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Breaking Analysis: Cyber, Blockchain & NFTs Meet the Metaverse


 

>> From theCUBE Studios in Palo Alto in Boston, bringing you data-driven insights from theCUBE and ETR. This is "Breaking Analysis" with Dave Vellante. >> When Facebook changed its name to Meta last fall, it catalyzed a chain reaction throughout the tech industry. Software firms, gaming companies, chip makers, device manufacturers, and others have joined in hype machine. Now, it's easy to dismiss the metaverse as futuristic hyperbole, but do we really believe that tapping on a smartphone, or staring at a screen, or two-dimensional Zoom meetings are the future of how we work, play, and communicate? As the internet itself proved to be larger than we ever imagined, it's very possible, and even quite likely that the combination of massive processing power, cheap storage, AI, blockchains, crypto, sensors, AR, VR, brain interfaces, and other emerging technologies will combine to create new and unimaginable consumer experiences, and massive wealth for creators of the metaverse. Hello, and welcome to this week's Wiki Bond Cube Insights, powered by ETR. In this "Breaking Analysis" we welcome in cyber expert, hacker gamer, NFT expert, and founder of ORE System, Nick Donarski. Nick, welcome, thanks so much for coming on theCUBE. >> Thank you, sir, glad to be here. >> Yeah, okay, so today we're going to traverse two parallel paths, one that took Nick from security expert and PenTester to NFTs, tokens, and the metaverse. And we'll simultaneously explore the complicated world of cybersecurity in the enterprise, and how the blockchain, crypto, and NFTs will provide key underpinnings for digital ownership in the metaverse. We're going to talk a little bit about blockchain, and crypto, and get things started there, and some of the realities and misconceptions, and how innovations in those worlds have led to the NFT craze. We'll look at what's really going on in NFTs and why they're important as both a technology and societal trend. Then, we're going to dig into the tech and try to explain why and how blockchain and NFTs are going to lay the foundation for the metaverse. And, finally, who's going to build the metaverse. And how long is it going to take? All right, Nick, let's start with you. Tell us a little bit about your background, your career. You started as a hacker at a really, really young age, and then got deep into cyber as a PenTester. You did some pretty crazy stuff. You have some great stories about sneaking into buildings. You weren't just doing it all remote. Tell us about yourself. >> Yeah, so I mean, really, I started a long time ago. My dad was really the foray into technology. I wrote my first program on an Apple IIe in BASIC in 1989. So, I like to say I was born on the internet, if you will. But, yeah, in high school at 16, I incorporated my first company, did just tech support for parents and teachers. And then in 2000 I transitioned really into security and focused there ever since. I joined Rapid7 and after they picked up Medis boy, I joined HP. I was one of their founding members of Shadowlabs and really have been part of the information security and the cyber community all throughout, whether it's training at various different conferences or talking. My biggest thing and my most awesome moments as various things of being broken into, is really when I get to actually work with somebody that's coming up in the industry and who's new and actually has that light bulb moment of really kind of understanding of technology, understanding an idea, or getting it when it comes to that kind of stuff. >> Yeah, and when you think about what's going on in crypto and NFTs and okay, now the metaverse it's you get to see some of the most innovative people. Now I want to first share a little bit of data on enterprise security and maybe Nick get you to comment. We've reported over the past several years on the complexity in the security business and the numerous vendor choices that SecOps Pros face. And this chart really tells that story in the cybersecurity space. It's an X,Y graph. We've shown it many times from the ETR surveys where the vertical axis, it's a measure of spending momentum called net score. And the horizontal axis is market share, which represents each company's presence in the data set, and a couple of points stand out. First, it's really crowded. In that red dotted line that you see there, that's 40%, above that line on the net score axis, marks highly elevated spending momentum. Now, let's just zoom in a bit and I've cut the data by those companies that have more than a hundred responses in the survey. And you can see here on this next chart, it's still very crowded, but a few call-outs are noteworthy. First companies like SentinelOne, Elastic, Tanium, Datadog, Netskope and Darktrace. They were all above that 40% line in the previous chart, but they've fallen off. They still have actually a decent presence in the survey over 60 responses, but under that hundred. And you can see Auth0 now Okta, big $7 billion acquisition. They got the highest net score CrowdStrike's up there, Okta classic they're kind of enterprise business, and Zscaler and others above that line. You see Palo Alto Networks and Microsoft very impressive because they're both big and they're above that elevated spending velocity. So Nick, kind of a long-winded intro, but it was a little bit off topic, but I wanted to start here because this is the life of a SecOps pro. They lack the talent in a capacity to keep bad guys fully at bay. And so they have to keep throwing tooling at the problem, which adds to the complexity and as a PenTester and hacker, this chaos and complexity means cash for the bad guys. Doesn't it? >> Absolutely. You know, the more systems that these organizations find to integrate into the systems, means that there's more components, more dollars and cents as far as the amount of time and the engineers that need to actually be responsible for these tools. There's a lot of reasons that, the more, I guess, hands in the cookie jar, if you will, when it comes to the security architecture, the more links that are, or avenues for attack built into the system. And really one of the biggest things that organizations face is being able to have engineers that are qualified and technical enough to be able to support that architecture as well, 'cause buying it from a vendor and deploying it, putting it onto a shelf is good, but if it's not tuned properly, or if it's not connected properly, that security tool can just hold up more avenues of attack for you. >> Right, okay, thank you. Now, let's get into the meat of the discussion for today and talk a little bit about blockchain and crypto for a bit. I saw sub stack post the other day, and it was ripping Matt Damon for pedaling crypto on TV ads and how crypto is just this big pyramid scheme. And it's all about allowing criminals to be anonymous and it's ransomware and drug trafficking. And yes, there are definitely scams and you got to be careful and lots of dangers out there, but these are common criticisms in the mainstream press, that overlooked the fact by the way that IPO's and specs are just as much of a pyramid scheme. Now, I'm not saying there shouldn't be more regulation, there should, but Bitcoin was born out of the 2008 financial crisis, cryptocurrency, and you think about, it's really the confluence of software engineering, cryptography and game theory. And there's some really powerful innovation being created by the blockchain community. Crypto and blockchain are really at the heart of a new decentralized platform being built out. And where today, you got a few, large internet companies. They control the protocols and the platform. Now the aspiration of people like yourself, is to create new value opportunities. And there are many more chances for the little guys and girls to get in on the ground floor and blockchain technology underpins all this. So Nick, what's your take, what are some of the biggest misconceptions around blockchain and crypto? And do you even pair those two in the same context? What are your thoughts? >> So, I mean, really, we like to separate ourselves and say that we are a blockchain company, as opposed to necessarily saying(indistinct) anything like that. We leverage those tools. We leverage cryptocurrencies, we leverage NFTs and those types of things within there, but blockchain is a technology, which is the underlying piece, is something that can be used and utilized in a very large number of different organizations out there. So, cryptocurrency and a lot of that negative context comes with a fear of something new, without having that regulation in place, without having the rules in place. And we were a big proponent of, we want the regulation, right? We want to do right. We want to do it by the rules. We want to do it under the context of, this is what should be done. And we also want to help write those rules as well, because a lot of the lawmakers, a lot of the lobbyists and things, they have a certain aspect or a certain goal of when they're trying to get these things. Our goal is simplicity. We want the ability for the normal average person to be able to interact with crypto, interact with NFTs, interact with the blockchain. And basically by saying, blockchain in quotes, it's very ambiguous 'cause there's many different things that blockchain can be, the easiest way, right? The easiest way to understand blockchain is simply a distributed database. That's really the core of what blockchain is. It's a record keeping mechanism that allows you to reference that. And the beauty of it, is that it's quote unquote immutable. You can't edit that data. So, especially when we're talking about blockchain, being underlying for technologies in the future, things like security, where you have logging, you have keeping, whether you're talking about sales, where you may have to have multiple different locations (indistinct) users from different locations around the globe. It creates a central repository that provides distribution and security in the way that you're ensuring your data, ensuring the validation of where that data exists when it was created. Those types of things that blockchain really is. If you go to the historical, right, the very early on Bitcoin absolutely was made to have a way of not having to deal with the fed. That was the core functionality of the initial crypto. And then you had a lot of the illicit trades, those black markets that jumped onto it because of what it could do. The maturity of the technology though, of where we are now versus say back in 97 is a much different world of blockchain, and there's a much different world of cryptocurrency. You still have to be careful because with any fed, you're still going to have that FUD that goes out there and sells that fear, uncertainty and doubt, which spurs a lot of those types of scams, and a lot of those things that target end users that we face as security professionals today. You still get mailers that go out, looking for people to give their social security number over during tax time. Snail mail is considered a very ancient technology, but it still works. You still get a portion of the population that falls for those tricks, fishing, whatever it might be. It's all about trying to make sure that you have fear about what is that change. And I think that as we move forward, and move into the future, the simpler and the more comfortable these types of technologies become, the easier it is to utilize and indoctrinate normal users, to be able to use these things. >> You know, I want to ask you about that, Nick, because you mentioned immutability, there's a lot of misconceptions about that. I had somebody tell me one time, "Blockchain's Bs," and they say, "Well, oh, hold on a second. They say, oh, they say it's a mutable, but you can hack Coinbase, whatever it is." So I guess a couple of things, one is that the killer app for blockchain became money. And so we learned a lot through that. And you had Bitcoin and it really wasn't programmable through its interface. And then Ethereum comes out. I know, you know a lot about Ether and you have solidity, which is a lot simpler, but it ain't JavaScript, which is ubiquitous. And so now you have a lot of potential for the initial ICO's and probably still the ones today, the white papers, a lot of security flaws in there. I'm sure you can talk to that, but maybe you can help square that circle about immutability and security. I've mentioned game theory before, it's harder to hack Bitcoin and the Bitcoin blockchain than it is to mine. So that's why people mine, but maybe you could add some context to that. >> Yeah, you know it goes to just about any technology out there. Now, when you're talking about blockchain specifically, the majority of the attacks happen with the applications and the smart contracts that are actually running on the blockchain, as opposed to necessarily the blockchain itself. And like you said, the impact for whether that's loss of revenue or loss of tokens or whatever it is, in most cases that results from something that was a phishing attack, you gave up your credentials, somebody said, paste your private key in here, and you win a cookie or whatever it might be, but those are still the fundamental pieces. When you're talking about various different networks out there, depending on the blockchain, depends on how much the overall security really is. The more distributed it is, and the more stable it is as the network goes, the better or the more stable any of the code is going to be. The underlying architecture of any system is the key to success when it comes to the overall security. So the blockchain itself is immutable, in the case that the owner are ones have to be trusted. If you look at distributed networks, something like Ethereum or Bitcoin, where you have those proof of work systems, that disperses that information at a much more remote location, So the more disperse that information is, the less likely it is to be able to be impacted by one small instance. If you look at like the DAO Hack, or if you look at a lot of the other vulnerabilities that exist on the blockchain, it's more about the code. And like you said, solidity being as new as it is, it's not JavaScript. The industry is very early and very infantile, as far as the developers that are skilled in doing this. And with that just comes the inexperience and the lack of information that you don't learn until JavaScript is 10 or 12 years old. >> And the last thing I'll say about this topic, and we'll move on to NFTs, but NFTs relate is that, again, I said earlier that the big internet giants have pretty much co-opted the platform. You know, if you wanted to invest in Linux in the early days, there was no way to do that. You maybe have to wait until red hat came up with its IPO and there's your pyramid scheme folks. But with crypto it, which is again, as Nick was explaining underpinning is the blockchain, you can actually participate in early projects. Now you got to be careful 'cause there are a lot of scams and many of them are going to blow out if not most of them, but there are some, gems out there, because as Nick was describing, you've got this decentralized platform that causes scaling issues or performance issues, and people are solving those problems, essentially building out a new internet. But I want to get into NFTs, because it's sort of the next big thing here before we get into the metaverse, what Nick, why should people pay attention to NFTs? Why do they matter? Are they really an important trend? And what are the societal and technological impacts that you see in this space? >> Yeah, I mean, NFTs are a very new technology and ultimately it's just another entry on the blockchain. It's just another piece of data in the database. But how it's leveraged in the grand scheme of how we, as users see it, it can be the classic idea of an NFT is just the art, or as good as the poster on your wall. But in the case of some of the new applications, is where are you actually get that utility function. Now, in the case of say video games, video games and gamers in general, already utilize digital items. They already utilize digital points. As in the case of like Call of Duty points, those are just different versions of digital currencies. You know, World of Warcraft Gold, I like to affectionately say, was the very first cryptocurrency. There was a Harvard course taught on the economy of WOW, there was a black market where you could trade your end game gold for Fiat currencies. And there's even places around the world that you can purchase real world items and stay at hotels for World of Warcraft Gold. So the adoption of blockchain just simply gives a more stable and a more diverse technology for those same types of systems. You're going to see that carry over into shipping and logistics, where you need to have data that is single repository for being able to have multiple locations, multiple shippers from multiple global efforts out there that need to have access to that data. But in the current context, it's either sitting on a shipping log, it's sitting on somebody's desk. All of those types of paper transactions can be leveraged as NFTs on the blockchain. It's just simply that representation. And once you break the idea of this is just a piece of art, or this is a cryptocurrency, you get into a world where you can apply that NFT technology to a lot more things than I think most people think of today. >> Yeah, and of course you mentioned art a couple of times when people sold as digital art for whatever, it was 60, 65 million, 69 million, that caught a lot of people's attention, but you're seeing, I mean, there's virtually infinite number of applications for this. One of the Washington wizards, tokenized portions of his contract, maybe he was creating a new bond, that's really interesting use cases and opportunities, and that kind of segues into the latest, hot topic, which is the metaverse. And you've said yourself that blockchain and NFTs are the foundation of the metaverse, they're foundational elements. So first, what is the metaverse to you and where do blockchain and NFTs, fit in? >> Sure, so, I mean, I affectionately refer to the metaverse just a VR and essentially, we've been playing virtual reality games and all the rest for a long time. And VR has really kind of been out there for a long time. So most people's interpretation or idea of what the metaverse is, is a virtual reality version of yourself and this right, that idea of once it becomes yourself, is where things like NFT items, where blockchain and digital currencies are going to come in, because if you have a manufacturer, so you take on an organization like Nike, and they want to put their shoes into the metaverse because we, as humans, want to individualize ourselves. We go out and we want to have that one of one shoe or that, t-shirt or whatever it is, we're going to want to represent that same type of individuality in our virtual self. So NFTs, crypto and all of those digital currencies, like I was saying that we've known as gamers are going to play that very similar role inside of the metaverse. >> Yeah. Okay. So basically you're going to take your physical world into the metaverse. You're going to be able to, as you just mentioned, acquire things- I loved your WOW example. And so let's stay on this for a bit, if we may, of course, Facebook spawned a lot of speculation and discussion about the concept of the metaverse and really, as you pointed out, it's not new. You talked about why second life, really started in 2003, and it's still around today. It's small, I read recently, it's creators coming back into the company and books were written in the early 90s that used the term metaverse. But Nick, talk about how you see this evolving, what role you hope to play with your company and your community in the future, and who builds the metaverse, when is it going to be here? >> Yeah, so, I mean, right now, and we actually just got back from CES last week. And the Metaverse is a very big buzzword. You're going to see a lot of integration of what people are calling, quote unquote, the metaverse. And there was organizations that were showing virtual office space, virtual malls, virtual concerts, and those types of experiences. And the one thing right now that I don't think that a lot of organizations have grasp is how to make one metaverse. There's no real player one, if you will always this yet, There's a lot of organizations that are creating their version of the metaverse, which then again, just like every other software and game vendor out there has their version of cryptocurrency and their version of NFTs. You're going to see it start to pop up, especially as Oculus is going to come down in price, especially as you get new technologies, like some of the VR glasses that look more augmented reality and look more like regular glasses that you're wearing, things like that, the easier that those technologies become as in adopting into our normal lifestyle, as far as like looks and feels, the faster that stuff's going to actually come out to the world. But when it comes to like, what we're doing is we believe that the metaverse should actually span multiple different blockchains, multiple different segments, if you will. So what ORE system is doing, is we're actually building the underlying architecture and technologies for developers to bring their metaverse too. You can leverage the ORE Systems NFTs, where we like to call our utility NFTs as an in-game item in one game, or you can take it over and it could be a t-shirt in another game. The ability for having that cross support within the ecosystem is what really no one has grasp on yet. Most of the organizations out there are using a very classic business model. Get the user in the game, make them spend their money in the game, make all their game stuff as only good in their game. And that's where the developer has you, they have you in their bubble. Our goal, and what we like to affectionately say is, we want to bring white collar tools and technology to blue collar folks, We want to make it simple. We want to make it off the shelf, and we want to make it a less cost prohibitive, faster, and cheaper to actually get out to all the users. We do it by supporting the technology. That's our angle. If you support the technology and you support the platform, you can build a community that will build all of the metaverse around them. >> Well, and so this is interesting because, if you think about some of the big names, we've Microsoft is talking about it, obviously we mentioned Facebook. They have essentially walled gardens. Now, yeah, okay, I could take Tik Tok and pump it into Instagram is fine, but they're really siloed off. And what you're saying is in the metaverse, you should be able to buy a pair of sneakers in one location and then bring it to another one. >> Absolutely, that's exactly it. >> And so my original kind of investment in attractiveness, if you will, to crypto, was that, the little guy can get an early, but I worry that some of these walled gardens, these big internet giants are going to try to co-op this. So I think what you're doing is right on, and I think it's aligned with the objectives of consumers and the users who don't want to be forced in to a pen. They want to be able to live freely. And that's really what you're trying to do. >> That's exactly it. You know, when you buy an item, say a Skin in Fortnite or Skin in Call of Duty, it's only good in that game. And not even in the franchise, it's only good in that version of the game. In the case of what we want to do is, you can not only have that carry over and your character. So say you buy a really cool shirt, and you've got that in your Call of Duty or in our case, we're really Osiris Protocol, which is our proof of concept video game to show that this all thing actually works, but you can actually go in and you can get a gun in Osiris Protocol. And if we release, Osiris Protocol two, you'll be able to take that to Osiris Protocol two. Now the benefit of that is, is you're going to be the only one in the next version with that item, if you haven't sold it or traded it or whatever else. So we don't lock you into a game. We don't lock you into a specific application. You own that, you can trade that freely with other users. You can sell that on the open market. We're embracing what used to be considered the black market. I don't understand why a lot of video games, we're always against the skins and mods and all the rest. For me as a gamer and coming up, through the many, many years of various different Call of Duties and everything in my time, I wish I could still have some this year. I still have a World of Warcraft account. I wasn't on, Vanilla, Burning Crusade was my foray, but I still have a character. If you look at it that way, if I had that wild character and that gear was NFTs, in theory, I could actually pass that onto my kid who could carry on that character. And it would actually increase in value because they're NFT back then. And then if needed, you could trade those on the open market and all the rest. It just makes gaming a much different thing. >> I love it. All right, Nick, hey, we're out of time, but I got to say, Nick Donarski, thanks so much for coming on the program today, sharing your insights and really good luck to you and building out your technology platform and your community. >> Thank you, sir, it's been an absolute pleasure. >> And thank you for watching. Remember, all these episodes are available as podcasts, just search "Breaking Analysis Podcast", and you'll find them. I publish pretty much every week on siliconangle.com and wikibond.com. And you can reach me @dvellante on Twitter or comment on my LinkedIn posts. You can always email me david.vellante@siliconangle.com. And don't forget, check out etr.plus for all the survey data. This is Dave Vellante for theCUBE Insights, powered by ETR, happy 2022 be well, and we'll see you next time. (upbeat music)

Published Date : Jan 17 2022

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bringing you data-driven and even quite likely that the combination and how the blockchain, crypto, and NFTs and the cyber community all throughout, and the numerous vendor hands in the cookie jar, if you will, and the platform. and security in the way that and probably still the ones any of the code is going to be. and many of them are going to of data in the database. Yeah, and of course you and all the rest for a long time. and discussion about the believe that the metaverse is in the metaverse, and the users who don't want and mods and all the rest. really good luck to you Thank you, sir, it's all the survey data.

