to over 75 million stock images, videos, 3D assets, graphics. What does Adobe's cloud look like to be able to facilitate this quick access to things like that? >> So we have a really powerful architecture behind our cloud. Each part of the system is established to best serve that type of use, and the acquisition of Adobe Stock has been one of our prides and joys because it is, again, the direct access to millions of images and videos and you can access those directly through your product. So if I'm in Premiere and I need a stock image, I can search for stock images inside of Premiere and I can place that image and test it, it'll be watermarked. I can show it to you, say does this work? You say yes, and I can buy it without having to go through the process of replacing that image. I just click, buy, and it changes the image in place, letting me know that I've now purchased it or licensed it, which is, again, a huge time saver. But the infrastructure behind the cloud is really, wow, (laughs) it's large and scalable and we have incredible uptime service. We're very, very fortunate with the way that we've been able to manage that architecture. >> Do you find any of, is security a concern for, or are you finding it now that there's so much proficiency in, not only cloud technologies, but cloud users, that it's really not nearly as big of a concern as it was before? >> I think there used to be a lot more concern about it, and Adobe has made security a first priority for cloud assets, especially when we understand that your creative material is so much a part of your income, and it's yours, it's proprietary. You don't want other people to have access to it unless you choose to share it. So we have a full security team focused on making sure our assets remain safe. But in the past few years, we've seen an enormous shift in people's willingness to put assets in the cloud and data in the cloud. And I think as people become more comfortable with it because of the known quantity of what internet security looks like, what data security looks like, they're more comfortable with it and then they're able to reap the benefits of having that connective workflow, that they are not forced to manage, upgrade, maintain. >> Exactly. >> Yeah. >> Offloading that is always fantastic. Well Laura, thank you so much for stopping by theCUBE and sharing your wisdom of all your years of expertise at Adobe, and also before when you were kind of groomed by your dad. It was great to have you on the program today. >> Thank you so much for having me. It was a pleasure. >> Good. And we thank you for watching. Stick around, we're live from NAB 2017 on day three. I'm Lisa Martin. We'll be right back. (calm and smooth electronic music)

Published Date : Apr 26 2017

SUMMARY :

Brought to you by HGST. Welcome back to The Cube, You are the director of Product Management you are focused on digital video and storytelling. And by the time I graduated from high school, What's the Creative Cloud? and all of the core creative tools, or is it more focused on the kind of like With the Creative Cloud, and shape that into the story that you're trying to tell, from the aspiring individual to a studio and go pull the assets that you need for that. That's a really interesting point that you bring up and stay in that productive space. to be able to facilitate this quick access and the acquisition of Adobe Stock has been and data in the cloud. and also before when you were kind of groomed by your dad. Thank you so much for having me. (calm and smooth electronic music)

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Joshua Kolden, Avalanche - NAB Show 2017 - #NABShow - #theCUBE


 

>> Announcer: Live from Las Vegas. Its theCube, covering NAB 2017. Brought to you by HGST. >> Hi welcome back to theCube, we are live from NAB 2017. I'm Lisa Martin in Las Vegas, excited to be joined by the co-founder of Avalanche, Josh Kolden. Hey Josh, welcome to theCube. >> Thank you. >> So tells us a little bit about what Avalanche is. >> Well, Avalanche is a file navigator for film makers. It allows, the difference being from something like Windows Explorer or an Apple finder, is that it allows you to work with files wherever they are, on different computers, in the cloud, on different units of production as they're moving around the world. Without having to do all the low-level coordinating of that data. >> So in media we're talking about massive files. How is this different from Dropbox, Box, et cetera? >> So those tools actually try to synchronize your data. So they, if you put a big media file in Dropbox it'll try to copy not only the file to the cloud but also of course to any other computers you have your Dropbox running on. What Avalanche is doing, doesn't necessarily can move it, but it doesn't necessarily move it. Instead, let's say you're an editor or studio and you want to see what's happening on set, you can see all the files as they're coming off of a camera and interact with them. Rename them, make notes, whatever has to happen, see the notes that are already applied to them. And when those files show up in editorial, in say hard drive that's when all that happens, and gets synchronized locally. So it allows people to work in a very intuitive and natural production workflow, without actually trying to copy huge amounts of data across the net. >> In terms of like the production life cycle, are we talking about pre-production, production, post-production, or the whole kit and caboodle? >> It's the whole thing, because what happens in production is you see teams of people kind of ad hoc join the production, they might have teams during pre-production that are there for a bit and teams that come on in post-production. So there's always this coordination problem of knowing who has what, you know, where is the camera? Post-production's looking for camera imports that only people that were on set know about. And this provides a mechanism to kind of have a continuity between all those different teams across the entire production pipeline. >> Continuity is key. What, give us an example, you had mentioned, and this is really built for filmmakers. If something is filmed and the crew or the director decides, you know what, that would've been great if we'd actually shot that for VR. What's the process of them, or how simple is it or seamless for them to go back in, pull something out, change it? >> Well, in those kinds of situations, I mean production generally, usually has a lot of planning involved. So you're going to know going in those kinds of issues, if it's something as big as, we want to have extra footage for VR or whatever. But one thing that happens is, let's say for example, there's a costume change where you've got a product which is a suit or something, that needs to be placed in the scene for the financing and then somebody spills something on it, but story-wise that works, so they're going to keep it in. People that are in the product teams later down the line might need to know these changes have occurred so they can either pushback and say, no we need to re-shoot that with a clean suit, or whatever that information might be. That back and forth. So this makes that even possible at all. Before it would just be making sure that somebody on production called the, that team and explained it to them. Right now, with this, you can just put a quick note on any device and it eventually be findable, you can just search it like Google, and find any information related to that suit, or that shot, or that production day. Any kind of different ways of searching for the stuff you're looking for. >> So facilitating a little bit of automation. You talk about the connectivity, but also it sounds like the visibility is there, much more holistic. >> Yeah we call it discoverability, because right now a lot of the stuff isn't discoverable. Once, say you don't know what row database entry is, once you've lost that row number. There's no way to find out where that data comes from anymore, it's just completely disconnected. So we use a framework, it's open sourced underneath, called C4, the Cinema Content Creation Cloud and that framework provides a mechanism that what they called indelible metadata where it binds attributes to media in a way that doesn't easily get lost. So downstream you can discover relationships you didn't expect to be there. You don't have to preplan all the relationships and build them in advance. >> So one of the things you and I were chatting about before we went live is how, how Silicon Valley approaches this cloud. Versus how Hollywood approaches it. Tell us a little bit more about your insights there, I thought it was very intriguing. >> Yeah, this is a really interesting thing because not a lot of people realize, because a lot of people were on both sides, Hollywood and Silicon Valley, were using the same terminology. We're talking about the cloud, we're talking about files, we're talking about copying things. But there's subtle differences that get lost. And so what I've been working on a lot in the open sourced community, and in standards is helping to communicate this new concept that what we really need is, like a web for media production. With a normal web that most of Silicon Valley and cloud tools are built on, you're expecting to be able to transfer all your data each time. You go to the website, you get the webpage right then, you get all the images that it links to right then. But you don't want to do that when you're doing media production cause that might represent terabytes of data for each shot. And you need to work relatively quickly. You might be doing renders or composites, these things might take many many many elements to layer together. You can't be requesting this data as you need it every single time. You want to kind of get there and use, do all the processing you can possibly do all at once. So an architecture like that calls for a different kind of internet. An internet where your data moves less often. You get it to the cloud and you leave it there, and you do all your processing on it. Or it's in editorial, you do all your editing with it. The pieces that you need are in the right places, and you move them as little as possible. You move, command and control and metadata between those locations, but the media itself needs to arrive either maybe by hard drive or get synced in advance, there's different ways of that moving, but it doesn't happen at the same time that the command and control is happening. So yeah, we are trying to communicate that difference. That Hollywood is used to it happening because they have the data center in their building. Silicon Valley's used to it happening because it's small data across the network. And that's where that disconnect is happening, is they both think it's just a quick call, but it works for them because of a different architecture that they're building on top of. >> Different architectures, different, I imagine objectives. How are you helping to influence Silicon Valley coming together with Hollywood and really them influencing each other? Whether it's Hollywood influencing the type of internet that's needed and why, and Silicon Valley influencing maybe get away from the on prem data centers. Leverage hybrid as a destination, as a journey. Leverage the cloud for economies of scale. What's that influence like? >> Yeah, it's really fantastic because I think it's a perfect, it's really really good relationships between the kinds of skill-sets that Silicon Valley companies bring to the table, and the kinds of creations talent that Hollywood has. In fact, there's a lot of what Hollywood production studios don't want to have to invest in. They don't want to have a data center. If they can have a secure, productive, as you need it tool set, that they turn up they performance on when they're in production and then turn it off when they're done. That's exactly what we do with camera equipment. We rent it for the production and we give it back. So we're used to in Hollywood, that production model. So it's kind of teed up and ready to use all those services, it's just this kind of plumbing level that has been everybody's pain point. >> So from a collaboration perspective, are you facilitating, like a big cloud provider meeting with one of the big studios and really collaborating to kind of cross pollinate? >> Yeah so, I've been working with the Entertainment Technology Center, that's funded, at USC yeah, they're funded by all the major studios, and have other members like Google and other big vendors for cloud and whatnot. And these groups are very interested in trying to collaborate with technology companies and figure out the best ways to work together. And I have a lot of experience with cloud and computer technology and Silicon Valley style services. And also for production. So I've been working extensively in trying to bridge that gap, in terms of the understanding, but also in terms of some fundamental tools like I was saying, the open source framework, C4, so that, kind of like the web and HTML and all that stuff came about. Nobody could go to that level of the internet and create that new economy of the internet until those foundations were in place. So that's what we've been pushing. >> Speaking of foundation, last question before we wrap here. Where are you in this, kind of first use case example of the meeting of the minds? How close are you to really fixing this facilitated to really support what both sides need? >> We've actually been doing a number of production tasks over at ETC. We've shot several short films using these things. So all these things are actually in place and usable today. It's just a matter of getting people to start using them, be aware of them. They're all free and, you know, easy to use, relatively for technical people, for Silicon Valley people. And then there's going to be another layer that we're really, that's why we're talking a lot about it, that's going to be the software companies and the hardware companies supporting it. We're pushing it through standards. So it'll be showing up on everybody's radar soon. And we'll see higher level integrations, so the digital artists that don't know how to do that lower level software stuff will just get it for free from the tools they use. And that's kind of what the Avalanche file manager does, it provides a lot of that cloud technology underneath and you don't have to worry about it, it just looks like a file manager. >> Very exciting. Thanks so much Josh for sharing your insights and what you're working on. We look forward to seeing those things coming to the forefront very soon. >> Alright, thank you. >> Thanks for joining us on theCube and we want to thank you for watching theCube. Again I'm Lisa Martin, we are live at NAB 2017, in Las Vegas, but stick around we will be right back.

Published Date : Apr 26 2017

SUMMARY :

Brought to you by HGST. I'm Lisa Martin in Las Vegas, excited to be joined is that it allows you to work with files So in media we're talking about massive files. see the notes that are already applied to them. of knowing who has what, you know, and the crew or the director down the line might need to know these changes You talk about the connectivity, but also it sounds like So downstream you can discover relationships So one of the things you and I were chatting about You get it to the cloud and you leave it there, How are you helping to influence Silicon Valley and the kinds of creations talent that Hollywood has. and create that new economy of the internet of the meeting of the minds? so the digital artists that don't know how to do that to the forefront very soon. and we want to thank you for watching theCube.

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Richard Welsh, Sundog Media Toolkit | NAB Show 2017


 

>> Announcer: Live from Las Vegas. It's theCube, covering NAB 2017. Brought to you by HGST. (techno music) >> Welcome back to NAB, live from Las Vegas. I'm Lisa Martin with theCube. Join me in welcoming our next guest, Rich Welsh CEO of Sundog Media Toolkit. Hey Rich welcome to theCube. >> Hi, thank you for having me. >> Great to have you. So, first and foremost, now that I got all my tongue twitches out of the way, I have to ask you, what is a sundog? >> A sundog is actually a weather affect. It's an optical illusion caused by ice crystals in cirrus clouds. And the crystals are hexagonal and they diffract the light and you get these two, they're called mock suns, or parhelians, and the aboriginal word for that is a sundog. And so, that's where that comes from. And because we're in the cloud and we're like hexagons, we have a hexagonal user inter-face in our system. So we thought this was a perfect name for the company. >> Very unique. So tell us a little bit more. Sundog is a cloud-native solution for post-production in the cloud. >> Yes. >> You were founded in 2013. Give us a little bit more of an understanding of what you're doing for post-production in the cloud. >> Okay, so the system is built around running the kind of processes that require a lot of heavy-lifting and need to scale, such as very complex image manipulation processes, restoration, format conversions, working with uncompressed content, high-dynamic range, 4K, high frame rate. These are things that become much easier in a cloud environment and you scale up and down with the workload, and how peaky demand of a production. Obviously productions come along, they do a load of work and then they shut down again. So it's really built around that kind of ability to scale in a very peaky environment. >> So given that, you mentioned 4K. There was the live stream from The International Space Station today via 4K here to Las Vegas, amazing. 4K, HG, UHG, AK, massive opportunities, generating massive content that requires agility, speed, et cetera, et cetera. Talk to us about really what the genesis was for Sundog. What opportunity did you see in the market to create this company? >> So my background is operations in post-production distribution. I worked for Dolby and then Technicolor, and while I was doing that work, I found that there was often issues again with the kind of workloads where the formats were constantly increasing, I mean, we see that now, more formats than ever in terms of not just the things people might think of in terms of downstream tablets, mobile, and so on, but even in the cinema, we have massive amounts of different picture formats, sound formats, and so on. And it makes that whole content creation process so much more complex. We felt, Chris Ralph, who is my business partner and the co-founder of Sundog, and we'd worked together in that environment, but we always had machines in a machine room in the basement. And that really was a big limiting factor to what you could do and how quickly you could adapt to new formats and new requirements for the customers, and just the workflows they may want to suddenly adopt. So we felt that building something in the cloud gave us a lot of flexibility to be able to adapt to those different workflows, to new formats very quickly because you don't worry so much about the actual difficulty of doing the processing, you're not buying boxes anymore, so speed of processing becomes a function of how much of the cloud you want to use. So it's very simple to be able to go well, if for a 4K show we have way more compute power just to keep us going at the same speed as we would have for an HD, when then as we move into things like AK, high-dynamic range, high frame rate, these things are all coming along. You can just adapt more or less instantaneously to those things as they happen without having the burden of capital expenditure and limitations of whatever you already have installed. >> So give us an idea, you mentioned cinema and I know that you work with Hollywood-level cinema organizations. You talked about the speed, the flexibility, the agility, that they get. Walk us through an example of a film studio. What's the transition like for them moving post-production to the cloud? Is it a straightforward process, multiple steps involved? >> No, there are definitely multiple steps involved. I wouldn't say it's straightforward. It's maybe not quite as difficult as people would think, but there are a lot of factors that you need to consider when you're moving to the cloud. I mean, the first obvious one is you have to move the data in. So traditionally, a broadband infrastructure is going to be something that you have to invest in over a fairly long period of time to get good cost-effective bandwidth when you're moving uncompressed data and particularly if you're now moving up and down to the cloud, but we're seeing telecoms providers moving to much more flexible business models basically. So they're installing very high bandwidth fiber, but then you have the actual amount of data that you want to move on-demand. These kind of models are enabling people to move their post-production to the cloud. And the next thing, obviously, is security. People do have concerns about security. But with that said, actually the really big cloud providers have worked very hard to lock down that element. And in fact, there are many other industries whose security requirements are very stringent. You know, military applications, pharmaceuticals, banking, oil and gas. You can imagine all these very high-value industries that require really good security. And the big public clouds are geared towards that, so actually, you can have a lot of confidence as a studio or a broadcaster that if you implement it correctly, you can have really good, I would argue better than facility security, in a cloud environment, because they're actually dealing with stuff that cannot be lost. >> Right. We were actually, theCube, just at the Amazon Web Services Summit in San Francisco last week, and that was kind of a recurring theme that the security concerns really have been quite mitigated in the public cloud. Give us an idea in terms of maybe reducing the time from shot to post-production to actually showing a cinema in the theaters. How much reduction can a cinema, or film studio expect by moving to the cloud? >> Well, I mean, you can get incredible amounts of reduction because now if you can scale to that workload, let's say a big international release feature film might have three, 400 versions that will go out to cinemas, those versions in their current kind of paradigm have to be made manually in boxes, and with operators and then they have to be watched and qualified to make sure they're going to work, and then they get shipped to the theater. If you imagine moving that workflow wholesale to the cloud and we have done that work with some of the studios, now if you can get all of the elements together up front instead of having several weeks of work to get that out of the door and into theaters, you can literally do it in hours. There's no real limitation to the amount of compute resource that you would use in that scenario, certainly not going to trouble a really big data provider like Amazon, AWS. So you can get the assets out very quickly, but then you're actually able to leverage other features of the cloud such as content delivery networks to push those files to the cinemas. So in a real like joined up workflow in that way, I mean, we're not doing all of those things yet, but we will get there I'm absolutely certain and these things can take the release cycle from weeks down to days or hours. >> So dramatic, dramatic savings. Talk to us about, before we talk about the underlying infrastructure of Sundog, walk us through where Sundog is in that entire production pipeline. >> Okay, well actually Sundog's quite a broad platform in terms of the feature set, so we find the systems used by different productions at various different stages and that can be upfront in terms of dailies, and visual effects approvals, it can be right back at the distribution end when you're making all your foreign language versions, dubbed subtitles, and so on. And then we have a lot of processes which would typically take place in the middle of the post-production phase with things like image clean-up, de-noisers, we have super resolution converters, and actually a lot of tools that aren't available in hardware, simply because it's been very difficult to get a hardware platform that could reasonably process those elements in any amount of time. Again, we're finding that the cloud is becoming an environment for productizing those really complex algorithms and image processing techniques that just have not been available to creatives up till now. >> So with the customer journey, this transition that we talked about, what does, under the hood of Sundog in the cloud, compute, storage, networking, tell us about this ecosystem? >> So we took the approach from the start that we didn't want to deal with the storage element, that was for two reasons. The one is that customers really want to control their content themselves. So we felt if we could simply point the system to their storage, then that would be a much easier way for them to have to confidence that they know where their assets are and they're in control of them. So we work in a hybrid setup where you can have your assets stored anywhere you want. In a cloud, it will have to be a cloud environment, and then our system authenticates to it. Now the system itself is in Amazon, so all the compute, and data-base resource, and then all the kind of dynamic features around automation and so on, are built on the Amazon AWS platform, but the data may exist elsewhere so it might be in Amazon, it might be in Amazon S3 storage, but it could equally be somewhere else in the world in a different data center, it be on-prem in a cloud store that you've built yourself. So our architecture really is to provision and orchestrate that resource and scale, to provide the tools, so we have all these workflows with different manufacturers tools in there that you can call on-demand. But then when it comes to actually processing it, the data starts and finishes where you want it to go and gives you complete control. So it's quite a different architecture to a lot of solutions that are currently out there where you really have a box in the cloud with the storage attached to the box, and that's kind of it. >> Well not only do you have a very unique name with a great meaning, but you also seem to have quite differentiated technology. We thank you so much for stopping by theCube, we wish you the best of luck with Sundog, and have a great rest of your day three at NAB. >> Thank you very much. >> We want to thank you for watching. Again we are live at NAB in Las Vegas. I'm Lisa Martin, stick around we'll be right back. (techno music)

Published Date : Apr 26 2017

SUMMARY :

Brought to you by HGST. Welcome back to NAB, live from Las Vegas. I have to ask you, what is a sundog? and you get these two, they're called mock suns, in the cloud. of what you're doing for post-production in the cloud. in a cloud environment and you scale up and down So given that, you mentioned 4K. of how much of the cloud you want to use. and I know that you work with Hollywood-level is going to be something that you have to invest in that the security concerns really and then they get shipped to the theater. Talk to us about, before we talk about the underlying in terms of the feature set, so we find the systems So we work in a hybrid setup where you can have we wish you the best of luck with Sundog, We want to thank you for watching.

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Sam Blackman, AWS Elemental & Tracy Caldwell Dyson, NASA | NAB Show 2017


 

>> Live from Las Vegas it's The Cube covering NAB 2017. Brought to you by HGST. >> Welcome back to The Cube. We are live at NAB 2017. I'm Lisa Martin. Very, very excited, kind of geeking out right now to be joined by our next two guests. Sam Blackman, the co-founder and CEO of AWS Elemental, welcome to The Cube. >> Sam: Thank you so much. >> And we have NASA astronaut, Tracy Caldwell Dyson. Both of you, welcome to The Cube. >> Thank you. >> Today has been a very historic day for technology and space. This was the first ever live 4k video stream that happened between you on Earth, Sam, and Doctor Peggy Whitson, aboard the International Space Station. >> Sam: Yes. >> Wow. Tell us about that. >> It was truly amazing to be part of history and the amount of technology that came into play to make this possible. You know, sitting in the conference room in NAB in the middle of Las Vegas, seeing astronauts 250 miles ahead, going around the Earth, 17,000 miles an hour and a seamless, beautiful 4k picture. It was mind blowing. Hard to believe it's happened still. >> I can't even imagine. I'm getting goosebumps for you. Tell us some of the things that Dr. Whitson shared about her experiences. What was the interaction like? >> Well, Commander Whitson and Colonel Fisher was also in the interview and that guy is hilarious, by the way. >> Yeah, he is. >> He is hilarious. They talked about how advanced imaging technology really helps NASA perform experiments and bring experiments that are happening on the space station down to Earth for researchers to use that data and discover how the world works inside the universe. Some of the really interesting examples revolved around some experiments they showed. With thin film technology they had a very small, metallic structure that they could pull water out of and then corral that water, convert it into a spherical shape and in the 4k resolution, you could just see every element of that thin film in a way that looked like it was right next to us. I mean, it was transformative. >> Tracy: Yeah. >> I bet it was. Well, speaking of transformative, this was, I mentioned, a really historic event for a number of reasons. Obviously, for those of us on the ground, for AWS Elemental. But, Tracy, from your perspective, you've been in space for 188... I had it here somewhere, hours. >> Yeah, days. >> You've been on STS118, you've been on the Soyuz to the station on expeditions 23 and 24. What does this capability now mean in the life of an astronaut? >> I think what it does is it helps us bring the experience to everybody here on Earth. It is so hard to capture what we are not just seeing, but experiencing. The richness, the detail, the vividness of the colors and how they're changing are all a part of looking at our beautiful planet. And just from that alone, being able to bring that to the American people, the world, really, is, I think to me a great relief. Because it grieves me to think about how in the world I would describe this beautiful, magnificent view to everybody back home. >> I can imagine. You've done extra-vehicular space walks. >> Tracy: Yes. >> And I can imagine it's indescribable. >> It is. And from the fact you're looking at our planet from 250 miles above, you see the curvature of the Earth, you see it moving at a super high speed, you don't feel the wind in your face, but there's no doubt you're traveling very fast. Just the fact that you are out in the vacuum of space. If you could bring parts of that experience to people back home ... I'm excited to think about how that would transform just the way people think, not to mention the way that they act towards our planet. >> I also think inspiration ... We were talking before we went on that you were about 14 when the Challenger incident happened, we all kind of remember exactly where we were, and that really, a teacher being in space was so inspirational to you. Can you imagine shifting the conversation and what this technology is able to do inspiring the next generation of people that want to be the next Tracy Caldwell Dyson? >> Well, I think what the technology does today, especially in imaging capabilities, is it provides so much more detail than I could even describe. That a young person today watching that, and our generation today is so visual, that they're going to pick up on things that I wouldn't even think to describe to them. And it's going to capture their imagination in ways that are astounding. Compared to I, who, just the sheer knowledge of knowing there was a teacher that was going into space, propelled me to work really hard. I can only imagine what this generation's going to be capable of because of the images that we're bringing to them. >> It's so exciting. Sam, this is really kind of the tip of the iceberg. From AWS Elemental's perspective, first of all, you just had a rebrand. But what does this mean for the future of the video ecosystem? >> Well, I think it really shows you how the technology components came come together to create unbelievable pictures no matter where you are on the planet or in space. We had a live 4k encoder on the space station itself sending down signals to Johnson Space Center, then Johnson Space Center sending redundant links to Las Vegas, here, and the convention center. And then processing the video, the interview with Tracy, here in the space center-- or, here in NAB and then using the cloud to distribute that all over the world. So these 4k images, which take a significant amount of bandwidth, can be created in space, delivered here, produced and delivered anywhere in the world using the power of the cloud and advanced networking technology. And that's pretty amazing, when you think about it. >> Lisa: It really is. I don't think the three of us are smiling big enough. >> I know. It hurts! >> There's so much relief in this face. >> Lisa: I can imagine >> I bet. >> I absolutely can imagine, I think. One of the cool things about-- This is our first time at NAB with The Cube, but we're here: Media, entertainment, Hollywood. What this shows is this transcendence of technology to space. And there's so much interest in space. In fact, Tracy, you were an advisor to Jessica Chastain on "The Martian," which is probably pretty exciting. >> Oh, absolutely. It is. >> But just the transcendence of that and how this technology can be used to power things that everybody can understand, movies and things. But also the future of space exploration, which I can imagine, right now in the era of the space shuttle being retired now, depending on Soyuz rockets to get to the space station as the next vehicle is delivered, this must be quite inspirational for you as an astronaut, as not only is the next vehicle in development, but also, the exploration of Mars. In fact, you were just last month with President Trump. >> Tracy: Yes. >> As they signed a bill. What are your thoughts about that and how do you see imaging technology being an instrumental part of Mars exploration? >> In so many ways, but at the top is the momentum. Like you said, with Hollywood has captured space in some real endearing ways. And the images from NASA, from the human space flight program to Hubble to deep space, it is propelling ... it's momentum. And I think we need that momentum, especially with our young folks because they're going to be the ones, let's face it, who are going to be in the best condition to be on the planet of Mars. So, if we can continue to feed them the images as lifelike as we can, so that they feel they're there, I think we are heading in the right direction to actually being there. >> Wow, fantastic! Congratulations to both of you. Thank you both so much for joining us on The Cube. We can't wait to see what's next. >> Sam: Thank you so much. >> Tracy: Thank you. Thank you. >> Well, for Tracy and Sam, I'm Lisa Martin. You've been watching The Cube live from NAB 2017. Stick around, we'll be right back. (funky music)

Published Date : Apr 26 2017

SUMMARY :

Brought to you by HGST. Sam Blackman, the co-founder and CEO of AWS Elemental, And we have NASA astronaut, Tracy Caldwell Dyson. aboard the International Space Station. Tell us about that. and the amount of technology that came into play I can't even imagine. also in the interview and that guy is hilarious, and in the 4k resolution, you could just see I had it here somewhere, hours. in the life of an astronaut? And just from that alone, being able to bring that I can imagine. Just the fact that you are out in the vacuum of space. the next generation of people that want to be that they're going to pick up on things you just had a rebrand. to create unbelievable pictures no matter where you are I don't think the three of us are smiling big enough. I know. One of the cool things about-- It is. But also the future of space exploration, and how do you see imaging technology being from the human space flight program to Hubble to deep space, Congratulations to both of you. Thank you. Well, for Tracy and Sam, I'm Lisa Martin.

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Jim Blakley, Intel | NAB Show 2017


 

>> Announcer: Live from Las Vegas, it's theCUBE. Covering NAB 2017, brought to you by HGST. >> Welcome back to theCUBE. We are live at NAB 2017 on day three from Las Vegas, I am Lisa Martin. Excited to introduce you to our next guest, Jim Blakley the GM of the Visual Cloud Division at Intel. Hey Jim, welcome back to theCUBE. >> Thank you, thank you, it's good to be back. >> Great to have you here again, you are a CUBE alumni. You've been at NAB, you said this is your third or fourth year, >> Yeah. >> Talk to us about, from cloud perspective, technology perspective, what are some of the trends that you've seen really emerge as leading technologies? >> Well I would say this year particularly there's much more focus on the things that are near and dear to Intel's heart which are virtualization, IP networks, the drive to move all the workflows to standard, compute platforms, and the thing we've seen in many, many industries over the years and we've talked about it here before at NAB, but this is the first time that I'm really seeing it taking hold. Really exciting, yeah. >> So talk to us about visual cloud, what are the benefits of visual cloud for studios, for broadcast news for streaming companies, producers? >> Yeah, there's two real values. One is, it's just a simplification of the infrastructure in the longterm. It just makes it easier to procure equipment and easier to run a software based infrastructure as opposed to having to do it all with purpose built hardware which this industry currently does use a lot of. But the other thing that's really critical is it starts to open up the opportunity for new types of experiences. Things like augmented reality, virtual reality, What we refer to as media analytics which is the application of artificial intelligence to media. Those sorts of capabilities give you the ability to tell a story in a way that you weren't able to tell it before. >> Talk to us about how a movie studio, speaking of that storytelling which, sometimes technology, a lot of times it's phenomenal. But there are times where you see where it actually gets in the way of storytelling and you lose ... We were talking to some folks the other day here, I think on Monday, about really leveraging analytics to determine even the sequence of a movie trailer. How much time should the lead actor or lead actress be on camera, in a trailer. Give us an example of a studio where they're really leveraging analytics to improve the viewing experience. Right, nowadays, a lot of the younger audience isn't going out to movie theaters because they're used to having access on tablets, mobile devices, etc. >> Yeah, I guess I haven't seen a lot of it. I've seen a few of the studios that are doing work in that area. We do see research happening at some of the bigger universities, particularly those that are tied to the studios. >> Okay, maybe UFC with their-- >> UFC yeah. We just actually announced here a collaboration, what's called an Intel Science and Technology Center, at Carnegie Melon and Stanford, that is doing research in this area and they're partnered with some of the UC schools to be able to do those sorts of analytics to be able to understand how directors, certain directors change scenes. How many shots from this angle, how many shots from that angle? Coloring and so forth. Using the analytics to understand how another story was told in order to apply it in the creation that they're making for that. >> Interesting. So cloud adoption, you're seeing that on the rise maybe in media and entertainment? >> Yeah. >> Whereas some of the things like analytics maybe are more emerging? >> It's much earlier. It's much earlier both for the technology behind artificial intelligence, media analytics. Deep learning has come on enormously over the last couple years and it's being applied very heavily in this space. But it's still early in terms of real applications where you can see a real result from it. >> The amount of data, and content that studios, broadcast news, streaming companies are generating we're talking petabyte scale, media archives. How do studios, broadcasters, etc., how do they evolve their IT infrastructure to get to the visual cloud? What's that journey like? >> Yeah, so there's a few things to focus on in that. There's how do you manage your compute and applications in that environment? What sort of infrastructure do you have? And that's where a move to a standard virtualized infrastructure really makes sense. We've seen that in a lot of different industries that you first have to make the decision that you're going to move to that sort of an infrastructure. Then networking becomes very critical because especially in this industry, because the size of the data is so large, moving it from place to place becomes one of the big constraints. So you need to think through your networking infrastructure, that can be a shift from SDI over to IP based networks that give you much more flexibility both within your environment but also to move things out into cloud environments, service provider environments. Or other services that you can get access to. Of course storage is a huge portion of the transformation. In traditional storage systems from the traditional vendors, they're great for file-based storage. That typically is the way we see people do it. More and more a lot of those platforms are also built out of standard hardware, standard equipment but really building an expertise on how to operate your cloud infrastructure across those three domains is the critical first step. >> Where is the conversation typically? Is it with IT, is it with the business? Do you see those two sides aligning to facilitate and plan this journey together? >> Yeah, over time, yeah. The initial, frankly the initial seeds usually come out of the CTO office. Whoever is looking at the edge of technology and pushing the transformation. In companies that listen to their CTO, which not all companies actually do that, but the CTO typically goes through an exploration process, understanding what the technologies are and how to apply it in their particular space. Then as that learning takes place through a group of concepts, through testing, evaluation, vendor cooperation, learning from peers in the industry, that's how it begins to deploy. >> We were talking the other day to a guest who was driving large scale rendering through the cloud. How can visual cloud enable this large scale rendering, these workloads that studios are now-- >> It already is. Most of the large render farms are in fact large clouds. They're made up of servers that are tied together often with special purpose network that gives you really good performance to share between them. But effectively they are clouds. Specially set aside for rendering. Some of the opensource software, like Renderman, that's in that space has facilitated the ability of people who may not have been creators of rendering farms to be able to pick it up and do it fairly quickly. >> You mentioned storage, cloud, compute, tell us a bit about what Intel is doing on the alliances side to enable visual cloud. >> Intel has always been an ecosystem player. We don't typically sell direct to most people. 100% of my job or 90% of my job is making sure that our relationships are in place with the equipment providers, the systems providers, the solution providers. People like Erikson, Harmonic, Cisco, as well as many of the smaller players to really help them adopt the technologies, go through this journey themselves as they transition their products from more purpose built systems to open standards, cloud oriented systems. We act as both a technical advisor to them and of course if you've seen any of Jim Parson's recent Intel ads, Intel is 98% of the cloud infrastructure. >> One of my favorite shows, The Big Bang Theory. From a perspective of industries obviously here at NAB entertainative and media, as we look at a lot of companies like an Envidea for example, who's really, and a lot of companies like them and others across industries that are starting to leverage technology for social impact. Almost every company these days is a tech company. What other industries do you work with that are great candidates for visual cloud that are generating a tremendous amount of video content, besides, media? >> I think healthcare environments are very big, not so much from the video creation but in terms of image processing and being able to look at medical images and CAT scans. Create 3D models out of all the data sets that they have so they can manipulate and view them and make diagnosis off of them. That's a big industry. The other one that we think particularly for virtual reality and augmented reality will be education. Both in terms of the typical K-12 and college but also enterprise based training. So if you're trying to learn how to assemble a new machine, you could do that assembly through a virtual augmented reality system. It scales much better than having to have everybody get their own machine to work on. >> Absolutely. Jim thanks so much for stopping by theCUBE again. It's great to have you back on the program and we hope you have a great rest of your day three at NAB. >> Thank you very much. Thanks much for being here. >> We want to thank >> Absolutely, we want to thank you for watching theCUBE. Again, we're live in Las Vegas from NAB 2017. Stick around, I'm Lisa Martin, we'll be right back. (upbeat music)

Published Date : Apr 26 2017

SUMMARY :

Covering NAB 2017, brought to you by HGST. Excited to introduce you to our next guest, Great to have you here again, on the things that are near and dear to Intel's heart and easier to run a software based infrastructure Talk to us about how a movie studio, particularly those that are tied to the studios. Using the analytics to understand how another story So cloud adoption, you're seeing that on the rise It's much earlier both for the technology to get to the visual cloud? Yeah, so there's a few things to focus on in that. In companies that listen to their CTO, We were talking the other day to a guest to be able to pick it up and do it fairly quickly. on the alliances side to enable visual cloud. We act as both a technical advisor to them across industries that are starting to leverage and being able to look at medical images It's great to have you back on the program Thank you very much. Absolutely, we want to thank you for watching theCUBE.

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Alan Hoff, Avid | NAB Show 2017


 

>> Announcer: Live from Las Vegas, It's The Cube, covering NAB 2017. Brought to you by HGST. >> Welcome back to NAB day three. I'm Lisa Martin. We are here live in Las Vegas very excited to introduce you to our next guest, Alan Hoff, VP of Market Solutions for Avid. Welcome to The Cube. >> Thank you, Lisa. It's great to be here. >> You are an NAB veteran. This is your 21st year. >> Indeed, yes. >> You must have seen incredible transformation. >> Alan: It's true, yes. >> Tell us about just, you were saying before we went live that you've really been here at the start of digital transformation. Walk us through that kind of the evolution that you've witnessed? >> Yes, certainly. So when I first came here in 1996, the show was a little bit smaller and I came with a company that did non-linear digital video editing systems, not Avid but a competitor. And that was really the first link in the overall production chain that became digitized, and so that was really the forefront of the digital transformation that we're now seeing play out and ultimately culminating with all these cloud-based workflows that everybody's talking about. So I've been watching it as that digital production value chain has evolved all across knocking down one category after another, and as I say, it's really culminating now with the journey to the Cloud. >> Speaking of journey, this journey that you've been on in your seat, what are some of the things that surprise you still in yearr 21 for you at NAB? And what are some of the trends that you've seen go from maybe something buzzy to a real key value solution? >> Yeah, so I think Cloud was being hyped quite a bit a few years ago, and Avid was there. We announced some cloud-based workflows a couple years ago, et cetera, along with others. But it's really just now at this show that we're really seeing it come into a more pragmatic, broader workflow solution. The challenges that the industry is facing at all levels is that they need to create more content at higher quality that is more standout in nature and that is engaging and attention-grabbing than ever before, because there's so much more of it being created, and there are so many more outlets in which it can be consumed, and it's no longer on anybody's schedule but the consumer's schedule. So that has really thrown a wrench in the works in the traditional business models that people have gone through. And so Avid saw this a few years ago, and we developed something that we call the Media Central Platform. The goal of that platform was to standardize all the disparate different technologies and bits and standards that were out there into one unified whole to make it easier for individual artists or creative teams, like at post houses, or even the largest media enterprises out there, to get more efficient in the way they create their content and distribute their content. So what that's meant is Avid, which historically had been a very vertically oriented and closed company, had to learn how to play well with others. This is not unlike what we're seeing from other large players in the industry, Microsoft for example. These guys have realized that, in order to deliver what it is that the customers are looking for, again, regardless of their level of the segment, they have to be open and play well with the perhaps traditional competitors or folks that you never would have thought would have a solid workflow. So in the case of Avid, we, a year ago, announced that we were working with Adobe, which has always been a tool of choice for Avid customers. It's very common for them to have Avid products, Adobe products. But in some areas, we were directly competitive, and so what we ended up doing was we made it so that the Adobe Premiere products could work seamlessly within the Avid Media Central Platform. This year, we did something similar with-- >> You've got a big announcement at this show? >> Well, with EVS, we did integration. So EVS makes these, arguably, the world's best sports replay service, those great sports slomo replay, et cetera, that you see on sporting events. They have basically become the standard in that area. So we wanted to integrate the workflow. So we worked with EVS. They used our connectivity toolkit to create a flow-blown, certified membership in the platform so that an Avid user can have access to the EVS assets as if they were the Avid assets. So seamless workflow, all because that's what the customers need to be able to create this content faster and get it out to more devices. >> Speaking of the customer, you mentioned some alliance partners. In your role at Avid, you're responsible for product marketing alliances. Talk to us about what you're seeing, from the customer journey perspective, as they're transitioning media production to the Cloud. You mentioned some of the pain points. Walk us through kind of a typical journey, Whether it's a customer in sports or a customer in media and entertainment. >> Sure. Great, great. So our big announcement at the show here was the partnership with Microsoft and the fact that we were going to be moving the Avid Media Central Platform to Microsoft Azure Cloud. This is a really big watershed moment for the industry, if I may be so bold, because now, Avid with her big alliance ecosystem is going to be migrating to the Cloud. And the more gravity that the Cloud has, the more easy it will be for folks to have a peace of mind that that's a place they can trust and move to. We feel that we had a great advantage in moving to the Cloud, because we already had taken a platform approach. So when we say we're moving into the Cloud, it's obviously not to the exclusion of the typical terrestrial ways that people are accustomed to working. It's all meant to be complementary so that folks can take a hybrid approach. What I mean by this is, whether you're in sports production or in news production or in post-production, you're probably not just going to wake up one morning and say, okay, that's it. Everything I'm doing has got to be in the Cloud, because that's where everybody's going. I need to look in a very planful manner at the way I go about doing things and look at the benefits of what the Cloud brings and be selective in terms of what parts you want to migrate when. And with the partnership with Microsoft, what Avid is saying is you could continue to stay in your traditional on-premises approach here, if you want. You could being to migrate things into a private data center, either still in your own facility or maybe down the street in a data center. Or you could go fully into the public Cloud. And that last one, it's interesting how many people have reacted: oh, I don't know if I'm ready to put my assets, my gold bar equivalence-- >> Mission critical, right. >> into the Cloud, I don't know if I'm comfortable doing that. But the reality is this Microsoft Azure Cloud is trusted by every large banking institution on the planet. It's trusted by the United States Department of Defense. The biggest secrets and the largest assets in the globe are protected by Microsoft Azure. They've gone to extraordinary lengths to make sure that data is going to be secure, and the same holds true for media and entertainment assets. And to really put a fine point on it, they went and got the Motion Picture Association, the MPAA, certification for security, so they have all that. So it's as good as being in Fort Knox when it's in the Cloud. So I really want to put that to rest. I mean, these guys, all they do is think about the security and denial of access to any sort of outside threat, whereas most media and entertainment companies, that's only one of the things they're thinking about. They've got a lot going on, you know. >> Lisa: Exactly, exactly. >> And they are actually more vulnerable, even in terra firma on promoli solutions than they would be going to the Cloud. So just a little editorial aside, because security is a big concern to people at all levels of the industry. >> It is. Certainly, those in the technology space understand is, it's a reducing of the concern, but it is a concern nonetheless. It sounds like what you just articulated customers have the choice of hybrid as a journey or hybrid as a destination. >> Correct, correct, right. They might never move beyond a hybrid state, although I would predict that in five years from now, most everything is going to be cloud-based, and once people start to see the scale and reach and productivity they can get, as well as the benefits of things like machine learning and artificial intelligence (mumbles), just going to help them speed the way that they go about doing what they do. It will be clear that that's the way they should probably be doing what they do, >> Exactly. >> And that's at levels. >> And finding more value from the digital assets that they already have. That's right, exactly. And so, that's the other thing is, once it's in the Cloud, it's easier for you to repurpose and distribute, say, to over the top services, et cetera. So we were talking before about Netflix and Hulu and Amazon and Avid's role there. This may be-- >> Yeah, tremendous amount of content, 80% to 90% original content is produced with Avid. So in the last minute or so, tell us about that. >> Yeah, so Avid has grown up through the industry, we're almost 30 years old, and we understand the pains and challenges that the traditional broadcasters are facing by these insurgent and incumbent newcomers like the streaming services. But what I think is interesting is that those guys are using our tools, too, as you say, to a very large degree. So we're very privileged to have the streaming services as well as eleven of the largest international news organizations using us. Six of the largest Hollywood film studios are using us. We're very fortunate to have all that great diversity of customers that have embraced us across various parts of their workflow. >> Fantastic. Well, it sounds like not a dull moment for Avid or you. >> Right. >> I want to thank you so much, Alan, for stopping by The Cube. >> Thank you, Lisa. >> You are now a Cube alumni. I am, yes. It's great to have been here. Thanks for the invitation. >> Thank you. >> Okay. >> We want to thank you for watching again. We are live at NAB from Las Vegas. I am Lisa Martin. Stick around. We'll be right back.

Published Date : Apr 26 2017

SUMMARY :

Brought to you by HGST. Welcome back to NAB day three. It's great to be here. This is your 21st year. that you've really been here at the start and so that was really the forefront of The challenges that the industry is facing and get it out to more devices. Talk to us about what you're seeing, and the fact that we were going to be moving and the same holds true for media at all levels of the industry. it's a reducing of the concern, and once people start to see the scale and distribute, say, to over the top services, et cetera. So in the last minute or so, tell us about that. that the traditional broadcasters for Avid or you. I want to thank you so much, Alan, Thanks for the invitation. We want to thank you for watching again.

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Michael Harabin, Pac-12 Networks | NAB Show 2017


 

>> Voiceover: Live from Las Vegas it's The Cube, covering NAB 2017, brought to you by HGST. (lively music) >> Good morning, welcome to The Cube I'm Lisa Martin, and we are live at day three of the NAB Show in Las Vegas. Very excited to introduce you to our first guest this morning, Michael Harbin, the VP of Pac-12 Networks. Good morning Michael, welcome to the cube. >> Good morning, how are you today? >> Very good, very energized. >> Oh good (laughter) >> Day three. So Michael, tell us about Pac-12 Networks, The content arm of the Pac-12 Conference. >> Sure, we have a six regional sports networks in the western US, and then one national feed, we also have digital properties and some over-the-top services on Twitter and Facebook Live, so we're involved as we can be in all forms of distribution. We're located in San Francisco, the conference itself is over 100 years old; it was 100 last year. The networks launched four years ago, this will be our fifth season coming up in August. We're very proud, very happy of our distribution, and our student athletes, and our partnership schools, and it's a great place. >> So you are the first and only sports media company that is owned by its 12 universities. >> That's right, so the SEC is partnered with ESPN, and the Big 10 Networks are partnered with Fox, so we're on our own, we stand on our own, and we do the best we can with what we have. >> Give us an idea of the genesis of the network. >> It started with the new commissioner, Larry Scott on the Pac-12 side, he came in and had a vision for helping the Pac-12 realize what it could be, as opposed to... Being on the West Coast has its disadvantages; our audience size isn't that big, our games start when the East Coast is going to sleep sometimes, so he wanted to get rid of an East Coast bias that existed in collegiate sports, and really make Pac-12 what it should be. We have the best geography, we have the best schools, we have land in... Tech and entrainment, so we have a lot going for us, and I think he brought those things to the forefront, and helped position Pac-12 in a much stronger position than it had been. In the world of liscencing content, we leapfrogged at the time the rest of the conferences in our deal with ESPN and Fox for our football and basketball games. With the games that weren't sold to Fox and ESPN, commissioner Scott thought to create a media company that we would own and control, and that would distribute the rest of our collegiate and athletic events that we have that are controlled by the Pac-12. >> So you mentioned basketball, football, you do big events, but you also do small events. Give us an idea of what it's like to produce a big event in the fall; a big football event, versus some of the smaller Olympic sports like field hockey? >> Sure. We have our three seasons; fall, winter, and spring, so obviously winter, the mostly indoor sports, but in the fall we kickoff big with our football season, and there's 12 or 13 weeks, and we have a championship game in early December which is a big event. That's one of the reasons the Pac-10 went to the Pac-12; the NCA says if you have 12 football teams, you can have a championship game. >> Okay. >> If you have less than 12, whoever has the best record is the winner, so we added two schools, and we have a champ game; those media rights were sold to Fox and ESPN, so it was a nice deal for us. So we start off with football; those are more traditional productions that everybody's used to. Big 53-foot truck pulls up, we do our production compliment with seven, eight or nine cameras depending on the game, depending on the market, depending on the week, the time of broadcast. We usually get- we choose our games after Fox and ESPN chooses theirs, so sometimes we get good games, sometimes we don't. They're all good; they're all Pac-12 games, so they're all good. But those are very traditional productions that are done in very traditional methodologies that everyone would see. As we start getting into basketball, those two are typical productions, but the volume of basketball games is such that we found a new way to do those games a little bit less expensively than the others. >> So less resources? >> Yeah. And then of course the spring sports where you're into baseball and softball, track and field. Track and field is a very expensive sport to produce because there's a lot going on at any one time. In that way, we've gotten away from video as a means of transmission and done IP transmission, which saved us a lot of money, and as we've got that IP path between our schools and ourselves, we've learned to do new things with it. We're doing content sharing back and forth, advanced production techniques, multiple camera paths that we normally wouldn't have on a production of that size. All of our shows, no matter where they are or what sport they are are produced in surround sound 5.0, so we think we lend a lot to the smaller sports that get smaller audiences, but we think we put a lot of production value to them to do the athletes and the sport justice. >> Talk to us about the underlying technologies that are necessary to support going from video to IP so that you can really open up the types of content and where it's distributed. >> Right, so one of the difficulties- we have around 100 venues in the 12 schools that we have to be able to broadcast from. Depends on the university; at Standford, those soccer and lacrosse fields could be way out. They call the campus 'the farm' for a reason. There's a lot of acreage there to cover. And some of our venues aren't even on campus. UCLA football is at the Rose Bowl, USC is at the Coliseum, so we had to find a way to get away from video which is just a single path and costs a lot. We needed more bidirectional service, we needed something that was secure and had really low latency so that when we did our productions we did the coaches interviews afterwards, it's basically like a phone call. We also provided internet services to the production, which everybody needs internet connectivity. The Chyron people, whomever. The crew itself, just for checking in and their report times and things like that, and we also provide four-digit extension dialing for our in-house phone systems. It's a very efficient and cost-effective way for us to do our production out there, and provide this suite of services that if I was just using a video circuit, I wouldn't have access to unless I paid extra for it. >> So presumably, creating a ton of content, how do you maintain all this content and be able to retrieve things, be able to livestream, have things on demand, that's that underlying archival storage strategy? >> So we produce 850 events throughout a year, and that's just to give you an idea, I think Big 10 and SCC are around 400, 450. We have a lot of volume going on, and we do a very good job, I think, of archiving that, logging those games, adding metadata, as much metadata as we possibly can to it. Including repurposing the closed caption files, we attach that as data, we get articles, stills, whatever we can gather about that particular game, we add it as metadata, and then we archive that. We keep it on very fast, short-term storage in our building on spinning disk, and after it ages, after about the second season, we push it into Amazon Cloud. It goes right into Glacier if it's that old, but immediately when we do a game, we push it up to S3 in Amazon, where we share and monetize our content at that point, and then from there it just goes to Glacier, so we have, we think, a very efficient workflow, it's highly automated, we have a great media management department that does a terrific job with very few people, very scarce resources, they do what I think is one of the best jobs in the industry in terms of saving that content in an effort to monetize it in the future. So if you can find it and search through it and get clips from it, it's going to be that much more valuable for us. >> So one of the prevailing things that we've been hearing all week, and not just here, is the democratization of content. The audience, we're very much empowered, right? As a viewer of anything we want; we're binge-watching, we're streaming, we're time-shifting, we're sharing it on social media. What is the process that Pac-12 Networks goes through to understand your audience as well as you can to deliver them the experience that you think they want? >> We have the data that comes back from our TV Everywhere product, there are OTT platforms that we can gather up and sift through. We've undertaken a fan engagement project to work with our universities about the type of people and who attend their football games, or their sporting events, and a way of better understanding who our audience is and tailoring our program to that. Understanding who they are, what their preferences are, it will help us, I think, to fine-tune the kind of content we put in front of them. Everybody loves a winning team, and you have no problem filling seats or getting an audience when your team is winning, so we understand that; we just want to be better during those times where the team might not be undefeated, so we'd like to get people in there anyway. It's a challenge for us, it really is. >> What about this concept of original content? You're now producing original content. There are three shows? >> Yes. We have some anthology shows; The Drive, and All Access during football and basketball season that give a behind-the-scenes look akin to the HBO shows on the professional side that look at professional sports. We go behind the scenes, and the stories for some of our athletes and some of our teams are quite compelling, and it makes good television. That gets also supported by our shoulder programming for our live events; pre and post-game SportsCenter-type shows that we do, and we try to do live halftimes that are topical for every one of our sports events that are played, so that's a lot of volume, a lot of churn that goes through a small studio in a small facility. We think it helps the live events look better, I mean, live events are what people are tuning in to watch. You can't fast-forward through a sporting event which advertisers just love, you kind of have to consume it in the moment, unless you can keep yourself away from the internet or your phone for a few hours until you get a chance to watch the game. We think being in live sports is a really special place to be, because you can't fast-forward through it. Any support that we give those live events, that's really what the other original content is geared to, is to build interest in those teams and those events, and attract people to them. >> So you have this concept of TV everywhere. Original content, traditional content, how is the cloud helping the Pac-12 Network to really collaborate across all the content, all of the connected fans and wherever they are? >> Sure. Just to make a distinction, we have the TV Everywhere which is the authenticated platforms that our cable providers use, and we have our own digital properties as well that still need to be authenticated, and then there's the over the top platforms like Facebook Live that are everything but the 850 events that go on the air. So behind the scenes, sideline reporters in the locker rooms, whatever else we could produce, pep rallies, that we think could be compelling content for Facebook Live we do. On Twitter, we've licensed out the 851st event and beyond, so we do some very limited productions, but still quality, that gets distributed on Twitter. So that's kind of this thing. TV Everywhere is basically the high-end product, and then these kind of ancillary second-screen experience, whatever you want to call them that don't need to be authenticated, that anybody can pick up and watch. That's how we make that distinction. I'm sorry, what was the second part of that question? >> How does cloud help collaboration? >> So we were really early adopters of producing those streams ourselves, so with Elemental Technologies who is a wonderful vendor and partner of ours, they're now owned by AWS, I point over there, they're somewhere in the building. >> (laughs) >> We're a big early adopter of their technology, we've really tried to strive for a business partnership with our vendors, rather than just a check-writer, check-casher relationship, which doesn't do us well, we don't think. We developed this relationship with them, and they helped us deliver our mezzanine streams to Occami and distribute from there, but we do that encoding in-house on their equipment. Eventually I think we'll move that to the cloud and get it all virtualized, but for right now we run their servers in our house, and they understand that we would like to get it out as quickly as we can as some point, but we're working on emptying our CER as fast we can; I don't want any blinking lights in my CER if I could get there someday, but that's a dream. >> So last question, we just have about thirty seconds left, you're in San Fancisco, >> Yep. >> With a really cool opportunity; sports entertainment technology. When you're looking for young talent who could potentially be swayed by the big Googles of the world and Facebook, what is really unique and cool about working with Pac-12 Network? >> For us, it's a two-edged sword. We love being in San Francisco; it gives us access to young people, a new way of thinking, different technology companies that are more IP/IT centric than TV centric. So we think that gives us a real advantage. The other edge of the sword is that we lose a lot of network engineering especially, systems engineers to the tech companies; they would prefer to work at Uber or LinkedIn, something like that. TV's kind of a dying tech, you have to jazz it up a little bit to gain their interest. >> But it's evolving based on what you're talking about-- It is. It's very much that skillset for being an old-time TV engineer is becoming less and less important than network engineering or systems engineering skillsets; that's what we really look for. If somebody has a Cisco certification, he gets our- or she gets our interest, rather than just 'I've worked in television for 20 years,' because we know which direction we're going in. >> One of the things that you articulate as we wrap things up here is that every company this day and age is a tech company, so we wish you the best of luck. You've said you've been at this show for 30 years >> 30 years. >> I can't even imaging all the things that you've seen. Michael Harbin, thank you so much for joining us on The Cube. >> Thank you very much, it was a pleasure being here. >> We want to thank you for watching, we are live from NAB in Las Vegas. I'm Lisa Martin, stick around, we'll be right back. (techno music)