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Bill Welch, IronNet | Cube Conversation, April 2020


 

>> Woman: From theCUBE studios in Palo Alto in Boston, connecting without leaders all around the world, this is a CUBE conversation. >> Hello everyone, welcome to the special CUBE conversation, I'm John Furrier, host theCUBE here in Palo Alto, California, and doing a remote interview in our quarantine studio where we're getting the stories out there and sharing the content during the time of crisis when we're sheltering in place, as we get through this and get through the other side of the new normal. It's not necessarily normal, but it'll certainly create some normalcy around some of the new work at home, but also cybersecurity, I want to bring in a special guest who's going to talk with me about the impact of COVID-19 on cybersecurity, work at home, work in general, and also businesses practices. So, welcome Bill Welsh, who's the CEO of IronNet, who has taken over the helm run of the operations with General Keith Alexander, CUBE alumni as well, former NSA and former Cyber Command who's now leading a new innovative company called IronNet, which is deploying something really clever, but also something really realistic around cybersecurity so, Bill, thanks for joining me. >> Hey John, thanks for being with you. >> So, obviously, the COVID-19 crisis has created, essentially, a lot of exposure to the real world and, in general, around what it's like to work at home. Obviously, the economy's are crippled. This is an invisible threat. I've been chirping on Twitter and saying we've been fighting a digital war for a long time. There's been, the Internet has provided nation states the opportunity to attack folks using other mechanisms, open source and others, but if you look at this COVID-19, whether it's a bio weapon or not, it has crippled the country in the United States and caused crippling around the world, but it's just a threat and causing disruption, this is almost like a nuke, if you will, digital nuke. This is changing the game. You guys are in the cyber intelligence, cybersecurity area, what's your take on all of this and what are you hearing? >> Well I agree with you, John, I think that this is the invisible enemy, and as you know, right now with that going on, there's going to be adversaries that are going to take advantage of it. You see right now in some of the nation states where they're looking at opportunities to use this, to go after other countries, maybe just to test and see what their vulnerabilities are. You're seeing some activity overseas with nation states where they're looking at some of the military incursions, they're thinking about possible weaknesses with this invisible enemy. You know, it's affecting us in so many ways, whether it's economic, financial, our healthcare system, our supply chains, whether it's our, the supplies and groceries that we get to our people, so these are all challenging times that the adversaries are not going to just sit back and say oh well, you're in a crisis right now, we'll wait for the crisis to be alieved, we are now going to take advantage of it. >> And certainly the death toll is also the human impact as well, this is real world. This is something that we can have a longer conversation on, the time when we get more data in, and we'll certainly want to track this new, kind of digital warfare kind of paradigm, whether it's bio and or packets in cybersecurity, but the real impact has been this at scale exposure of problems and opportunities. For instance, IT folks were telling me that they underprovisioned their VPN access, now it's 100% everyone's at home. That's a disruption, that's not a hurricane, that's not a flood, this is now a new distraction to their operations. Other folks are seeing more hacks and more surface area, more threats from the old side getting hit. This has certainly impacted the cyber, but also people's anxiety at home. How are you guys looking at this, what are you guys doing, what's going on IronNet right now around cyber and COVID-19. >> Yeah, and what we're seeing right now is that our customers are seeing increasing awareness of their employees to understand what is going on around them and one of the things that we formed the company was the ability to assist enterprises of all sizes to collectively defend against threats that target their industries. We believe that collective defense is our collective responsibility. And it can't be just about technology, it's about some of the IT systems you talked about, being able to leverage them together. When I look at our top energy companies that we partner with, these individuals have great operators, but when you think about it, they have operators just for their company. What we're able to do within our environment, in our Iron Dome, is bring all that in together. We bring the human element and the IT element in order to help them solve positive outcomes for their industries. >> I want to dig into that because I think one of the things that I'm seeing coming out of this trend, post-pandemic is going to be the real emphasis on community. You're seeing people realizing through, whether it's doing Zoomification or Cubification, doing CUBE interviews and zooming and talking, I think you're going to see this element of I could do better, I can contribute either to society or to the collective at whole, and I think this collective idea you guys have with Iron Dome is very relevant because I think people are going to say wow, if I contribute, we might not have this kind of crisis again. This is something that's new, you guys have been on this collective thing with Iron Dome for a long time. I think this is pretty clever and I think it's going to be very relevant. Can you explain the Iron Dome collective, intelligence paradigm in the vision? >> Yeah, absolutely. And just to back up a little bit, what I will tell you is that we observed, as far as the problem statement, was that cyber is an element of national power, and people are using it to achieve their political, economic, and military objectives and now what you're seeing is are there other ways, cause while this COVID-19 may or may not have been anything as far as a bio-weapon, now others will see, well here's a way to bring down a country or an economy or something like that. We're also seeing that the cyber attacks are getting more and more destructive, whether it's WannaCry or NotPetya, we're also seeing the toolkits being more advanced, we're seeing how slow the response is by their cyber tools, so what we've looked at is we said wait, stop defending in isolation. That's what enterprises have been doing, they've been defending in isolation, no sharing, no collective intelligence as I would call it. And what we've been able to do is bring the power of those people to come together to collectively defend when something happens. So instead of having one security operation center defending a company, you can bring five or six or seven to defend the entire energy grid, this is one example. And over in Asia, we have the same thing. We have one of our largest customers over there, they have 450 companies, so if you think about it, 450 companies times the number of stock operators that they have in the security operation centers, you can think about the magnitude that we can bring the bearer of the arms, the warriors, to attack this crisis. >> So you're getting more efficiency, more acute response than before, so you got speed. So what you're saying is the collective intelligence provides what value? Speed, quality-- Yeah, it's at cloud scale, network speed, you get the benefit of all these operators, individuals that have incredible backgrounds in offensive and defensive operator experience including the people that we have, and then our partnership with either national governments or international governments that are allies, to make sure that we're sharing that collective intelligence so they can take action because what we're doing is we're making sure that we analyze the traffic, we're bringing the advanced analytics, we're bringing the expert systems, and we're bringing the experts to there, both at a technology level and also a personnel level. >> You know, General Alexander, one of the architects behind the vision here, who's obviously got a background in the military, NSA, Cyber Command, et cetera, uses the analogy of an airport radar, and I think that's a great metaphor because you need to have real-time communications on anything going on in as telemetry to what's landing or approaching or almost like landing that airplane, so he uses that metaphor and he says if there's no communication but it lags, you don't have it. He was using that example. Do you guys still use that example or can you explain further this metaphor? >> Absolutely, and I think another example that we have seen some of our customers really, in our prospects and partners really embrace is this concept of an immersive visualization, almost gaming environment. You look at what is happening now where people have the opportunity, even at home because of COVID-19, my teenage boys are spending way too much time probably on Call of Duty and Fortnite and that, but apply that same logic to cyber. Apply that logic to where you could have multiple players, multiple individuals, you can invite people in, you can invite others that might have subject matter expertise, you might be able to go and invite some of the IT partners that you have whether it's other companies to come in that are partners of yours, to help solve a problem and make it visualized, immersive, and in a gaming environment, and that is what we're doing in our Iron Dome. >> I think that's compelling and I've always loved the vision of abstracting away gaming to real world problems because it's very efficient, those kids are great, and the new Call of Duty came out so everyone's-- >> And they're also the next generation, they're the next generation of individuals that are going to be taking over security for us. So this is a great in mind... Cause this is something they already know, something they're already practicing, and something they're experts at and if you look at how the military is advancing, they've gone from having these great fighter pilots to putting people in charge of drones. It's the same thing with us is that possibility of having a cyber avatar go and fight that initiative is going to be something that we're doing. >> I think you guys are really rethinking security and this brings up my next topic I want to get your thoughts on is this crisis of COVID-19 has really highlighted old and new, and it's really kind of exposed again, at scale because it's an at scale problem, everyone's been forced to shelter in place and it exposes everything from deliveries to food to all the services and you can see what's important, what's not in life and it exposes kind of the old and new. So you have a lot of old antiquated, outdated systems and you have new emerging ones. How do you see those two sides of the street, old and new, what's emerging, what's your vision on what you think will be important post-pandemic? >> Well, I think the first thing is the individuals that are really the human element. So one, we have to make sure that individuals at home are, have all the things that they require in order to be successful and drive great outcomes, because I believe that the days of going into an office and sitting into a cube is yes, that is the old norm, but the new norm is individuals who either at home or on a plane, on a train, on a bus, or wherever they might be, practicing and being a part of it. So I think that the one thing we have to get our arms around is the ability to invite people into this experience no matter where they are and meet them where they are, so that's number one. Number two is making sure that those networks are available and that they're high speed, right? That we are making sure that they're not being used necessarily for streaming of Netflix, but being able to solve the cyber attacks. So there might be segmentation, there might be, as you said, this collective intelligent sharing that'll go across these entities. >> You know, it's interesting, Bill, you're bringing up something that we've been riffing on and I want to just expose that to you and kind of think out loud here. You're mentioning the convergence of physical, hybrid, 100% virtual as it kind of comes together. And then community and collective intelligence, we just talked about that, certainly relevant, you can see more movement on that side and more innovation. But the other thing that comes out of the woodwork and I want to get your thoughts on this is the old IoT Edge, Internet of things. Because if you think about that convergence of operational technologies and Internet technologies, ID, you now have that world's been going on for awhile, so obviously, you got to have telemetry on physical devices, you got to bring it in IT, so as you guys have this Iron Dome, collective view, hallux of view of things, it's really physical and virtual coming together. The virtualization-- >> It's all the above, it's all the above. The whole concept of IoT and OT and whether it's a device that's sitting in a solar wind panel or whether it's a device that's sitting in your network, it could be the human element, or it could actually be a device, that is where you require that cyber posture, that ability to do analytics on it, the ability to respond. And the ability to collectively see all of it, and that goes to that whole visualization I talked to you about, is being able to see your entire network, you can't protect something if you can't see it, and that's something that we've done across IronDome, and with our customers and prospects and with IronDefense, so it's something that absolutely is part of the things we're seeing in the cyber world. >> I want to get your reaction to some commentary that we've been having, Dave Vellante and myself on the team, and we were talking about how events have been shut down, the physical space, the venues where they have events. Obviously, we go to a lot of events with theCUBE, you know that. So, obviously that's kind of our view, but when you think about Internet of things, you think about collective intelligence with community, whether it's central to gamification or Iron Dome that you're innovating on, as we go through the pandemic, there's going to be a boomerang back, we think, to the importance of the physical space, cause at some point, we're going to get back to the real world, and so, the question is what operational technology, what version of learnings do we get from this shelter in place that gets applied to the physical world? This is the convergence of physical and virtual. We see as a big way, want to get your reaction to that. >> I absolutely agree with you, I think that we're going to learn some incredible lessons in so many different ways whether it's healthcare, financial, but I also, believe that's what you said, is that convergence of physical and virtual will become almost one in the same. We will see individuals that will leverage the physical when they need to and leverage the virtual when they need to. And I think that that's something that we will see more and more of of companies looking at how they actually respond and support their customer base. You know, some might decide to have more individuals in an at-home basis, to support a continuity of operations, some might decide that we're going to have some physical spaces and not others, and then we're going to leverage physical IT and some virtual IT, especially the cloud infrastructures are going to become more and more valuable as we've seen within our IronDome infrastructure. >> You know, we were riffing the other day in the remote interviews, theCUBE is going virtual, and we were joking that Amazon Web Services was really created through the trend of virtualization. I mean, VMware and the whole server virtualization created the opportunity for Amazon to abstract and create value. And we think that this next wave is going to be this pandemic has woken us up to this remote, virtual contribution, and it might create a lot of opportunities, for us, for instance, virtual CUBE, for virtual business. I'm sure you, as the CEO of IronNet, are thinking about how you guys recover post-pandemic, is it going to be a different world, are you going to have a mix of virtual, digital, integrated into your physical, whether it's how you market your products and engage customers to solving technical problems. This is a new management challenge, and it's an opportunity if you get it right, it could be a headwind or a tailwind, depending on how you look at it. So I want to get your thoughts on this virtualization post-pandemic management structure, management philosophy, obviously, dislocation with spacial economics, I get that and I always go to work in the office much but, beyond that, management style, posture, incentives. >> Yes, I think that there's a lot of things unpacked there. I mean, one is it is going to be about a lot of more communication. You know, I will tell you that since we have gone into this quarantine, we're holding weekly all hands, every Friday, all in a virtual environment. I think that the transparency will be even more. You know, one of the things that I'm most encouraged by and inspired by is the productivity. I will tell you, getting access to individuals has gotten easier and easier for us. The ability to get people into this virtual environment. They're not spending hours upon hours on commuting or flying on planes or going different places, and it doesn't mean that that won't be an important element of business, but I think it's going to give time back to individuals to focus on what is the most important priorities for the companies that they're driving. So this is an opportunity, I will tell you, our productivity has increased exponentially. We've seen more and more meetings, where more and more access to very high level individuals, who have said we want to hear what you guys are doing, and they have the time to do it now instead of jumping on a plane and wasting six hours and not being productive. >> It's interesting, it's also a human element too, you can hear babies crying, kids playing, dogs barking, you kind of laugh and chuckle in the old days, but now this is a humanization piece of it, and that should foster real communities, so I think... Obviously, we're going to be watching this virtualization of communities, collective intelligence and congratulations, I think Iron Dome, and iron offense, obviously which is core product, I think your Iron Dome is a paradigm that is super relevant, you guys are visionaries on this and I think it's turning out to be quite the product, so I want to congratulate you on that. Thanks for-- >> Thank you, John. Thanks for your time today and stay safe. >> Bill, thanks for joining us and thanks for your great insights on cyber COVID-19, and we'll follow up more on this trend of bio weaponry and kind of the trajectory of how cyber and scale cloud is going to shape how we defend and take offense in the future on how to defend our country and to make the world a safer place. I'm John Furrier, you're watching theCUBE here and our remote interviews in our quarantine studio in Palo Alto, thanks for watching. (lively music)

Published Date : Apr 16 2020

SUMMARY :

this is a CUBE conversation. and sharing the content during the time of crisis and what are you hearing? that the adversaries are not going to just sit back This is something that we can have a longer conversation on, and one of the things that we formed the company and I think it's going to be very relevant. We're also seeing that the cyber attacks and we're bringing the experts to there, and I think that's a great metaphor Apply that logic to where you could have multiple players, and if you look at how the military is advancing, and it exposes kind of the old and new. is the ability to invite people and I want to just expose that to you and that goes to that whole visualization Dave Vellante and myself on the team, and leverage the virtual when they need to. and it's an opportunity if you get it right, and inspired by is the productivity. and that should foster real communities, and stay safe. and kind of the trajectory of how cyber and scale cloud

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Zeus Kerravala, ZK Research | CUBE Conversation, March 2020


 

>> Narrator: From theCUBE Studios in Palo Alto and Boston, connecting with thought leaders all around the world, this is a CUBE Conversation. >> Hey, welcome to this CUBE Conversation. I'm John Furrier, Host of theCUBE here in Palo Alto, California, for a special conversation with an industry analyst who's been, who travels a lot, does a lot of events, covers the industry, up and down, economically and also some of the big trends, to talk about how the at scale problem that the COVID-19 is causing. Whether it's a lot of people are working at home for the first time, to at scale network problems, the pressure points that this is exposing for what I would call the mainstream world is a great topic. Zeus Kerravala, Founder and Principal Analyst at ZK Research, friend of theCUBE. Zeus, welcome back to theCUBE. Good to see you remotely. We're, as you know, working in place here. I came to the studio for, with our quarantine crew here, to get these stories out, 'cause they're super important. Thanks for spending the time. >> Hi, yeah, thanks, it's certainly been an interesting last couple months and we're probably, maybe half way through this, I'm guessing. >> Yeah, and no matter what happens the new reality of this current situation or mess or whatever you want to call it is the fact that it has awakened what us industry insiders have been seeing for a long time, big data, new networks, cloud native, micro-services, kind of at scale, scale out infrastructure, kind of the stuff that we've been kind of covering is now exposed for the whole world to see on a Petri dish that is called COVID-19, going, "Wow, this world has changed." This is highlighting the problems. Can you share your view of what are some of those things that people are experiencing for the first time and what's the reaction, what's your reaction to it all? >> Yeah, it's been kind of an interesting last couple of months when I talk to CIO's about how they're adapting to this. You know, when, before I was an analyst, John, I was actually in corporate IT. I was part of a business continuity plans group for companies and the whole definition of business continuity's changed. When I was in corporate IT, we thought of business continuity as being able to run the company with a minimal set of services for a week or a month or something like that. So, for instance, I was in charge of corporate technology and financial services firm and we thought, "Well, if we have 50 traders, can we get by with 10", right? Business continuity today is I need to run the entire organization with my full staff for an indefinite period of time, right? And that is substantially different mandate than thinking of how I run a minimal set of services to just maintain the bare minimum business operations and I think that's exposed a lot of things for a lot of companies. You know, for instance, I've talked to so many companies today where the majority of their employees have never worked remote. For you or I, we're mobile professionals. We do this all the time. We travel around. We go to conferences. We do this stuff all, it's second nature. But for a lot of employees, you think of contact center agents, in store people, things like that, they've never worked from home before. And so, all of a sudden, the new reality is they've got to set up a computer in the kitchen or their bedroom or something like that and start working from home. Also for companies, they've never had to think about a world where everybody worked remotely, right? So the VP in Infrastructure would have, the cloud apps they have, the remote access technology they have was set up for a subset of users, maybe 10%, maybe 15%, but certainly not everybody. And so now we're seeing corporate networks get crushed. All the cloud providers are getting crushed. I know some of the conferencing companies, the video companies are having to double, triple capacity. And so I think to your point when you started this, we would have seen this eventually with all the data coming in and all the new devices being connected. I think what COVID did was just accelerate it just to the point where it's exposed to everything at once. >> Yeah, and you know, I have a lot of, being an entrepreneur and done a lot of corporate legal contracts. The word force majeure is always a phrase that's a legal jargon, which means act of God or so to speak, something you can't control. I think what's interesting to your point is that the playbook in IT, even some of the most cutting edge IT, is forecasting some disruption, but never like this. And also disaster recovery and business continuity, as you mentioned, have been practices, but state of the art has been percentages of overall. But disaster recovery was a hurricane, or a power outage, so generators, fail over sites or regions of your cloud, not a change in a new vector. So the disruption is not disruption. It's an amplification of a new work stream. That's the disruption. That's what you're saying. >> Yeah, you know, that's correct. Business continuity used to be very data center-focused. It was, how do I get my power? How do I create some, replicate my office and have 50 desks in here, instead of 500? But now it's everybody working remotely, so I got to have ways for them to collaborate. I have to have ways for them to talk to customers. I have to have ways for them to deliver services. I have to enable people to do what they did in the office, but not in the office, right? And so that's been the big challenge and I think it's been an interesting test for CIO's that have been going through digital transformation plans. I think it's shifted a lot of budgets around and made companies look at the way they do things. There's also the social aspect of a job. People like to go to the office. They like to interact with co-workers. And I've talked to some companies where they're bringing in medical doctors, they're bringing in psychologists to talk to their employees, because if you're never worked from home before, it's quite a big difference. The other aspect of this that's underappreciated, I think, is the fact that now our kids are home, right? >> John: Yeah. (laughter) >> So we've got to contend with that. And I know that the first day that the shelter in place order got put in place for the San Francisco area, a new call, I believe a new version of Call of Duty had just come out. You know, we had some new shows pop up in Netflix, some series continuances. So now these kids who are at home are bored. They're downloading content. They're playing games. At the same time, we're trying to work and we're trying to do video calls and we're trying to bring in multiple video streams or even if they're in classrooms, they're doing Zoom-based calls, that type of thing, or using WebEx or an application like that, and it's played havoc on corporate networks, not just company networks, and so... >> Also Comcast and the providers, AT&T. You've got the fiber seems to be doing well, but Comcast is throttling. I mean, this is the crisis. It's a new vector of disruption. But how do you develop... >> Yeah, YouTube said that they're going to throttle down. Well, I think what this is is it makes you look at how you handle your traffic. And I think there's plenty of bandwidth out there. And even the most basic home routers are capable of prioritizing traffic and I think there's a number of IT leaders I've talked who have actually gone through the steps of helping their employees understand how you use your home networking technology to be able to prioritize video and corporate voice traffic over top. There are corporate ways to do that. You know, for instance, Aruba and Extreme Networks both offer these remote access points where you just plug 'em in and you're connected through a corporate network and you pick up all the policies. But even without that, there's ways to do with home. So I think it's made us rethink networking. Instead of the network being a home network, a WiFi network, a data center network, right, the Internet, we need to think about this grand network as one network and then how we control the quality of a cloud app when the person's home to the cloud, all the way back to the company, because that's what drives user experience. >> I think you're highlighting something really important. And I just want to illustrate and have you double down on more commentary on this, because I think, you know, the one network where we're all part of one network concept shows that the perimeter's dead. That's what we've been saying about the cloud, but also if you think about just the crimes of opportunity that are happening. You've got the hacker and hacking situation. You have all kinds of things that are impacted. There's crimes of opportunity, and there's disruption that's happening because of the opportunity. Can you just share more and unpack that concept of this one network? What are some of the things that business are thinking about now? You've got the VPN. You've got collaboration tools that sometimes are half-baked. I mean, I love Zoom and all, but Zoom is crashing too. I mean, WebEx is more corporate-oriented, but not really as strong as what Zoom is for the consumer. But still they have an opportunity, but they have a challenge as well. So all these work tools are kind of half-baked too. (laughing) >> Well, the thing is they were never designed... I remember seeing in an interview that Chuck Robbins had on CNBC where he said, "We didn't design WebEx to support everybody working from home". It just, that wasn't even a thought. Nowhere did he ever go to his team and say, build this for the whole world to connect, right? And so, every one of the video providers and the cloud collaboration providers have problems, and I don't really blame them, because this is a dynamic we were never expecting to see. I think you brought up a good point on the security side. We, a lot has been written about how more and more companies are moving to these online tools, like Zoom and WebEx and applications like that to let us communicate, but what does that mean from a security perspective? Now`all of sudden I have people working from home. They're using these Web-based applications. I remember a conversation I had about six months ago with one of the world's most famous hackers who does nothing but penetration tests now. He said that the cloud-based applications are his number one entry point into companies and to penetrate them, because people's passwords and things like that are fairly weak. So, now we're moving everything to the cloud. We're moving everything to these SaaS apps, right? And so now it's creating more exposure points. We've got fishers out there that are using the term COVID or Corona as a way to get people to click on links they shouldn't. And so now our whole security paradigm has blown up, right? So we used to have this hard shell we could drop around our company. We can't do that anymore. And we have to start worrying about things on an app-by-app basis. And it's caused companies to rethink security, to look at multi-factor authentication tools. I think those are a lot better. We have to look at Casb tools, the cloud access tools, kind of monitor what apps people are using, what they're not using. Trying to cut down on the use of consumer tools, right? So it's a lot for the security practice to take ahold of too. And you have to understand, even from a company standpoint, your security operations center was built on the concept they pull all their data into one location. SOC engineers aren't used to working remotely as well, so that's a big change as well. How do I get my data analyzed and to my SOC engineers when they're working from home? >> You know, we have coined the term Black Friday for the day after, you know, Thanksgiving. >> Thanksgiving, yeah. >> You know, the big surge, but that's a term to describe that first experience of, holy shit, everyone's going to the websites and they all crashed. So we're kind of having that same moment now, to your point earlier. So I want to read a statement that was on Nima Baidey's LinkedIn. He's at Google now, former Pivotal guy. You probably know him. He had a little graphic that says, "Who led the digital transformation of your company?" It's got a poll with a question mark. "A) Your CEO, B) your CTO, or C) COVID-19"? And it circles COVID-19 and that's the image and that's the meme that's going around. But the reality is it is highlighting it and I want to get your thoughts on this next track of thinking around how people may shift their focus and their spend, because, hey, hybrid cloud's great and multicloud's the next big wave, but screw multicloud. If I can't actually fix my current situation, maybe I'll push off some of the multicloud stuff or maybe I won't. So, how do you see the give and get of project prioritization, because I think this is going to wake everyone up. You mentioned security, clearly. >> Yeah, well, I think it has woken everybody up and I think companies now are really rethinking how they operate. I don't believe we're going to stop traveling. I think once this is over, people are going to hop back on planes. I also don't believe that we'll never go back into the office. I think the big shift here though, John, is we will see more acceptance to hire people out of region. I think that it's proved that you don't have to be in the office, right, which will drive these collaboration tools. And I also think we'll see less use of desktop phones and more use of video means. So now that people are getting used to using these types of tools, I think they're starting to like the experience. And so voice calls get replaced by video calls and that is going to crush our networks in buildings. So we've got WiFi 6 coming. We've got 5G coming, right. We've got lots of security tools out there. And I think you'll see a lot of prioritization to the network and that's kind of an interesting thing, because historically, the network didn't get a lot of C level time, right? It was those people in the basement. We didn't really know what they did. I'm a former network engineer. I was treated that way. (laughing) But most digital organizations now have to come to the realization that they're network-centric, and then so the network is the business and that's not something that anybody's ever put a lot of focus on. But if you look at the building blocks of digital IoT, mobility, cloud, the writing's been on the wall for a while, and I've written this several times. But you need to pay more attention to the network. And I think we're finally going to see that transition, some prioritization of dollars there. >> Yeah, I will attest you have been very vocal and right on point on that, so props to that. I do want to also double amplify your point. The network drives everything, that's clear. I think the other thing that's interesting and used to be kind of a cliche in a pejorative way is the user is the product. I think that's a term that's been coined to Facebook. You know, you're data. You're the product. If you're the product, that's a problem, you know. To describe Facebook as the app that monetizes you, the user. I think this situation has really pointed out that yes, it's good to be the product. The user value and the network are two now end points of the spectrum. The network's got to be kick ass from the ground up, but the user is the product now, and it should be, in a good way, not exploiting. So I think if you're thinking about user-centric value, how my kid can play Call of Duty, how my family can watch the new episode on Netflix, how I can do a kick ass Zoom call, that's my experience. The network does its job. The application service takes advantage of making me happy. So I think this is interesting, right. So we're getting a new thing here. How real do you think that is? Where are we on the spectrum of that nirvana? >> I think we're rapidly approaching that. I think it's been well documented that 2020 was the year that customer experience become the number one brand differentiate, right. In fact, I think it was actually 2018 that that happened, but Walker and Gartner and a few other companies would be 2020. And what that means is that if you're a business, you need to provide exemplary customer service in order to gain share. I think one of the things that was lost in there is that employee experience has to be best in class as well. And so I think a lot of businesses over-rotated the spin away from employee experience to customer experience, and rightfully so, but now they got to rotate back to make sure their workers have the right tools, have the right services, have the right data, to do their jobs better, because when they do, they can turn around and provide customers better experience. So this isn't just about training your people to service customers well. It's about making sure people have the right data, the right information to do their jobs, to collaborate better, right. And there's really a tight coupling now between the consumer and the employee, or the customer and the employee. And, you know, Corona kind of exposed to that, 'cause it shows that we're all connected, in a way. And the connection of people, whether they're the customers or employees or something, that businesses have to focus on. So I think we'll see some dollars sign back to internal, not just customer facing. >> Yeah, well, great insight. And, first of all, we all connect to your great CUBE alumni. But you're also right up the street in California. We're in Palo Alto. You're in San Mateo. You literally could have driven here, but we're sheltering in place. >> We're sheltered in place. >> Great insight and, you know, thanks for sharing that and I think it's good content for people, you know, be aware of this. Obviously they're living in it right now, but I think the world is going to be back to business soon, but it's never going to be the same. I think it's digital... >> No, it'll never be the same. I think this is a real watershed point for the way we work and the way we treat our employees and our customers. I think you'll see a lot of companies make a lot of change. And that's good for the whole industry, 'cause it'll drive innovation. And I think we'll have some innovation come out of this that we never saw before. >> Quick final word for the folks that are on this big wave that's happening. It's reality. It's the current situation now. What's your advice for them as they get on their surfboard, so to speak, and ride this wave? What's your advice to them? >> Yeah, I think use this opportunity to find those weak points in your networks and find out where the bottlenecks are, because I think having everybody work remotely exposes a lot of problems in processes and where a lot of the hiccups happen. But I do think my final word is invest in the network. I think a lot of the networks out there have been badly under-invested in, which I think is why people get frustrated when they're in stadiums or hotels or casinos. I think the world is shifting. Applications and people are becoming network-centric. And if those don't work, nothing works. And I think that's really been proven over the last couple months. If our networks can't handle the traffic and our networks can't handle what we're doing, nothing works. >> You know, you and I could do a podcast show called "No Latency"... >> (mumbles) so it'll be good. >> Zeus, thanks for coming on. I appreciate taking the time. >> No problem, John. >> Stay safe. And I want to follow up with you and get a check in further down the road, in a couple days or maybe next week, if you can. >> Yeah, looking forward to it. >> Thanks a lot. Okay, I'm John Furrier here in Palo Alto Studios doing the remote interviews, getting the quick stories that matter, help you out, and (mumbles) great guest there. Check out ZK Research, a great friend of theCUBE, cutting edge, knows the networking. This is an important area. The network, the users' experience is critical. Thanks for coming and watching today. I'm John Furrier. Thanks for watching. (lighthearted music)

Published Date : Mar 31 2020

SUMMARY :

this is a CUBE Conversation. for the first time, to at scale network problems, couple months and we're probably, maybe half way kind of the stuff that we've been kind of covering And so I think to your point when you started this, or so to speak, something you can't control. And so that's been the big challenge And I know that the first day that the shelter in place You've got the fiber seems to be doing well, And I think there's plenty of bandwidth out there. And I just want to illustrate and have you double down and applications like that to let us communicate, for the day after, you know, Thanksgiving. You know, the big surge, but that's a term to describe And I think we're finally going to see that transition, I think that's a term that's been coined to Facebook. the right information to do their jobs, And, first of all, we all connect to your great CUBE alumni. and I think it's good content for people, you know, And that's good for the whole industry, It's the current situation now. the bottlenecks are, because I think having everybody work You know, you and I could do a podcast show called I appreciate taking the time. and get a check in further down the road, getting the quick stories that matter, help you out,

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Fran Scott | Nutanix .NEXT EU 2019


 

(upbeat music) >> Live, from Copenhagen, Denmark. It's theCUBE. Covering Nutanix.NEXT 2019. Brought to you by Nutanix. >> Welcome back everyone to theCUBE's live coverage of Nutanix.NEXT. We are in Copenhagen, Denmark. I'm your host, Rebecca Knight, hosting alongside Stu Miniman. We're joined by Fran Scott. She is a science and engineering presenter. Thanks so much for coming on the show. >> No worries at all. It's good to be here actually. >> So you are a well known face to UK audiences. You are a three times BAFTA nominated science and engineering presenter. Well-known. >> Give her a winner. (laughter) >> You're the Susan Lucci of science. You are the pyrotechnician and you lead the Christmas lectures at the Royal Institute. >> Yeah. I head up the demonstration team at the Royal Institution. We come up with all the science demonstrations, so the visual ways to show the science ideas. I head up that team. We build the demonstrations and we show science to people rather than just tell them about it. >> So mostly, you have a very cool job. (chuckles) >> I love my job. >> I want to hear how you got into this. What was it? What inspired you? >> Oh gosh, two very different questions. In terms of what inspired me, I was very lucky enough to be able to pursue what I love. And I came from a family where answers weren't given out willy-nilly. If you didn't know something, it wasn't a bad thing. It was like a, "Let's look it up. Let's look it up." I grew up in an atmosphere where you could be anything because you didn't have to know what you had to be. You could just have a play with it. I love being hands-on and making things, and I grew up on a farm, so I was quite practical. But I also loved science. Went to university, did neuroscience at university. I enjoyed the learning part but, where I was in terms of the science hierarchy, I found out that once you actually go into a lab, there's a lot of lab work and not much learning straight away, and it was the learning that I loved. And so my friends actually got me into science communication. They took me to the science museum and they were like, "Fran, you will love this." And I was like, "Will I?" And I was like, "You are so right." I got a job at the science museum in London by just approaching someone on that visit and being like, "How do I get a job here?" And they were like, "Well, you got to do this, this, this." I was like, "I can do that." I got the job there and I realized I loved science demonstrations and building stuff. Eventually I just combined that love of science and being practical together. And now I produce and write, build science props and science stage shows. And then it became a thing. (laughter) Hand it to me, I love it. >> So Fran, our audience is very much the technology community. Very supportive of STEM initiatives. Give us a little flavor as to some of the things you're working on. Where is there need for activities? >> I suppose the biggest example of that would be a show that I did a few years ago where there was a big push for new coders within the UK. And I was getting approached time and time again for visual ways to show computer coding. Or programming, as we used to call it back in the day. I didn't have an answer because then, I wasn't a coder. So I was like, "Well, I'll learn. And then I'll figure out a demonstration because this is what I do. So why don't I do it on coding?" And so yeah, I set about. I learnt code. And I came up with an explosions based coding show. Error 404. And we toured around the country with that. Google picked it up and it was a huge success just because it was something that people wanted to learn about. And people were stumped as to how to show coding visually. But because this is what we do day in and day out with different subjects, we could do it with coding just like we do it with physics. >> What do you think is the key? A lot of your audience is kids. >> Yes and family audiences. >> So what is the key to getting people excited about science? >> I think science itself is exciting if people are allowed to understand how brilliant it is. I think some of the trouble comes from when people take the step too big, and so you'd be like, "Hang on but, why is that cool? Why?" Because they don't under... Well they would understand if they were fed to them in a way that they get it. The way I say it is, anyone can understand anything as long as you make the steps to get there small enough. Sometimes the steps are too big for you to understand the amazingness of that thing that's happening. And if you don't understand that amazingness, of course you're going to lose interest. Because everyone around you is going, "Ah, this is awesome, this is awesome!" And you're like, "What? What's awesome?" I think it's up to us as adults and as educators to just try and not patronize the children, definitely not, but just give them those little steps so they can really see the beauty of what it is that we're in awed by. >> One of the things that is a huge issue in the technology industry is the dearth of women in particular, in the ranks of technology and then also in leadership roles. As a woman in science and also showing little girls everywhere all over the UK what it is to be a woman in science, that's a huge responsibility. How do you think of that, and how are you in particular trying to speak to them and say, "You can do this"? >> I've done a lot of research onto this because this was the reason I went into what I'm into. I worked a lot of the time behind the scenes just trying to get the science right. And then I realized there was no one like me doing science presenting. The girl was always the little bit of extra on the side and it was the man who was the knowledgeable one that was showing how to do the science. And the woman was like, "Oh, well that's amazing." And I was like, "Hang on. Let's try and flip this." And it just so happened that I didn't care if it was me. I just wanted a woman to do it. And it just happened that that was me. But now that I'm in that position, one, well I run a business as well. I run a business where we can train other new presenters to do it. It's that giving back. So yes, I train other presenters. I also make sure there's opportunity for other presenters. But I also try, and actually I work with a lot of TV shows, and work on their language. And work on the combination of like, "Okay, so you've got a man doing that, you got women doing this. Let's have a look at more diversity." And just trying to show the kids that there are people like them doing science. There's that classic phrase that, "You can't be what you can't see." So yes, it comes responsibility, but also there's a lot of fun. And if you can do the science, be intelligent, be fun, and just be normal and just enjoy your job, then people go, "Hang on," whether they're a boy or a girl, they go, "I want a bit of that," in terms of, "I want that as my job." And so by showing that, then I'm hopefully encouraging more people to do it. But it's about getting out and encouraging the next generation to do it as well. >> Fran, you're going to be moderating a panel in the keynote later this afternoon. Give our audience a little bit. What brought you to this event? What's going into it? And for those that don't get to see it live, what they're missing. >> I am one lucky woman. So the panel I'm moderating, it's all about great design and I am a stickler for great design. As a scientist, prop-builder, person that does engineering day in and day out, I love something when it's perfectly designed. If there is such a thing as a perfect design. So this panel that we've got, Tobias Manisfitz, Satish Ramachandran, and Peter Kreiner from Noma. And so they all come with their own different aspect of design. Satish works at Nutanix. Peter works at Noma, the restaurant here in Copenhagen. And Tobias, he designs the visual effects for things such as Game of Thrones and Call of Duty. And so yes, they each design things for... They're amazing at their level but in such a different way and for a different audience. I'm going to be questioning them on what is great design to them and what frictionless design means and just sort of picking their amazing brains. >> I love that fusion of technology and design as something they talked about in the keynote this morning. Think of Apple or Tesla, those two things coming together. I studied engineering and I feel like there was a missing piece of my education to really go into the design. Something I have an appreciation for, that I've seen in my career. But it's something special to bring those together. >> Yeah. I think care is brought in mostly because yes, one, I love design. But also I've worked a lot with LEGO. And so I was brought in to be the engineering judge on the UK version of LEGO Masters. Apparently, design in children's builds is the same as questioning the owner of NOMA restaurant. (chuckles) >> So what do you think? Obviously you're doing the panel tomorrow. What is in your mind the key to great design? Because as you said, you're a sucker for anything that is just beautiful and seamless and intuitive. And we all know what great design is when we hold it in our hands or look at it. But it is this very ineffable quality of something that... >> So the panel's later today actually. But in terms of great design, yes, we all know when we have great design. But the trouble comes in creating good design. I think the key, and it's always obvious when you say it out loud, but it's that hand in hand partnership with aesthetics and practicality. You can't have something that's just beautiful. But you can't have something that just works. You need to have it as a mixture of both. It's those engineers talking with the designers, the designers talking with the engineers. The both of them talking with the consumers. And from that, good design comes. But don't forget, good design means they're for different people as well. >> What are some of the most exciting things you're working on, because you are a professional pyrotechnician. We've never had someone like this on theCUBE before. This is amazing. This is a first time ever. >> I was strictly told no fire. >> Yes, thank you. We appreciate that. >> Well at the moment, as I said at the beginning, I'm lucky enough to head up the demo team at the Royal Institution. We are just heading into our Christmas lectures. Now if you don't know these Christmas lectures, they were the first science ever done to a juvenile audience. Back in 1825 was when they started. It's a tradition in the UK and so this year, we're just starting to come up with the demonstrations for them. And this year they presented by Hannah Fry, and so they're going to be on maths and algorithms and how that makes you lucky or does it make you lucky? We've been having some really fun meetings. I can't give away too much, but there definitely be some type of stunt involved. That's all I can say. But there's going to be a lot of building. I really need to get back, get my sore out, get stuff made. >> Excellent. And who is the scientist you most admire? >> Oh my word. >> Living or dead? >> Who is the scientist I most admire? (sighs) I do have... Oh gosh, this is... >> The wheels are churning. >> It's a cheesy one though, but Da Vinci. Just for his multi-pronged approach and the fact that he had so much going on in his brain that he couldn't even get everything down on paper. He'd half draw something and then something else would come to him. >> I had the opportunity of interviewing Walter Isaacson last year, and he loved... It was the, as we talked about, the science and the design and the merging of those. But reading that biography of him, what struck me is he never finished anything because it would never meet the perfection in his mind to get it done. I've seen that in creative people. They'll start things and then they'll move on to the next thing and there. Me as a engineering by training, it's like no, no. You need to finish work. Manufacturing from standpoint, work in progress is the worst thing you could have out there. >> He would be a rubbish entrepreneur. (chuckling) >> Right, but we're so lucky to have had his brain. >> Exactly. I think that's the thing. I think it gives us an insight into what the brain is capable of and what you can design without even knowing you're designing something. >> Well Fran, thank you so much for coming on theCUBE. This was so fun. >> Thanks for having me. >> I'm Rebecca Knight for Stu Miniman. Stay tuned for more of theCUBE's live coverage of .NEXT. (upbeat music)