Published Date : Apr 26 2017

SUMMARY :

covering NAB 2017, brought to you by HGST. I'm Lisa Martin, and we are live at day three The content arm of the Pac-12 Conference. Sure, we have a six regional sports networks So you are the first and only sports media company and we do the best we can with what we have. We have the best geography, we have the best schools, in the fall; a big football event, versus some of the but in the fall we kickoff big with our football season, and we have a champ game; those media rights were sold paths that we normally wouldn't have on a production so that you can really open up the types of content Right, so one of the difficulties- we have around 100 to Glacier, so we have, we think, a very efficient workflow, So one of the prevailing things that we've been hearing We have the data that comes back from our TV Everywhere What about this concept of original content? SportsCenter-type shows that we do, and we try to do helping the Pac-12 Network to really collaborate across and beyond, so we do some very limited productions, So we were really early adopters of producing those that we would like to get it out as quickly as we can potentially be swayed by the big Googles of the world The other edge of the sword is that we lose a lot of But it's evolving based on what you're talking about-- One of the things that you articulate as we wrap I can't even imaging all the We want to thank you for watching, we are live from

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Lucas Gilman, G Tech - NAB Show 2017 - #NABShow - #theCUBE


 

>> Narrator: Live from Las Vegas it's theCUBE covering NAB 2017. Brought to you by HGST. (techno music) >> Hey welcome back everybody. I'm Jeff Frick and you're watching theCUBE. We're at NAB 2017. A hundred thousand people, Las Vegas Convention Center. The place is packed from top to bottom, 3 halls, 2 floors. Hopefully you can find theCUBE if you're looking to find us. It's hard to find it. A lot of people here. We're excited to be joined by I think the best title of anyone that we've had on the show over the last couple days. It's all about content, but at the end of the day you got to find content creators. And we've got one here. Lucas Gilman lists as adventure photographer, filmmaker, and G-Technology, GTeam ambassador. Lucas, great to see you, thanks for stopping by. >> Thanks for having me. >> So tell us a little bit about your company. I know you're an independent photographer, videographer. Some of the work that you do, some of the stuff that keeps you busy from Monday 9 to 5. >> Exactly. So a small film production company. We also do stills. So it's sort of a one-stop shop for a lot of brands that I work with. We're basically trying to service everything from still images for advertising purposes and commercial purposes to video for commercials, advertisements, and/or stock use. >> So as you look around, the ways that you can now capture imagery, I'll just say as a more generic term, with 360 cameras and drones and regular photography and GoPros and all of this different stuff. I mean, what a palate of tools that you have to work with. >> It's amazing how the technology is really changed. I remember that when I first started out in the photography and digital photography, we would have 16 megabyte cards and now I'm using SanDisk cards that are 256 gigabytes. And the -- >> The 1 T's are coming, I keep seeing >> Lucas: Yeah, yeah exactly. - the 1 terabytes are coming. >> We're excited to get some of those. (laughing) But yeah, it's crazy that sensor technology keeps getting better, more pixels, more data. Which really throws sort of another monkey wrench into your solution because the cameras are getting higher capacity every year. We just shot a project in Iceland with a RED 8K Helium camera. That's a 36 megapixel still camera essentially, but shooting 24 frames or 30 frames per second of data. So we're talking, we shot 24 terabytes in a week. (laughing) >> 24 terabytes in a week. >> Lucas: In a week. >> Yeah so definitely adds a whole other layer of complexity now. Because now you can shoot so much, you can shoot at such higher res. Now you got to capture that stuff, you got to store it, you got to manage it. >> Lucas: And back it up. >> And back it up. >> And because, it's digital right? It's ones and zeros and once those are gone, they're gone forever. So my typical strategy is to have everything in three places. It's kind of the rule. Two, usually in the office. We have a primary copy and then a copy that doesn't ever go anywhere. And then we also have one off-site, so in the unexpected event of a fire, flood, tornado, or getting robbed or something like that, you still have those assets at home. >> Right, right. So I assume that's how you got involved with G-Technology to begin with. >> Yeah, it really started with when I was younger I had an unfortunate incident where brand X had a failure and I went out and found these G-DRIVE minis, which are amazing. I buy three of them per trip. And I reached out to them and sort of told them the story and they had this team that they were putting together and I was fortunate enough to be asked to be a part of that team. >> Okay so what's the mission of the team. What is a GTeam ambassador? >> The GTeam ambassadors are basically, they pick people in different disciplines whether you're a wedding photographer, or a filmmaker, and they basically pick people that are hopefully the best at what they do. Because as a photographer and a filmmaker, I'm out in the public a lot and people ask me, "What kind of camera should I buy? What kind of hard drive should I buy?" So our mission is to go out and educate people on not only the products we that use in our workflow that we rely on for our livelihood, but to really educate people and say, "Hey, you know I know you may never be shooting the Tour de France or going to Iceland and shooting expedition but this is how you could back up your images from your wedding or your kid's soccer game or something like that." >> Jeff: Right, right. >> So sort of an educational role as well as hopefully a little bit of inspiration as well. >> Right. And when it comes down to it, you mention that you used another product that failed you. That's like the old days and you forget to save your Word document, right? It only happens once. >> Lucas: Exactly. It happens once. (laughing) >> It's a very painful experience. >> Right, right. So I mean, is it just reliability? Is there something else in these G-DRIVEs that you like? Obviously reliability is A number one but is there more to it than that? >> Totally. So I was really drawn to the G-Technology because they're really the only ones, or were the only ones, that were putting enterprise class hard drives into enclosures. And people say, well what's the difference? And to me, you're getting a professional product. It's something that's going to last longer. It's meant to be put in an enclosure, in a RAID array. Because like I said, everything needs to be backed up and once it's gone, it's gone. And face it, there's a lot of people that want to be photographers these days. And filmmakers. And I can't go to a client and say "Oh it didn't work out." You know? (laughing) There's no take two. No second chance, you know so. So I really, it is the backbone of my business. Whether you're a restaurant or a photographer, you are providing a product or a service, and if it doesn't work out for somebody, they're not going to come back. >> Right. And it is so easy to go to the alternative. Now what about about Cloud? Is Cloud part of your workflow? >> It is. I'm getting more and more into it. I'm using different resources. But I don't rely on the Cloud as my primary backup. It's a way that's convenient for me to get images to clients or video clips or finished products because then I'm not shipping a drive across the country via FedEx or whatever. So it's another tool in the arsenal. I don't rely on it exclusively, but I feel like it is an important and powerful tool to be able to distribute assets and at the end of the day, make it more convenient for everybody involved. >> So what did you say, 24 terabytes in Iceland. >> 24 terabytes. >> What was the coolest part of that trip? >> Ice caves. >> Ice caves. >> We went into these caves that literally have streams coming out them that the ice they were saying is like 10,000 years old. And you're like the first person to touch this ice. It's really, really crazy. >> And how many people on that shoot? >> We had 6 people. So we had a professional athlete, a surfer. I typically shoot adventure sports and travel. So we brought a professional surfer, we had a MOBI operator, a camera operator, and a grip, - [Jeff] Right. >> an assistant to help out. >> I'm just curious your point of view, right. Even in commercials and advertisements and stuff, still a story narrative, right? It's got to be part of the equation. It's what pulls everything together. >> Story is king, and the second part of that is the quality of the production has to be there. Whether it's the video quality, the content, and/or the sound, all those things are integral keys to being successful. >> So do you find... I just, you know, there's so many toys here. It's like toy heaven for production people. Is it easy to get distracted from the storytelling because of all the toys? How do you begin to integrate and experiment with drones, whether it's your footage, or some of these other tools, and yet kind of stay true to a beautiful narrative that someone's going to be interested in consuming. >> Well it goes back to that thing we were all taught. KISS, right? Keep it simple, stupid. We use drones. We shoot in the water. We use all these tools. But the minute that that tool becomes so heavy that it takes away from being able to tell that story, that's when we've got to be careful because you can get sucked into trying to do a steadicam shot or a MOBI shot all day and all of a sudden you've wasted a whole day if something's not working. So you got to be consistent about what the vision is and your storyboard is because, yeah. Walking around the halls here there's a helicopter you can ride in now all of a sudden. It's like a mini drone. And, I do feel like a kid in a candy store. But you need to make sure that you're not getting so focused on the technology that you're not focusing on that storyline. Because that's really what clients will come back for. It's because as a creative, anybody can go out and automate things and make drone shots and this and that, but it's that story that really ties it all together. >> Right. And I think it's just really interesting how your photography background, more freely into multimedia, right? Which includes video and all the permutations that there are. I saw a cool thing where I guess you can unwrap the 360s so now you get this new kind of artistic, kind of ball impression. So the options are so huge for you right now. >> Yeah, it's really, the sky's the limit. As a professional, I need to make sure that I'm staying up with technology because really the technology is so accessible now from people taking images with their cameras and/or videos. I need to make sure that I'm setting myself apart from that demographic by doing something as a professional that is something that they can't offer. >> Right alright, I'll let you get a plug in so we can go in and see the Iceland footage. Where should people go to take a look at some of your work? >> So they should go to gtechnology.com. There'll be that Iceland. And they'll also be some workflow involved in that video so the people might actually learn something about what they might do to back up their images and/or videos. >> Alright Lucas, well hopefully maybe you got an extra room for a gofer or something on your next trip. And I can come help schlep pumpkins for you. Alright. Lucas Gilman, thanks for stopping by. >> Thanks for having me. >> He's Lucas Gilman and I'm Jeff Frick. You're watching theCUBE. We're talking about G-Tech and really cool movie making, media making. It's all about media and technology here at the NAB 2017. Thanks for watching. (techno music)

Published Date : Apr 25 2017

SUMMARY :

Brought to you by HGST. but at the end of the day you got to find content creators. Some of the work that you do, some of the stuff and commercial purposes to So as you look around, the ways that you It's amazing how the technology is really changed. - the 1 terabytes are coming. We're excited to get some of those. capture that stuff, you got to store it, you got to manage it. It's kind of the rule. So I assume that's how you got involved And I reached out to them and sort of told them the story Okay so what's the mission of the team. the Tour de France or going to Iceland So sort of an educational role as well as hopefully That's like the old days and you forget to save Lucas: Exactly. but is there more to it than that? And I can't go to a client and say And it is so easy to go to the alternative. But I don't rely on the Cloud to touch this ice. So we had a professional athlete, It's got to be part is the quality of the production has to be there. that someone's going to be interested in consuming. So you got to be consistent So the options are so huge for you right now. I need to make sure to take a look at some of your work? So they should go to gtechnology.com. Alright Lucas, well hopefully maybe you got an extra room It's all about media and technology here at the NAB 2017.

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Roger Sherwood, Cisco | NAB Show 2017


 

>> Narrator: Live, from Las Vegas. It's the Cube! Covering NAB 2017, brought to you by HGST. (electronic music) >> Hey, welcome back everybody, Jeff Frick here with theCube. We're here at NAB 2017 in Las Vegas Convention Center, 100,000 people, place has got a buzz, last year was all about AR and VR, this year it's all about machine learning and AI, platforms and storage and cloud, kind of sounds familiar with most of the other events that we go to. So we're really excited to have industry veteran, Roger Sherwood, he is the global strategy media and entertainment lead at Cisco, welcome Roger. >> Thank you very much. >> So first off, you've been coming to this show for a little while, first impressions? >> This is my seventh year, we've been super relevant for the last two or three years, we used to be buried away in the hole, in a dirty corner. Yeah, what a fantastic show! I think it's bigger than ever. More exhibitors than ever. Which amazes me in this space, but it's pretty fascinating to see what's going on right now. >> Now, you guys are doing big things, you basically took over cisco.com. >> Yes, we have. We get to do that for two weeks a year. >> For two weeks, so tell us about what's going on with Cisco and media. >> Well, for the show itself, NAB has become one of our major events. We used to do INTX and SCT and very cable, you know, Telco, and all that shows. Strong recognition within the company that a lot is changing on the content side, the production side. And we've had these customers for many, many years, very much selling into the IT side of these places, and two years ago, we really took an approach of, we're really becoming quite relevant on the broadcast side. The technology has changed, the technology has moved frpm from very traditional SDI technology, to IP. And that's Cisco's wheelhouse. Virtualization, UCS, orchestration, security. For the first time, we're very, very relevant on the content acquisition, distribution, production side. So yeah, we get to take over the Cisco homepage, because for the next two weeks, a lot of people want to talk about media and entertainment. Brand new website, brand new customer testimonials and everything else. It's nice to get that recognition from the company that this is a big thing. >> Right. And there's a solution behind the takeover, right, it's not just for publicity. >> Oh, no, no, no. It's all real. We're absolutely doing things. The big thing for us is this transition to IP. We're an IP company, 30-35 years ago, the company was founded on the premise of IP. This industry is one of the last ones to go from a legacy protocol. I mean, broadcast has been broadcast, it's been the same for 30-35 years. >> It's your classic kind of opportunity meets capability. >> It is in transition. And Cisco loves to go into transition, and what Cisco also loves to do, is take out legacy network protocols. So, SDIs, are exactly that. IP is here, I will say that only in 12, 18 months however, have we actually had the compute capacity, the bandwidth capacity, to take what is essentially, you know, I'm being filmed in uncompressed video right now. >> Right. >> You know, the routers and switchers that we sell, have not been able to process that amount of information. The last 12, 18 months, Moore's Law on everything else, and some software optimizations. Uncompressed video is flowing at high speed, across data networks, that Cisco provides. That's a great place to be, as this industry recognizes. >> It's funny, the Moore's Law thing, because people like to poo-poo on it, you know, but no, Moore's Law is an attitude. >> Roger: It absolutely is. >> It's a way to attack problems, with just massive increases in capability, whether it's networking, storage, or compute, and the combination of the three together, it's crazy. >> And that's exactly where we found ourselves two years ago, and so, we have very good timing. But we are a company that likes to step into those, you know, and say, "We've got this!" We understand, we've seen so many transitions in other industries, from legacy to IP. And hey, this one is just high cashe for the company, I mean the brands, and the names, and the companies that we get to work with right now, from Disney to NBC, to the BBC, these are fabulous companies that have global recognition. Like Cisco. >> Right. And it's interesting with the UCS comparison, not so much that it's Apple's origins, but the fact that Cisco is taking more of a solutions approach, and not just for the routers and the switchers, you know, kind of the IP backbone, but an integrated solution, where you can pull and compute, and you can pull and store, and oh by the way, it also has the networking stuff, so now you're offering customers a really interesting package. A cloud-based application solution, if you will, and then, as you mentioned, still partnering with best of breed applications across the country. >> And that's been key. This industry demands, in some cases, immediate solutions, I have a problem, I need to solve it. And I'm not so interested in an architecture, in a road map, and tell me where you're going over the next 12, 18 months. I need something now. So yeah, we absolutely have been very focused on, I mean everything on our booth is available to buy. Sometimes we show up to shows, and it's all futuristic stuff that maybe we don't even develop at some point. It's all in our price list. The partner side of this, is absolutely key. So we would not be here without Grass Valley, without Everts, Sony, Evias, big, big, traditional broadcaster vendors that have validated our solution, and turned around to the industry and said, "These guys get it." >> The other interesting part is that you guys are doing so much in the space, you've got the solutions base, and that you are doing the partnering, and that it's a great move for Cisco, right? You've got so much better-- >> I mean, it's really very few companies that can do the IP side of things. When you add in security, compute, orchestration, professional services, training. Like, just training broadcast engineers that have been so steeped in high-quality video, and they've known SDI, and they're now coming to us and saying, "Help me get trained in IP, "I recognize this transition is coming, "but I've got a legacy skillset, help me transition." There aren't many companies that can offer that range of solutions and services. And we're doing this with-- >> Real security, over and over again. The last couple of days, I mean, it's a huge to-do. >> So I try to move that from the last thing we talk about, to the first thing that we talk about. You move to an IP network, you can add an IP network to a data center, that center is connected to the internet, and these guys would actually be free. >> But the other cool thing for you guys, is that the primary distribution method, the SDI, or some of these other old-school broadcast methods are now no longer an important piece of the puzzle. But there's now all this stuff that's going out on all different types of applications, and all that stuff's IP at the core, right? Those are all IP applications at the core. Whether it's Snapchat, Instagram, Youtube, et cetera, et cetera, et cetera. Those were never going to broadcast medium. >> And you know, 2009, 2010, this industry was saying, "We're going to go IP," but it was always, "Well, you know, it's out there in the future." You're exactly right. The ability to now, the barrier to entry, to get this type of content onto an IP network, and down to every single device on the internet, It's never been so low. And so that's where you're seeing this high-value, premium content creation, acquisition, editing process. It's been recognized that they've got to move as well, they've got to move to a far more flexible infrastructure, automation, machine-learning of how things work, analytics, you know, the whole caboodle. And we're right there to support this industry to do that. >> And it's such an easy fit, right, because this industry is built on temporary projects, and the temporary assembly of a team, and they come, and they produce, and they create, and then there's a lot of derivative assets-- >> And tear the whole thing down. >> It's perfect for-- >> Absolutely. We've been talking about that with some of the Hollywood clients, and that's exactly what, they stand on a massive amount of infrastructure, for the latest Avatar movie, for instance. And then they tear it all down, and it's all written off, and then they go build a new one somewhere else. We think the industry can be a lot smarter about that. There is a way to truly repurpose. Hey, what you just built? You no longer need to throw it all away. >> So I want to shift gears a little bit, we have a lot of opensource shows, opensource is big, and you're part of the Alliance for IP Media Solutions, so there's always this question between now, the kind of opensource deriving standards in adoption, versus the old-school, standard's body. What role has AIMS played, give us a little bit more color, as to their role, and how that's kind of shaping things. >> So I say the old-school standards are absolutely alive and kicking. SIM, TVSF, Amwar, these guys have been around for years. What they are very focused on, however, is really making sure there is technical, inter-operability between ourselves, and all the vendors in this industry, as this move to IP takes place. So, we want a utopia where you can plug in a Cisco infrastructure, or a Reaster, or an Everts, and it's all going to work. That's what those standard bodies do for the industry. AIMS has basically said, "That's great, but it's a very, very technical thing." And there's some very, very technical people, that like to talk technical things To truly drive an industry forward, we've got to sort of go up the stack, and become much more relevant from a marketing perspective. And AIMS has basically said, "Look, we support all the adoption of IP, "but let's actually go push out news cases, "let's push out public references of customers "that are doing this today." We need to drive the industry forward at that level. So, very much rather the promotion of open standards, inter-operability, but really looking at how we market that, and foster the adoption of these standards. >> Okay, so last question before I let you go, priorities for 2017, it's hard to believe we're a third of the way through the year, but I'm still asking the question, because we still have a ways to go. What's kind of your top of mind awareness, what are you working on, obviously a big launch here for the next couple weeks, but looking down a little bit further down the road, what's your top of mind? >> Virtualization. We've been looking at virtualization, we've been telling the industry that they need to move to virtualization, that all these applications that are currently hardware, software, a lot today, that hardware piece is going to disappear, and we're all going to move into software. It's all going to move into VM ware, you need an IP foundation before you can do that, and that's what we're seeing take place right now. 12 months from now, the main headline for Cisco is going to be how we're helping every application vendor, and our customers move truly into a virtualized data center model. And then again, back to our little thing about Avatar and the tear down, that just becomes a thing of the past. Now it's about reusing all of that data center, over, and over, and over again. For all of the other Avatar sequels. >> It's so funny right, it's a recurring theme we see all over the place. It's just a little bit late here in the ME space. Alright, well Roger, thanks again for taking a few minutes of your day. And I'll see you around, and go Warriors. >> Absolutely. >> Alright, that's Roger Sherwood, I'm Jeff Frick, you're watching theCube from NAB 2017. We'll be right back after this short break, thanks for watching. (electronic music)

Published Date : Apr 25 2017

SUMMARY :

Covering NAB 2017, brought to you by HGST. he is the global strategy media and entertainment lead to see what's going on right now. Now, you guys are doing big things, We get to do that for two weeks a year. what's going on with Cisco and media. that a lot is changing on the content side, And there's a solution behind the takeover, right, This industry is one of the last ones It's your classic kind of the bandwidth capacity, to take what is essentially, You know, the routers and switchers that we sell, It's funny, the Moore's Law thing, and the combination of the three together, it's crazy. and the companies that we get to work with right now, and not just for the routers and the switchers, you know, I mean everything on our booth is available to buy. that can do the IP side of things. The last couple of days, I mean, it's a huge to-do. that center is connected to the internet, and all that stuff's IP at the core, right? It's been recognized that they've got to move as well, for the latest Avatar movie, for instance. the kind of opensource deriving standards in adoption, and foster the adoption of these standards. but I'm still asking the question, the main headline for Cisco is going to be It's just a little bit late here in the ME space. We'll be right back after this short break,

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Wendy Aylsworth, Walden Pond - NAB Show 2017 - #NABShow - #theCUBE


 