Published Date : Oct 9 2019

SUMMARY :

Brought to you by Nutanix. Thanks so much for coming on the show. It's good to be here actually. So you are a well known face to UK audiences. Give her a winner. and you lead the Christmas lectures at the Royal Institute. so the visual ways to show the science ideas. you have a very cool job. I want to hear And I was like, "You are so right." of the things you're working on. And I was getting approached time and time again What do you think is the key? And if you don't understand that amazingness, and how are you in particular And it just so happened that I didn't care if it was me. And for those that don't get to see it live, I love something when it's perfectly designed. I love that fusion of technology and design And so I was brought in to be the engineering judge So what do you think? and it's always obvious when you say it out loud, What are some of the most exciting things We appreciate that. and how that makes you lucky or does it make you lucky? And who is the scientist you most admire? I do have... and the fact that he had so much going on in his brain I had the opportunity of interviewing He would be a rubbish entrepreneur. and what you can design without Well Fran, thank you so much live coverage of .NEXT.

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Paul Appleby, Kinetica | theCUBE NYC 2018


 

>> Live from New York, it's the Cube (funky music) covering the Cube New York City 2018 brought to you by SiliconANGLE Media and its ecosystem partners. (funky music) >> Everyone welcome back to theCUBE live in New York City for Cube NYC. This is our live broadcast - two days of coverage around the big data world, AI, the future of Cloud analytics. I'm John Furrier, my cohost Peter Burris. Our next guest is Paul Appleby, CEO Kinetica. Thanks for coming back to theCUBE - good to see you. >> Great to be back again and great to visit in New York City - it's incredible to be here on this really important week. >> Last time we chatted was in our big data Silicon Valley event, which is going to be renamed Cube SV, because it's not just data anymore; there's a lot of Cloud involved, a lot of new infrastructure. But analytics has certainly changed. What's your perspective now in New York as you're in here hearing all the stories around the show and you talk to customers - what's the update from your perspective? Because certainly we're hearing a lot of Cloud this year - Cloud, multi Cloud, analytics, and eyeing infrastructure, proof in the pudding, that kind of thing. >> I'm going to come back to the Cloud thing because I think that's really important. We have shifted to this sort of hybrid multi Cloud world, and that's our future - there is no doubt about it, and that's right across all spectre of computing, not just as it relates to data. But I think this evolution of data has continued this journey that we've all been on from whatever you want to call it - systems or record - to the world of big data where we're trying to gain insights out of this massive oceans of data. But we're in a world today where we're leveraging the power of analytics and intelligence, AI machine learning, to make fundamental decisions that drive some action. Now that action may be to a human to make a decision to interact more effectively with a customer, or it could be to a machine to automate some process. And we're seeing this fundamental shift towards a focus on that problem, and associated with that, we're leveraging the power of Cloud, AI, ML, and all the rest of it. >> And the human role in all this has been talked about. I've seen in the US in the political landscape, data for good, we see Facebook up there being basically litigated publicly in front of the Senate around the role of data and the elections. People are talking in the industry about the role of humans with machines is super important. This is now coming back as a front and center issue of hey, machines do great intelligence, but what about the human piece? What's your view on the human interaction component, whether it's the curation piece, the role of the citizen analyst, or whatever we're calling it these days, and what machines do to supplement that? >> Really good question - I've spent a lot of time thinking about this. I've had the incredible privilege of being able to attend the World Economic Forum for the last five years, and this particular topic of how Robotics Automation Artificial Intelligence machine learning is impacting economies, societies, and ultimately the nature of work has been a really big thread there for a number of years. I've formed a fundamental view: first of all, any technology can be used for good purposes and bad purposes, and it's - >> It always is. >> And it always is, and it's incumbent upon society and government to apply the appropriate levels of regulation, and for corporations to obviously behave the right way, but setting aside those topics - because we could spend hours talking about those alone - there is a fundamental issue, and this is this kind of conversation about what a lot of people like to describe as the fourth industrial revolution. I've spent a lot of time, because you hear people bandy that around - what do they really mean, and what are we really talking about? I've looked at every point in time where there's been an industrial revolution - there's been a fundamental shift of work that was done by humans that's now done by machines. There's been a societal uproar, and there're being new forms of work created, and society's evolved. What I look at today is yes, there's a responsibility and a regular treaside to this, but there's also a responsibility in business and society to prepare our workers and our kids for new forms of work, cause that's what I really think we should be thinking about - what are the new forms of work that are actually unlocked by these technologies, rather than what are the roles that are displaced by this steam powered engine. (laughs softly) >> Well, Paul, we totally agree with you. There's one other step in this process. It kind of anticipates each of these revolutions, and that is there is a process of new classes of asset formation. Mhm. So if you go back to when we put new power trains inside row houses to facilitate the industrial revolution in the early 1800s, and you could say the same thing about transportation, and what the trains did and whatnot. There's always this process of new asset formation that presaged some of these changes. Today it's data - data's an asset cause businesses ultimately institutionalize, or re institutionalize, their work around what they regard as valuable. Now, when we start talking about machines telling other machines what to do, or providing options or paring off options for humans so they have clear sets of things that they can take on, speed becomes a crucial issue, right? At the end of the day, all of this is going to come back to how fast can you process data? Talk to us a little bit about how that dynamic and what you guys are doing to make it possible is impacting business choices. >> Two really important things to unpack there, and one I think I'd love to touch on later, which is data as an asset class and how corporations should treat data. You talk about speed, and I want to talk about speed in the context of perishability, because the truth is if you're going to drive these incredible insights, whether it's related to a cyber threat, or a terrorist threat, or an opportunity to expand your relationship with a customer, or to make a critical decision in a motor vehicle in an autonomous operating mode, these things are about taking massive volumes of streaming data, running analytics in real time, and making decisions in real time. These are not about gleaning insights from historic pools or oceans of data; this is about making decisions that are fundamental to - >> Right now. >> The environment that you're in right now. You think about the autonomous car - great example of the industrial Internet, one we all love to talk about. The mechanical problems associated with autonomy have been solved, fundamentally sensors in cars, and the automated processes related to that. The decisioning engines - they need to be applied at scale in millions of vehicles in real time. That's an extreme data problem. The biggest problem solved there is data, and then over time, societal and regulatory change means that this is going to take some time before it comes to fruition. >> We were just saying - I think it was 100 Teslas generating 100 terabytes of data a day based on streams from its fleet of cars its customers have. >> We firmly believe that longer term, when you get to true autonomy, each car will probably generate around ten terabytes of data a day. That is an extremely complex problem to solve, because at the end of the day, this thinking that you're able to drive that data back to some centralized brain to be making those decisions for and on behalf of the cars is just fundamentally flawed. It has to happen in the car itself. >> Totally agree. >> This is putting super computers inside cars. >> Which is kind of happening - in fact, that 100 terabytes a day is in fact the data that does get back to Tesla. >> Yeah. >> As you said, there's probably 90% of the data is staying inside the car, which is unbelievable scale. >> So the question I wanted to ask you - you mentioned the industrial revolution, so every time there's a new revolution, there's an uproar, you mentioned. But there's also a step up of new capabilities, so if there's new work being developed, usually entrepreneur activity - weird entrepreneurs figured out that everyone says they're not weird anymore; it's great. But there's a step up of new capability that's built. Someone else says hey, the way we used to do databases and networks was great for moving one gig Ethernet on top of the rack; now you got 10 terabytes coming off a car or wireless spectrum. We got to rethink spectrum, or we got to rethink database. Let's use some of these GPUs - so a new step up of suppliers have to come in to support the new work. What's your vision on some of those things that are happening now - that you think people aren't yet seeing? What are some of those new step up functions? Is it on the database side, is it on the network, is it on the 5G - where's the action? >> Wow. Because who's going to support the Teslas? (Paul laughs) Who's going to support the new mobile revolution, the new iPhones the size of my two hands put together? What's your thoughts on that? >> The answer is all of the above. Let me talk about that and what I mean by that. Because you're looking at it from the technology perspective, I'd love to come back and talk about the human perspective as well, but from the technology perspective, of course leveraging power is going to be fundamental to this, because if you think about the types of use cases where you're going to have to be gigathreading queries against massive volumes of data, both static and streaming, you can't do that with historic technology, so that's going to be a critical part of it. The other part of it that we haven't mentioned a lot here but I think we should bring into it is if you think about these types of industrial Internet use cases, or IOT - even consumer Internet IOT related use cases - a lot of the decisioning has to occur out of the H. It cannot occur in a central facility, so it means actually putting the AI or ML engine inside the vehicle, or inside the cell phone tower, or inside the oil rig, and that is going to be a really big part of you know, shifting back to this very distributive model of machine lining in AI, which brings very complex questions in of how you drive governance - (John chuckles) >> And orchestration around employing Ai and ML models at massive scale, out to edge devices. >> Inferencing at the edge, certainly. It's going to be interesting to see what happens with training - we know that some of the original training will happen at the center, but some of that maintenance training? It's going to be interesting to see where that actually - it's probably going to be a split function, but you're going to need really high performing databases across the board, and I think that's one of the big answers, John, is that everybody says oh, it's all going to be in software. It's going to be a lot of hard word answers. >> Yep. >> Well the whole idea is just it's provocative to think about it and also intoxicating if you also want to go down that rabbit hole... If you think about that car, okay, if they're going to be doing century machine learning at the edge - okay, what data are you working off of? There's got to be some storage, and then what about real time data coming from other either horizontally scalable data sets. (laughs) So the question is, what do they have access to? Are they optimized for the decision making at that time? >> Mhm. >> Again, talk about the future of work - this is a big piece, but this is the human piece as well. >> Yeah. >> Are our kids going to be in a multi massive, multi player online game called Life? >> They are. >> They are now. They're on Fortnite, they're on Call of Duty, and all this gaming culture. >> But I think this is one of the interesting things, because there's a very strong correlation between information theory and thermodynamics. >> Mhm. >> They're the same exact - in physics, they are the identical algorithms and the identical equations. There's not a lot of difference, and you go back to the original revolution, you have a series of row houses, you put a power supply all the way down, you can run a bunch of looms. The big issue is entropy - how much heat are you generating? How do you get greater efficiency out of that single power supply? Same thing today: we're worried about the amount of cost, the amount of energy, the amount of administrative overhead associated with using data as an asset, and the faster the database, the more natural it is, the more easy it is to administer, the more easy it is to apply to a lot of different cases, the better. And it's going to be very, very interesting over the next few year to see how - Does database come in memory? Does database stay out over there? A lot of questions are going to be answered in the next couple years as we try to think about where these information transducers actually reside, and how they do their job. >> Yeah, and that's going to be driven yes, partially by the technology, but more importantly by the problems that we're solving. Here we are in New York City - you look at financial services. There are two massive factors in financial services going on what is the digital bank of the future look like, and how the banks interact with their customers, and how you get that true one-to-one engagement, which historically has been virtually impossible for companies that have millions or tens of millions of customers, so fundamental transformation of customer engagement driven by these advanced or excelerated analytics engines, and the pair of AI and ML, but then on the other side if you start looking at really incredibly important things for the banks like risk and spread, historically because of the volumes of data, it's been virtually impossible for them to present their employees with a true picture of those things. Now, with these accelerated technologies, you can take all the historic trading data, and all of the real time trading data, smash that together, and run real time analytics to make the right decisions in the moment of interaction with a customer, and that is incredibly powerful for both the customer, but also for the bank in mitigating risk, and they're the sorts of things we're doing with banks up and down the city here in New York, and of course, right around the world. >> So here's a question for you, so with that in mind - this is kind of more of a thought exercise - will banks even be around in 20 years? >> Wow. (laughs) >> I mean, you've got block chains saying we're going to have new crypto models here, if you take this Tesla with ten terabytes going out every second or whatever that number is. If that's the complex problem, banking should be really easy to solve. >> I think it's incumbent on boards in every industry, not just banking, to think about what existential threats exist, because there are incredibly powerful, successful companies that have gone out of existence because of fundamental shifts and buying behaviors or technologies - I think banks need to be concerned. >> Every industry needs to be concerned. >> Every industry needs to be concerned. >> At the end of the day, every board needs to better understand how they can reduce their assets specificities, right? How they can have their assets be more fungible and more applicable or appropriable to multiple different activities? Think about a future where data and digital assets are a dominant feature of business. Asset specificities go down; today their very definition of vertical industry is defined by the assets associated with bottling, the assets associated with flying, the assets associated with any number of other things. As aspect specialist needs to go down because of data, it changes even the definition of industry, let alone banking. >> Yeah, and auto industry's a great example. Will we own cars in the future? Will we confirm them as a service? >> Exactly. >> Car order manufacturers need to come to terms with that. The banks need to come to terms with the fact that the fundamental infrastructure for payments, whether it's domestic or global, will change. I mean, it is going to change. >> It's changing. It's changing. >> It has to change, and it's in the process of changing, and I'm not talking about crypto, you know, what form of digital currency exists in the future, we can argue about forever, but a fundamental underlying platform for real time exchange - that's just the future. Now, what does that mean for banks that rely heavily on payments as part of their core driver of profitability? Now that's a really important thing to come to terms with. >> Or going back to the point you made earlier. We may not have banks, but we have bankers. There's still going to be people who're providing advice in council, helping the folks understand what businesses to buy, what businesses to sell. So whatever industry they're in, we will still have the people that bring the extra taste to the data. >> Okay, we got to break it there, we've run out of time. Paul, love to chat further about future banking, all this other stuff, and also, as we live in a connected world, what does that mean? We're obviously connected to data; we certainly know there's gonnna be a ton of data. We're bringing that to you here, New York City, with Cube NYC. Stay with us for more coverage after the short break. (funky music)

Published Date : Sep 13 2018

SUMMARY :

brought to you by SiliconANGLE Media Thanks for coming back to theCUBE - good to see you. in New York City - it's incredible to be here around the show and you talk to customers - Now that action may be to a human to make a decision about the role of humans with machines is super important. to attend the World Economic Forum for the last and government to apply the appropriate levels At the end of the day, all of this is going to come back to and one I think I'd love to touch on later, and the automated processes related to that. based on streams from its fleet of cars because at the end of the day, a day is in fact the data that does get back to Tesla. is staying inside the car, which is unbelievable scale. So the question I wanted to ask you - Who's going to support the new mobile revolution, a lot of the decisioning has to occur out of the H. at massive scale, out to edge devices. It's going to be interesting to see what happens There's got to be some storage, and then what about Again, talk about the future of work - this is and all this gaming culture. But I think this is one of the interesting things, the more easy it is to administer, the more easy it is and all of the real time trading data, Wow. If that's the complex problem, or technologies - I think banks need to be concerned. the assets associated with bottling, Yeah, and auto industry's a great example. The banks need to come to terms with the fact It's changing. Now that's a really important thing to come to terms with. Or going back to the point you made earlier. We're bringing that to you here,

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Sundance Panel - The New Creative at Intel Tech Lounge


 

>> Hello and welcome to a special CUBE Conversation. I'm John Furrier, the co-founder of SiliconANGLE on theCUBE. We're here in Sundance 2018 at the Intel Tech Lounge for a panel discussion with experts on the topic of The New Creative. We believe a new creative renaissance is coming in application development and also artistry. The role of craft and the role of technology and software coming together at the intersection. You're seeing results in the gaming industry. Virtual reality, augmented reality, mixed reality. A new wave is coming and it's really inspiring, but also there's a few thought leaders at the front end of this big wave setting the trends and they're here with us in this special panel for The New Creative. Here with us is Brooks Browne, Global Director of VR at Starbreeze Studios, a lot to share there, welcome to the panel. Lisa Watt, VR Marketing Strategist at Intel, Intel powering a lot of these VR games here. And Winslow Porter, co-founder and director of The New Reality Company. Many submissions at Sundance. Not this year, but a ton of experience talk about the role of Sundance and artistry. And then we have Gary Radburn who's a director of commercial VR and AR from media within Dell, Dell Technologies. Guys, welcome to this panel. Lisa, I want to start off with you at Intel. Obviously the Tech Lounge here, phenomenal location on Main Street in Sundance. Really drawing a massive crowd. Yesterday it was packed. This is a new generation here and you're seeing a younger demographic. You're seeing savvier consumers. They love tech, but interesting Sundance is turning into kind of an artistry tech show and the game is changing, your thoughts on this new creative. >> Yeah, it's been amazing to watch. I've been here for, this is my third year coming back with VR experiences. And it's really just been incredible to see. Sundance has been on the leading edge of exploring new technologies for a long time and I think this is, I feel like you know this feels like the break out year really. I mean, it's been successful the last few years, but something about this year feels a little bit different. And I think maybe it's the people are getting more familiar with the technology. I think the artists are getting more comfortable with how to push the boundaries. And then we certainly are getting a lot out of seeing what they're doing and how we can improve our products in the future. >> We were talking yesterday, Lisa, about the dynamic at Sundance. And you were mentioning that you see a few trends popping out. What is the most important story this year for the folks who couldn't make it, who might be watching this video that you see at Sundance? Obviously it's a great day today, it's snowing, it's a white day, it's beautiful powder, greatest snow on Earth. But there's some trends that are emerging. We had a march this morning, the Women's March. You're seeing interesting signals. What's your view? >> I think there's a lot less desire to put up with subpar experiences. I mean I think everyone is really starting to push the boundaries, I mean, we saw a lot of 360 video which we love for a linear narrative. But they're really breaking out and really exploring what does it mean to have autonomy especially in the virtual reality experiences, a lot more social is coming to the forefront. And then a lot more exploration of haptics and the new ways of extending into more 4D effects, etc. So I think it's very very exciting. We're really excited to see all the new innovations. >> Winslow, I want to ask you, if you can comment, you've been an active participant in the community with submissions here at Sundance. This year you're kind of chilling out, hanging out. You've been on the front lines, what is your take on the vibe? What's the sentiment out there? Because you're seeing the wave coming, we're feeling it. It feels early. I don't know how early it is, and the impact to people doing great creative work. What's that take? >> Well yeah, it's kind of like VR years are like dog years, you know. Like a lot can happen in a month in the VR space. So I had a piece here in 2014 called Clouds. It was an interactive documentary about Creative Code, but that was back when there was only two other VR pieces. It's interesting to see how the landscape has changed. Because CCP Games had a piece there. An early version of E Valkyrie. And unfortunately in the last three months, they had to close their VR wing. So, and then Chris Milk also had a Lincoln piece with Beck. Which was a multi camera 360, actually it was a flash video that they recorded to the DK1. And so that was, seeing that everyone was, saw the potential. The technology was still pretty rudimentary or crude even, we should say. Before any tracking cameras. But every year people learned from previous Sundances and other festivals. And we're seeing that Sundance kind of raises the bar every year. It's nice that it's in January because then there's all these other festivals that sort of follow through with either similar content, newer versions of content that's here, or people have just sort of learned from what is here. >> So I got to ask you. You know, obviously Sundance is known for pushing the boundaries. You see a lot of creative range. You see a lot of different stuff. And also you mentioned the VR. We've seen some failures, you've seen some successes, but that's growth. This market has to have some failures. Failures create opportunities to folks who are reiterating in that. What are some of the things that you can point to that are a positive? Things that have happened whether they're failures and/or successes, that folks can learn from? >> Well, I think that this year there's a lot more social VR. We're connecting people. Even though they're in the same space, they're able to be in this new virtual world together. There's something amazing about being able to interact with people in real life. But as soon as you have sort of a hyper reality where people are able to be experiencing a Sufi ritual together. Things that you wouldn't normally... That they're not possible in the real world. And also, I think that there's issues with lines too. Obviously every year, but the more that we can have larger experiences with multiple people, the more people we can get through. And then more impact we can make on the audience. It's really... We were in claim jumper last year. And we could only get one person in every 10 minutes. And that makes things pretty tricky. >> And what are you doing at Sundance this year? You've obviously got some stuff going on with some of the work you've done. What's your focus? >> So yeah we have a company called New Reality Company where we produce Giant and Tree. It's part of a trilogy where Breathe is going to be the third part. We're going to be completing that by the end of this year. And right now, I would say the best thing about Sundance is the projects, but also the people. Being able to come here, check in, meet new people, see partners that we've been working with in the past. Also new collaborations, everywhere you turn, there's amazing possibilities abound. >> I want to talk about empathy and social. I mentioned social's interesting in these trends. I want to go to Brooks Brown, who's got some really interesting work with Starbreeze and the Hero project. You know, being a pioneer, you've got to take a few arrows in your back, you've got to blow peoples' minds. You're doing some pretty amazing work. You're in the front lines as well. What's the experience that you're seeing? Talk about your project and its impact. >> Well for us, we set out with our partner's ink stories, Navid Khonsari, a wonderful creative, and his entire team to try to create that intensely personal experience kind of moving the opposite direction of these very much social things. The goal, ultimately being to try to put a person inside of an event rather than a game style situation where you have objective A, B, or C. Or a film that's a very, very hyper linear narrative. What is that sort of middle ground that VR itself has as unique medium? So we built out our entire piece. Deep 4D effects, everything is actually physically built out so you have that tactility as you walk around. Things react to you. We have smell, temperature, air movement, the audio provided by our partners at DTS is exceptional. And the goal is ultimately to see if we put you in a situation... I'm doing my best not to talk about what that situation is. It's pretty important to that. But to watch people react. And the core concept is would you be a hero? All over the world, every day people are going through horrific stuff. We're fortunate because we're the kind of people who, in order to experience, say a tragedy in Syria, we're fortunate that we have to go to Park City, Utah and go in virtual reality to experience something that is tragic, real, and deeply emotional. And so our goal is to put people through that and come out of it changed. Traumatized actually. So that way you have a little bit more empathy into the real world into the actual experiences they went through. >> And what's the goal? This is interesting because most of the some stuff you see, the sizzle out there is look at the beautiful vistas and the beaches and the peaks and you can almost be there. Now you're taking a different approach of putting people in situations that probe some emotional responses. >> Yeah. It's a big deal to us. The way Navid like to put it, and I'm going to steal this from him, is you see a great deal of people prototyping on hardware and all of these things, and it's great cause we need that. We need to be able to stand on the shoulders of those giants to be able to do these things. But you see very few people really prototyping what is the concept of story as per VR? We've been doing, at Starbreeze, we've been doing location based for some time now and I've been getting thousands upon thousands of pitches. And whenever you get a pitch, you can pretty much identify, oh you come from a film background, you come from a games background. There's very few people who come down that middle line and go, well this is what VR is supposed to be. This is that interesting thing that makes it very deeply unique. >> What's the confluence and what's the trend in your mind as this changes? Cause you mentioned that gamers have affinity towards VR. We were talking about that before we came on the panel. You know, pump someone in mainstream USA or around the world who does email, does work, may not be there, you're seeing this confluence. How is that culture shifting? How do you see that? Cause you're bringing a whole nother dimension. >> We're trying to go back to a little bit, something about this Sundance being a little bit different. I think in general in VR, you're seeing this sort of shift from a few years ago it was all potentiality. And I think a lot of us, the projects were great, but a lot of us who work in VR were like oh I see what they're trying to do. And people like my dad would be like I don't. I don't see what they're trying to do. But that is shifting. And you're seeing a larger shift into that actuality where we're not quite there yet where we can talk about the experiences every day Americans are going to have. What is the real ready player one that we're actually going to have existing. We're not there yet, but we're much closer every time. And we're starting to see a lot of these things that are pushing towards that. Final question before I go to some of the speeds and feeds questions I want to get with Intel and Dell on is what is the biggest impact that you're seeing with your project and VR in general that will have the most important consequences for societal impact? >> Well, we were fortunate yesterday we had a number of people come through Hero. And a number of them simply actually couldn't handle it. Had to come out. We had to pull people out. The moment we took the headset off, they were, tears were streaming down their face. There's a level of emotional impact VR is extremely able to cut through. It's not that you're playing a character. It's not that you're in a separate world. You are you inside of that space. And that is a dangerous but very promising ability of VR. >> Winslow, could you take a stab at that, I'd like to get your reaction to that because people are trying to figure out the societal impact in a positive way and potentially negative. >> Yeah I mean, so with that, whenever you traumatize somebody else or have the ability to possibly re-traumatize somebody... In Giant, we made sure that we gave them a trigger warning because yeah these things can be intensely intimate or personal for somebody who already has that sort of baggage with them or could be living in a similar experience. In Giant, we witnessed the last moments of a family. As they're convincing their daughter that the approaching bomb blast is a giant that actually wants to play with her. And so we put haptics in the chair so the audience was also surprised. But we let them know that it was going to be taking place in a conflict zone. So if that was something that they didn't want to participate in, that they could opt out. But again, like we didn't know... We had to go and buy tissues like right off the bat because people were crying in the headset. And that's kind of a... It's an interesting problem to have for the sake of what are sort of the rules around that? But also it makes it more difficult to get people through the experience in a timely fashion as well. But yeah, but we're seeing that as things become more real then there's also a chance to possibly impact people. It's the... >> So it's social for you? You see it as a social impact? >> Well, I mean if everyone's experiencing the same thing that can be social, but again if it's a one on one experience, it's sort of like up to the filmmaker to make sure that they have the scruples that they are playing by the rules. Cause there's right now most every piece of content is being released through Oculus, Steam, or Viveport. But there will be... It's heavily regulated right now, but as soon as there's other means of distributing the content, it could take a different sort of face. >> Certainly some exciting things to grab on, great stuff. I want to get to the commercial angle. Then we're going to talk more about the craft and the role of artistry in the creating side of it. Gary, you're the commercial VR expert at Dell. You're commercializing this. You're making the faster machines. We want faster everything. I mean everyone... Anyone who's in VR knows that all the graphics cards. They know the speeds and feeds. They're totally hardware nerds. What's going on? Where's the action? >> Okay, that's such a large question. I mean we've had some great stuff here that I also want to comment on as well. But inside the commercial side, then yeah everybody wants bigger, stronger, better, faster. And to Winslow's comment about the dog years, that really puts the pressure on us to continue that innovation and working with partners like Intel to get those faster processors in there. Get faster graphics cards in there so that we can get people more emotionally bought in. We can do better textures, we can get more immersion inside the content itself. We're working a lot around VR in terms of opening peoples' eyes for societal impact. So VR for good for instance. Where we're taking people to far flung corners of the Earth. We work with Nat Geo explorer Mike Libecki to show the plight of polar bears in Greenland and how they're gradually becoming extinct for an edutainment and a learning tool. The boundaries are really being pushed in entertainment and film. That's always been the case. Consumer has always really pushed that technology. Commercial's always been a bit of a lagger. They want stability in what's going on. But the creation that's going on here is absolutely fantastic. It's taken what is essentially a prosumer headset and then taking it into that commercial world and lit it up. 360 video, its very inception, people are using it for training inside of their businesses and so that's now going out into businesses now. We're starting to see advances in 360 video with more compute power needed. Where, to the point about immersion and getting people emotionally bought in. Then you can start doing volumetric, getting them in there. And then we're also working with people like Dr. Skip Rizzo who was on our panel yesterday where we're starting to go into, okay, we can treat PTSD. Help people with autism, through the medium of VR. So again, that buys into... >> These are disruptive use cases that are legit? >> Yeah. >> These are big time, market moving, helping people... >> Absolutely. And that where it becomes really, really powerful. Yes, we want our companies to embrace it. Companies are embracing it for training. But when you start seeing the healthcare implications and people crying inside of headsets. That's effecting you deeply, emotionally. If you can make that for good, and change somebody's trigger points inside of PTSD, and the autism side of helping somebody in interview techniques to be able to be more self sufficient, it's absolutely awesome. >> This is the new creative. So what's your take on the new creative? What's your definition? Cause you're talking about a big range of use cases beyond just film making and digital artistry. >> Yeah, absolutely so the new creative is like with all the great work that's here, people are looking at film and entertainment. Now the world really is the oyster for all the creatives out there. People are clamoring out for modelers, artists, story tellers, story experiencers to be able to use that inside their commercial environments to make their businesses more effective. But they're not going to have a 360 video production company inside of their commercial organization. And it's then leveraging all of the creative here and all of the great stuff here. Which is really going to help the whole world a lot. >> Lisa, I want to get your thoughts on this cause you guys at Intel here at the Tech Lounge have a variety of demos, but there's a range of pro and entry level tools that can get someone up and running quickly to pro. And so there's a creative range not only just for digital artistry, but also business we're hearing. So what's the... Cause AI's involved in a lot of this too though. It's not just AI, it's a lot of these things. What's the Intel take on this. >> Well I think it's really an interesting time for us at Intel because one of the things that we have that I think probably nobody else has. We have this amazing slate of products that really cover the end to end process. Both from the creation side of the house all the way to the consumption side. And we talk a lot about our processors. We worked on an amazing project, a couple of huge scenes inside of the Sansar environment. Which is a great tool for really democratizing the creation of spaces. It's a cloud hosted service but it utilizes this amazing client-server architecture. We created four huge spaces in a matter of eight weeks to launch at CES. And some of the technologies that Gary was referring to just in pure processing power like two generations old processors were taking three hours to render just a small portion of a model where our newest generation Core i9s with our opting technology took that time to 15 minutes. So when we think about what we can do now, and those technologies are going to be available in even portable laptop form factors. We've got the piece where we were working here SPHERES. They were able to actually make some corrections and some tweaks basically immediately without having to send them off to some render farm. They were able to do those things. And I know Winslow has talked about that as well. What does it mean to you to be able to react real time. And be able to do your creative craft where you are and then be able to share that so readily. And then you know... I just think that's kind of an amazing equalizer. It's really democratizing the creation process. >> Okay the next question that begs for everyone to address is where are we in this progression? Early? What work needs to get done? Where are we holding back? Is it speeds and feeds? Is it the software? Is it the routines, libraries, art? Where's the bottleneck? Why isn't it going faster? Or is it going faster? >> I would, and I'm sure the team would agree here, I would say that one of the key things is the creator tools themselves, right. They are still somewhat cumbersome. We were talking to another filmmaker. He was like I can't even, I have to play the whole piece from the beginning, I can't just go in and edit, you know change control, being able to collaborate on these pieces with other people. I mean, if you can collaborate in a real world space, you should be able to also collaborate in VR and have change control and all those sorts of things that are necessary to the iteration of a project. So we're trying to work with our software partners. They're all doing a really great job of trying to iterate that, but it's going to take some time. I mean I think that's probably the bigger thing that's holding everything back. We're going to be right there with the processing power and the other technologies that we bring to the table. OEM partners are going to be right there with the best devices. I really think it's something we've all got to push for as far as those tools getting better. >> Brooks, comment on anything? You're in the... >> So for me, the thing that's holding back VR in general is actually the art form itself. One of the great challenges, if you look back, at say the history of film... We're at Sundance, so it's probably fairly apropo. Very early on in the early movies, aside from penny arcade machines that you'd actually stare at, they were 10 minute almost like plays that people would go to almost a playhouse and they'd watch this thing. There were not cuts, there were no angles. It was a single wide shot. Great Train Robbery came around and there was this crazy thing they did called an edit. Where they spliced film together. And if you go back and you read, and they did these dolly shots. People will have no idea what they're watching. There's no way people will be able to follow that. Like people were not happy with it at the time. Now it's stuff that children do on their iMacs at home. They do iMacs all the time, they do it on their iPhones, on their Android devices. These are normal languages of film that we have. VR doesn't have that yet. And there's not a great deal of effort being made in that direction. There's people here doing that. So I'm kind of speaking in the middle of the group, but outside of these people, there's only a handful who are really doing that and it's a significant challenge. When people who are the mainstream consumer put on a VR headset, it needs to be more than just a magic trick where they go oh that's cool. And that tends to be the vast majority of experiences. So what is the thing that is going to make someone go oh I get why we have VR as a medium. And we're not there yet. We're in the direction, but that's >> So you mentioned earlier the point where you can tell if someone's from film or gaming or whatever when you talk to them about VR. Who is the future VR developer? Is it a filmmaker? Is it a gamer? Is it a digital artist? What is this evolving? >> It's a kid in his basement who no one knows and is screwing around with it and is going to do something that everyone thinks is stupid. Like, it's going to be that. Basically every major leap in gaming is kind of the same thing. It's when we understand how ludonarrative dissonance works inside of telling how people move around a space. It's about how we do Dutch angle suddenly in film. And these things get invented. It's going to be some kid who's just screwing around who doesn't have the baggage of the language of film. A lot of the people I know in VR have been fortunate to work in film, in games and interactive or web dev. So you come from a lot of places but someone's going to come along who has none of that baggage. And they're going to be... >> Well you guys are pioneers and you're doing it. So for the first person out there that's in their basement, that inspirational soundbite or comment. How can you guys talk to that person or that group? Because this is the democratization, this is what's happening. It's not the gatekeepers. It's real creatives out there that could come from anywhere. YouTube generation, Twitch generation, gaming. What would you say to that person to motivate them and to give them that passion? >> Well it's only going to get easier, faster, cheaper, all these things are happening. But again, yeah I totally agree with what Brooks said. It's really about the culture and about educating the audience and getting them up to speed. There are some VR experiences that as soon as they put on the headset, like somebody who's never done it before, immediately will take it off cause they'll get nauseated. And then there's people, like kids who are like jet fighters. They've seen everything. You could throw like a 30 frames per second experience at them and that doesn't even phase them. They can be, all of a sudden their worlds are changing and they're like bring it because they're ready for that. So I think it's sort of about raising the bar for what the audience is comfortable with, familiar with, educating the community. There's a lot of tools right now, you know with Unreal and Unity that allow people who have very little... They don't need to know C# or C++, they can get started in a lot of like visual. What you see is what you get. Being able to drag things into a virtual room. And the windows headsets that are out. They refer to them as mixed reality, but just even having the ability to flip up the screen and transition from the virtual world to the real world in milliseconds, it allows you to be able to create things more at the speed of thought instead of coming up with an idea, coding it, and making sure it works, and then eventually putting on the headset. The sooner that we can actually be ideating inside this virtual environment is when things will get really interesting. >> So the next question is to take to the next level is what's the playbook? How does someone get involved? How does someone ingratiate into a community? If I'm an artist, I want to get, and I'm proficient with technology, or maybe not, how do they get involved? Is it community driven? Is it social? You guys mentioned seeing social's a big trend here. How do people get involved? What's the track? >> Well yeah you don't just need to go to a grad school or... There's a lot of programs out there that are popping up. Almost every single major state school has like an interactive art program now. And that wasn't