>> Narrator: Live from Las Vegas, it's the Cube, covering NAB 2017, brought to you by HGST. >> Hey welcome back everybody, Jeff Frick here with the Cube, we're at NAB 2017, at the Las Vegas Convention Center. A hundred thousand people that are here, have been coming for decades, it's really quite a convention. It's our first trip here, but we're really excited to be joined by an industry veteran, she's been coming for a while, coming off a pretty impressive keynote, it's Wendy Aylsworth. She's the Chief Executive Officer at Walden Pond, and a many year veteran at Warner Brothers, right? So, welcome. >> Yes I am. Thank you. >> So first impressions of the show. You've been coming for a while, it seems to have kind of a different theme every year, what do you see this year that kind of strikes you? >> A little less focus on physical devices and I think there's a growing focus on software, and how those applications help streamline production processes, distribution processes, so you're seeing the real, more heavy move to IP and software applications. >> Right, right. Which, of course, is so consistent with what we see in many other industries, right? Between, a lot of it is driven by your mobile phone and expected behavior, and basically the entire world. I say it's like your remote control for your life now. Basically everything is on your phone. But a big piece of it is Cloud. And with Cloud now, people can dial-up at a moment's notice, basically infinite amounts of compute and store, and leverage that horse power in ways that you just can't do on a local device. So I'm curious, you've been in the business for a while, how has Cloud adoption changed the game? And how does it continue to change the game as we look forward? >> Yeah exactly. I just came from this keynote by Steven Guggenheimer, of Microsoft, where he talked about it being all about bandwidth, processing and storage. And, as those increase, and become more available it kind of democratizes the ability for people to get away from having to purchase their own physical devices, and it has opened up really a wide capability for new methods of doing production that actually couldn't even be done before. As well as long distance collaboration, and more rapid distribution, and then the ability to track and understand how data is flowing, so that you might be able to better understand the consumer. It really allows a content creator to get closer to their audience. And over time I think we will continue to see that ability grow. >> Which is so interesting because the proliferation of types of content is exploding, right? >> Wendy: It is. >> Everything from your classic big houses, to new houses like Netflix. Somebody told me earlier in the week that Netflix is one of the biggest producers now of independent content, to YouTubers, with not much more than an iPhone and a microphone that can go out, and if they've got a compelling piece of content, and they relate to a specific audience, can see tremendous numbers that a lot of people would do anything for. So that democratization is a huge item, but if you don't have an audience and you're not reaching them, and you're not measuring them, pretty tough because everybody is one swipe away from something else to watch. >> Well in fact, one of the discussions, really now is about that marketing capability because, the best marketing capabilities are still in the hands of the people who have been doing it for decades and decades and know where their audiences are and how to reach them, although those are shifting. And, the ability to provide tools that help new content creators find their audience are going to become critical needs in the future. >> Right, right. And less and less we see at other places, I'm sure we'll see it here, is that marketing intuition going to be the driver of the big spin. Now it's okay, you have intuition, but what's, You know, do you have some data to back it up? And the intuition can help drive the direction and the data collection, but at the end of the day, we see it in every other industry, I'm sure we'll see it here too, where it's data-driven decisions, using automation, using software to get better results in an increasingly competitive world. >> Yeah, and getting the right results because, as we know, there's tons and tons and tons of data, but it's understanding the data and putting good intelligence to it that allows you to make the right decisions. >> Right, right. Now as you're consulting to executives, who've been in the industry a while, what are they telling you? Are they excited? Are they scared? Are they slightly caught off guard? I mean there's so much new information opportunity. I'm struck by this kind of compression, it seems like, from the outside looking in, around your release weekend, it's so competitive to have. So there's only, whatever, 52 weekends a year, so many films trying to hit that particular window, and it seems like this, such pressure to make that number in a really short period of time. At the other hand, there's all these on-demand opportunities, there's all these alternate forms of distribution. It seems like a really difficult changing environment for these houses to be in. >> It is. It's a difficult changing environment. I haven't heard anybody be disappointed or pessimistic about it. I think they recognize that throughout history things change and you must change with it. The interesting thing there is, is that it's traditional windows are shrinking, but hopefully over time it'll become more apparent where there can be other moneys to be made in later windows or in different augmented settings. So I'll use as an example virtual reality. If virtual reality becomes a type of media in its own right, then it could be that you take a title type of content and one of its offshoots is a virtual reality piece that's then sold separately and monetized separately. So I think there is pressure on the traditional windows, to make them shorter, to get more revenue faster, but there are an awful lot of new technologies bubbling up that will create new types of content in the future and the smart players will get into that and monetize it as rapidly as they can. >> The other thing of course, that's changed significantly, along with Cloud, is just the cost of all this technology infrastructure, in terms, you know, just compute, and store, and networking just continue to crash down in terms of the cost and now, with these alternative things that you might have down the road, that you may or may not even know are going to be opportunities. How is that changing looking at the asset value? Cuz before, maybe you couldn't keep dailies, or maybe storage of all this stuff was a liability, it was expensive, and once you've got the finished product out the door maybe you're less likely to keep all the derivative works. But in today's world you might have some new distribution form that you didn't even think about before. Oh I wish I had this version, or that version, or that rough cut. >> I think asset keeping is always going to be a problem. I don't think it's any different than our homes, or any closet or drawer you own with, you know, when you started in your first apartment you had limited space and every time you get a bigger house then you fill it up, and then all of a sudden you decide you want to downsize and you got a problem. And I think that's always going to be a challenge, where companies have to figure out, what is the best of these assets that I should retain, and what should I not bother to retain. Because it's frankly too expensive to keep everything. That said, in the shift from analog to digital content creation, we've seen the production step, it's just so easy to take more photos and keep them. So there's been a shift in putting the onus on the content, directly on the content creator to decide what they think is the best of their work that should be kept, because it's unmanageable now. Just like my cellphone pictures are unmanageable. >> It's funny the pictures, because before, you know, pictures were rare, and a special picture was special, because it was like open up an Easter egg, right? You took your film down, maybe it was a couple weeks after you got back from vacation, you had a couple rolls of 36, and maybe one or two great ones right, >> Maybe you got one great shot, yeah. >> where you had that treasured picture of a relative or something. Now it's almost a curse of abundance because you can just push your button down, and the hard drives are getting bigger, and everything is getting faster. Now I have thousands, I can't even find a good one, not because I didn't have a good one, because I have to wallow through 2,472 cuz the 73rd is the one that I really want. That must be amplified tremendously in this space. >> Maintenance of your storage, again, I don't care whether it's the shoes in your closet or your photographs on your phone, or for a movie production. All of the footage that they're shooting and all of the special effects, and all these different forms of content that are coming in. Management of what you're going to retain is still a problem. Maybe there's machine learning that can help us wittle that down. >> Right, right. Certainly AI and machine learning are coming. But I wonder if you're hearing much about that, not only for the standard metadata that we would want, we had someone on earlier talking about archiving and basic kind of metadata, but now we can get into the metadata at a frame level, and a lot better intelligence. I'm sure in the future will be value judgements as well, as to whether this is a good shot, or not a bad shot, or it's applicable to whatever. Are you seeing much curiosity, adoption, experimentation, what do you kind of see? >> A lot of interest, a couple of experiments, not particularly in the what to say area, but a lot of experiments in other areas of production that are monotonous and boring like, take the example of pulling great shots from a film, in order to cut together a trailer, or a teaser that's going to go on the air. Well, a machine can pick out the best shots, thereby saving the person time of going through all the shots, and pulling the right footage. And then the editor can spend their time doing what they do best, which is taking those shots, and cutting them into an interesting sequence. So, I see a lot of experimentation going on that rudimentary machine learning being applied to quality control. So every time a file gets shipped from one company to another, they check it to make sure that it's correct. Well applying a machine, that's a really boring job, applying a machine to figure out whether that pile came in correctly and didn't get corrupted, great use of machine learning. >> So when you're in the field, what do you hear as kind of the top priorities from some of the people that you're working with now, in this super crazy, evolving environment? What are they looking to your help and assistance for? >> Well, in terms of Cloud sorts of work, they're looking to reduce their capital assets and be able to aggregate and use the resources of the Cloud to lower their costs of development. >> Just kind of a classic CAPEX versus, yeah... versus OPEX. >> And in some cases, whether they can help streamline their process, and speed up their schedule, and do things more in parallel. >> It seems like a perfect match. Because movies, by their very nature, are these transient little projects that form and come together, be produced, and then they disappear. >> Wendy: And then they disappear. >> And that's like perfect kind of an application for a Cloud world, which is the same thing, it's on demand, you assemble it, use it, when it's done it goes back. So it seems like a pretty good match. >> And applications in the Cloud that are modeling themselves to offer the services, based upon the usage, as opposed to setting up a long-term contract, those are the apps that are going to win. >> Right, and that's very consistent with the way that industry has worked for a long long time, right? >> Wendy: Yeah. >> Yeah, alright, well I'll give you the last word as you're leaving the show here in a couple days, headed back to L.A. What do you thinking about for the balance of 2017 that you're taking away, that you're excited to share with some of your clients? >> I think the power of doing little steps, and getting involved into using machine learning in various methods, whether that be in the Cloud or in a local Cloud. And then looking longer range to where artificial intelligence will actually play into that. But there's initial steps that have to be done in terms of applying machine learning first, and then I think we'll get into the more interesting stuff of artificial intelligence five years down the street. >> Yeah, early days, exciting times. >> Wendy: It is very exciting. >> Alright well Wendy, well thanks for taking a few minutes out of your busy day. >> I really appreciate the time. >> Alright, Wendy Aylsworth from Walden Pond. I'm Jeff Frick, you're watching the Cube. We're at NAB 2017, from Las Vegas. We'll be right back.

Published Date : Apr 25 2017

SUMMARY :

brought to you by HGST. to be joined by an industry veteran, So first impressions of the show. and I think there's a growing focus on software, and expected behavior, and basically the entire world. and more rapid distribution, and then the ability to track and they relate to a specific audience, And, the ability to provide tools and the data collection, but at the end of the day, and putting good intelligence to it and it seems like this, such pressure to make that number and the smart players will get into that How is that changing looking at the asset value? and then all of a sudden you decide you want to downsize and the hard drives are getting bigger, and all of the special effects, and basic kind of metadata, and pulling the right footage. and be able to aggregate and use the resources of the Cloud Just kind of a classic CAPEX versus, yeah... and speed up their schedule, and do things more in parallel. and then they disappear. it's on demand, you assemble it, use it, And applications in the Cloud that are modeling themselves that you're excited to share with some of your clients? And then looking longer range to where out of your busy day. you're watching the Cube.

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Brian Raleigh, ABC Studio - NAB Show 2017 - #NABShow - #theCUBE


 

>> Announcer: Live, from Las Vegas, it's theCube! Covering NAB 2017. Brought to you by HGST. >> Hey welcome back everybody, Jeff Frick here with theCUBE. We're at NAB 2017, a hundred thousand people. The Las Vegas Convention Center is packed. And it's everything you could ever want to get involved in video and media, and it' pretty crazy exciting. I hope, trying and get the guys from spending all of our budget money next year on new cameras. But, we're excited to have Brian Raleigh on. He's a VP post-production and production business intelligence at ABC Studios. Welcome. >> Thank you, I'm excited to be here, as well. >> Absolutely, so first impressions of the show. You said you haven't been that many times. As you walk around, what strikes you? >> Yeah, this is only my second time here. I will say I've seen plenty of booths that have the words Ingestion, Transcode, Archival, Distribution, there certainly is a lot of distribution out here, the broadcasting convention. >> Jeff: Right. >> Which makes sense. >> But you're involved in that pesky little process between what comes off the camera and what goes out to distribution. >> Yeah, exactly. We're prior to broadcast, right. So my world is really production and post-production, and the production management systems we use within them. >> Right. So love to hear, kind of, how is that world evolved? It used to be you had an artist on a machine, with local files doing the editing and all this stuff, and clearly that world is long, long gone. >> Yeah, most of our production and post-production workflow is in the cloud. >> Jeff: Right. >> Or however you want to call it. And very recently, what we've done, is we've tried to move on from the kind of, email-based world and saving everything on your desktop-based world, a lot of it revolves around the push to move off of that revolves around security. >> Jeff: Right. >> Efficiencies, better distribution, better control over who has access to what. So my role is really to introduce digital production management systems. Digital daily systems, digital purchase order systems. Digital scheduling systems. >> Jeff: Right. >> Kind of take us into more of like a wholistic, one-way world that covers both the production side as well as the studio side. >> And where would you say you are on that journey? >> Year one, is what I would say. >> Year one. Early in year one, early days. >> So our department is called, the Production Business Intelligence Department, but that's really, I would say we have more enthusiasm for business intelligence than we do have knowledge of business intelligence. >> Jeff: Right, right. >> So phase one is really getting our systems rolled out. To get these digital systems in use, with 100% adoption, on all of our shows, and all of our studio and network users. Once we have that piece done, we can actually start to collect the data and make some use out of it. >> Right, right And how has kind of the efficiency in the workflow, I know you're still early days, how do you anticipate it really being impacted by moving to more cloud-based systems versus local, on your hard drive controlled? >> Yeah, so security is a hundred times better than it was before, right? Just because everything is hidden behind a password now. Access is much more controlled. Efficiency has increased many times over, as well. I'll say that we project, over the course of our first year with these systems, we will have reduced our email count, just within the studio, by 650,000. >> Well, who doesn't love that. >> Right, exactly. I keep telling them it's good. >> Jeff: Golly. >> Everything is more searchable now. >> Jeff: Right. >> Higher quality. We're getting things faster. Our PAs are no longer burning thousands of DVDs and distributing them all across town, so it's improved our world in many ways. >> Right, and how do you kind of boil that ocean. Is it kind of by department, is it by show, is it one little slice kind of spread really, really wide? I mean, that's a big roll out. You guys are a huge studio. >> When the department, that used to be called the Production Technology Department, and when it started eight, nine years ago, the approach was really like, let's build everything in house, and try to piece it out one by one. What we have learned is, that doesn't really work. It's really difficult to get adoption and it was going to take a huge workforce in order to build what we needed. >> Jeff: Right. >> So we started to go with the Best in Breed approach, with these applications. And what came with them was 24/7 support and kind of white glove training and admin services. >> Jeff: Right. >> So because I have a really small centralized team, they can focus on just the training administration. And we have really this third-party service team that comes with each one of these production management systems that we use. >> Right. >> So we've been able boil the ocean because we have a lot of help. >> Right. And the other nice thing is just because of the nature of the studios, teams kind of form around shows, right? So now you can onboard a new team around your infrastructure piece. They do the show for one season, two seasons, however many season. >> Brian: Yeah. >> Then they go away. >> Yeah, what's been really good is even though it's a huge training endeavor, for sure, with our production teams, because we have something like, 8,000 people on our freelance production teams at any time. And they're a transient workforce. They go from studio to studio and show to show. >> Jeff: Right. >> But I think something like 60 to 70% of the people that we hire, we've hired before. >> Jeff: Okay. >> So the good news is once we've trained them once, there's a good likelihood that we won't need to train them again. >> Right. And, so there's kind of the application centric piece of it, and then there's kind of the infrastructure piece behind the application. I mean, good news is, you didn't have it eight years ago, but I mean the development's on the infrastructure side around storage and bandwidth and CPU. Huge change from where it was before. I mean, could you even have done what you were hoping to do eight years, kind of compared to where you are today? No, I don't think, the companies just didn't exist at that point. That's right. So the companies weren't there because the technology wasn't there. >> Jeff: Right. >> Now they've both kind of aligned, and aligned at a good time, right? When I think people are ready to hear that we need to modernize the studio. There's so much competition out there, that we need to make sure that we're doing things as good or better than everyone else. >> Right. And you said security a bunch of times. >> Brian: Yeah. >> So was the security, was it a security hole? Was it people forgetting their laptop at the coffee shop? >> Brian: Yeah. >> I mean what were some of your main security concerns that you've now been able to address? >> It's interesting. So we're ABC Studios, but we do a lot of co-productions with Marvel Studios. And Marvel Studios culture is very security centric. And because we worked so hand-in-hand with them, we've been very cognizant of the security abilities of these applications as we bring them in. So I will say, we didn't have any big outbreaks, right? We didn't have, we had shows like Lost, that people were really concerned about. >> Right. >> Scripts getting out, but more recently, we haven't had these huge high security titles, but now that Marvel is onboard, it's made us very security conscious. >> Okay. And it's more early leaks that people getting access to the assets-- >> Yeah, mostly we're worried about scripts. >> Right, right. Really, mostly scripts, as opposed to images, or-- >> Well, you're right. Scripts and rough cuts, I would say. >> Right, right, right. Okay, so that's kind of the bat, the stick. In terms of a carrot, what were some of the benefits that you hoped to achieve or you are really starting to achieve on the carrot side of the equation? >> Well, so we're still in phase one, as I said, in kind of rolling out these applications. >> Right, we'll let you talk about this in private. We will not hold you to whatever you say that's being, actually in production. >> The carrot, is so we're now called production business intelligence, but we don't have much intelligence, at this point, so, now that we're seeing some light at the end of the tunnel, in terms of rolling out these systems, the hope is, the carrot is, we're going to be able to find some really great business insights from the data we collect. The kinds of questions we want to be able to answer are things like, which of our directors that are hire are costing us the most in production staff overtime. When an editor's cut delivers, and it delivers 11 minutes long, how does that correlate with the length and complexity of the script? You start to learn these things, and the hope will be that what was going to be a nine-day production schedule, we really can do it in eight. >> Jeff: Right. >> We'll have the data, not just anecdotally, but like real data to back that up. >> Right. Now I wonder, and don't tell me if you can't, but within kind of the whole budget of a movie, production, post-production, distribution, promotion, what piece is post-production? I mean, I just think of the complexity of it. It can be just a sinkhole, if it's not managed well. >> Yeah, as a part of the production, well it depends on the show, right? >> Right, right, you know, kind of a general-- >> The variance is in visual effects, right, but I would say 10 to 20% of the budget is post-production. >> Jeff: Okay. >> And the systems piece of it is much, much less. >> Jeff: Right, right. >> One, maybe one percent. >> Right. So you could make a pretty significant impact >> Yeah. >> On the budget by being more efficient. >> For sure. >> And leveraging that intelligence. >> Well, below the line, which is what these systems really do impact, so not just post-production but production, as well as two-thirds of the budget. So absolutely, I mean that's many millions of dollars. >> Right, right. Okay, so as you look forward, have you got any insights that are kind of helping you drive to the next place, or are you just kind of working down a road map as you look at 2017, I know we're a third of the way through, which I find really hard to believe. What's kind of on your agenda, what's next, where are you going next? >> I'd say we're still working down the roadmap. We have, like I said, we have documents figured out, we have digital dailies figured out, we have production purchase orders figured out, now we're going to start looking at asset management. And we're going to start looking at scheduling. In hopes that ultimately we can really, I guess the real vision here is that we can have kind of a production ratio, right? We can start to rate our productions against each other based on all of this information that we have, but it requires some additional systems first. >> All right, Brian. Well, I wish you, at least you've got 650,000 less emails. >> I know it's a good start. >> I mean that should free up a ton of time. >> Brian: Yes. >> That's a great start. All right, he's Brian Raleigh from ABC, I'm Jeff Frick. Again, thanks for stopping by. >> Brian: Thank you. >> All right, you're watching theCUBE, from NAB 2017. Thanks for watching. (techno music)

Published Date : Apr 25 2017

SUMMARY :

Brought to you by HGST. And it's everything you could ever want Absolutely, so first impressions of the show. that have the words Ingestion, Transcode, Archival, and what goes out to distribution. and the production management systems we use within them. and clearly that world is long, long gone. Yeah, most of our production a lot of it revolves around the push to move off of to introduce digital production management systems. Kind of take us into more of like a wholistic, Early in year one, early days. for business intelligence than we do have knowledge and all of our studio and network users. I'll say that we project, over the course of our first year I keep telling them it's good. and distributing them all across town, Right, and how do you kind of boil that ocean. What we have learned is, that doesn't really work. So we started to go with the Best in Breed approach, And we have really this third-party service team because we have a lot of help. of the studios, teams kind of form around shows, right? They go from studio to studio and show to show. that we hire, we've hired before. So the good news is once we've trained them once, to do eight years, kind of compared to where you are today? that we need to make sure that we're doing things And you said security a bunch of times. of these applications as we bring them in. but now that Marvel is onboard, And it's more early leaks that people getting access Really, mostly scripts, as opposed to images, or-- Scripts and rough cuts, I would say. that you hoped to achieve or you are really starting in kind of rolling out these applications. We will not hold you to whatever you say that's being, from the data we collect. but like real data to back that up. Now I wonder, and don't tell me if you can't, but I would say 10 to 20% of the budget is post-production. So you could make a pretty significant impact Well, below the line, that are kind of helping you drive to the next place, that we can have kind of a production ratio, right? All right, Brian. All right, he's Brian Raleigh from ABC, All right, you're watching theCUBE,

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Brian Frager, Technicolor | NAB Show 2017


 

>> Narrator: Live, from Las Vegas, it's theCUBE. Covering NAB 2017. Brought to you by HGST. (lively music) >> Welcome back everybody. Jeff Frick here, everybody, with theCUBE. We are live at NAB 2017 at the Las Vegas Convention Center. 100,000 people, all kinds of gear. If you're into video and you're into fun, this is the place to be. We're real excited to have Brian Frager on. He's a VR and AR creative producer for Technicolor. Welcome Brian. >> Thank you, happy to be on. >> And then, on your bio, you have all my new vocabulary words that I've picked up. Photo, I can't even say the stupid word. Photogrametgramatry? >> Gamatry, photogrammetry. >> Jeff: Awesome. >> Yeah. >> So, first off, welcome. >> You've been doing this PR thing, since the beginning, early days. >> It's still early days. >> Jeff: It's still early days. >> Basically, I have a film back on, a traditional film production. But when I saw these new work flows emerging in these interactive stories and really, the whole spectrum of story telling opening up from what was, traditionally, either a film or a video game. Now, there's this whole spectrum of experiences in between that are, very much, a hybrid between the two and you, as a user or an audience, have some agency and some control over how you effect the experience. I was just all in on that. I took a deep dive into coding and development and the game engines and landed at Technicolor within the last few months. >> And that's through the volumetric video response to that, right? Cause you're creating a space or correct me if I'm wrong. >> Brian: Exactly. >> And now you interact in that space. >> Exactly, so you're building a whole environment and the idea is that, the user rather than, most 360 experiences that we're seeing right now that are being shipped as VR, are, really, just from a fixed point. Even though you can look around and that's, a little bit, innovative it's still very restrictive in how you can interact with the space. We focus on real time rendered game engine experiences where you build the entire environment and so, really, you, as a user, can go walk around the whole room, look at anything, inspect things and you just have a lot more freedom to explore. >> On the story telling aspect of that, how does that now, get stitched into what's, basically, a video game engine? >> That's a great question. It is a paradime shift because rather than dictating the sequence of events or the linear story and force feeding it to an audience, you're, really, creating an open world. You want to design it in a way where they still take away a narrative experience or at least some kind of experience from it. But you need to give the user freedom to navigate that world however they see fit. It's about a lot of play testing, to be honest, to get early iterations out into user's hands and to see what they're instinct is. You have an idea for how they're going to consume something but until you see someone in the experience and see what they're impulse is and what they want to interact with, then you can build towards that. So, it's a more iterative process that's more akin to game development. >> Are you sharing any funny stories or surprises or something where you thought somebody's going to go left and they went right, just completely counter to what you built into your script if you will? >> Oh man, funny experiences. You know, so we've been to a few festivals. We premiered it at Sundance and then at South by Southwest. We've put hundreds of people thought it. There's one character that's very anthropomorphized and we had an idea that people would like to interact with it. But the minute it shows up, there's people getting on the ground next to this little water buffalo and he's just chillin and looking around. And there's people sitting right next to him and trying to pet him and do all kinds of things and you realize people, once they feel emersed in a space and they find something they can emotionally connect with, they just want to hang out there and spend some time with that as a microcosm of the experience. So, we added some little interactive elements to him. So, that was an insight. Actually, the fumiest was when I showed it to my mom for the first time. They don't, totally, understand this new world. A character appeared and she happened to be standing, you never know where the user's going to be standing in these paths. So, she happened to be standing directly in the path where the character was going to run. So, she turns around and sees the character and it just starts running straight at her and she just screams and throws the controller. (laughing) And the character just goes right through you but you know, that immersion. You feel like you're about to get hit by something. >> Right, right. So, a lot of us have played, I've got the Samsung thing I put my Galaxy in. What are some of the secrets that help people feel that immersive experience? In terms of is it, really it's not the super quality view cause a lot of times, you don't have that. But a lot of times, it's the softer things is what pull people in. So, what are the things that, really, make it connect with people from VR? >> Absolutely, there's a lot of elements because, really, you are recreating reality, sense by sense. The nice thing about VR is our visual system is so overpowering in terms of how we interpret the world around us that, luckily, that's been the access point and the entry point to this whole VR boom that we've seen. Is that, finally, mobile screens are at a point, the sensors are all packed very tight. So, we can, really, ship at a low cost. Google cardboard, for example, being the widest distribution and give people a pretty compelling visual experience. That's really step one and I'd say that's, pretty well, established and distributed. >> Visuals and audio have been married but, really, it's about bringing the other senses into VR. For example, the agency of being able to move around a space and interact with real things in the space. That's more commonly termed mixed reality and that's going to be the next wave that you're going to see which is highly interactive spaces that are more of a mixture of the virtual world and physical elements. So that, even though I'm in a headset and I see a pen, in the headset, when I reach out and touch it, there's really a pen there that's tracked in the space. That adds a whole other level of immersion that allows it to be social. Because that's a contract between you and I that this is a physical thing that one of us is holding. It allows for a whole new world of opportunities of what can be done in VR. >> How important is the social aspect, in terms of adoption? Yourself or your mom cruising around on her own versus the opportunity to bring other people in? Is that some of the stuff that's going to make this, really, the killer app to get it over the next hump? Or what is the killer app, I guess, beyond cruising around half the time? >> 100%, I think it's making it social. How to open up that world. Because right now, it is a very isolating experience. There's no reason that it has to be, necessarily, it's just that the user base is not congregated around individual platforms. Facebook made a big opening salva last week when they released their Facebook spaces. That allows you to bring in people from the real world into your virtual experience. By being able to, through Facebook Messenger, I can call out while I'm in VR, I can call out to anyone who has Facebook Messenger's app installed. Then, I get a little video feed and they see me as an avatar on their phone screen. So, it's those hybridizations of connecting people in VR to people who are outside in the real world that's going to, really, hit the inflection point of wide adoption. >> There were some early versions of that in the past right? Where you had these virtual reality spaces inside the computer but they were not nearly as immersive as the ones that we have today. Why did those not, really, take off What was the one of them? I can't think of the name right now. Let's say it's Second City but that's not it. >> Brian: Oh, Second Life? >> Second Life versus today's world. What changed? >> Sure well, I wouldn't characterize Second Life as a failure. It had it's heyday. >> No, not a failure but I mean, it was an early attempt at what you just described, really, in the Facebook Messenger which is what triggered the thought. >> And funny enough, the Second Life team is now creating the virtual version of that called High Fidelity. So, they have their own attempt. There's a couple of other like ALTSpace Nobody has the install base of Facebook. And so once you plug in to that community, you're already connected with your friends. It just takes away the friction. The friction of VR is, really, what's holding back people. That and the isolation, I'd say, from wide adoption. Which is that, it's just not a seamless experience. Going in, finding the app I want, connecting with people easily. Being an early adopter, I've tried to run meetings through the Oculus social spaces. There's just a lot of friction with technical issues and people dropping in and out. It improves. They do releases all the time. All those issues are being worked out and the friction's just going to slowly going to go away to the point where it will be more convenient for us to take a meeting where we can sit face-to-face and read each other's expressions then it will to try to get the same amount done over the telephone or something like that. >> I have to laugh cause every time, whether you're on WebEx, pick your favorite meeting tool. It's still technical issues. I was thinking that YouTube video. One of the greatest YouTube videos ever. >> New medium, same problem. >> Yeah, same problem. Is Bob even here? He checks in at the end of the meeting. So, that's very cool. As you look forward and I know it's a fast moving space. What are some of your priorities? What do you see as some short term changes that are going to make a big impact? And what about, say a year from now. I don't even want to even guess much further out than that, that you see coming down the pike that's going to have a huge impact on the adoption of VR? >> Sure, so at the low end, we're starting to see inside out tracts mobile solutions. Meaning that, you can get that same kind of freedom to wander around a space that you can on a Vive or an Oculus but with a mobile headset. So, because the price point and the buried entry is so low, everyone already has or they'll have soon enough, a phone that's capable of running an experience like that. I think that will be an important first step. At the Technicolor Experience Center, which is Technicolor's new VR and AR and mixed reality focused wing, they're really betting that these immersive stories are the future of entertainment and how that will trickle across different market adjacencies and verticals to apply to medical and education and sports and fitness. The applications are just endless. I think we're seeing early Enterprise adoption right now. And then, on the consumer side, gaming is, really, where they found the early niche and there is a modernization model. But what we're, personally, interested in is showing people the very, very high end of what VR can be. Because once we show them the high end, they have a compelling reason to familiarize themselves with whatever it can be to them today. We're working on very high fidelity tract spaces where social and networks and we can be geographically together or remotely beamed in together but we feel embodied in that space in a way that's more immersive than currently available. In terms of being able to move lens and interact with the objects around us. That's what we're trying to prove out at Technicolor is how do we build high end entertainment experiences around those technical infrastructures that are not widely deployed today but they will be coming. I think, for monetization on those models, you're going to see a lot of installed spaces that people will, hopefully, flock to to get these high end experiences. >> So, what's your favorite high end experience right now? >> Well, I did get the chance to do the Void, the Ghostbusters VR Experience after Sundance and that was pretty incredible. It was a lot of fun. Just cause you're in it with someone else. It's like a new version of laser tag. It can apply to other areas, that was just a shooter game. Just that shared experience where we are both in the space together and we just know that we're getting access to this virtual world that no one else is seeing is a really special thing. >> It's just amazing how powerful the social aspect is to all these things. >> You want to talk about it with people. >> You want to talk about it. You want do it with somebody. You want to share it. It's such a powerful impact. >> Yeah and, I think, even on the mobile side that will help open up the world a lot because right now, if it's on a Vive or an Oculus, you can plug it into a monitor or a TV and I can see what you're doing in it. So, that's easy enough for me to feel like I'm, at least, participating in your experience. But when you're in mobile right now, you're, pretty much, locked in and I, really, have no idea what you are doing in the experience. So, I think, making it easily shareable across traditional channels or just me being able to opt into your experience or jointly share one, those are all things that are going to make it much more compelling for us to just say, hey, we have 10 minutes, let's dive into VR and do something together. That would be fun. >> Right, right, very cool. Alright Brian. Thanks for stopping by out of your busy day. >> Of course. Great to talk. >> Alright, Brian Frager. I'm Jeff Frick. You're watching theCUBE from NAB 2017. Thanks for watching. (lively music)

Published Date : Apr 25 2017

SUMMARY :

Brought to you by HGST. We are live at NAB 2017 at the Las Vegas Convention Center. Photo, I can't even say the stupid word. since the beginning, early days. and development and the game engines response to that, right? and the idea is that, the user rather than, or the linear story and force feeding it And the character just goes right through you What are some of the secrets that help people and the entry point to this whole VR boom that we've seen. and that's going to be the next wave it's just that the user base nearly as immersive as the ones that we have today. Second Life versus today's world. It had it's heyday. really, in the Facebook Messenger and the friction's just going to slowly going to go away One of the greatest YouTube videos ever. He checks in at the end of the meeting. and the buried entry is so low, Well, I did get the chance to do the Void, the social aspect is to all these things. You want do it with somebody. So, that's easy enough for me to feel Thanks for stopping by out of your busy day. Great to talk. Thanks for watching.

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Linda Tadic, Digital Bedrock - NAB Show 2017 - #NABShow - #theCUBE


 

>> Narrator: Live from Las Vegas, it's theCube, covering NAB 2017, brought to you by HGST (lively music) >> Hey welcome back everybody, Jeff Frick here at theCube. We're here at NAB 2017 again with 100,000 of our friends. It's a crazy, busy conference. I think it's got three halls, two levels on each hall, more stuff than you could ever take in in four days, but we're going to do our best to give you a little bit of the inside, and we're going to go down a completely different path here with our next guest. We're really excited to have Linda Tadic on, she's the founder and CEO of Digital Bedrock. Linda, welcome. >> Thank you Jeff, happy to be here. >> Jeff: Absolutely. So for those that aren't familiar with your company, give us a little bit of an overview. >> Well what we do at Digital Bedrock is we provide the managed digital preservation services that are required to keep digital content alive. [Jeff] Okay, so managed digital preservation. [Linda] Yes. >> Okay, so what does that mean? >> Managed, meaning we do the work for you. You just have to give us the files and we take care of it, so you don't have to license software, you don't have to train people, you don't have purchase all the infrastructure, no big CAPEX, we just do the work for you with our staff and infrastructure. >> Jeff: Okay. >> Digital, meaning its all digital content. Any format, any kind of content, we don't care. And then preservation. And so what that means is keeping the content alive so it can be used in a hundred years. And that's not just storing it, because that means you have to know everything about how that file was created so that you can monitor obsolescence, because digital files will become obsolete over time. >> So it's a really different kind of spin because we're here in the HGST booth, and a lot of talk about storage or storage people all around us. But when you talk about archiving and preservation, how do you delineate that from just, it's a backup copy, I know I have a backup copy on a server someplace? >> Yeah, so the preservation part of it is it has to live somewhere. I mean the bits have to live on something, and so it can be spinning disk, it can be solid state, it can be tape, and so storing it is the easy part actually, but then the hard part is the managing it. So you want to make sure those bits are okay, that the bits are healthy, so you will be doing fixity checks over time, according to a schedule, and then you want to also make sure that the file formats themselves, so everybody's concerned about migrating the data onto other storage media in the future 'cause you just have to do that, end of life, you have to move things along, but it's those formats that can become obsolete over time, which means let's say you have a format, a specific format, which requires a software to render it, which requires an operating system for it to run, which requires a chip or a piece of hardware or a file system to run. So what you have to do is you have to monitor all those vulnerabilities in order to keep that format alive. So you have to either migrate it or you can emulate it, or use another software, or you can do nothing and just keep the bits alive until you can do something with it. >> So you'll do those things, so you'll, if there's a new file format that comes out next year to NAB that's the new preferred, the format, you'll take some of those assets you have in your protection, and go ahead and recreate them in whatever feels like a viable format going forward? >> Actually we don't do that. We don't do the transcoding work. What we do is we monitor it. We have a separate database that's tapped into our support database. It's called the Digital Object Obsolescence Database, or the DUDE is what we call it >> That's a good thing. >> So in the DUDE it's monitoring all those, what version of a software can be used to be able to render a file. So if something in our database suddenly is flagged as being, uh -oh, this is not, it's endangered now, because one of those vulnerability factors has now been deprecated, we'll notify the client and we'll say you have all these files you've given us to preserve that are now endangered. But we can't just do the media transcoding because you know that those digital objects also then have perhaps these underlying files that feed up into that object. If you change one of those subsidiary files, you can't then render that final object. And so you have to be very careful not to just suddenly flip something and change it. So we tell the client here's the files and here's all the relations between all the files, and here's what you can do to migrate it or to keep it alive. But we won't do that work for them because they probably can either do it themselves, they have to choose first of all what they want to do, or they might have a preferred vendor themselves who will do that work for them. >> Jeff: And the other piece you talk about a lot, in doing some research before we sat down, is the metadata, and how important the metadata is. There's a lot of conversation about metadata, especially in media entertainment because there's the asset itself that you need all this other information, so I wonder if you can give us kind of the 101 on metadata and why it's so important and maybe not necessarily just the 101, but something a little bit more advanced that people don't think about when they think about metada. >> Right. I would say that most of the folks here at the event, at NAB, they're thinking about metadata in two ways. One is the description, which is describing the content, so what is the nature of this content, what is it about, what's in it, do you want to search for a particular scene or a particular clip, and that's based on the content. They also may be thinking about technical metadata but technical metadata in the sense of interoperability with machines. And so you want to know that the software can work with this or with this system or whatever, and that's why this camera can then work with a certain system, and that's all because of the technical metadata behind the scenes. What they're not thinking about is the metadata that is required to keep that content alive. And that's all those obsolescence factors, and in order to monitor all that obsolescence as we do in the DUDE, is where you need to be able to validate a particular format. And you know immediately, yeah, this was shot with this camera, and it's a certain kind of raw format, it's this version of it, which can only be used in this particular system. >> A lot of complex variables that are moving very very quickly. >> A lot of metadata, yeah. >> I mean in the typical bit of technical metadata we extract off a file, we'll get over 400 bits of metadata and that's not even the descriptive metadata. >> 400 bits, 400 different classifications >> 400 different elements of metadata. And we just pull it off the file. >> Jeff: Wow. >> And if that's not complicated enough, we were talking a little bit before we turned the cameras on about virtual reality and a whole different way of really describing that experience. Probably experience is a better word than asset because there is no asset until you engage with what the software is feeding into your experience. >> It's kind of virtual metadata when you kind of think about it because it's like, so there's a code that creates the software for the virtual reality to all work, it's all required, but the actual experience that is what the human, the person who's using the software and how they're interacting with it, and so that metadata about your experience in the content is in your head. Unless you're recording it as you're going, your experience, and so then there's an output of it, but otherwise it's all in your head, in your experience. >> It's fascinating. The other piece we've heard a number of times here is, especially now with all the different content distribution methods, there's many many flavors of the same file. So are you keeping track of all the different variants as well? >> Yeah. And so in fact in the research for the DUDE, 'cause it's humans who are doing the research to add the data to the DUDE, they'll say okay, great, this one software works with all these different operating systems except for this one package that went out, so it's somewhere in the middle, so we can't even say this range from here to here, and we'll work with it, oh no, but there's always an exception in between. So it's very complicated. >> So it's complicated and expensive in a lot of versions, and storage is getting cheaper every day, but it's not free >> right >> and managing is not free, and so it begs a value question, and I'm sure you can bring up all kinds of sad tales of phenomenal assets that were lost in the past. But how are people thinking about the value of these assets so that they feel comfortable making the investment in this preservation and archiving. >> Yeah. Two different mindsets I think that people have to just start adjusting to. One is they're just creating so much data they need to start doing appraisal and retention policies on them. You can't save everything, you shouldn't have to save everything. So that means you should really in reality set those policies at the point of when you're shooting, when you're creating it, so that it's automated, so that it's not at the end of a huge project when you have a petabyte of data there. That's not the time to choose what you want to keep. You need to set that policy in advance and try to automate it. >> So are there best practices? What are some of the best practices? Or are there some reference points that people should kind of start from I guess? >> I think the bottom line that they should be thinking about is let's say that in a hundred years, so thinking about Paramount. Paramount just had it's 100-year anniversary. And they were able to go back to their original nitrates and digitization and they're showing films that were made a hundred years ago. So what about the content being created now? What if in a hundred years you want to be able to have your own one-hundred-year retrospective? What would you need in order to be able to render the file that you're creating now in order to show it then? So what elements do you need to keep in case you need to restore it or recreate it? So that's one thing you have to think about. >> That feels like it could be a complete rabbit hole though. >> It could be. >> So that's why you have to think about the bottom line, the hundred years. Now of course in a hundred years who knows, 'cause of all of this artificial intelligence and all of this automated capture, then there could be systems that will just recreate it for you. So you might, you know, I'll be out of business, as I call it, the virtual Linda. I'll be out of a gig in a hundred years. >> So this is a fascinating area. How did you get involved in this area? I started out as a creator, so I was a composer and a filmmaker way back when, but then I got into the archival community, the archival field. So I've been working in audiovisual, film video, auto and then digital. Really starting in 2000 all my work's been in digital format and doing that preservation because all of this content is important to me and whether it's your own personal home videos or images, of your kids when they were born, it's all digital or whatever, to a studio product a station, government documents, it doesn't really matter. If that content is important to you, it should be preserved, because it documents your personal history, it documents our cultural history, it documents governments who are going forward for evidence, for law enforcement, all of that if it has to be preserved you have to really focus on that and how to keep it alive. And it's all important, and that's why I got into it. >> And as you spoke, you're involved in some really interesting cultural heritage preservation, which is a completely different kind of value chain than a movie or my home video of the kids. I wonder if you can kind of talk us through that use case that you described earlier, 'cause this is a very different way to think about virtual reality, preservation, and digital assets. >> Yeah. So I also do some consulting work, and I'm working with this organization in Dunhuong, China, which is on the Western part of China, so that's out in the Gobi Desert, far out. So what this organization is in charge of are these caves that were created by Buddhist monks starting in three sixty four A.D. going up to around eleven hundred A.D. Hundreds of caves out in the desert, carved out of sandstone and the monks would then paint murals, and beautiful, incredible murals showing Buddhist culture, history, and the culture of the time. You can see how people lived, how they farmed, 'cause they have that representation on the murals. So the Dunhuong Academy, they came to me and they said they're doing digital capture of the caves, high-res capture of the murals, and they said Linda, these caves are fifteen-hundred years old. We know they will not be around in fifteen-hundred years, so these digital assets must be around in fifteen-hundred years, 'cause those will be the only representations of these caves that are there. So I'm helping them build a digital repository to keep those digital images alive. Because if they are, they consider them to be the embodiment of the caves. So I've seen some great examples of virtual reality implementations in the cultural heritage environment, again thinking about some of these critical places around us, in the world and the environment. They won't be around in fifteen-hundred years, either because humans have destroyed them, through the environment, or just natural deterioration and destruction. So what virtual reality can do is go out and capture those environments, capture those sites, so that we can experience them, or people can experience them when those sites are no longer around. If the humans are still around in fifteen-hundred years. >> Fascinating. And what a great application of virtual reality. >> Yes, absolutely. It's my favorite. And entertainment is fun, to pretend you're somewhere, but it's not just to go to a different site, go to a different place. >> I want to shift gears just a little bit. As you've done all this archiving and you look at these old movies, 'cause we're here at NAB and it's all about media entertainment, I'm curious if you have any kind of historical perspective of how the storytelling has changed over time. Is there a consistent thread that you see or just reflection as you've spent so much time with this historical archive footage, that you could share with the audience, that maybe will get them to go look at the ... that aren't opening this weekend at your local cineplex. >> Okay, so think about film. So film in the early days was basically just a representation of theater. Because that was the moving art form of the time. And so it was really static, just one camera standing there and people would act in front of the camera. And then of course that changed what with D.W. Griffith and others to mold the intercutting into the show and then things happening at the same time in different locations, that was really radical in 1912, 1913, just over a hundred years ago. And then you go into the golden age of cinema in the '30s and the spectacle, and so it's more, and so now we're in the age of virtual reality where instead of we're being told a story, it's more like we are part of the story and going through that. And we'll see how if people still want to go back and return to "tell me a story," just like when we were little kids we all wanted "tell me a story daddy and mommy," kind of thing so when we're in the theater maybe we want to be told that and just be engrossed in somebody else's story and relax our brains instead of feeling like gosh I just want to rest and relax, do I have to interact with this thing? >> Right. Do I have to work? I'd rather have somebody who's really good at it, like Quentin Tarantino, tell me his interpretation of this story. >> So I'm really curious to see, it's still new with virtual reality and augmented reality to see how it's going to really expand. And people ... it might just be a fad, I know people who don't want to hear that, but it has all these other great uses as a cultural heritage or in gaming and that kind of thing it's totally fun, but for narrative, sometimes you just want a story. >> Well Linda, you're doing great work, so we have to let you get back to the booth so that more people can take advantage and keep track, and I think the word that you used a number of times, keep these things alive for future consumption, not just in cold storage in a vault someplace. >> Yes, absolutely. >> Alright, well thanks again Linda for stopping by. >> Thank you. Thanks so much Jeff. >> Alright. Linda Tadic. I'm Jeff Frick. We're at NAB 2017, you're watching theCube, and we'll be back after this short break. Thanks for watching. (lively music)

Published Date : Apr 25 2017

SUMMARY :

a little bit of the inside, and we're going to go down So for those that aren't familiar that are required to keep digital content alive. have to license software, you don't have to train people, because that means you have to know everything But when you talk about archiving and preservation, that the bits are healthy, so you will or the DUDE is what we call it and here's what you can do to migrate it Jeff: And the other piece you talk about a lot, And so you want to know that the software can work with this A lot of complex variables that and that's not even the descriptive metadata. And we just pull it off the file. because there is no asset until you engage It's kind of virtual metadata when you kind of So are you keeping track somewhere in the middle, so we can't even say and so it begs a value question, and I'm sure you can That's not the time to choose what you want to keep. So that's one thing you have to think about. So that's why you have to think about the bottom line, if it has to be preserved you have to really focus that use case that you described earlier, So the Dunhuong Academy, they came to me And what a great application And entertainment is fun, to pretend you're somewhere, and you look at these old movies, 'cause we're here So film in the early days of this story. but for narrative, sometimes you just want a story. so we have to let you get back to the booth Thanks so much Jeff. after this short break.

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Joan Wrabetz, HGST - NAB Show 2017 - #NABShow - #theCUBE


 

>> Narrator: Live from Las Vegas, its the Cube, covering NAB 2017, brought to you by HGST. >> Hi, welcome back to NAB, I'm Lisa Martin. We have had a very exciting day so far, talking with lots of great leaders. Very excited to be joined next by Joan Wrabetz, the VP of Marketing for HGST. Joan welcome to the Cube. >> Joan: Thank you, its good to be here. >> We're very excited to have you here. NAB 2017, this is our first time here. An event with over 100,000 people, overwhelming, walked a lot of miles so far today. Tell me your first impressions of NAB this year. >> Yes, well this is also my first year at NAB. And it's a little overwhelming. Yeah, a lot of people and the technology is everything from suit to nuts. I heard you can buy an, you can go upstairs and buy a helicopter. >> Wow. >> Yeah, which apparently is important in media and entertainment. >> >> So our little piece of it, which is IT, I think is a growing part, but yeah there's a little bit of everything here. >> There really, really is. I haven't seen the helicopters yet, I'll have to make my way upstairs. >> Yeah you can get a demo, a 3-D demo. >> Wow. Oh my goodness. >> >> So one of the pervasive, overarching themes of the event this year is the M-E-T effect, the MET effect, this convergence of media, entertainment and technology, which is so interesting, and as we were talking before, technology is both the bane of the existence of a lot of companies, in any industry, as well as something that provides tremendous opportunity. >> Yeah. >> As you lead Marketing for HGST, when you're talking to major studios, how are CTOs reacting to market trends that are going on, whether it's virtual reality, or, now we've got so much more data that we need to keep because there's more IP there? How is that CTO journey changing in response to technology proliferation? >> Right, well it's interesting. Some CTOs are very aware that they're in the middle of a big disruption, for which data related technologies are going to be the key to surviving. Others, not so sure. And they'll say, in the first meeting, "You know, I'm not the storage guy, I don't worry about, you know, asset archivings. So, there's probably nothing you can sell me." And it only takes about ten minutes for them to realize that that's probably not true, that underneath most of their biggest challenges there's some aspect of how to manage a large amount of data. They're in the middle of a big disruption in their industry. One CTO told me that, you know, new people don't go to movies anymore. There's a loyal audience of people who go to the movie theater, and I'm one of them, I'm a complete videophile. But a lot of younger people just don't go to movies. They get the same content in other ways, whether it's Netflix, whether its movies at home. And so there's a huge disruption going on there, that the way people want to consume the content that studios create is really changing. They tend to want to consume it in ways that require more than just the storyline, which is kind of what a film in a movie theater is. It's got to be interactive. So if I buy a DVD or the digital version of it to take home, I often want added scenes, or extra stuff. If I might be playing a video game, that's based on an actual real piece of content, that's going to be an interactive form of it. Some of the new technologies that are coming out, like virtual reality, are really interactive. That's where they shine. It's not a format for theaters. So, they recognize that they have this core content, they have to deliver it in a very different set of ways. And delivering it in a different set of ways means curating it and keeping it and producing it in different ways. So not only is the accuracy and the quality of the content going up, right, I've got these 8K cameras and everything, the delivery mechanism is changing so that I'm going to keep and create this content in a lot of different ways. Underneath all of that is about how do I keep it, how do I store it? So all these disruptive changes are driving a proliferation of massive amounts of data. So that's one side of it, they just have to keep this stuff. >> Right. >> For insurance purposes, for historical purposes, they're keeping it. The flip side is monetizing, right. So you mentioned before Netflix. So Netflix is in a very interesting position in the industry in that they own so much information about you and me, the people who watch movies, they know all about our preferences. I can come right back into a show at the exact place I left off on a different TV in another location. And I love that about Netflix. And they also know a lot about my habits. When I go to a movie theater the guys that produce that movie aren't getting that from me. >> It's more of a qualitative reaction. >> Exactly. >> That they're employing. >> Right. But the flip-side is that Netflix, historically, has only been able to give out content as it's been provided to them. Whereas if you're in a film production and you can get feedback from your users, you can really modify your movie. You can change the storyline, they change the endings. I mean they take characters in and out. So I think on the one hand, the film industry's understanding that knowing the behaviors and the preferences of individual consumers is critical to success in the future. Meanwhile Netflix, who has that information, knows that curating and making their own content is critical to their success, otherwise having personalized information is of no value if I can't customize the content. So they're all figuring out that there's some core thing that they need in this disruptive world that they don't have. And in both cases it's about content. And it's about the storage and the data and the ways that they can take that data and find useful, basically mine useful information out of it. >> Right, and new revenue streams. So imagine that the conversation with the studio that ten minutes later, you said, understands, "Oh wait, this actually is a conversation about archiving this." There's so much data, but it must be, to put it bluntly, overwhelming. How do you help really transform the culture from the C suite down to say IT? Help them understand what are the steps that we need to take, given that we've got petabyte scale data that needs to be archived and needs to be easily accessible. You were mentioning something before we went live about, you know, studios that go, "We shot this this way and it's great but man wouldn't that be great with VR?" >> Right >> So it's really interactive. What is that? Walk us through that evolution that you help CTOs and their teams understand with respect to getting an archive strategy that allows them a lot of capability and functionality. >> And that's exactly kind of a key word is strategy. Right, so historically the CTO might have looked at keeping copies of a movie that's no longer being created as an insurance policy almost. Today, its a strategic asset and some of those assets they recognize as being strategic and others they're not sure, right. So the first part of developing a strategy for getting use out of that data and monetizing it et cetera is understanding where the value might be. So the example I give is I was sitting with this CTO of one of the major studios, and we were just talking about virtual reality and how is virtual reality going to change their business. And he commented that, "Well we had just finished this beautiful ballroom scene, we finished the scene we said, 'Oh my gosh, that would've been a great VR scene.'" And so that scene had 250 extras, all in costume, for this ballroom dance, right. So they kept all those people in costume for four extra hours, went back and re-shot that scene. And I said to them, "Too bad you don't keep your dailies, you would've had that scene." >> Right >> So he kind of looked at me and said, "Wow, we never thought of the dailies," which is the film that they throw away that doesn't get kept from each days worth of filming. They don't see that as a critical asset, but if you start to rethink your problem, it is. So part of this strategy is having them start to think about what is and might be a critical asset going forward, and then how could they cost effectively save that information, because the reason they don't save dailies today is because it's another two petabytes. If I don't know the value of that that's pretty expensive, even at very low cost of storage. So it's both understanding how they can keep their cost down for certain types of information and get the value up, know that that value could be there. Then they build a different type of strategy than the one they have today which is really more of a defensive strategy. So we see, as we're talking to the major companies in this industry, they're all moving from a somewhat defensive to a very offensive strategy with digital assets. They have to or they'll be out of business. >> Absolutely. You recently spoke last month at the virtual NAB conference on hybrid redefined and the future of digital assets. What were some of the takeaways from you in terms of, or recommendations on how can the media and the entertainment industry really preserve these digital assets in hybrid workflows. >> Sure, well and the hybrid comes in because not only is there an explosion of data, but there's an explosion of processing requirements. So the cheapest, people think the cheapest way to do extra processing is to send it up to the cloud and do a lot of processing up there. Unfortunately the data has to go with it. So the challenge that they face is how to keep some of the data assets on site, where they are more protected, they're not subject to risk. And by the way if you take data and you move it in the cloud and you're moving it around it becomes very expensive. It's not expensive to keep data in the cloud, but it's very expensive if you touch it and move it. That's where they start making their money. So how can I keep my data where it's protected and where I don't have to pay to move it around, but get all the benefits of on demand processing with thousands of processors in the cloud. And the answer is you do need to make the data accessible to the workflow that might happen in the crowd. So most of these guys that do rendering, for example, they burst 20 to 50 percent of their rendering to the public cloud because they're on very tight schedules. And it just doesn't make sense to buy the extra equipment when it's only going to be used for three weeks. So hybrid workflows are about moving the processing around but not necessarily having to move all the data around and keep the data secure. And that's a big priority right now for all these media and entertainment companies to figure out. >> Is one of the benefits that they can get from that accelerating production workflows? >> Yes, I mean they're 100 percent deadline oriented. Right so you look at these animated movies, whether it's Despicable Me and the minions. It's all about how long it's going to take to produce that. So the workflow that is used to create and then render the animated information is, I mean that's it, that is the critical path. I had these guys in animation space talk to me about simple mistakes where they changed the hair on an animated figure and they look at it in the morning after it's all been re-rendered and the hair is half an inch behind the person. >>That's a problem. >> I mean and then they have to run it again and it takes eight hours. That's a whole day lost in a production schedule. And you know movies we see today, so much more of it is CGI than at any time in the past that even if it's not an animated movie, there's a whole lot of processing that's going on on that movie and that all is critical path. So yeah time is, of the workflow around that, that whole processing workflow, is absolutely time critical. Every minute that's spent costs them a lot of money. >> I can't imagine. And something that you mentioned, I want to ask the last question on collaboration. You talked about the benefits that Netflix has and then some of the challenges, or the opportunities, and the same thing on the side of the filmmakers. And it seems like it's this sort of circle. What did you call it? >> A virtuous cycle. >> The virtuous cycle. Do you see collaboration happening between some of the streaming providers and film? Is that a two-way street that is starting to become viable? >> Yes, and we do hear stories of them collaborating directly and indirectly. So indirectly where they have these common overlapping technology problems they're working together in industry organizations in media and entertainment whether its Simpty or Etsy, and trying to develop technologies that are for everyone's benefit. And then directly I think they do work together, and they see the benefits of, you know, that each other has, and try to learn and adopt some of the similar technologies. So I don't know if it's always been this way, but you get this feeling when you're here at NAB that there is this intense desire for everybody to learn from everyone else's strengths across the industry, it's not just film, it includes people who are doing sports, we talked about interactive gaming, and now we have video games being played in tournaments on live TV. So yeah we see a real sort of sharing of information and collaborating around best technology practices across all of media and entertainment in ways that I think are probably much, much more intense than in the past. >> Fantastic. Well it just shows the momentum that we're feeling around this event, this convergence of media, entertainment technology is incredibly viable. But to have this feeling that you're sharing of sharing best practices in collaboration is probably really, as this event, which has been going on for many, many years, evolved, really the direction that it should go into. >> Yep. >> Thank you so much, Joan, for joining us on the Cube. >> You're welcome. >> It's been so delightful speaking with you. And it sounds like never a dull moment, >> Nope. >> In the day in the life of you. >>Nope, it's always changing. >> Excellent. Well we wish you have a great time at the rest of the show. >> Thank you. >> And we thank you for watching The Cube. We are live at NAB 2017 in Las Vegas. I'm Lisa Martin, stick around, we'll be right back.