the case like two or three years ago. So we're seeing that that's a big shift in the culture. But again, VR is still... It's expensive and it's you know, like VR, I refer to it's in the stage of it's almost like in the neo geo phase, maybe a little before that. But it's the really expensive thing that your friend's neighbor has. Or his older brother or something. You get to play it a little bit, you're like that's great but there's no way in hell I'm going to... You know, I can't afford that or like that just doesn't really work with my lifestyle right now so it needs to incorporate itself into our everyday, our habits. And it needs to be something that... If we're all doing it then it makes sense for us to do it together not just somebody in their basement doing it by themselves. >> Yeah feel free to comment, this is a good topic. >> Oh yeah, absolutely. So what we're doing is sort of about democratization and accessibility. So for people to get into the then they're going to need a rig, they're going to need a headset and previously it's actually been quite expensive to actually take that first plunge into it. So now by democratizing and bringing price points down, it makes it more accessible. That helps content creators because there's now more of an audience that can now consume that content. And the people that can then play with the medium and consume it now have a better reason to do it. So we're working on that. We're also working on the education pieces like Key. It's actually going out there to schools and actually letting them experience VR and play with VR. Because it is a whole new different medium. We've seen film directors and filmmakers go into the VR space and things that worked in 2D film like fast pans and whatever else so the points have already been made don't really translate into VR without somebody losing their lunch. So it is going to be somebody who's coming up who hasn't got the baggage of previous skill sets inside of 2D doing it inside of VR. So we're going to see that. And in terms of the technology, everybody's wanting things to progress. That shows the level of excitement out there. And everybody wants to get into it. Everybody wants to see it go further. And I'm reminded of the mobile phone. Mobile phone, 30 years ago? Two suitcases for batteries, a large brick on the ear and a car antennae. Okay, so where we are now, if you had a time machine and you went back in time to talk to the inventor of the mobile phone, well, I'd be a lot richer because I know sports results and all, but that aside, but you go back and talk to them and you said do you know in 30 years time, everybody is going to be carrying that device? Everybody's going to be dependent on that device? They're going to get social anxiety and separation anxiety if they lose it. And they will probably laugh in your face. >> Alright so since you brought up the phone analogy, since I love that example, are we in the Blackberry moment of VR and no one yet has built the iPhone? Because the iPhone was the seminal moment for smartphones. And you see what happened there. Is VR needing that kind of break? Or is it there? >> I think we're on the cusp. Where we are at the moment with technology, we've had the headsets, which I say have been more in the consumer space, they've been designed to hit a certain price point. We had CES the other week where we've had advancements now in the resolutions of headset that are now coming out. One of the issues was well I can't see texts, I can't read texts. So from a working environment, if you're actually using tools that you would normally use on a 2D screen, you can now translate that and read that text. However, in terms of the tools that people use, why are we trying to put 2D screens into a VR headset? We've got a whole new way of interacting with data. We've got a whole new way of doing things that are going to be more intuitive than the mouse and keyboard interaction that we're used to. Why just translate that. Let's push that envelope and those are the developments that we're pushing our partners and our ISVs to really embrace. >> So it's an evoution. >> It's absolutely an evolution. >> You guys have any thoughts on that comment. That we have that inflection point, are we hitting that, will we see it soon, is it here? >> Well I think it's a very interesting symbiotic relationship between multiple factors. So you know, we hear the cost factor, we hear the technology factor, then we have the content factor. You know I saw an interesting evolution at CES we had created this virtual booth experience so that you could still come to the CES Intel booth without actually having to be there. And I met a guy in there and I was like hey where are you? He goes I've been in here like all week. (laughter) And I was like oh yeah, where do you live? He goes oh I'm in my basement in Nebraska. But he had just, this was Friday when I met him. He'd been in there all week, but in 2D mode. And he had gone out the night before and bought a headset just so he could come back and go in VR mode. And I think, yes, all these factors have to kind of line up, but I do think that content, those experiences that are going to keep people coming back for more. Like these guys literally kept coming back to our booth. Right, to see... >> Content gain. >> To see who was there. And to them at that point, it wasn't really a barrier of cost. It was like there is something that I want to consume therefore I am going to go get what I need to consume it. And I use the analogy of HDTV, right. When we kind of moved over that hump where there was enough content people didn't really care how much that television cost. >> Sports was great. Sports really highlighted HD. >> Yeah. >> But this is a good point. This is a good question to ask. Brooks, I'd love to get your thoughts. Content drives experiences, amazing experiences, but we're building the scaffolding of everything at the same time. So where are we, what's your opinion? >> So here on the Starbreeze side, we're fortunate because we have our own headset. We have the StarVR headset we've been building with Acer. 5K all of that stuff and we're upgrading it over the next year. Our focus has been, we skipped the consumer market very much. We went straight to location based and enterprise. And the reason we did that is because there's a promise of VR at a basic, I don't want to say technology stand point, but from an experience perspective, when it comes to that resolution, when it comes to that field of view, when it comes to these things people expect. Average consumers who go to a movie and they see these giant screens. They want that translated. They don't have the understanding like we do of well, LED panels are actually a pain in the ass to build and it takes a little bit and they flip at their own speeds. Time to photon is not a thing my dad will ever see in his life. But there's a reality that people have a need for that. And it is extremely expensive. It's again the reason we went straight to LBE. But for us it's about marrying the two and consistently trying to match what's happening. So when we're talking about, as I mentioned earlier the technology and how we're standing on the shoulders of giants very very quickly, someone who's doing technology is going to see what we're doing content wise and go well I can do that better technology wise. And then we're just going to keep leap frogging. And it's very similar to the phone in the same way that we're not at the final stage of the phone. Like we're at our stage of the phone and no doubt in 30 years people will laugh at us for carrying anything. The same way we laugh about the briefcases and the giant batteries in the cars we had to pull with us. So it's one of those things that's continually transitional. And VR's in an odd, amazing place. >> Well you know, it was a lot of waves that we've all seen. You mentioned the mobile phone, that's a good one to point to. It feels like the PC revolution to me because the same culture of entrepreneurs and pioneers come from a bunch of different backgrounds. So I'd like to get Brooks perspective and Winslow's perspective on this because I think there's an entrepreneurial culture out there right now that's just emerging very fast. It's not like your classic entrepreneur software developer. So in this movement, in this wave, the entrepreneur is the filmmaker, it could be the kid in the basement, could be the gamer. Those entrepreneurs are trying to find a path. >> Yeah, it's a weird mix. VR is at this odd point where not only is it the people who are wanting to be cutting edge in terms of content or technology, but also that first mover strategy from the business side of things. And so everyone wants to be those guys who are charging ahead because in reality, if you look at the financials around all of this, VR is one of those things that you don't want to finance. It's not nearly as safe as say Marvel Avengers or the next Call of Duty. >> You've got to be, you've got to hustle. >> Yeah you've got to hustle. You've got to make... >> What's your advice? >> Start doing it. That's really it. It's the same advice I used to give to game makers when people would be like well I want to learn how to make games. It's like go to YouTube, download a thing and go do it. There's literally no reason why you can't. >> Are there meetups or like the Homebrew Computer Club that spawned the Mac. >> There are, there are infinite groups of VR people who are more than happy to give you all the terrible and wonderful opinions that come with that. There's no shortage of people. There's no shortage and it's an amazingly helpful group. Because everyone wants someone else to figure out something so they can steal that and then figure out something else. >> Winslow, your advice to entrepreneurs out there that are young and/or 14 to 50, what should they do? Jump right in obviously is a good one. >> Well yeah, experiment, break things, that's really the only way to learn. I would say watch as much VR as you can because sometimes bad VR is the best VR. Because you can learn don't do that. And if you learn, if you put all that together, you can really... It's like this lexicon that you can really follow. Also, I think we... As people in tech, we kind of get obsessed with things like resolution, frame rate, and these are very important, but it's also good to remember, or at least for me, I watch some of the best experiences from storytelling when I was a kid, eight years old on a 12 inch screen that was 640 by 480. You know, like scan lines on the VHS. But for me the story still resonated and it's important to think of story first, but obviously it's a dance between the story and the technology. They kind of have to both organically work together. And if they don't, one thing in the story that doesn't work because the tech isn't supporting it, can throw you out of the experience. >> Other concern entrepreneurs might have is financing. How do I get someone to help me build it? And then doing relationships. Finding relationships that could... One plus one equals more than two, right. So how do you? >> You have to get really creative when it comes to funding right now. Unless you're doing location based, which also requires a certain amount of investment to get it up to a bar where you want to be showing it to people with all the haptic effects when it's heat, smell, vibration, stuff like that. You know, it's not cheap to develop. But as far as like working with film foundations, we're fortunate enough to be sponsored by Fledgling Fund and Chicken and Egg. But we also were able to get partnerships with people like Intel and NVidia. And also work with people who come from a traditional film background. There's not one way to successfully fund a project. There's a million. And that's why it's interesting that the technology's innovating, but also the market place is as well. >> One of the things I want to ask is as any new industry gets building, is cultures form early. DNA forms in the entrepreneurs, in the pioneers. And one of the big hottest topics in the creative world is inclusion and diversity. So what's the makeup of the culture of this new generation? Because democratization means everyone can participate, everyone's involved. What's the state of the community vis a vis diversity, inclusion, and the role of the actors in the community. >> Well I think it's important to understand that VR has a profound ability to place you in somebody else's shoes. The trick though is to make sure that those feel like they're your shoes. But I think that we're learning a lot more about story telling techniques and we're able to empower people that their voices you know were previously not heard. The tricky thing is being able to yeah, educate all different groups of people how to use the technology, but once they're enabled and empowered to do it, it's amazing what you can experience inside the headset. >> So VR can be an enabler for education, outreach, a variety of things? >> Yes, I mean the term empathy, empathy machine gets thrown around a lot. You could do a drinking game around it. For panels when people are talking about it. But it's important to know there is a truth to that. And it's, yeah the perspective shift from looking at a screen, a 16 by 9 screen where you can look away, then dissolving the screen and becoming that person. Becoming the director, the actor, the camera person, the editor. When you're in the first person perspective, there's so much more... It feels more personal and that's a really interesting angle that we're going to continue to explore. >> So you could walk in someone's shoes, literally? >> Yes, you literally can. You just have to make sure that you got a... The tracking system's proper or else you'll look like there's... It can be come a horror movie pretty quickly if your leg is behind your head. >> Lisa, your thoughts on this, I know it's important to you. >> Yeah, I mean I think it's fascinating because I've been in tech for a really long time. And seen many, many trends. I mean the first job I had at Intel I was a PC tech and as you can imagine as a female, I think there was one other tech female in the department at the time and I would get funny looks when I would show up with my bag. They were like hi can I help you? I'm like I'm not here to deliver coffee, I'm here to fix your computer, you know. So I've seen a lot of trends and it's super exciting to me to see so much diversity cross culture, cross country, I mean we're having... We had guys come in from all over the world. From even war torn, they've escaped their country just several years ago and they're coming and they're bringing all that creativity to the market. We're seeing very, very strong female contingent from the filmmaker perspective so it's this wonderful, wonderful just primordial soup of people that I think are growing their own voice and their own power. They're breaking molds as far as how you actually get content produced. Distribution is kind of crazy right now. I mean, how do you get it distributed? There's like so many different ways. But all of those things are so important to the evolutionary and biological process of this. Yes, we need to let it go and sometimes we're frustrated. We're like where's the standards? Where's the one ring to rule them all? Where there's not going to be one. And it's good for us that there's not right now. It's frustrating from a business perspective sometimes. You're like, I can't peanut butter myself around all of these places, but I think it's just a very unique time where so many people are... The technology is accessible, that means that so many creators can now bring their fresh voice to this space and it's just going to be fascinating to continue to watch. >> That's awesome. Well two more questions and I'll give you some time to think about the last one which is your perspective on Sundance, what's happening this year, your personal view of what you think's happening, what might happen during this year. But the question I have for you now is to go down the line. We'll start with Brooks here, and talk about the coolest thing that you're involved in right now. >> It actually has to be Hero. We're debuting it here at Sundance. We've been working on it and not talking about it for about nine months. And it's been very difficult. Again it's sacrosanct to the experience that you don't know literally what you're getting in to. And the emotional response has been essentially our goal, trying to find out how far can we take that. You actually being in a space, moving around, having that interactivity, doing what you would do. But it being your story and how deeply we can absolutely effect a human being. And again, watching people come out, it's one of those things, I've been doing game development, I've worked on films, I've done all kinds of stuff. And you usually get a chance when someone experiences something you've made, you walk up to them and you go so what'd you think? And that's not at all what we can do with ours. >> How has it impacted you, that reaction? >> Well, I personally suffer significant PTSD and I've had some traumas in my life. And so it's been incredibly powerful to be able to share these things with people. Share this emotion in a deeply profound, yet amazingly personal way. Which I'm amazingly fortunate to be able to be a part of it. >> Alright thanks for sharing. Coolest thing that's going on with you right now here at Sundance. >> Just the fact that I'm here at all. I mean, it's incredible right? Personally was able to be an advisor on the SPHERES project that is premiering here with Eliza McNitt. She's someone who was an Intel Science Fair winner back in high school and kind of came back to us. So just to see the evolution of an artist really from the beginning to the point where they've been able to come here to Sundance. I'm also very passionate about the work that we're doing with Sansar. I kind of consider myself one of the chief storytellers at Intel around Virtual reality and this new move into social where people are like well what's this game. I'm like, it's not a game. It's you are the game, you are the interactivity. You become the person that makes the space interesting. We're just really setting the scene for you. And there's so many... You know there's a lot of different people kind of chasing this be togetherness. But what we've been able to produce there. And just to be able to explore some of my own personal ideas has just been such a gift. Then to be working with guys like these on the panels and see what they're doing and just be in touch is really just an exciting time. >> John: Awesome. >> Probably what, other than the people on the projects, or the projects that are being shown here, we're working on our new project, which we would have loved to premiere here, but we did... Basically when you get in, you have two months to create a piece, so you have a demo and you have to finish it, so we're taking a little bit more time. This one's going to be about a year development cycle. It's called Breathe where we take you from where Giant left off, where, in Giant, the ceiling collapses on a family. They're in front of you. In this experience, we use a breathing apparatus to basically bring yourself back to life. And then you realize you're trapped under rubble and you remove the... We actually want to have physical objects on top of you that are going to be tracked. So you're moving rubble from you and you realize that you're a six year old girl. You're the survivor from Giant. And you get to witness what it's like to be a future refugee sort of in different key moments of her life that use breath. Whether it's a flirtatious moment, blowing a dandelion, seeing your own breath in snow as a drone shows you a message that your parents pre-recorded on your 18th birthday. This is all in the future, obviously, but every time you walk around an object, you actually grow 10 to 15 years older in the experience. As you get older, the world becomes smaller. And then we witness what's like for her last breath. From being six years old to being 90 years old. But it's a profound personal experience. >> John: That sounds cool, cool. Gary, coolest thing that you're involved in right now at Sundance. >> Wow. I could say it's all cool that would be a bit trite. They say if you enjoy what you do, is it really a job? And I'm lucky enough to be in that position. Because working with all these guys here and like people around the place, they're doing such great things that every day I wake up and I'm astounded of where the industry's going. In terms of what we're doing here at Sundance, then we're really starting to push those envelopes as well. I've been lucky enough to be involved with Dunkirk and Spider-Man: Homecoming. Like last year, so some great pieces there. And moving out into this year, we've got some other developments which I can't mention at this point, but we're showing things like AR and VR mashup. So we haven't talked much about augmented reality here. It's an evolutionary, it's not a replacement. Both can be used and we've started to really start to blend those two technologies now. So you can still see the outside world. Just touching on the commercial side, and health care's very big for me. That's where I think the really cool stuff is happening. Entertainment is great and that's really pushing the envelope and allowing us to then take it for the good of human kind. >> It happens everywhere, it's not just entertainment. >> Yeah absolutely. You start looking at MRI scans inside of VR or AR. Talking a patient through it so they can actually see exactly what you're talking about. You're now no longer pointing at flat things on a screen. You're now actually taking them through it. If you're using AR, you can actually judge the responses of the patient as for how they're reacting to the news. And effectively, inside of the VR, and what's really cool for me is seeing people's reaction to that content and to the entertainment content. >> That's awesome. Okay final question. This is a little bit of self serving because I'd like you to help me do my job at SiliconANGLE. If you were a reporter and you were going to report the most important stories happening this year at Sundance or really kind of what's really happening versus what's kind of being billed to be happening here. What's the story? What is the story this year at Sundance 2018 in your personal perspective? We'll go down the line and share your observations. >> Well, mine here, I'm a Sundance newbie. This is my first year of being here. I'm absolutely astounded by the community spirit that's around. I go to a lot of technical trade shows and technical presentations. People coming here with a willingness to learn. Wanting to learn from other people. It's been touched on already. It's the pool of knowledge that's available inside of Sundance that everybody that comes here can actually tap into to create better content, to learn not what to do as well as learn what to do. And I just think that's brilliant because in that community spirit, that's really going to help enable this industry quickly. >> John: Winslow, you've got some experience, what's your thoughts? >> Obviously, this Intel house, just a little plug for you Lisa. (laughter) Tech Lounge. We got that? Okay good. I mean, yeah, the people that's here. Every year we come here and see where the high water mark is. All these people are... Some of these teams first started with two people and then they grew to six and then by the end of it, there's 100 people working around the clock, pulling all-nighters to be able to give the latest and greatest of what's available with these current tools. So it's amazing because the work itself doesn't really mean anything until people get to experience it. So that's nice that they make a big splash. The people here are very attentive to it. It's a very nice audience and this will continue the momentum for future festivals throughout the year, but also will excite people that have never done VR before. People who have never been to Sundance before. We're seeing that there's a lot of new people. And that will continue to influence many years to come. >> John: So you think VR is the top story here being told? >> As far as like just to generalize, I would say last year kind of the big VR year. This is kind of the big AR year. Next year's going to be the AI year. Then after that we're going to start putting them all together. >> John: Great, great feedback. >> I think it's just exciting for Intel just to be back here. I think Intel hasn't been here in quite some time. Dell coming in here probably one of the breakout years for us to come back and really talk to creators what we're doing from the Intel Studios all the way through to the stuff you can take home and do at home. And I think coming in, we're coming back here with a purpose really, not just to be here to be seen. We're really here with real things and want to have real conversations on how tech can enable what people are doing. Not just from a brand perspective, but from a real hands on point of view. >> John: Yeah, some great demos too, phenomenal tech. >> Really just, yeah everything from the AI stuff we have to the social to the great new pieces that have been submitted here like we mentioned with SPHERES. So I think, yeah, it doesn't feel gratuitous to me you know that Dell or Intel is here this year. We've really come with a purpose. >> You guys are moving the needle, it's really awesome. We need more horsepower. >> Brooks, your thoughts on Sundance this year. Observation, the vibe, what would you tell your friend back home when you get back? >> If, for me, I think it's almost the non-story. It's like the opposite of a story. It's just the deep integration of VR into the normal Sundance flow I think has been interesting. Some people have been here for a few years. And back in the day when it was one or two, it was a lot of oh, you do VR? What's that then? Whereas now, you see a lot more people who are crossing over. Going to see documentaries, then they come to see a VR piece and it's just a part of the normal flow. And the team at New Frontier has done exceptional work to kind of make sure that they have this ridiculous high level of broad content for all kinds of people. All kinds of experiences, all high end things. But it's not that VR's here. Oh good, we have a VR section. It's a lot more of an integrated set up. And it's been really encouraging to see. >> Well you guys have been great. It's been very inspirational. Great information. You guys are reimagining the future and building it at the same time so entrepreneurially and also with content and technology. So thanks so much for sharing on this panel The New Creative. This is SiliconANGLE's coverage of Sundance 2018 here at the Intel Tech Lounge at the Sundance Film Festival. I'm John Furrier thanks for watching. (upbeat music)