Published Date : Apr 25 2017

SUMMARY :

Narrator: Live from Las Vegas, its the Cube, covering NAB 2017, brought to you by Very excited to be joined next by Joan Wrabetz, the VP of Marketing for HGST. We're very excited to have you here. Yeah, a lot of people and the technology is everything from suit to nuts. So our little piece of it, which is IT, I think is a growing part, but yeah there's I haven't seen the helicopters yet, I'll have to make my way upstairs. Wow. So one of the pervasive, overarching themes of the event this year is the M-E-T effect, 8K cameras and everything, the delivery mechanism is changing so that I'm going to keep and I can come right back into a show at the exact place I left off on a different TV in another But the flip-side is that Netflix, historically, has only been able to give out content as So imagine that the conversation with the studio that ten minutes later, you said, understands, to getting an archive strategy that allows them a lot of capability and functionality. And I said to them, "Too bad you don't keep your dailies, you would've had that scene." So part of this strategy is having them start to think about what is and might be a critical media and the entertainment industry really preserve these digital assets in hybrid workflows. So the challenge that they face is how to keep some of the data assets on site, where So the workflow that is used to create and then render the animated information is, I I mean and then they have to run it again and it takes eight hours. You talked about the benefits that Netflix has and then some of the challenges, or the Do you see collaboration happening between some of the streaming providers and film? So I don't know if it's always been this way, but you get this feeling when you're here Well it just shows the momentum that we're feeling around this event, this convergence And it sounds like never a dull moment, Well we wish you have a great time at the rest of the show. And we thank you for watching The Cube.

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Brian Lillie, Equinix | NAB Show 2017


 

[Announcer] Live from Las Vegas. It's theCUBE. Covering NAB 2017. Brought to you by HGST. >> Welcome back everybody, Jeff Frick here with theCUBE. We're at NAB 2017 with a hundred thousand of our closes friends but we actually do have one of my friends here. Who I can't believe we haven't had on theCUBE since 2013 ServiceNow Knowledge. >> That's right. That's right. >> Just down the road at the Cosmopolitan. Brian Lillie, he is now the Chief Customer Officer and EVP of Technology Services from Equinix. >> Brian, it's always great to see you. >> Jeff, it's always a good thing to be on theCUBE. And I love NAB. Love it! >> What do you think, you've been coming here for awhile. What's kind of your take away, what's the vibe? >> Well, so the vibe, it feels as innovative and as exciting as ever. And I really think that, people are seeing, are starting to hit a tipping point where they're seeing what's possible. What's possible with the cloud, possible with increased collaboration. When I first started coming here a few years ago, saw very few of these kinds of projects. Now, we're seeing tons of innovative approaches to using the cloud. Using our facilities, using really some of our network providers that are really innovating around this vertical. >> Yeah, it's pretty interesting Brian because this is our first time for theCUBE being here. And what's surprising me is how many of the macro trends that we see time and time again at all the other shows about increasing capacity, flexibility, democratization of data, democratization of assets. All these kinds of typical IT themes that are being executed here within the media entertainment industry both on the creative side and as well as the production side. >> That's right. That's very well said. I think this industry, really more than many, is very, very collaborative. You know, from everything from acquisition to pre-production, production, post production, delivery. It feels like a community that wants to share, wants to learn, sees that they don't necessarily own all the best ideas. And that we're seeing some young innovative startups from all over the world. Everywhere from Europe to Asia coming up with ideas that the big houses, big players are starting to see as viable. And I do think, I think, when you talk about it being maybe some of these IT trends, I think some of the secular trends. The fact that consumers want their content anytime, anywhere, on any device. >> Jeff: Right, right. >> Really if you work from the customers backwards, everybody else has to adjust to that. And we're parents. >> Jeff: Right, right. >> We see what our kids wants. And it's really driving I think the whole industry. >> And good stuff for you. You guys at Equinix made a big bet on cloud long time ago. And the fact of the matter is, we're surrounded by all these crazy hardware, both in the production side, the data center side. No one is buying this. You don't just take this stuff home anymore and plug it in. It's just too big and too expensive. As you said, I think was interesting about the media business, is everybody comes together around a project. When the project's over, they go away. How many people has Quentin Tarantino employed directly, probably not that many. But the guy kicks out a lot of big budget movies. >> That's right. I think when you think about the creation of a production, like a QT movie, wherever that set is, it's ephemeral. You go, you setup and it's big data needs, it's high bandwidth, low latency, you've got to get the data. In some cases centrally, but in some cases you're processing at the edge. But it's very cloud-like. We're seeing a lot of this unfold. We're seeing these players not only in the centers where it makes sense to consolidate, but we're actually seeing some of this kit show up in our data centers in a distributed mode, where they say some information, some equipment, we want to keep behind our firewalls on our premise, which could be an Equinix cage or their own. But then I want to absolutely connect to multiple clouds. I want to use the tools in Asure, the tools in Amazon, the tools in Google and others to further enhance our abilities. And so it's truly this hybrid, best of breed, I got a lot of tools in my tool kit, some cloud, some on premise. And there has never been a better time to be in this industry. >> Right. >> You see a lot of industries, you got a lot of customers, how do you see it kind of compare, are financial services, the entertainment, et cetera, are they all kind of progressing pretty much down the same path, at the same rate or do you see some significant laggers or significant people ahead of the curve? >> Well, I would say that financial services is way ahead, to be frank. Financial services has been doing this for a long time. Like when we built Equinix, it was really starting with the networks at the core. And the first vertical to take advantage of that was the financial services, where they said, hey, I want low latency routes between New York and London. Low latency routes between Chicago and New York. And so they've been doing that and then building communities of interest where they could reach all the folks in their digital supply chain. On the financial services side, guys like Bloomberg and Reuters, they said, I can reach all my customers in one place. And I can direct connect to them. So they built early. The content guys did see it right after that. Guys like Yahoo, and if you remember Myspace. >> Jeff: Right, right. >> So it's wonderful to see Facebook video here. I mean, here's now Facebook, real-time video, live at NAB. And with a big presence. So I think content digital media has been a little bit slower to move. But it's one of these ramps. >> Jeff: Right, right. >> And they, over the last two years, I think they have been the fastest excelerating vertical using the cloud and interconnection to build their brand, to build their business. >> Right. It's interesting, because some of our other guests were talking about the theme I guess last year, here was a lot of VR. >> Brian: Yes. >> It's all about the VR theme. But now, we're hearing about machine learning, and metadata and a lot more kind of tradition themes, it's not necessarily just about the VR and the 360. >> Brian: Yup, yup. >> To add more value to these assets, to be able to distribute them better, to have the metadata, to create an experience for that individual person, >> Yup. >> even within the context of a bigger asset, have these small ones, they're pretty interesting trend. >> Yeah, it's spot on. I think VR, virtual reality and augmented reality, >> Jeff: Yeah, I think so. >> is the future. I mean it's the future. I think what maybe what people are realizing is, it's at it's really early days. But data we have, and this whole notion of data science and analytics that you can put around the customer experience in real-time, in situ. >> Right. >> They're like, we can do that now. >> Where virtual reality, the massive bandwidth, the storage, the compute, the compute. Because it's no longer that you're watching the movie in a third person, you are the movie. You are the experience, you're in it. And that's just going to require just massive compute, that in my opinion, only the cloud can do. [Jeff] Right, right. >> So I think it's a little bit further off, But I think VR and AR is the wave, it's the future. >> And certainly in the AR, I think is really cool because there's so much potential there. So from a data center perspective, you guys are sitting right at the heart of this thing. And you're taking advantage of these tremendous Moore's law impacts on not only compute and store but networking, it's got to be phenomenal to see the increase demand. I always think of the old Microsoft Intel, you know back in the day, >> Brian: Right, right. you get a better microprocessor, well, Microsoft's OS heats up, another 80% of that one back and forth. But now we're really hitting huge, huge efficiencies in these core components that are enabling ridiculous scale that you could never even imagine before. >> I think the Intel Microsoft example or analogy is a really, really interesting one because in fact, when you look at companies like Mesophere and Google's Kubernetes and these others, that are, they're calling themselves the data center operating system which is operating containers with the move to microservices, all this technology that's coming, that's making compute more ubiquitous, where you can run workloads anywhere. The fact that we sit, we feel privileged cuz we sit in the middle, of not only all the networks, but of the clouds, the multi-clouds. >> Right, right. >> And if you're a, whether you're a producer or you're in production, you're in delivery, you're an over-the-top guy, where you want to be is where you can connect very directly with little latency and high security and high reliability, to the clouds you need, to the networks you need, to the partners you need. I think that's just a powerful thing. Now the operating system is how do we make that easy, how do we create the easy button. >> Right, right. >> For these folks to access these resources. And what' the value we provide as that neutral, in the middle provider that brings people together. You know, I was at an event last night, and DPP, Mark from DPP was there. We were talking about the question of who owns this new business model. He said he saw a panel on Sunday, because it's transforming in front of us. [Jeff] Right, right. >> And it's an excellent question. I don't know who owns it, but I know we see it. And we're seeing people talk about it. I think the community owns it. They own what this new business model looks like and we're just listening to our customers and letting them lead us. >> Jeff: Right. >> To the place we need to go. >> Interesting. So we're running a little low on time. Just want to get kind of what are your priorities for 2017. >> Well, priorities in this area is really to make cloud ubiquitous globally. It's to push that out to the edge, make that available in as many markets, to as many customers as we can. With our big partners, with Google and Amazon and Microsoft and Oracle and all the rest. That's a big priority. Second is this notion of the easy button. How can we add value, how can we take friction out of the system to make collaboration and communication between this industry that much easier, that much faster. Those are our two big ones in particular here. And I'm delighted to see this vertical just taking off with the cloud. >> Yeah. Pretty exciting times. >> Brian: It's a great time. >> Alright, I got to embarrass you before I let you go Brian. Never have I met an executive that takes such pride in in losing good employees to better jobs. I just want to compliment you on that. (Brian laughs) I know you take pride in CIOs all over the industry that were once your charges. So I want to give you a shout-out for that. >> Okay. Alright, he's Brian Lillie, keep working for him. Don't take the other CIO jobs just yet, but if you do, he'll be happy to mentor you. >> Brian: I will help you get there. >> Alright, thanks for stopping by. He's Brian Lillie, I'm Jeff Frick. You're watching theCUBE from NAB 2017. We'll be right back after this short break. >> Brian: Thanks Jeff. >> Good to see you buddy. (techno music)

Published Date : Apr 25 2017

SUMMARY :

Brought to you by HGST. We're at NAB 2017 with a hundred thousand of our closes That's right. Brian Lillie, he is now the Chief Customer Officer Jeff, it's always a good thing to be on theCUBE. What do you think, you've been coming here for awhile. And I really think that, on the creative side and as well as the production side. And that we're seeing some young innovative startups everybody else has to adjust to that. And it's really driving I think the whole industry. And the fact of the matter is, I think when you think about the creation of a production, And I can direct connect to them. And with a big presence. and interconnection to build their brand, about the theme I guess last year, here was a lot of VR. It's all about the VR theme. have these small ones, they're pretty interesting trend. I think VR, virtual reality I mean it's the future. that in my opinion, only the cloud can do. But I think VR and AR is And certainly in the AR, I think is really cool ridiculous scale that you could never even imagine before. but of the clouds, the multi-clouds. to the clouds you need, to the networks you need, in the middle provider I think the community owns it. Just want to get kind of what are your priorities for 2017. And I'm delighted to see Alright, I got to embarrass you before I let you go Brian. Don't take the other CIO jobs just yet, but if you do, We'll be right back after this short break. Good to see you buddy.

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Avi Swerdlow, Walt Disney | NAB Show 2017


 

>> Announcer: Live from Las Vegas, it's theCUBE covering NAB 2017, brought to you by HGST. >> Hey, welcome back everybody, Jeff Frick here with theCUBE, we are back at NAB 2017 with a hundred thousand of our favorite friends doing everything about broadcast media. It's media, it's entertainment, it's technology, it's the M.E.T. effect, which is all the rage here at the show, because you can't really separate the three, they're all tied together. Really excited to be joined by our next guest, who's in the weeds, keeping an eye on this, trying to keep up with all the crazy trends. He's Avi Swerdlow, he's a Manager, Research and Development at the Walt Disney Company. Avi, welcome. >> Thank you, thank you for having me. >> Absolutely, so first off, we talked a little bit before we went live, your first time at the show, kind of general impressions of NAB? >> Yeah, it's big, a lot of walking, is my first impression. Aside from the tired feet, it's really exciting to see all the new tech out here. From talking to other people who have been in years past, it seems like things move really fast here. So what you were seeing last year is completely different of what you're seeing this year. But loving all the different sections, everything from hardware to some of the more data-driven stuff. Noticing that a lot more things are moving digital, that a lot of demos are now on laptops instead of physical. >> Right. >> Which is exciting to see. I've been impressed by some of the bigger company, like Microsoft's and IBM's machine learning efforts. And equally impressed by some of the hardware plays at DGI and GoPro, so really, really exciting stuff. >> Yeah, it's really interesting, kind of bifurcation of the market. On one hand, you've got all this crazy high end stuff with 4K and 6K and 8K and ultra HD and all these things and 360 and all these crazy cameras. At the other hand, you've got democratization of distribution with YouTube and Vimeo and all these tools being brought down in a price point, Samsung, 360 camera, where you can be a relatively small content creator and have amazing tools at your disposal. So the opportunities from a creative point of view have probably never been richer. >> Absolutely. I think a lot of what we're trying to focus on is moving in that digital direction for some of our content. Trying to implement some of those lower end or more cost efficient tools and those distribution points to get our content to people faster while at the same time trying to keep up on the higher 4K end. Something that's interesting I've chatted with my colleagues is that things move so fast that it's hard year to year to come here and see all the new things that are completely different from what you saw last year. >> Right, right. >> Now you have to start implementing those things. So I think it's a balance between all of that. I think, given that we're a big media company, some of those lower end tools are really interesting to us. In a sense that, take news for example. It's equally exciting to go live on Facebook video as it is sometimes to do it on a traditional broadcast. So I think learning how we integrate those and integrate those well are some of what we're trying to explore. >> Right. One of the topics we talked about before the cameras turned on was this virtual reality and augmented reality, VR and AR. It is pretty interesting because you talked specifically about data infusion on top of tech. And I remember the first time I ever saw a sports broadcast where, I think it was Fox maybe, that put the score bug on the upper left hand corner. You're like what is that, you're taking valuable real estate. Now we're so accustomed to this multi-layers of data on top of the broadcast. Take like a Bloomberg channel, where some of those things, where now they have multiple feeds that are constantly going. It's a very different way to consume data but that's what people really want these days. >> Absolutely. I think that last year was kind of this year of AR, VR. Where people thought there was going to be this massive revolution all of the sudden where everybody would be, would have headsets and VR would become ubiquitous. I think that will happen eventually, it's probably going to be a slower burn, mostly because people don't have devices yet. I think there's not enough content out there, not enough devices out there. Regardless, I think that if you distill down what AR and VR is at its core, it's the augmentation of information over something else. >> Right. >> So I think a lot of people are now starting to explore, what are the baby steps you take to implement some of that technology into your workflow. Assuming that people don't have devices yet, so I think, when I look at some of the virtual sets that we're seeing around this show and the implementation of information over, let's say, news or sports broadcasts, that becomes really interesting. If you use, we were talking about photogrammetry or volume capture, if you can use some of that and do interesting stuff for instance, if you're looking at a sports game and you're able to create in something like Unity or Unreal, an asset that represents the sports game, it becomes a much easier way to understand what's going on in the game then just a set of numbers. Yes, when you saw that score in the top left hand corner that was exciting. Now imagine seeing a live 3D version of the game same information unfolding, just in a different way. I think those are the baby steps towards this AR, VR implementation and eventually you might get to a point where everybody has a headset but baby steps for the average consumer. >> Right, right. In a lot of conversations about machine learning, you said you're excited about some of the machine learning, you've got the metadata and better metadata around the assets themselves, but now actually getting into the assets at the frame level to do more exploration so that people can, it's the age old adage, find, consume and share-- >> Absolutely. >> The stuff that they're most interested in. There's a lot of new opportunities because of the horsepower of these machines here that we're surrounded by, in terms of the massive capacity, and speed of the storage systems, to do things that you really couldn't do inside the assets themselves. >> Absolutely. I think our problem at somewhere like Disney is unique. It's different than at Google or at Facebook. We're not looking at this huge well of content like YouTube. We're looking at a smaller amount of content and what's really important to us is accurate metadata about our content more so than just having metadata. A lot of what we focus on is definitely metadata extraction but to the extent that we're going to use these machine learning tools we want to have really good training sets and get back really accurate data. So a lot of what we focus on is being able to have a QA layer on top of the machine learning efforts. Being able to use machine learning efforts that can be honed towards one show for instance. >> Right. >> So only extracting a certain set of characters. We really enjoy using these tools and enjoy finding ways that we can apply them to a unique problem which seems to be different than the problem that some of them are trying to address. >> Right. >> But regardless, they're working really well for us. >> So what are some of the use cases, or can you share any of how you're using machine learning to get and score that kind of metadata. >> Yeah. For instance, we're starting to use metadata in some of the ways other people are. Some of the stuff that I can talk about for instance is facial capture, location capture. Things that other people are doing but again, they're unique to one show. For instance, a Quantico on ABC might be something where we have a set of characters that we're looking for. We're starting to use machine learning to look at things like that. >> Interesting. Now Disney obviously, great company, been around forever, huge legacy. I'm just curious to the conversations in the hallway there's just this crazy wave of technology butting up against, we still have to tell great stories. Disney has a long history of telling great stories whether it's through the original animation studios or all the vast properties in which you guys have grown up. Is there still a creative ying and yang there-- >> Absolutely. >> Is there a thread and a rebalancing about technology versus let's not forget what should be-- >> A hundred percent. >> Job one. >> Absolutely. I think that's why I really enjoy working at Disney. It's always story first. My background is actually in creative development in the film industry so I always come at it from a story first point of view. I enjoy that the rest of the company does as well. But if you look at Disney's history, it's always been technology complimenting story. Think about the multi-plane camera in Snow White. The reason Snow White was able to be made was because Disney democratized animation. He figured out the technology that made animation possible at a feature film scale. Without that machine, that would not have been possible. I think in our core history you have these certain technologies that are put to use in the service of story. I think that's pretty much how we approach everything. We're looking for stuff that's going to augment our storytelling efforts. Not replace it, not degrade it in any way but only to enhance it. That's in our legacy. >> Right, right. That's interesting, I've never heard it explained that way but that is so much the trend that we continue to be on today. It's democratization of the data, democratization of the access to the data, democratization of the analytics of the data. And then operating at scale. Which requires, in today's scale, I'm not talking about a two hour movie scale, actually be able to set animation, but massive amounts of data that are flowing through the system. So how do you-- >> Absolutely. We want to use that data to empower our storytellers. To empower anybody at the company to tell better stories. But data management it's tough. I think a lot of what we had to do is first of all put in place the plumbing to make that data easily accessible. To make it easily searchable. To make it correct. To make it authoritative. To get people out of their spreadsheets that you had stored away somewhere. And unify that data so that it starts to tell a story. We've been very successful in those efforts. But it's a massive undertaking because you have companies that have not necessarily thought from a data first point of view and are now realizing that the actual value of this data. So part of what we're doing is extracting that metadata. Doing it in a way that's extremely accurate and authoritative. But also going as far upstream as possible to try to find are there other people that are already collecting this metadata and can we have them put it into a central database as opposed to everybody having their own little corner of data? >> Right, right. Is there an effort to reassess the value of the data? Where before just raw data in and of itself was a liability. Was expensive to store, expensive to keep and there was always trade off decisions about what you keep what you throw away. Now there really is the opportunity to keep it all and there's significant data outside, maybe beyond the box office gate of the feature film with all the various distribution channels and ancillary things. Obviously Disney is way ahead of the curve in terms of licensing and realizing value beyond just the core asset. But are there new ways now that those models are being worked in so that you can justify the additional expense of all this extra metadata and storage and infrastructure which, at the end of the day, you got to pay the bill-- >> Certainly. >> To the data center. >> Absolutely. I think to the extent that we can use our data to tell our stories to gain new insights it is extremely valuable. I think there are efforts around the company to, not necessarily store as much data as possible but to find what data is valuable and where it is. We're finding more and more data that is valuable. Because when you are able to unify it with other data it starts to tell a story. That's both data about our content, about our content performance, about our consumers, that what types of stories we should and shouldn't be telling. I think it's not just taking everything but it's figuring out what data is actually valuable and then trying to derive as much insight as possible from that. >> Right. Alright so, 2017, what are your top priorities for this year? Can't believe we're a third of the way through 2017- >> I know. >> It used to be like a stereo question, I guess it's not an end of the year question anymore. >> I would say one of our main goals is really to advance our automation efforts. I think also to the extent possible to advance our metadata tagging efforts as much as possible. I'd say that's top of mind at the moment. In addition to some other things but that's some of the stuff we're thinking about. >> Alright, great. Well Avi, thanks for-- >> Thank you for having me. >> For taking a few minutes and enjoy your first ever >> Thank you, yeah I will. >> NAB 2017. Alright Avi Swerdlow from Disney. I'm Jeff Frick from theCUBE, you're watching us like from NAB 2017 at the Las Vegas convention center. We'll be back after this short break. Thanks for watching. (upbeat music)

Published Date : Apr 25 2017

SUMMARY :

brought to you by HGST. Research and Development at the Walt Disney Company. it's really exciting to see all the new tech out here. And equally impressed by some of the hardware kind of bifurcation of the market. that are completely different from what you saw last year. as it is sometimes to do it on a traditional broadcast. One of the topics we talked about all of the sudden where everybody would be, an asset that represents the sports game, at the frame level to do more exploration because of the horsepower of these machines here So a lot of what we focus on is than the problem that some of them to get and score that kind of metadata. Some of the stuff that I can talk about for instance I'm just curious to the conversations in the hallway I enjoy that the rest of the company does as well. democratization of the access to the data, and are now realizing that the actual value of this data. Is there an effort to reassess the value of the data? I think to the extent that we can use our data what are your top priorities for this year? I guess it's not an end of the year question anymore. I think also to the extent possible to advance at the Las Vegas convention center.

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Yves Bergquist, USC | NAB Show 2017


 

>> Narrator: Live from Las Veags, it's theCube, Covering NAB 2017. Brought to you by HGST. >> Welcome back everybody, Jeff Frick here with theCube. We're at NAB 2017 with 100,000 of our closest friends. Talking all about media, entertainment and technology. The theme this year is MET, cause the technology is so mixed in with everything else that you can't separate it anymore. And we're really excited to do a deep dive into kind of the customer, or not the customer, excuse me, the consumer side of this whole world with Yves Bergquist. He's the project director, Data and Analytics Entertainment Technology Center at USC. So Yves welcome. >> Thank you, thanks for having me. >> So when I was doing some research on your segment, really interesting to see that you're involved very much in trying to figure out what people like to watch how they like to watch and get a bunch of data because now the choices for the consumers of media and entertainment are giant, like never before. >> Yeah. There's a, very very basic question that I think not a lot of people in media and entertainment can answer. Is that why are people watching your stuff? And they have sort of surface level answers, but there's ways that the content out there, that we watch, resonates cognitively with us, that is really important, is very fundamental in how we consume media and entertainment. And even the decision making of why we decide to go watch a show on Netflix, or play a mobile game, or watch a Youtube video. Why do we make these specific choices? What drives those choices? All these questions don't have a lot of really good answers right now, and that's where I, where we're focus all of our work at ETC. Is to really understand people's drive to entertain themselves or decisions to entertain themselves at a very deep level. And really understand how various narrative structures in film and trailers and brands and advertising resonate with people at a cognitive level. >> So it's pretty intersting, it really goes with the whole big data theme and the AI theme. Because now you can capture, collect, measure data in ways, and consumption in ways you couldn't ever do before. >> Yeah, that's a good point. So, you know, there's three things that are really impacting the media and entertainment industry and every industry, really. It's, number one, the ability to think in systems, right? We used to think about problems in a very sort of siloed manner, right, we think about a problem in isolation with other forces. Like we look at the flu in isolation with the environment that we're in, so like that. There's another way to look at things, in a more holistically, it's a system called systems thinking. And the ability to think of audiences as a system, just like your body's a system inside a system, right, is really revolutionizing the way we're looking at entertainment and media. The second thing thing is the availability of data, just there's an enormous amount of data out there. A lot of it is unstructured, but there's, the good thing about entertainment and media is that it drives passion and drives conversation. And anything that drives passion and conversations get very rich in data. And the third thing that is impacting the industry is machine living and AI. And the ability to really look at all of these data points across the system holistically in a very intelligent more semantic manner. And make sure that you're measuring the right things. For a very very long time the media and entertainment industry has been measuring the wrong things. And it's really now catching up very very fast and making sure that it's measuring the right things. For example, how do we measure how specific narrative structures in film resonate with people cognitively in a way that translates into the box office? Is there a specific character journey that resonates better in an action movie with males versus females. How does that matter for how a story's being told? Where do you innovate in script, right? Interesting point is the entertainment industry is very unique in that it has two major problems. Number one, its clients, its customers are absolute experts in the product. Because if you're 25 or 35, how many movies have you watched? Thousands of movies, right? So you're an expert in movies. >> Jeff: Certainly the ones you like. >> Exactly. If you're 25 you haven't bought hundreds or thousands of cars, right? So, but on the other hand the supplier of the content doesn't know as much of the customer as the customer knows about the product. So you have two problems. You have a really really really highly expert client, and, but you don't know a lot about that client as a studio, right, or a network or a media company. So that's very very unique distinct challenge that they're starting to get very very smart and very advanced in thinking about. >> The other thing is, that I see in the movie industry and I'm no expert by any stretch of the imagination but it seems like the compression pressure is huge. The budgets have grown to be giant. And the number of available weekends for your release are small. And the competition for attention and eyeballs around those weekends, it just seems to really have a really high kind of risk reward profile that's getting more and more extreme. And is that driving people more to kind of the known? Or is it just my perception that they're taking less risks on modifications from the script or modifications of kind of the norm especially around these big budget? I mean just the fact that you've got version 1,2,3,4,5,6, pick your favorite theme seems to be a trend that continues and gets even more, I mean Superman. How many Superman movies are there, or Spiderman? >> So you know, that's really interesting right? So the very natural tendency of the media and entertainment industry is when it doesn't know, as I was mentioning, it doesn't know as much as it could or should know about who its audience is. The tendency is then becomes to just take less and less risk in telling stories exactly the same way that's why you see a lot of really really formative very formulaic movies. What we're trying to do is, and the challenge with that is that, again you have an audience of experts and so if every single movie looks like the same one, look like the other one, you're going to have a problem. People aren't going to go see, going to go gravitate towards another kind of entertainment or some of your competitors. So you have to know where do you meet peoples expectations in a movie and where do you innovate? Deadpool is a really interesting example. Deadpool has the structure of a basic superhero movie but it has a lot of innovation underneath that. And so for the studios knowing where do you stick to the formula and where do you innovate in telling a story when you make a billion dollar movie, is going to become more and more interesting. Because if you innovate too much you're going to turn people off. If you don't innovate enough, you're going to turn people off. So we actually have some research looking at the mathematical definition of why we think certain things are interesting and certain things are not interesting so we can separate. These are the things you need in your movies, this is some aspects, if you go back to Deadpool, there's some aspects of Deadpool as a movie that are very traditional to the superhero genre. And a lot of other aspects that are very very innovative. So you have to innovate in certain areas and you have to no innovate areas. And that's a real challenge, and so that's why we're really applying our work to looking at narrative structure in storytelling at ETC is because that's where a lot of the revenue opportunities and the de-risking opportunities are. >> And it's interesting before we went live you were talking about thinking of storytelling and narrative as a little bit less art and a little bit more science in terms of of thinking at in terms of algorithms and algorithmically. Because there are patterns there, there is data there. So what does some of the data that you measure to get there? You mentioned earlier that in the past people were measuring the wrong thing. What are the right things to measure? What are some of the things you guys are measuring now? >> Yeah, so you know, it is still very much an art, right? It's making it, making art a little bit more optimal, and optimizing art is what we're doing, but it's, it will remain art for a very long time. I think for, and since we're at NAB, sort if in a broadcasting environment, I think a lot of the measurements and systems that have been in place for decades now are looking at demographics. And demographics, whether you're a male or female, Your age, your ethnicity, or your income, used to predict what you would watch. It doesn't do that anymore, and if you have kids, you know like me, you watch the same thing that they're watching, you're playing the same video games that they're playing. I think there's a new way to measure things more cognitively and semantically and neuroscience is starting to get into the issue of why do we think certain stories are more interesting or more appealing than others. Why do certain stories lead us to make actual decisions more than others? And so I think at a very very basic level you have to unpack this notion of why do people go see this movie? And it's a system, you know, that decision happens in a system where some of the system is demographics, demographics aren't going to go away they're still predictive to a certain extent. But it's also, you know, cast, it's also who has recommended this movie. And what are the systems of influence in driving certain people to see a movie? And all these things, and of course, what we're focusing on, which is storytelling and narrative structure and how that, sort of translates to making decisions to see this movie. A lot, you know, we're still in the infancy of measuring all of the system in a very scientific granular way, but we're making very very quick progress. And so even things like understanding the ecosystem of influence around why certain communities are influenced to go see certain movies by other communities and what happens there, right. So I'll give you an example, we did, we pulled months of data on Reddit about where supporters of Hillary Clinton and where supporters of Donald Trump would engage on that topic. Are they talking about that amongst each other or are they really going out there and trying to convince other people to vote for Trump or to vote for Hillary Clinton? And we saw some, two radically different patterns. So pattern number one, the Clinton people would mostly engage with each other on Reddit. So that's cool and that has very little value because you're not being an ambassador. On the other hand, the Trump people were engaging far outside of the Trump subReddit and trying to convince people to join the movement, to donate, to vote for Trump. So we think there's a model there that can be ported to the entertainment industry, where if your fans, if your fan base is mostly engaging with each other it has less value than if your fan base is really going out there and really trying to get other people excited about your movie. And why do certain people get excited and how do your fans, what argument do your fans use out there to convince others to go see your movie. All these things we're looking at, and it's brand new world now for media because of all of these data points. >> The systems conversation is so interesting because it's not only the system, but the individual. But it's like you said, it's all these systems of influence today. Look at the Yahoo reviews, the Rotten Tomato reviews, you know, what are there, Reddit, you know, as a system of influence, who would have ever thought? >> Yeah and we're getting it, we're going into a world very quickly, we're going to be able to understand entertainment and storytelling and narrative and it's cognitive power almost on a neural network base. In looking at what kind of neural network in our brains get fired when we are exposed to this type of character, or this type of storyline, or this type of narrative mechanics. And so this is a really exciting time. >> The other thing that's interesting, we talked again a little bit before we turned the cameras on, is about the trailers. Because that's kind of the story within the story. And depending on your objectives, and the budget, you know, they can make all kinds of number of trailers, in very different way, to approach or to target very specific audiences. I wonder if you can get into that a little bit. >> Yeah so, you know in the media and entertainment industry decisions have been made, and if you think about it it's amazing that the media and entertainment industry has made so much money, so I think it's a testament of the enormous creative talent that's involved. But, you know, especially for trailers a lot of the decisions about trailers are made sort of looking what's worked in the past in a very sort of haphazard way. There really isn't a lot of data and analytics and science applied to, hey what kind of trailer, what structure of trailer do we need to put out there in each channel for each target audience to get them really excited about the movie? Because there's many different ways you can present a movie, right, and we've seen, we've all seen many different types of trailers for many different types of movies. What we're doing, and nobody's really worried about hey let's analyze, for example, the pace, right, the edit cuts, the structure of the edits for the trailer and how that resonates with people. And now we have the ability to do that because people, you know, we will count views on YouTube for example, or there will be a way to measure how popular a trailer is. So what we're doing is we're just measuring everything that we can measure about a trailer. Is it a complete story? What is the percentage of the trailer is the main character in? What is the percentage of the trailer that the influence character is in? We're looking at cast. Does a trailer with Ben Affleck, you know, work better if Ben Affleck is a lot in the trailer, or not a lot in the trailer? And what kind of trailer types work better for specific genres, specific target audience, specific channels? So we're really unpacking that into a nice little spreadsheet. And measuring all the things that we can measure. And the thing about this is, if you think about the amount of money that's involved in making these decisions, you know if you're a studio and you're spending 3,4,5 billion dollars a year in marketing expense, and my work can make it even 10 percent more efficient, that's like half a billion dollars in savings. >> That's a real number. >> That's enormous right? So it's a really exciting time for media and entertainment because there are all these things on the horizon to help them make better decisions, more data driven decisions. And really free up creators, because if we can tell the people who tell the stories in film every, you can innovate so much more now because we've, we know that we've boiled it down to a science, and we know that in this, if you have these four or five things in your script, everywhere else you can innovate, go nuts. I think it's going to free up a lot of creative talent. We're going to see a lot more interesting movies out there. >> The other piece I think, I mean obviously a trailer for a movie's one thing, but take that little genre of creative that's purely built to drive behavior and that's a commercial. And I always joke with my kids, I watch a lot of sports, and there'll be a car ad and I'm like, just think if you're the poor guy that gets the assignment to make another car ad, I mean, how many car ads have been made, and you've got to think creatively. But the data that you're talking about, in terms of the narrative, what types of shots, the cutting, based on the demographic that you're trying to go after for that specific ad. That must be tremendously valuable information. >> Yeah it is really valuable. So you know, our philosophy is that everything is story. You're tie is a story, your haircut's a story, you're cereal's a story, your cars, everything. We make decisions based on the narratives that other other people tell us and that we tell ourselves about how to represent the world. Simply because the universe out there and the reality out there is too complex for our brains to really represent as it is, so we have to simplify, compress it into a set of a behavioral script that says, okay I'm, it's sort of an executive summary of their reality. And though that executive summary is a story. And so it's especially powerful in driving how what we buy and how we consume things. And so, I've build a platform that looks at, that extracts very very structured data from conversations about what is the narrative structure about a specific brand. You know, is it focused more on, you know,emotions? Is it focused more on ethics? Is it focused more on the, sort of the utility of the product? And trying to correlate that to look at what kind of narrative structure's around your brand? What kind of story around your brand, drives more sales? And so that's really really interesting, in sort of understanding, again, that cognitive relationship between stories and how efficient they are in driving specific behavior. That is exactly what my research is about. >> Yves, we could go on all day, but unfortunately we are out of time. So thank you for spending a few minutes and dropping by. Fascinating conversation. Alright, he's Yves Bergquist from USC, where all the film stuff's happening. I'm Jeff Frick, you're watching theCube. We'll be back NAB 2017 after this short break. Thanks for watching. (uptempo rock music)

Published Date : Apr 24 2017

SUMMARY :

Brought to you by HGST. kind of the customer, or not the customer, excuse me, a bunch of data because now the choices And even the decision making of why we Because now you can capture, collect, measure And the ability to really look at of the customer as the customer knows about the product. And is that driving people more to kind of the known? And so for the studios knowing where do you stick What are some of the things you guys are measuring now? of measuring all of the system in a very scientific because it's not only the system, but the individual. And so this is a really exciting time. and the budget, you know, And the thing about this is, if you think about in film every, you can innovate so much more now in terms of the narrative, what types of shots, and the reality out there is too complex So thank you for spending a few minutes and dropping by.

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NAB Day One Wrap - NAB Show 2017 - #NABShow - #theCUBE


 

>> Narrator: Live from Las Vegas, it's the Cube, Covering NAB 2017, brought to you by HGST. >> Welcome back to the NAB show. Lisa Martin here with Jeff Frick, we have had an amazing Day One. Wrapping up the end of a really informative day, Jeff. I don't know about you, but the, just the theme of the NAB Conference this year being that the M.E.T. effect is >> Right, right. >> convergence of media, entertainment, technology, and so many different types of technology, was really very exciting, so much innovation going on. So much opportunity. And we've talked to a variety of guests today from those who are involved in film and broadcast and lots of different sectors, to sports broadcasting and really just a very, very exciting... I feel like we're at this tipping point of what's going to happen next. >> Right, right. The themes that we see over and over continue. All about democratization of data, all about using data to make your decisions, even within storytelling you want to use data. And there is data that will correlate to certain types of success and not success. A really interesting conversation around how do you build a movie trailer and what percentage of the trailer has the star in it or not, depending on the star, and on who you're targeting with that particular trailer, the answer to that question is different. So, it's a lot of interest. How a cloud is democratized, all this horsepower that's now available to basically anyone if they can scramble up the budget, they can apply the same kind of massive compute power to rendering and other processes as what was exclusive to just the biggest shops before. So it's just interesting how it continues to be the same themes over and over, and it's impacting this media and entertainment industry in the same ways it's impacting travel and healthcare, transportation, IT, everything else. >> Exactly. We talked about before, the data-driven decisions and as we look at streaming services like Netflix, they've got the advantage of knowing everything, and I think we talked about this in the open this morning, everything about us. One of the things that I learned today was they have that advantage, but one of the things they couldn't do until they started creating their own content was change content. You look at the film industry and filmmakers and writers who have historically, it's been a very qualitative intuition-based process, where now they've got data at their power that they can extract more value from and make data-driven decisions. And we're seeing, to your point, across industries that kind of bringing in artificial intelligence, machine learning, leveraging data science to help make decisions that can help really level the playing field for, like you said, some of the big studios that have the money for real-time cloud rendering or had it a while ago, to now some of the smaller ones that can do that and achieve similar economies of scale that they wouldn't have been able to do on their own. >> Right. The other big trend that we see over and over, Lisa, is this idea that before data wasn't always considered an asset. That might be hard for people to fathom that are kind of recent to this world where of course data's an asset. No, data was a liability. It was expensive. I think in one of your interviews, they didn't keep dailies, because dailies were expensive. They didn't keep this stuff. What's interesting in the context of film, if a particular film becomes really important piece of work, you want to treasure it, you want to keep it. You know, we had Sundance on, talking about archiving all this fantastic material, artwork, cinema, whatever you want to call it. So the fact now that in this industry too, because storage is less expensive, but more importantly, they see the value of the data exceeds the cost of storing it, now they just want more storage, more storage, more storage. 'Cause you don't want to delete anything, and of course, it's all generated digitally today in this industry. >> Right, that's a great point that you brought up, where we were talking with the VP of Marketing at HGST, who was talking with one of the major studios, they filmed this scene that was beautifully shot for I think it was a couple hundred extras in the scene, looked back and thought, you know, we should have filmed that for virtual reality. And because they didn't save the dailies previously, they had to recreate the entire thing. So to your point of looking at the value of data, it's now also, you're right, the economies of storage are going down and there's a lot of technologies, flash, hybrid, that are really enabling it to be readily available. But it's also, this data that's now valuable, is creating new opportunities. It's generating new revenue streams. It's something that companies like a Netflix or even broadcast television can utilize to find different ways of providing relevant content to their viewers. >> Right, right. As you said, things to learn. I learned today that, you know, there are so many versions of a particular media asset that are created, for sensitivities that are around a particular country, obviously now for virtual reality, for all types of different playback mechanisms, so they need to keep everything and create many permutations of everything. So again data makes possible, absolutely. And there's a whole 'nother round coming, right, which is all around the analysis of the frame in the video to get the better metadata. And that's just a whole 'nother rash of improvement that's coming down the line. We heard a number of people today talk about all the metadata and how important the metadata is to capture along the process. But it's going to get even deeper in terms of the analysis of the frame level for these pictures, exposing that out, to other kind of machine learning algorithms, sterch, etc., so that it becomes an even better world for the consumer to find, consume and share that which is of interest to them. >> Absolutely. One of the things that I find interesting is how much content is being created by people that probably don't really realize they're creating the content. Everyone's connected. We talked about we had the independent security evaluator, Ted Harrington, on the program today, who was talking about security, not just in the context of media and entertainment, but the fact that it's a very relevant issue. We know it as an issue in lots of other industries. He was actually saying that it is, the media and entertainment industry is actually pretty good, where security, cyber-security is concerned, securing connected devices, where it seems to me that they could be potentially sharing some best practices with some of the other industries that might still think of security as a nice to have. >> Right, right, no. We saw it with Sony, they got hacked earlier, I guess it's been years now, time flies. So security is very important but obviously the hacking of dvds back in the day, which was a big deal. But now it's all digital and you know the windows to make money on these for the big releases, at the big moment, is relatively short. It's a super competitive business. So, security is definitely a very big issue. It's exciting. The other thing that's kind of interesting is the democratization of the power of all these tools. The thing that scares me a little bit, Lisa, and I see this in a lot of big budget movies, is sometimes I think the tech gets in the way of the storytelling. And I think it's a crutch to lean on cool special effects and cool stuff, and forget about you have to tell a story to make it interesting. And if you don't tell a story, it's not. And we talked on one of the interviews today, about even commercials. And we've seen commercials. You know, Coke hasn't advertised "brown sugar water" for a very, very long time, it's all about the emotion of the Coca-Cola. It's about being part of a community. So to start to use actual data to drive the narratives in the commercials when you're not trying to sell a billion dollar movie, you're trying to sell an entire factory production run of a new automobile, the stakes go even higher, your touch points are even lower. So again this whole theme over and over, data driven decisions based on AI, based on measuring the right things, based on knowing your consumer better, because you have to, or else they'll just whoosh, swipe to some other piece of content. >> Exactly, exactly. Yeah I think those were the very pervasive themes that we saw here. But I think there's just tremendous opportunity. It's almost like we're at the tipping point. We had Kevin Bailey on, as well, from Atomic >> Jeff: Atomic Fiction. >> And conductor, and he was saying six years ago, when he had this hunch on cloud where to try to do rendering in real time for big movies like Dead Pool, for example, The Walk, one of my favorite movies, would take a tremendous amount of time. And he said to be able to do this with the speed that we need and the agility and flexibility, a fixed solution is not optimal. So he was really kind of leading edge in that space. And now we're seeing technology as pervasive. But you're right, there can be an overuse of it. So it's really about finding this balance. I think we had a great spectrum of guests on the show today that really showed us all of the different facets, and we've probably just scratched the surface, right? >> Oh, definitely. >> That you can look through to really understand what makes good content, emotional, what makes it successful, and what enables the audience to be in that control of this data that is democratized all over the place. >> Yeah, to get emotionally involved. There's some great lines. It's all about emotion and connecting in a hyper-competitive world for attention. It's really an attention competition these days. >> Lisa: That's a good point. >> It's much harder than it's ever been. >> It is. >> All right, well we've got two more days. >> Lisa: We do. >> So get a good night's sleep. I'll get a good night's sleep. You should get a good night's sleep. We'll be back for Day Two at NAB 2017 with Lisa Martin, I'm Jeff Frick, checking out with The Cube. We'll see you tomorrow. Thanks for watching. (computerized music)

Published Date : Apr 24 2017

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Covering NAB 2017, brought to you by HGST. Welcome back to the NAB show. different sectors, to sports broadcasting and really the answer to that question is different. One of the things that I learned today was they have So the fact now that in this industry too, because storage flash, hybrid, that are really enabling it to be metadata and how important the metadata is to capture One of the things that I find interesting is how much And I think it's a crutch to lean on cool special that we saw here. And he said to be able to do this with the speed all over the place. Yeah, to get emotionally involved. It's much harder than So get a good night's sleep.

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[Announcer] Live from Las Vegas. It's the Cube, covering NAB 2017. Brought to you by HGST. >> Welcome back to the Cube. We are live in Las Vegas at the very exciting NAB show 2017. And I'm very excited to introduce you to our next guest, Andy Shenkler. Andy is the EVP, Chief Solutions and Technology Officer, for Sony DADC New Media Solutions. Andy, welcome to the Cube. Thank you very much for having me. You are a veteran, not only of the media and entertainment industry, but of NAB with this year's theme of the M.E.T Effect. That's the convergence of media entertainment technology. What are some of your initial thoughts about the show this year. >> Well, I haven't had a lot of time to visit the whole show yet, it's only opening day. (laughs) I think that over the last 20 years, of even attending these events, it's been heavily focused on kind of cameras and the backend production technology. And over the last several years, we've seen cloud technology, software driven, IP, interaction take place. Even with the thematic change of it being M.E.T., that's clearly coalescing even more. It's no longer a this is a thing that's coming. It's here. And how do people really take advantage of that as they kind of move forward. >> I'd love to get your perspective as you were saying, you've been in the media and entertainment space for about 20 years. >> Yup. >> Around the time of Nabster. Which is like we were saying before, it's hard to believe that was 20 years ago. I'd love to just get, a high level picture of, You must have seen massive evolution in media and entertainment. Tell us a little about that, some of things that really stood out to you. Over those two decades, as milestones. >> There's clearly the ones that we all as consumers know, right. The iPods and iTunes and the advent of Netflix and Amazon Video and things of that nature. And I think those are the very tangible ones. From behind the scenes, I think it's the challenges that the businesses had to go through, right. How do you actually deal with rights problems that are global in nature, right. You suddenly have a world that's portable. You suddenly have problems where I downloaded something or I want to consume a piece of content that I really enjoy, I get on a plane and I'm suddenly in a territory where I no longer have the right to watch that. Those are significant challenges that have to be overcome. And it's not always just technology, right. There's huge legal issues and things like that. And so there's a real striation between what we as consumers expect to find and what the business needs to do to change to accommodate that ever growing, that consumption rate that people want. >> Absolutely. So tell us about the supply chain solutions that Sony DADC is delivering for the media and entertainment industry. >> Sure. So, we started about nine years ago, and it's not that certainly supply chain solutions aren't nine years old. And I think our perspective on it was one where we were fortunate to start with a white piece of paper, rather than transform a legacy business. And when we did that, we said what does the solution five years from now need to look like? And so we run full supply chain offerings for companies like Sony Pictures, BBC Worldwide, Village Roadshow, PlayStation, Funimation, things of that nature. And we're talking about distribution of content to roughly 15 hundred endpoints globally. So that's multiple languages, multiple versions, trying to keep all of that stuff on track. And really the way we approached the problem was, I know it sounds terrible but, really to get human out of the mix from the perspective of what's actually not good for people to do. Looking at millions of permutations of data is not really a strong suit for people. It's a good strong suit for a computer. It had up to that point in time being relegated to Excel spreadsheets and emails. And we tried to eliminate a lot of that by putting systemic decision-making in place. And that's really what's allowed us to scale at a fairly aggressive pace. >> So are we talking about artificial intelligence, machine learning? >> I wouldn't go so far as to say that. >> Okay. >> Much more rules-based engines, logic around it. So let's take an example. Maybe you have a motion picture, we'll say like a Spider-Man. Spider-Man is made and it's available in 15 countries. Each one of those countries have different compliance and rules, cultural rules. Maybe you can't show certain imagery or you can't have somebody drinking in Saudi Arabia or something like that. So now you've left, you've left customer service reps to have a conversation that a I need you to send this to all of these places. How are they suppose to know all of the possible combinations of things. Then on top of that, not just knowing it, how are they suppose to interrogate a library of millions of assets and say, oh yeah, I figured out all the different combinations of things to make that happen. And do so within the timeline, >> Right, yup. >> to hit a business goal. That worked great in the beginning, when it was, we're going to get 50 titles out. Now we deliver 60, 70, 80 thousand titles a month. Suddenly, that is no longer sustainable for a human project. You couldn't get enough people in this building to go through that much content. >> Got it. So it's really kind of rules-based. So you've got users of the Sony technology, film studios, broadcasters, music labels. Give us an example of say, on the broadcast side, about what they're looking to do with managing assets to meet consumer demand and ensure that it's with this multi-channel distribution model, they're meeting consumer demands, wherever those consumers are. >> So I think from a broadcast perspective, which even in that world, that's blending, there is no traditional broadcaster as we know it anymore, even a broadcaster has VOD services, they might have some sort of mobile provisioning, OTT. And so therein lies there challenge, right. They've put in large infrastructure over many years, They continue to reinvest in that. Along come a Netflix of Google, whomever, with global licensing, the ability to move incredibly rapidly. And so they're looking at it and and saying, how do I compete, how do I stay relevant in this space. Market share as we know, is starting to move away from the broadcast side, linear television per se. And so where we come into play is, we say, we've already got massive amount of content available, you've licensed it already. Let us make that available, let us run that infrastructure for you. Your focus should not be on, how do I make sure that the power plant stays up. But rather, how do I market, how do I differentiate, how do I create a compelling proposition to consumers, so that I can effectively compete as this grows. >> Okay, so you're really helping them to scale on ways that they would never would have been able to do on their own. >> I think we're just helping them get there sooner. It's not to say that they could never do it. I think that's a lot of ego, a lot of hubris. It's very much that we've leveraged kind of our position as Sony, as what we have done for a lot of partners in this space. And we've said, there's a reasonable way to kind of level the playing field. >> Right. >> Right. A supply chain should not be the level of differentiation, right. We don't simply say, oh well, here's a really good manufacturing supply chain, there's only one company who should use it. It should be leveraged by many, many facilities. And so we take that same view from a digital perspective. Traditionally, we've been sending content out all around the world. We've now moved to a model that says, why don't we just host it all singularly, in any format that you want. Your choice, any spec, any DRM, but it's centralized. So for one of our customers in fact, They aired something in Japan, and 24 minutes later, it's available everywhere else. >> Wow. >> That couldn't be done if I also had last mile bandwidth considerations to take into account. And we believe that that 24 minutes is sawed by about half. We think we can get that down to under 10 minutes. >> Question for you. And the speed theme, >> Umhmm. >> Has come up a number of times today, >> Sure. >> with different folks that we've talked about. If we look at a Netflix, as you have brought up for example, from an audience perspective, the audience is so empowered, and we have access to anything we wanted, whenever we want it, bing watching, streaming, we're time shifting. >> Right. >> So you think, wow, Netflix has a great advantage because they know so much about the audience. At the same time, until they started creating unique content, they couldn't really change the content. Versus on the flip side in the film industry, They haven't really historically known their audience. >> Umhmm. >> It's been more of, probably, qualitative data and decisions, at the same time, they can change content. So, do you work with the streaming services, as well as the traditional film studios. Do they have a similar challenge that can be solved by using media as a service? >> So for ones who want to use everything that we offer end to end, again, that level playing field, we give everybody visibility. We believe data transparency is pretty important. We recognize that people hold on to data as kind of the the keys to the kingdom at this point. Certainly Netflix does and they're leveraging it quite well, right. It's hard to find fault with what they're doing from a business perspective. At the same time, as a consumer, you really don't want to have to be potentially loyal to a particular brand, right. That's not how capitalism works, but that's a different problem. But people who run on our platform, we think that there is a good balance. And both sides should have visibility to a lot of that data because it should help each other. They should really, a rising tide should float all boats, and not just create this imbalance. Because it becomes difficult to amortize costs if there's one and only one solution in the market. And that's really how we try and approach that problem. >> So in terms of, what kind of volume of content are we talking about here? >> So we store today, just over 20 petabytes of content, roughly a million hours worth of. This is premium content, so this is not user generated. This is not like youTube clips of somebody's cat. There's probably a couple. There's probably a couple in there. >> (Lisa laughs) >> No grumpy cat in there? >> There might be a few in there but that's not primarily what's what it is. We're talking about high end premium content. And in about 23 languages. So the variations that we have are very high. Now, a lot of times, people will say well, it's easy to get to a million hours because people do bad data. And so they'll store something, they'll store something like Spider-Man with a hypen in the middle or a space or all together. We're actually very, very focused on not having that. So these are all unique assets. So it's a very large library when you look on it on a global scale. >> So how can a a linear network versus a streaming network access a million hours of content. >> We actually don't differentiate between a linear and a streaming network. Because at the end of the day, we're a complete IP solution. The ability to uplink through satellite is fine, it's just another method of transport. But really all they do is, they come to us with their licenses and then we provision the assets for them in their specifications. And we make it available to them anywhere. It's pretty straight forward. We try and take a lot of the heavy lifting off their plate, reduce their infrastructure costs, reduce the team sizes from a scaling perspective so they don't have to grow so much. We really and try to flat rate a lot of this to make it easy and predictable. >> Fantastic. Last question since we're running out of time here. >> Sure. >> I know that you guys have really migrated the media supply chain to the cloud, going all in with AWS. You had mentioned that that had started about a year ago. Tell us about what you're doing with AWS and how has that influenced the genesis of media as a service? >> So I think what I should tell you first is that, when I went to the team to talk about this, I borrowed a line from The Hunt for Red October, where they said Cortez reached a new world and burned his new ship so that his men could not go back. (Lisa laughs) >> We got rid of our data centers first and then told the team we're going AWS. So there was no going back. We were making this move, there wasn't going to be hesitation and an all in model is the only model that worked for us. They hybrid model is just not cost-effective. We had to embrace something that was future proof and seemed like the right one. Where we've benefited from it is, clearly, there is economic advantages. But some of the other advantages, are like what I was talking about before, 24 minute time from receipt to availability everywhere, would have been unthinkable in a completely contained environment, where I had to have huge lead time for scalability. I had to know in advance that I would need more storage or more transporting capacity or more bandwidth. I no longer need to have that level of information upfront. I live in a world of unpredictability. People come in with requests all the time, that I didn't know an hour ago was going to be asked for. I'm finally in a position to be able to offer a solution to all of them that says, go ahead, do whatever you like, our system will manage it and we have confidence in the AWS infrastructure to be able to support that. >> Well sounds like a fantastic partnership that's going to be-- >> It's very good, we're very happy with it. >> Really enabling a lot of, more content creation, more uses of this content in the future. >> And we really want to see that. We want to see people create differentiated solutions for consumers without having to worry about how the sausage gets made. >> Exactly. Nobody wants to know that. >> Nobody wants to know that. (Lisa laughs) >> Well Andy, thank you so much for joining us on the Cube. >> Thank you. >> And sharing your insight. I know you just got to the show not too long ago so we wish you and your feet healthy next few days. >> Thank you very much. >> And we look forward to seeing you back on the Cube sometime soon. >> I appreciate it. Look forward to being with you. >> Alright, we want to thank you for watching. Again, Lisa Martin, live at NAB in Las Vegas. Stick around, we'll be right back. (techno music)