Published Date : Jan 21 2018

SUMMARY :

We're here in Sundance 2018 at the Intel Tech Lounge And it's really just been incredible to see. What is the most important story this year and the new ways of extending into more 4D effects, etc. and the impact to people doing great creative work. kind of raises the bar every year. What are some of the things that they're able to be in this new virtual world together. And what are you doing at Sundance this year? We're going to be completing that by the end of this year. You're in the front lines as well. And the core concept is would you be a hero? This is interesting because most of the some stuff you see, of those giants to be able to do these things. the trend in your mind as this changes? of the speeds and feeds questions I want to get is extremely able to cut through. I'd like to get your reaction to that that the approaching bomb blast is of distributing the content, it could and the role of artistry in the creating side of it. that really puts the pressure on us and the autism side of helping somebody This is the new creative. and all of the great stuff here. What's the Intel take on this. that really cover the end to end process. We're going to be right there with the processing You're in the... And that tends to be the vast majority of experiences. the point where you can tell if someone's is kind of the same thing. So for the first person out there that's in their basement, but just even having the ability to flip up the screen So the next question is And it needs to be something that... And the people that can then play with the medium Because the iPhone was the seminal moment for smartphones. that are going to be more intuitive than are we hitting that, will we see it soon, is it here? And he had gone out the night before and bought a headset And to them at that point, it Sports was great. of everything at the same time. and the giant batteries in the cars we had to pull with us. It feels like the PC revolution to me not only is it the people who You've got to make... It's the same advice I used to give to game makers that spawned the Mac. more than happy to give you all the terrible that are young and/or 14 to 50, and it's important to think of story first, How do I get someone to help me build it? to get it up to a bar where you want One of the things I want to ask is as any new industry that VR has a profound ability to place you But it's important to know there is a truth to that. You just have to make sure that you got a... Where's the one ring to rule them all? But the question I have for you now is to go down the line. to them and you go so what'd you think? to be able to share these things with people. Coolest thing that's going on with you really from the beginning to the point where to create a piece, so you have a demo Gary, coolest thing that you're And I'm lucky enough to be in that position. And effectively, inside of the VR, and What is the story this year at Sundance 2018 It's the pool of knowledge that's available So it's amazing because the work itself doesn't really This is kind of the big AR year. I think it's just exciting for Intel just to be back here. to the social to the great new pieces You guys are moving the needle, it's really awesome. Observation, the vibe, what would you tell your friend back And back in the day when it was one or two, You guys are reimagining the future and building it

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James Scott, ICIT | CyberConnect 2017


 

>> Narrator: New York City, it's the Cube covering CyberConnect 2017 brought to you by Centrify and the Institute for Critical Infrastructure Technology. >> Welcome back, everyone. This is the Cube's live coverage in New York City's Grand Hyatt Ballroom for CyberConnect 2017 presented by Centrify. I'm John Furrier, the co-host of the Cube with my co-host this week is Dave Vellante, my partner and co-founder and co-CEO with me in SiliconAngle Media in the Cube. Our next guest is James Scott who is the co-founder and senior fellow at ICIT. Welcome to the Cube. >> Thanks for having me. >> You guys are putting on this event, really putting the content together. Centrify, just so everyone knows, is underwriting the event but this is not a Centrify event. You guys are the key content partner, developing the content agenda. It's been phenomenal. It's an inaugural event so it's the first of its kind bringing in industry, government, and practitioners all together, kind of up leveling from the normal and good events like Black Hat and other events like RSA which go into deep dives. Here it's a little bit different. Explain. >> Yeah, it is. We're growing. We're a newer think tank. We're less than five years old. The objective is to stay smaller. We have organizations, like Centrify, that came out of nowhere in D.C. so we deal, most of what we've done up until now has been purely federal and on the Hill so what I do, I work in the intelligence community. I specialize in social engineering and then I advise in the Senate for the most part, some in the House. We're able to take these organizations into the Pentagon or wherever and when we get a good read on them and when senators are like, "hey, can you bring them back in to brief us?" That's when we know we have a winner so we started really creating a relationship with Tom Kemp, who's the CEO and founder over there, and Greg Cranley, who heads the federal division. They're aggressively trying to be different as opposed to trying to be like everyone else, which makes it easy. If someone wants to do something, they have to be a fellow for us to do it, but if they want to do it, just like if they want to commission a paper, we just basically say, "okay, you can pay for it but we run it." Centrify has just been excellent. >> They get the community model. They get the relationship that you have with your constituents in the community. Trust matters, so you guys are happy to do this but more importantly, the content. You're held to a standard in your community. This is new, not to go in a different direction for a second but this is what the community marketing model is. Stay true to your audience and trust. You're relied upon so that's some balance that you guys have to do. >> The thing is we deal with cylance and others. Cylance, for example, was the first to introduce machine learning artificial intelligence to get passed that mutating hash for endpoint security. They fit in really well in the intelligence community. The great thing about working with Centrify is they let us take the lead and they're very flexible and we just make sure they come out on top each time. The content, it's very content driven. In D.C., we have at our cocktail receptions, they're CIA, NSA, DARPA, NASA. >> You guys are the poster child of be big, think small. >> Exactly. Intimate. >> You say Centrify is doing things differently. They're not falling in line like a lemming. What do you mean by that? What is everybody doing that these guys are doing differently? >> I think in the federal space, I think commercial too, but you have to be willing to take a big risk to be different so you have to be willing to pay a premium. If people work with us, they know they're going to pay a premium but we make sure they come out on top. What they do is, they'll tell us, Centrify will be like, "look, we're going to put x amount of dollars into a lunch. "Here are the types of pedigree individuals "that we need there." Maybe they're not executives. Maybe they're the actual practitioners at DHS or whatever. The one thing that they do different is they're aggressively trying to deviate from the prototype. That's what I mean. >> Like a vendor trying to sell stuff. >> Yeah and the thing is, that's why when someone goes to a Centrify event, I don't work for Centrify (mumbles). That's how they're able to attract. If you see, we have General Alexander. We've got major players here because of the content, because it's been different and then the other players want to be on the stage with other players, you know what I mean. It almost becomes a competition for "hey, I was asked to come to an ICIT thing" you know, that sort of thing. That's what I mean. >> It's reputation. You guys have a reputation and you stay true to that. That's what I was saying. To me, I think this is the future of how things get done. When you have a community model, you're held to a standard with your community. If you cross the line on that standard, you head fake your community, that's the algorithm that brings you a balance so you bring good stuff to the table and you vet everyone else on the other side so it's just more of a collaboration, if you will. >> The themes here, what you'll see is within critical infrastructure, we try to gear this a little more towards the financial sector. We brought, from Aetna, he set up the FS ISAC. Now he's with the health sector ISAC. For this particular geography in New York, we're trying to have it focus more around health sector and financial critical infrastructure. You'll see that. >> Alright, James, I've got to ask you. You're a senior fellow. You're on the front lines with a great Rolodex, great relationships in D.C., and you're adivising and leaned upon by people making policy, looking at the world and the general layout in which, the reality is shit's happening differently now so the world's got to change. Take us through a day in the life of some of the things you guys are seeing and what's the outlook? I mean, it's like a perfect storm of chaos, yet opportunity. >> It really depends. Each federal agency, we look at it from a Hill perspective, it comes down to really educating them. When I'm in advising in the House, I know I'm going to be working with a different policy pedigree than a Senate committee policy expert, you know what I mean. You have to gauge the conversation depending on how new the office is, House, Senate, are they minority side, and then what we try to do is bring the issues that the private sector is having while simultaneously hitting the issues that the federal agency space is. Usually, we'll have a needs list from the CSWEP at the different federal agencies for a particular topic like the Chinese APTs or the Russian APT. What we'll do is, we'll break down what the issue is. With Russia, for example, it's a combination of two types of exploits that are happening. You have the technical exploit, the malicious payload and vulnerability in a critical infrastructure network and then profiling those actors. We also have another problem, the influence operations, which is why we started the Center for Cyber Influence Operations Studies. We've been asked repeatedly since the elections last year by the intelligence community to tell us, explain this new propaganda. The interesting thing is the synergies between the two sides are exploiting and weaponizing the same vectors. While on the technical side, you're exploiting a vulnerability in a network with a technical exploit, with a payload, a compiled payload with a bunch of tools. On the influence operations side, they're weaponizing the same social media platforms that you would use to distribute a payload here but only the... >> Contest payload. Either way you have critical infrastructure. The payload being content, fake content or whatever content, has an underpinning that gamification call it virality, network effect and user psychology around they don't really open up the Facebook post, they just read the headline and picture. There's a dissonance campaign, or whatever they're running, that might not be critical to national security at that time but it's also a post. >> It shifts the conversation in a way where they can use, for example, right now all the rage with nation states is to use metadata, put it into big data analytics, come up with a psychographic algorithm, and go after critical infrastructure executives with elevated privileges. You can do anything with those guys. You can spearfish them. The Russian modus operandi is to call and act like a recruiter, have that first touch of contact be the phone call, which they're not expecting. "Hey, I got this job. "Keep it on the down low. Don't tell anybody. "I'm going to send you the job description. "Here's the PDF." Take it from there. >> How should we think about the different nation state actors? You mentioned Russia, China, there's Iran, North Korea. Lay it out for us. >> Each geography has a different vibe to their hacking. With Russia you have this stealth and sophistication and their hacking is just like their espionage. It's like playing chess. They're really good at making pawns feel like they're kings on the chessboard so they're really good at recruiting insider threats. Bill Evanina is the head of counterintel. He's a bulldog. I know him personally. He's exactly what we need in that position. The Chinese hacking style is more smash and grab, very unsophisticated. They'll use a payload over and over again so forensically, it's easy to... >> Dave: Signatures. >> Yeah, it is. >> More shearing on the tooling or whatever. >> They'll use code to the point of redundancy so it's like alright, the only reason they got in... Chinese get into a network, not because of sophistication, but because the network is not protected. Then you have the mercenary element which is where China really thrives. Chinese PLA will hack for the nation state during the day, but they'll moonlight at night to North Korea so North Korea, they have people who may consider themselves hackers but they're not code writers. They outsource. >> They're brokers, like general contractors. >> They're not sophisticated enough to carry out a real nation state attack. What they'll do is outsource to Chinese PLA members. Chinese PLA members will be like, "okay well, here's what I need for this job." Typically, what the Chinese will do, their loyalties are different than in the west, during the day they'll discover a vulnerability or an O day. They won't tell their boss right away. They'll capitalize off of it for a week. You do that, you go to jail over here. Russia, they'll kill you. China, somehow this is an accepted thing. They don't like it but it just happens. Then you have the eastern European nations and Russia still uses mercenary elements out of Moscow and St. Petersburg so what they'll do is they will freelance, as well. That's when you get the sophisticated, carbonic style hack where they'll go into the financial sector. They'll monitor the situation. Learn the ins and outs of everything having to do with that particular swift or bank or whatever. They go in and those are the guys that are making millions of dollars on a breach. Hacking in general is a grind. It's a lot of vulnerabilities work, but few work for long. Everybody is always thinking there's this omega code that they have. >> It's just brute force. You just pound it all day long. >> That's it and it's a grind. You might have something that you worked on for six months. You're ready to monetize. >> What about South America? What's the vibe down there? Anything happening in there? >> Not really. There is nothing of substance that really affects us here. Again, if an organization is completely unprotected. >> John: Russia? China? >> Russia and China. >> What about our allies? >> GCHQ. >> Israel? What's the collaboration, coordination, snooping? What's the dynamic like there? >> We deal, mostly, with NATO and Five Eyes. I actually had dinner with NATO last night. Five Eyes is important because we share signals intelligence and most of the communications will go through Five Eyes which is California, United States, Australia, New Zealand, and the UK. Those are our five most important allies and then NATO after that, as far as I'm concerned, for cyber. You have the whole weaponization of space going on with SATCOM interception. We're dealing with that with NASA, DARPA. Not a lot is happening down in South America. The next big thing that we have to look at is the cyber caliphate. You have the Muslim brotherhood that funds it. Their influence operations domestically are extremely strong. They have a lot of contacts on the Hill which is a problem. You have ANTIFA. So there's two sides to this. You have the technical exploit but then the information warfare exploit. >> What about the bitcoin underbelly that started with the silk roads and you've seen a lot of bitcoin. Money laundering is a big deal, know your customer. Now regulation is part of big ICOs going on. Are you seeing any activity from those? Are they pulling from previous mercenary groups or are they arbitraging just more free? >> For updating bitcoin? >> The whole bitcoin networks. There's been an effort to commercialize (mumbles) so there's been a legitimate track to bring that on but yet there's still a lot of actors. >> I think bitcoin is important to keep and if you look at the more black ops type hacking or payment stuff, bitcoin is an important element just as tor is an important element, just as encryption is an important element. >> John: It's fundamental, actually. >> It's a necessity so when I hear people on the Hill, I have my researcher, I'm like, "any time you hear somebody trying to have "weakened encryption, back door encryption" the first thing, we add them to the briefing schedule and I'm like, "look, here's what you're proposing. "You're proposing that you outlaw math. "So what? Two plus two doesn't equal four. "What is it? Three and a half? "Where's the logic?" When you break it down for them like that, on the Hill in particular, they begin to get it. They're like, "well how do we get the intelligence community "or the FBI, for example, to get into this iphone?" Civil liberties, you've got to take that into consideration. >> I got to ask you a question. I interviewed a guy, I won't say his name. He actually commented off the record, but he said to me, "you won't believe how dumb some of these state actors are "when it comes to cyber. "There's some super smart ones. "Specifically Iran and the Middle East, "they're really not that bright." He used an example, I don't know if it's true or not, that stuxnet, I forget which one it was, there was a test and it got out of control and they couldn't pull it back and it revealed their hand but it could've been something worse. His point was they actually screwed up their entire operation because they're doing some QA on their thing. >> I can't talk about stuxnet but it's easy to get... >> In terms of how you test them, how do you QA your work? >> James: How do you review malware? (mumbles) >> You can't comment on the accuracy of Zero Days, the documentary? >> Next question. Here's what you find. Some of these nation state actors, they saw what happened with our elections so they're like, "we have a really crappy offensive cyber program "but maybe we can thrive in influence operations "in propaganda and whatever." We're getting hit by everybody and 2020 is going to be, I don't even want to imagine. >> John: You think it's going to be out of control? >> It's going to be. >> I've got to ask this question, this came up. You're bringing up a really good point I think a lot of people aren't talking about but we've brought up a few times. I want to keep on getting it out there. In the old days, state on state actors used to do things, espionage, and everyone knew who they were and it was very important not to bring their queen out, if you will, too early, or reveal their moves. Now with Wikileaks and public domain, a lot of these tools are being democratized so that they can covertly put stuff out in the open for enemies of our country to just attack us at will. Is that happening? I hear about it, meaning that I might be Russia or I might be someone else. I don't want to reveal my hand but hey, you ISIS guys out there, all you guys in the Middle East might want to use this great hack and put it out in the open. >> I think yeah. The new world order, I guess. The order of things, the power positions are completely flipped, B side, counter, whatever. It's completely not what the establishment was thinking it would be. What's happening is Facebook is no more relevant, I mean Facebook is more relevant than the UN. Wikileaks has more information pulsating out of it than a CIA analyst, whatever. >> John: There's a democratization of the information? >> The thing is we're no longer a world that's divided by geographic lines in the sand that were drawn by these two guys that fought and lost a war 50 years ago. We're now in a tribal chieftain digital society and we're separated by ideological variation and so you have tribe members here in the US who have fellow tribe members in Israel, Russia, whatever. Look at Anonymous. Anonymous, I think everyone understands that's the biggest law enforcement honeypot there is, but you look at the ideological variation and it's hashtags and it's keywords and it's forums. That's the Senate. That's congress. >> John: This is a new reality. >> This is reality. >> How do you explain that to senators? I was watching that on TV where they're trying to grasp what Facebook is and Twitter. (mumbles) Certainly Facebook knew what was going on. They're trying to play policy and they're new. They're newbies when it comes to policy. They don't have any experience on the Hill, now it's ramping up and they've had some help but tech has never been an actor on the stage of policy formulation. >> We have a real problem. We're looking at outside threats as our national security threats, which is incorrect. You have dragnet surveillance capitalists. Here's the biggest threats we have. The weaponization of Facebook, twitter, youtube, google, and search engines like comcast. They all have a censorship algorithm, which is how they monetize your traffic. It's censorship. You're signing your rights away and your free will when you use google. You're not getting the right answer, you're getting the answer that coincides with an algorithm that they're meant to monetize and capitalize on. It's complete censorship. What's happening is, we had something that just passed SJ res 34 which no resistance whatsoever, blew my mind. What that allows is for a new actor, the ISPs to curate metadata on their users and charge them their monthly fee as well. It's completely corrupt. These dragnet surveillance capitalists have become dragnet surveillance censorists. Is that a word? Censorists? I'll make it one. Now they've become dragnet surveillance propagandists. That's why 2020 is up for grabs. >> (mumbles) We come from the same school here on this one, but here's the question. The younger generation, I asked a gentleman in the hallway on his way out, I said, "where's the cyber west point? "We're the Navy SEALS in this new digital culture." He said, "oh yeah, some things." We're talking about the younger generation, the kids playing Call of Duty Destiny. These are the guys out there, young kids coming up that will probably end up having multiple disciplinary skills. Where are they going to come from? So the question is, are we going to have a counterculture? We're almost feeling like what the 60s were to the 50s. Vietnam. I kind of feel like maybe the security stuff doesn't get taken care of, a revolt is coming. You talk about dragnet censorship. You're talking about the lack of control and privacy. I don't mind giving Facebook my data to connect with my friends and see my thanksgiving photos or whatever but now I don't want fake news jammed down my throat. Anti-Trump and Anti-Hillary spew. I didn't buy into that. I don't want that anymore. >> I think millennials, I have a 19 year old son, my researchers, they're right out of grad school. >> John: What's the profile like? >> They have no trust whatsoever in the government and they laugh at legislation. They don't care any more about having their face on their Facebook page and all their most intimate details of last night's date and tomorrow's date with two different, whatever. They just don't... They loathe the traditional way of things. You got to talk to General Alexander today. We have a really good relationship with him, Hayden, Mike Rogers. There is a counterculture in the works but it's not going to happen overnight because we have a tech deficit here where we need foreign tech people just to make up for the deficit. >> Bill Mann and I were talking, I heard the general basically, this is my interpretation, "if we don't get our shit together, "this is going to be an f'd up situation." That's what I heard him basically say. You guys don't come together so what Bill talked about was two scenarios. If industry and government don't share and come together, they're going to have stuff mandated on them by the government. Do you agree? >> I do. >> What's going to happen? >> The argument for regulation on the Hill is they don't want to stifle innovation, which makes sense but then ISPs don't innovate at all. They're using 1980s technology, so why did you pass SJ res 34? >> John: For access? >> I don't know because nation states just look at that as, "oh wow another treasure trove of metadata "that we can weaponize. "Let's start psychographically charging alt-left "and alt-right, you know what I mean?" >> Hacks are inevitable. That seems to be the trend. >> You talked before, James, about threats. You mentioned weaponization of social. >> James: Social media. >> You mentioned another in terms of ISPs I think. >> James: Dragnet. >> What are the big threats? Weaponization of social. ISP metadata, obviously. >> Metadata, it really depends and that's the thing. That's what makes the advisory so difficult because you have to go between influence operations and the exploit because the vectors are used for different things in different variations. >> John: Integrated model. >> It really is and so with a question like that I'm like okay so my biggest concern is the propaganda, political warfare, the information warfare. >> People are underestimating the value of how big that is, aren't they? They're oversimplifying the impact of info campaigns. >> Yeah because your reality is based off of... It's like this, influence operations. Traditional media, everybody is all about the narrative and controlling the narrative. What Russia understands is to control the narrative, the most embryo state of the narrative is the meme. Control the meme, control the idea. If you control the idea, you control the belief system. Control the belief system, you control the narrative. Control the narrative, you control the population. No guns were fired, see what I'm saying? >> I was explaining to a friend on Facebook, I was getting into a rant on this. I used a very simple example. In the advertising world, they run millions of dollars of ad campaigns on car companies for post car purchase cognitive dissonance campaigns. Just to make you feel good about your purchase. In a way, that's what's going on and explains what's going on on Facebook. This constant reinforcement of these beliefs whether its for Trump or Hillary, all this stuff was happening. I saw it firsthand. That's just one small nuance but it's across a spectrum of memes. >> You have all these people, you have nation states, you have mercenaries, but the most potent force in this space, the most hyperevolving in influence operations, is the special interest group. The well-funded special interests. That's going to be a problem. 2020, I keep hitting that because I was doing an interview earlier. 2020 is going to be a tug of war for the psychological core of the population and it's free game. Dragnet surveillance capitalists will absolutely be dragnet surveillance propagandists. They will have the candidates that they're going to push. Now that can also work against them because mainstream media, twitter, Facebook were completely against trump, for example, and that worked in his advantage. >> We've seen this before. I'm a little bit older, but we are the same generation. Remember when they were going to open up sealex? Remember the last mile for connectivity? That battle was won before it was even fought. What you're saying, if I get this right, the war and tug of war going on now is a big game. If it's not played in one now, this jerry rigging, gerrymandering of stuff could happen so when people wake up and realize what's happened the game has already been won. >> Yeah, your universe as you know it, your belief systems, what you hold to be true and self evident. Again, the embryo. If you look back to the embryo introduction of that concept, whatever concept it is, to your mind it came from somewhere else. There are very few things that you believe that you came up with yourself. The digital space expedites that process and that's dangerous because now it's being weaponized. >> Back to the, who fixes this. Who's the watchdog on this? These ideas you're talking about, some of them, you're like, "man that guy has lost it, he's crazy." Actually, I don't think you're crazy at all. I think it's right on. Is there a media outlet watching it? Who's reporting on it? What even can grasp what you're saying? What's going on in D.C.? Can you share that perspective? >> Yeah, the people that get this are the intelligence community, okay? The problem is the way we advise is I will go in with one of the silos in the NSA and explain what's happening and how to do it. They'll turn around their computer and say, "show me how to do it. "How do you do a multi vector campaign "with this meme and make it viral in 30 minutes." You have to be able to show them how to do it. >> John: We can do that. Actually we can't. >> That sort of thing, you have to be able to show them because there's not enough practitioners, we call them operators. When you're going in here, you're teaching them. >> The thing is if they have the metadata to your treasure trove, this is how they do it. I'll explain here. If they have the metadata, they know where the touch points are. It's a network effect mole, just distributive mole. They can put content in certain subnetworks that they know have a reaction to the metadata so they have the knowledge going in. It's not like they're scanning the whole world. They're monitoring pockets like a drone, right? Once they get over the territory, then they do the acquired deeper targets and then go viral. That's basically how fake news works. >> See the problem is, you look at something like alt-right and ANTIFA. ANTIFA, just like Black Lives Matter, the initiatives may have started out with righteous intentions just like take a knee. These initiatives, first stage is if it causes chaos, chaos is the op for a nation state in the US. That's the op. Chaos. That's the beginning and the end of an op. What happens is they will say, "oh okay look, this is ticking off all these other people "so let's fan the flame of this take a knee thing "hurt the NFL." Who cares? I don't watch football anyway but you know, take a knee. It's causing all this chaos. >> John: It's called trolling. >> What will happen is Russia and China, China has got their 13 five year plan, Russia has their foreign influence operations. They will fan that flame to exhaustion. Now what happens to the ANTIFA guy when he's a self-radicalized wound collector with a mental disorder? Maybe he's bipolar. Now with ANTIFA, he's experienced a heightened more extreme variation of that particular ideology so who steps in next? Cyber caliphate and Muslim brotherhood. That's why we're going to have an epidemic. I can't believe, you know, ANTIFA is a domestic terrorist organization. It's shocking that the FBI is not taking this more serious. What's happening now is Muslim brotherhood funds basically the cyber caliphate. The whole point of cyber caliphate is to create awareness, instill the illusion of rampant xenophobia for recruiting. They have self-radicalized wound collectors with ANTIFA that are already extremists anyway. They're just looking for a reason to take that up a notch. That's when, cyber caliphate, they hook up with them with a hashtag. They respond and they create a relationship. >> John: They get the fly wheel going. >> They take them to a deep web forum, dark web forum, and start showing them how it works. You can do this. You can be part of something. This guy who was never even muslim now is going under the ISIS moniker and he acts. He drives people over in New York. >> They fossilized their belief system. >> The whole point to the cyber caliphate is to find actors that are already in the self-radicalization phase but what does it take psychologically and from a mentoring perspective, to get them to act? That's the cyber caliphate. >> This is the value of data and context in real time using the current events to use that data, refuel their operation. It's data driven terrorism. >> What's the prescription that you're advising? >> I'm not a regulations kind of guy, but any time you're curating metadata like we're just talking about right now. Any time you have organizations like google, like Facebook, that have become so big, they are like their own nation state. That's a dangerous thing. The metadata curation. >> John: The value of the data is very big. That's the point. >> It is because what's happening... >> John: There's always a vulnerability. >> There's always a vulnerability and it will be exploited and all that metadata, it's unscrubbed. I'm not worried about them selling metadata that's scrubbed. I'm worried about the nation state or the sophisticated actor that already has a remote access Trojan on the network and is exfiltrating in real time. That's the guy that I'm worried about because he can just say, "forget it, I'm going to target people that are at this phase." He knows how to write algorithms, comes up with a good psychographic algorithm, puts the data in there, and now he's like, "look I'm only going to promote this concept, "two people at this particular stage of self-radicalization "or sympathetic to the kremlin." We have a big problem on the college campuses with IP theft because of the Chinese Students Scholar Associations which are directly run by the Chinese communist party. >> I heard a rumor that Equifax's franchising strategy had partners on the VPN that were state sponsored. They weren't even hacking, they had full access. >> There's a reason that the Chinese are buying hotels. They bought the Waldorf Astoria. We do stuff with the UN and NATO, you can't even stay there anymore. I think it's still under construction but it's a no-no to stay there anymore. I mean western nations and allies because they'll have bugs in the rooms. The WiFi that you use... >> Has fake certificates. >> Or there's a vulnerability that's left in that network so the information for executives who have IP or PII or electronic health records, you know what I mean? You go to these places to stay overnight, as an executive, and you're compromised. >> Look what happened with Eugene Kaspersky. I don't know the real story. I don't know if you can comment, but someone sees that and says, "this guy used to have high level meetings "at the Pentagon weekly, monthly." Now he's persona non grata. >> He fell out of favor, I guess, right? It happens. >> James, great conversation. Thanks for coming on the Cube. Congratulations on the great work you guys are doing here at the event. I know the content has been well received. Certainly the key notes we saw were awesome. CSOs, view from the government, from industry, congratulations. James Scott who is the co founder and senior fellow of ICIT, Internet Critical Infrastructure Technology. >> James: Institute of Critical Infrastructure Technology. >> T is for tech. >> And the Center for Cyber Influence Operations Studies. >> Good stuff. A lot of stuff going on (mumbles), exploits, infrastructure, it's all mainstream. It's the crisis of our generation. There's a radical shift happening and the answers are all going to come from industry and government coming together. This is the Cube bringing the data, I'm John Furrier with Dave Vellante. Thanks for watching. More live coverage after this short break. (music)