Published Date : Apr 24 2017

SUMMARY :

Brought to you by HGST. We are live in Las Vegas at the very exciting NAB show 2017. And over the last several years, I'd love to get your perspective as you were saying, it's hard to believe that was 20 years ago. that the businesses had to go through, right. is delivering for the media and entertainment industry. And really the way we approached the problem was, of things to make that happen. to go through that much content. managing assets to the ability to move incredibly rapidly. Okay, so you're really helping them to scale on ways that It's not to say that they could never do it. And so we take that same view from a digital perspective. And we believe that that 24 minutes is sawed by about half. And the speed theme, If we look at a Netflix, as you have brought up for example, Versus on the flip side in the film industry, at the same time, they can change content. the keys to the kingdom at this point. So we store today, just over 20 petabytes of content, So the variations that we have are very high. So how can a But really all they do is, they come to us Last question since we're running out of time here. the media supply chain to the cloud, going all in with AWS. So I think what I should tell you first is that, in the AWS infrastructure to be able to support that. Really enabling a lot of, more content creation, And we really want to see that. Nobody wants to know that. Nobody wants to know that. so we wish you and your feet healthy next few days. And we look forward to seeing you Look forward to being with you. Alright, we want to thank you for watching.

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>> Narrator: It's The Cube. Covering NAB 2017. Brought to you buy HGST. >> Hey welcome back everybody, Jeff Frick here with The Cube. We're at NAB 2017. It's not only 100,000, it's 102,000 people according to the official press release talking about the media and entertainment and technology. That theme is actually met as the technology is so intimately to media entertainment that you can't separate them out anymore. We're really excited for our next guest. He is right in the heart of it. He's in his happy place. He's leading the whole contingent here. It's Eric Weaver. He's the global director of media, entertainment, and market development for HGST. Eric, welcome. >> Thank you so much. Glad to be here today. >> So first impressions of the show. I'm sure you've been here a 1000 times. It's crazy. >> Yeah, no, it's really amazing. It's always a wonderful show. There's so many great people here really trying to get an understanding of what's coming up, what's going to solve their problems that they're facing right now. >> And the problems keep getting bigger because people want more. I mean it's amazing you walk around the level of gear and equipment. Some of the green screen setups here, they look like professional studios. And now we've gone from HD to 4K to AK to ultra HD. We've got 360 cameras. Little commercial ones by Samsung and professional grade ones. That's only going to increase the complexity of trying to manage all this stuff. >> Absolutely, it's really becoming a reality now that 4K and UHD are coming down the pipe. I think I heard some number that 56% of all sets will be that by 2020. And it's really great because you'll see the creative community starting to embrace HDR or UHD because they have never seen it before and until they go into the color suites and see the difference, they're absolutely blown away. So you're going to have a drive here. You're going to have a drive between the director saying this is what I want, and this is my look, and the camera or the tv set saying, this is what we can produce in theaters and what we can produce. >> Right, we didn't even talk about VR or AI. >> And VR and AI absolutely are some of the hottest topics out there right now. Trying to comprehend. You're also seeing a big shift from 360 video to photogrammetry and computational photography and these things. Volumetric capture. And those things are really going to be taking over in the next couple years and they are huge in understanding how they work for everyone. >> Okay, so you dropped a couple new vocabulary words. I have to have you dig in a little deeper. >> Alright, so volumetric. >> Photogemetric first? >> Photogrammetry. Photogrammetry. So what photogrammetry is is recreating a room with photographs by stitching them together. So for example, I worked on a piece called Wonder Buffalo and in Wonder Buffalo we basically took 956 photographs of a room and then stitched them together at 50 megapixels each and created this whole new room environment. You combine that with what's called volumetric capture. So instead of 12-24 cameras pointing out where you're stuck in a locked position which is a traditional 360 video. You're now doing 36 cameras in and those 36 cameras doing an almost hologram. The big difference here is now all of a sudden you feed it into a gaming engine, like Unity and you can walk around and explore the entire scene. So it's the closest you've ever seen to the Holodeck by maybe Star Trek or something. >> Right. >> It's really quite an amazing experience. >> Now on the other side of the equation, on the simpler side, you know you've got a lot of independent film makers now have YouTube and Vimeo and all these distribution platforms and you know, I'm a huge Casey Neistat fan. You know, he's got his little $2000 camera and he's out shooting and getting tremendous views so the focus on audience and story telling and sort of the democratization of distribution is another huge trend. >> Absolutely. Really big. YouTube is, what's fascinating about something like YouTube is YouTube wasn't possible a couple years ago. Something like the Cloud made YouTube possible. If you historically look back, you'll see something like the electricity juxtaposition, and until Niagara Falls was there, we didn't have the ability to have electricity in such volumes. And so some of the breakthrough cases might have been like Upcoa, who produced aluminum. They were burning, tearing down whole forests to put together furnaces that could burn hot enough to make it. Now that they have cost effective aluminum, or electricity, they could do this. The same situation was like someone like YouTube. They can scale at a level that we've never seen before and was never possible. >> Right. >> So it opens up whole new opportunities of democratization of video. >> Right. >> Absolutely amazing new tools. >> And then obviously cloud, right? Cloud is changing the world. The big cloud providers like Amazon and Google and Microsoft and a ton of second tier service providers. But they're not kind of on the cloud for big assets is speed of light is too damn slow, you know, getting stuff up and down is a pain. And also you know that's where you really wanted a big machine with local horsepower. >> So. >> But now you've got rendering, all this huge stuff that you need massive scale that you're little machine can't do anymore. >> So a big confusion a lot of people have in cloud is they think about taking their current data center and lifting and shifting it to the cloud. That doesn't work. You have to reimagine how the whole structure works. What do you put up there? Why do you put it up there? Are you using a proxy? Are you using some kind of hybrid workflow to maximize and benefit? Because if you're just dumping something up there and expecting to bounce it back and forth, you're right, speed of light and other things are going to kill you. >> Right. >> But there's other ways out there to leverage that. Principles such as IOA. Inner Oriented Connected Architectures. So placing your storage or your centralized data link at an Equinox or some kind of colo facility, where you can centrally leverage it and then working off proxies, most people don't know that when you're working in your color suite, almost all the time you're still working off proxies because you cannot see all those bits or we cannot get all the bits to the monitors. >> Right, right. >> That we have. So learning how to create the proper workflow there is absolutely critical, and will save you a fortune if you know what you're doing. >> Right. >> Or go to the right people to show you how to do that properly. >> So it's really use the best attributes of both as much as you can. >> Yes, you have to figure out how to use the best attributes of both. >> So the other kind of knock on too much tech in this business is sometimes the storytelling gets lost. And I know because I have a personal pet peeve on a lot of these big huge cinematic explosions that they could still have a story. >> Yes, yes. >> So, you know, I think that having a narrative is still so important. Is that lost? Is that enhanced? How do you see that integrating with the tech? >> So, I think it's absolutely critical. I saw Spielberg speaking at USC a little while back and he was like story, story, story. Tech is simply there to empower the story. And if you lose sight of that, you're absolutely lost. It really is the truth. So for example, I have two shorts out right now and one's at Tribeca one's at South by South West but we focused on the story. Although it's an R and D research project, you have to have a story. >> Right, right. >> That's the only way to move this thing forward. And if you don't have that, everything else is lost. >> Right. Now the other great thing that's happened with cloud and keeper storage and all these advanced infrastructure components is now you can keep everything. >> Yes. >> Data is no longer a liability that is expensive to hold and manage and you got to figure out what you're going to throw away because it's too expensive. Now people finally understand, it is an asset. So it opens up all types of opportunities to store it and do things with it. >> And you're seeing a lot of this shift from tape to object and other things like that because they want to monetize this content. There's so many new mechanisms to monetize content between the Netflix and the other distributors Amazon, and everyone else, that they are realizing this is not just an asset for the closet that you might someday use or sell in some broad agreement to some secondary station in Europe, or somewhere else. These are things that you can monetize on a regular basis. But that actually brings you the next problem. Understanding what you have. >> Right, right. >> People get very confused. They assume that there is one film. There's not one film. There's about 120 versions of the films that are released. Between the versioning such as culturally sensitive areas like the Middle East, to different language titles, to different ad pieces or other inserted parts, there are a lot of different versions to run a film. >> Right. >> And so people don't always understand that. >> And that's interesting but the other account of not gone film or video traditionally, from a metadata point of view in a search and a consumption and discovery point of view, is if I search for a picture and I find the one that I'm looking for, I immediately know that's the one that I want. But if I want to find something that's seven minutes in to an hour long video, how do I find it? How do I consume it? How do I share it. That's an age old problem with this media type. >> So, part of the problem there is that we have not broke down metadata tagging in each of these pictures and these pieces. This is coming. I actually help with ABC help build a tool that created x-ray like Amazon has for production sites, so they could scour and tag all these pieces and begin to say this is an action scene with this character in it, at this point in the movie. That is coming probably a year to a year and a half out. But all of those things will begin to evolve very very soon. >> Right. Certainly a great application for AI. >> Yeah, AI is absolutely hot as well and this is what the studios are trying to get their hands on right now. >> Right. >> People like Netflix have really pioneered some of this work and it originally was to understand how to find content or what people like content like so they could begin to produce content that was relatable to their audience. They've now moved it into things like QC'ing because they are the largest studio in the world at this point. Over 1000 hours. >> Are they the largest studio in the world? >> Netflix is the largest studio in the world right now. >> Wow, I didn't know that. >> So they're doing over 1000 hours I think a season, at this point. >> Amazing. >> But the studios are really trying to, are really doing a lot of work to get their hands on some of this and so there's a lot of really great, high level, private meetings going on that's bringing these industry leaders together. ETC is a wonder place to see that. They talk about these innovations. >> So you're in the middle of it all. You've been doing this for a long time. What are some of your priorities for 2017 and what are some of the things that still just get you up in the morning right now that you're excited about? >> So, absolutely my priorities is going to be cloud. Over the last about a year, 18 months, it's been a massive shift. It was before it was all before no, no, no. And I actually heard this exact quote from somebody at one of the major studios. He said, "It used to be no, no, no, you better have a darn good reason, to now yes, yes, yes, you better have a darn good reason not to." >> Right, to say no. >> Number one, very hot, very on board. The next one again, is VRAR, understanding how VRAR is going to begin to change our lives and produce things. I wasn't originally a big fan of that, I thought of it as kind of 3D, but then I went to USC's VR LA meeting, and there was over 600 students in this group and every single school was represented. Medical, architectural, journalism. These students understand that this is going to touch everybody. I don't know if you ever really got into genuine good content. Someone like a Nonny de la Pena does stuff that touches on more towards journalistic. For example, she did a meeting in San Diego and it's a very terrible rendering but the audio is good and you see a man being beaten from the police and people are calling out saying, "Stop, stop, stop." And you've never felt it so emotionally in your life. This is like bam. It hits you. >> The VR part of it or just that she had great content? >> The VR part of it and the context. >> Okay. >> Of telling a story and what's going wrong with the story. This is going to affect us in a different way and it might not just be they clip pieces for TV shows but it's going to be touching us in a lot of different ways. >> Right. Right. >> Very powerful stuff. >> We talk a lot about the AR. I think the AR piece from a commercial point of view is tremendous too. >> It's absolutely a bigger market. So what's really going to be biggest is mixed reality or MR. MR is going to come in and it's going to fade you between the two things. So, that is really where it's going to meet in the middle. >> You distinctly called out the differentiation between VR and 360. >> Yes. >> How do you split those? >> So when you look at it, if you're looking at 360 video that's a camera rigged stuck in one particular location, it's got 12, 24, 36 cameras all pointing outward, and when you're watching that, you're stuck in a location. You're hostage in more of a traditional film way to what within that 360 scope they want you to kind of be from one spot. When you look at volumetric capture, volumetric capture is the opposite. It allows you to walk around, choose your own point of view, be wherever you want to be within that scene. So, it's where we're going to be going, it's going to be much more like the Holodeck from Star Trek. >> Right. >> Very amazing stuff. >> Alright, well Eric, thank you for taking a few minutes. Congrats. I'm sure you're going to be busy, busy, busy for the next three days so, >> I know. >> So thank you for taking a few minutes with us on The Cube. >> No problem, thank you so much. >> Alright, he's Eric, I'm Jeff Frick. You're watching The Cube from NAB 2017 and we'll be back after this short break. Thanks for watching. (upbeat techno music)

Published Date : Apr 24 2017

SUMMARY :

Brought to you buy HGST. that you can't separate them out anymore. Thank you so much. So first impressions of the show. to get an understanding of what's coming up, I mean it's amazing you walk around and the camera or the tv set saying, And VR and AI absolutely are some of the hottest I have to have you dig in a little deeper. and explore the entire scene. and you know, I'm a huge Casey Neistat fan. And so some of the breakthrough cases So it opens up whole new opportunities Cloud is changing the world. that you need massive scale that you're little machine and lifting and shifting it to the cloud. almost all the time you're still working off proxies and will save you a fortune if you know what you're doing. Or go to the right people to show you how as much as you can. Yes, you have to figure out how to use the best attributes So the other kind of knock on too much tech How do you see that integrating with the tech? Tech is simply there to empower the story. And if you don't have that, everything else is lost. components is now you can keep everything. and you got to figure out what you're going to throw away Amazon, and everyone else, that they are realizing like the Middle East, to different language titles, and I find the one that I'm looking for, and begin to say this is an action scene Right. and this is what the studios are trying so they could begin to produce content So they're doing over 1000 hours I think a season, and so there's a lot of really great, high level, that still just get you up in the morning at one of the major studios. but the audio is good and you see a man This is going to affect us in a different way Right. We talk a lot about the AR. MR is going to come in and it's going to fade you You distinctly called out the differentiation to what within that 360 scope they want you to kind of be Alright, well Eric, thank you for taking a few minutes. So thank you for taking a few minutes with us and we'll be back after this short break.

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Dave Clack, Square Box Systems | NAB Show 2017


 

>> Narrator: Live from Las Vegas it's the Cube covering NAB 2017. Brought to you by HGST. >> Hey, welcome back to the Cube. We are live at the NAB 2017 conference, the National Association of Broadcasters. Great event, over a hundred thousand people. Wow, amazing. I'm Lisa Martin very excited to introduce you to you to our next guest, Dave Clack, the CEO of Square Box Systems. Hi, Dave, welcome to the Cube. >> Thank you. >> Great to have you here. Now, you are a veteran of NAB. >> Yeah, afraid so. >> Yeah, this year's event really this over arching theme of the MET effect. Convergence of media, entertainment technology that used to be distinct. With that theme and all the buzz that's going on here, what are some of your observations on day, this isn't day one for you, but day one for most of us? >> Well, I think the show is far busier than I've seen it in recent years so we've been overwhelmed on our booth this morning. I think with folks being able to manage extremely complex storage landscapes has been a real theme for us in the discussion so far this morning. In addition, folks are so much moving towards the cloud that people have been talking about it for years, but suddenly it seems there's been a step change. People want to do it right now and so we're really noticing that in the discussion so far at least this morning, yeah. >> Do you think that's because cloud technology has matured so much as have cloud users? >> Yeah, I think exactly. I think exactly both. So, the technology is starting to mature and the band widths is really getting there so folks can use this stuff more effectively. People are getting more used to it in their day to day lives. So, you know, everyone's phone backs up to the cloud and everyone just gets used to it just being always on and always working. And so I think a lot of the confidence that people need to have when you're shooting content that's valuable and you need to have deadlines you're going to meet, then people are getting used to the fact that the cloud can be a reliable, even more reliable than a lot of the traditional storage and production approaches. >> And one of the themes along those lines that we've heard today on the program is speed and agility are absolutely key. We're hearing that studio will shoot something, a particular scene and then think you know what that would have been great in virtual reality and do the entire thing again and then that compounds costs and storage challenges, but needing things really quickly. Another thing that we're hearing is well all of us are content creators, right. We all have tablets and mobile devices. >> Yeah. >> We're not only consuming it in these ways we're creating it in these ways. And so it really becomes a challenge for whether it's broadcasters or film studios or even on the sports and entertainment side, of containing and kind of corralling this. Tell us a little bit about Square Box Systems. Who are what are you delivering by way of media asset management and who are some of your key constituents, key sectors that you work with? >> Yeah, so our CatDV is all about helping people to find and reuse their content, saving time, saving money, saving stress. Our whole pile of kind of workflow orchestration workflow automation and so being able to find and reuse is clearly really important when content is exploding in the way it has. And the ways that people consume content is exploding and so almost everybody has the potential need for a system like CatDV with this explosion of content. If you can't find your content you just don't have it. It's just taking up space and money on some storage somewhere. And so the main sectors in which we work are I guess we started our focus on broadcast production post, but now everybody have media. And so, we have a pile of customers, basketball, football, baseball, soccer in the sports market. Education, many universities use CatDV. Non-profits lots of houses of worship use CatDV. Lots of corporates use CatDV, training videos, outreach marketing, social media, you know a lot of agencies, advertising use CatDV. So, there's a few really interesting kind of use cases, things like Jay Piell, the history of space science in CatDV. You want to find out about the Mars rover or about all the space probe stuff look in CatDV. So, sports is a really interesting one. We have a load of ten NFL teams and they have some really interesting workflows around asset management. So, I was chatting with some folks from the Kansas City Chiefs a few weeks ago and what their workflow's done has done is really turned on their head the way that they make programming and content. And so, if you imagine they go to an away game then what they'll do is they'll shoot their content and on the plane on the way home, they'll load that content. They'll plug the camera card into laptops and they'll load that content, not just for tonight's show which is clearly important 'cause tonight's coming soon, but to become part of the history of that sports team. Could it become part of the historic record? >> Of course. >> And so then, let's imagine in a years' time we've got an athlete that's retiring or that's got an award or something, they can go into our system and they can say well CatDV, find me the five star clips for this athlete in this season wearing this number. CatDV will come back with a long list of content, be able to preview it whether it's on active storage, on cloud storage or wherever it is in this kind of complex landscape and then CatDV will be able to preview that media, put it into a rough cut and then within a few minutes you've got a rough cut for a really quality piece of programming that can then be made very cost effectively. So, for them it's really turned on their head the kind of psychology of program making, the psychology of logging. It really has become such a valuable thing that it's just part of their DNA then when they're making their content for their fans. >> Another thing that speaking of fans, that really interested me and piqued my interest when I was reading that Kansas City Chiefs' case study on your website is, what they're doing working with Square Box to really be diversifying and improve their fan experience. Because from a fan's perspective they're able to slice and dice different parts of the game and deliver it in multiple platforms. Tell us a little bit more about how you help sports teams for example really diversify engaging with their fans which presumably to them is going to drive up revenue. >> Right, exactly. And I think that kind of talks to how many end points there are where people can consume this content. That clearly folks I think I heard that there are, it's getting on so that there were more mobile phones than there are Tvs in the U.S. now. So, I always consume my content on mobile devices now. We have a TV, we watch films on it. >> Right. >> But that's about it and so I think that being able to have content and then repurpose it extremely quickly for different workflows, okay being able to broadcast to the satellite channel for the KCC, that's great. But, being able to take segments that are athlete profiles for websites, for Twitter, for social media. Just being able to get that stuff out really quickly and in an automated fashion. So, if you get people in the way mistakes are made and things are slow. So, if you can just take a few boxes and rely on content getting to the right place at the right time, then that is crucial. And so, automation, big thing for us as CatDV, that is a real key thing when trying to manage this stuff cost effectively because while there's an explosion in demand there isn't an explosion in budget so how do people cope when there's all this demand for high quality content but there isn't more money to pay for it. >> So walk us through that journey. If you're talking to a Kansas City Chiefs or another sporting organization, help us understand how you help them understand where to start, to your point budgets are constrained, but the opportunity there for them to really gain much more from their existing digital assets is huge. What is that journey that you help them go on? >> That's a really good question. And, actually it's what motivates me to be in the industry atoll because we make our submergence products, we think they're great. But, asset management doesn't exist in isolation. There's cameras and networking and storage and archiving and distribution and so the first conversation that we have when engaging with any customer sports included, is What's your problem? What are you trying to achieve? And we end up having really interesting conversations about folks businesses. How is it that they're trying to get work done? What's the content creation focus like? So, how do you shoot? What do you shoot on? And so, we have to we have to almost follow the life of a file through from when it's being created as a piece of FX or whether it's some content that's being shot on a camera, well how does that get from where it's being made to the consumer and then how does it get reused so that it becomes an asset rather than a liability? Meanwhile, making sure that it's safe. It can't get lost. It can't get stolen and all that kind of stuff. So, we end up almost doing business consulting about the creative process of making content and that is really fascinating and it's only when we have a really good view of that workflow can we recommend well how's the best way to use our stuff and how's the best way for that to work with storage? >> You brought up something about safety and security. Cyber security is a huge issue and we see it in all that we talk to a lot of different industries here on the Cube and in some industries we had Ted Harrington on the program a little bit ago who's one of the security experts and he said in some industries it's sort of nice to have. More in media and entertainment it's really starting to become part of the culture. >> Yeah. >> Is that something that you're experiencing? >> Oh, very much so. >> Absolutely. >> So and there's always this balance like, so everybody wants their content everywhere and we find out when the execs say oh I don't want to log in, I just want you to send me the video. It's like, well we can do that and we send you the video and it's enormously simple but it's not secure. And so what we try and do is have a balance. We have simple tools that are secure and we have many government agencies and military agencies that use our software so we love working with those guys. They help us to improve our product and to harden it because there's so many well publicized cases of content being stolen. So, we try and get a good balance between hyper secure lockdown and very usable and we work with customers to kind of choose how far down that path they want to get. And you know there's some simple things you can do too. If you're sharing content over the internet then, putting nice watermarks on stuff whether they be visible watermarks or invisible ones that are kind of burnt in, then that can really stop people misusing content or stop people making mistakes about where content's going to be broadcast. Because it's really clear. You're not going to put stuff up if it's got a big label over it. >> Right, you mentioned working with different types of customers, broadcasts, sports, houses of worship. From a collaboration perspective, talk to us about how Square Box facilitates collaboration. >> Yeah, absolutely. So, there are kind of three core things that CatDV does, automate, collaborate and organize. Right, so for this show one of our biggest announcements is CatDV social. And so, what CatDV social lets you do is to have a conversation realtime, a bit like a Skype or a Slack conversation either between a couple of people or group about a collaborative event. So, we're making some content. You know, I need this sound file right now. So, being able to have that realtime collaborative conversation is a new feature in CatDV. We're previewing it at the show and I have to say it's getting a huge amount of interest. It's great. >> Fantastic. Well Dave, thank you so much for being on the program. We wish you nothing but continued success at Square Box. >> Thank you very much. >> And we want to thank you for watching the Cube. Again, live from Las Vegas at NAB 2017. I'm Lisa Martin. Stick around, we'll be right back.

Published Date : Apr 24 2017

SUMMARY :

Brought to you by HGST. to you to our next guest, Dave Clack, Great to have you here. that used to be distinct. in the discussion so far this morning. So, the technology is starting to mature And one of the themes along those lines key constituents, key sectors that you work with? And so the main sectors in which we work are of content, be able to preview it Tell us a little bit more about how you are, it's getting on so that there were more So, if you get people in the way What is that journey that you help them go on? and archiving and distribution and so the in all that we talk to a lot of different And you know there's some simple things From a collaboration perspective, talk to us And so, what CatDV social lets you do is to have on the program. And we want to thank you for watching the Cube.

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