Published Date : Nov 7 2017

SUMMARY :

it's the Cube covering CyberConnect 2017 I'm John Furrier, the co-host of the Cube with It's an inaugural event so it's the first of its kind been purely federal and on the Hill They get the relationship that you have The thing is we deal with cylance What do you mean by that? to be different so you have to be willing to pay a premium. Yeah and the thing is, that's why that's the algorithm that brings you a balance so The themes here, what you'll see is You're on the front lines with a great Rolodex, the same social media platforms that you would use that might not be critical to national security "Keep it on the down low. You mentioned Russia, China, there's Iran, North Korea. Bill Evanina is the head of counterintel. so it's like alright, the only reason they got in... Learn the ins and outs of everything having to do with You just pound it all day long. You might have something that you worked on for six months. There is nothing of substance that really affects us here. They have a lot of contacts on the Hill What about the bitcoin underbelly that There's been an effort to commercialize (mumbles) I think bitcoin is important to keep and if you look at on the Hill in particular, they begin to get it. I got to ask you a question. We're getting hit by everybody and 2020 is going to be, and put it out in the open. I mean Facebook is more relevant than the UN. That's the Senate. They don't have any experience on the Hill, What that allows is for a new actor, the ISPs I kind of feel like maybe the security stuff I think millennials, I have a 19 year old son, There is a counterculture in the works I heard the general basically, The argument for regulation on the Hill is I don't know because nation states just look at that as, That seems to be the trend. You mentioned weaponization of social. What are the big threats? and the exploit because the vectors are okay so my biggest concern is the propaganda, They're oversimplifying the impact of info campaigns. Control the belief system, you control the narrative. In the advertising world, they run millions of dollars influence operations, is the special interest group. Remember the last mile for connectivity? Again, the embryo. Who's the watchdog on this? The problem is the way we advise is John: We can do that. That sort of thing, you have to be able to show them that they know have a reaction to the metadata See the problem is, you look at something like It's shocking that the FBI is not They take them to a deep web forum, dark web forum, that are already in the self-radicalization phase This is the value of data and context in real time Any time you have organizations like google, That's the point. We have a big problem on the college campuses had partners on the VPN that were state sponsored. There's a reason that the Chinese are buying hotels. so the information for executives who have IP or PII I don't know the real story. He fell out of favor, I guess, right? I know the content has been well received. the answers are all going to come from

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Kevin Hague, HARMAN | Samsung Developer Conference 2017


 

>> Announcer: From San Francisco, it's theCube. Covering Samsung Developer Conference 2017. Brought to you by Samsung. >> Hey, welcome back everyone, this is theCube's exclusive live coverage of Samsung Development Conference, SDC 2017. I'm John Furrier, the founder, co-founder of SiliconANGLE Media, co-host of theCube. My next guest is Kevin Hague, Vice President of Technology Strategy at Harman, now part of Samsung. His twitter handle is JSGuy. Welcome to theCube. >> Thank you, thank you having me. >> So HARMAN has a lot of cool things. Obviously, you're known for music, audio, in-car stuff, headphones, really the premier audio tech. >> Kevin: Yes, yeah. >> So give us the update. Part of Samsung. When did that happen? What have you guys done? Have you integrated in to the edge of the network? Is entertainment. >> It is these days. And it seems like more and more people are becoming interested in audio. Audio's becoming, you know, a big part of everybody's lives. Everybody will have headphones at work, connected devices at home, with AIs and voice assistance in their car. You know, we're huge in the car. A huge percentage of our automotive business is in audio, and infotainment, IVI systems, and we're really excited to be here at the Samsung Developer Conference, because this is our first conference, kind of together, and we're excited to show off a lot of cool developer tech. >> So we're huge on internet of things. I've been saying this for years, but now it's so clear to the developer community that internet of things includes people. Wearables, we had guests on doing dresses that are part of the internet, and technology with robotic arms and software. But headphones, you guys have a cool program called Hack Your Headphones. Which, tell a little about that, and then we'll talk about this new product that's here on the desk, I can't wait to get to, but >> Yeah, we have a couple of new products >> Hack your headphones, I mean, you got to get developers excited, because augmented reality and virtual reality, no one wants to put those damn goggles on. And it's got no audio. >> That's right. Yeah, so we're trying to fix that with this particular product, which is the JBL Everest Elite headphones. And it's probably one of the first consumer hackable headphones. We have an API, out for Android, that allows the developer to control many of the features and functions of this headphone. And we've added a lot of extra features, so this thing not only, when you put it on, and you're wearing virtual VR goggles, you're immersed, right? And you don't even know what's going on in the outside world. Well, we've come up with some tech that allows some of the outside world to come in programmatically. So within a game, or a VR game, or a VR application, you can do something where the outside noise can be added in to the gameplay. So let's say if you're playing Fruit Ninja, or something really crazy on your VR goggles, and you're about to hit somebody, it could warn you through audio signals. So we're really excited about these headphones, lots of other features that developers would like. >> So let's talk about the API, because this is a really cool feature, and I want to get to that again, the new thing, new device that's coming out of this new, breaking news here on theCube, which is, these headphones, is about, you guys have the normal coolness around, noise canceling, all that stuff, but you guys have tech that actually lets developers play with the settings. >> Kevin: That's right. >> So you actually reverse the settings. Right? Like, imagining, like, okay, what if I want to increase the noise out that comes in. Is that the concept? >> That's right. And so we can adjust, the developers can adjust, almost an infinite levels, the noise ratio from outside to inside. So if you want it perfectly quiet, you can set that. If you want it where a lot of outside noise is coming in, you can adjust that as well, without having to do this to talk to somebody. >> It's almost tap your phone, tap your app, or have some notifications sensing, so you're looking for creativity from the developer community. >> That's the objective. >> We are. And we don't actually know what developers are going to do. I always have a saying, that says, If I put ten of my smartest guys in a room for a week, they're going to come up with a 100 ideas. If I throw this out to the developer community, they're going to come up with a 1,000 ideas, and I think that's what we're looking for, is that kind of creative spark, and we're just going to give them platform to do that on. >> And that's super smart, because now you can let the creative development community tinker around, and kick the tires. You guys get the free access to the creative, but also you have APIs that make it kind of stable. >> That's right. And that's that something that we support. We love developers to play with. >> Alright, so now you have a new product. So this is the exclusive Cube coverage. So let's see this new product. >> Actually, we just sent boxes right before coming on set. >> Here, let me introduce this thing. So this is looks like a collar. Goes around your neck. So, first of all, what's the product name? >> So this is a JBL Sound Gear, and it's going to be available starting next month. So this is, as far as I know, the first one in the United States. I can't say that for sure, but that's the first one I've seen in the United States. >> So it looks like one of those old football collars, but you put it around like this, and it allows for music to come up only to my ears, right? Actually, let's turn on the music, and then they'll actually get to hear through my little headset here. >> Kevin: Yeah, we'll just throw something on. There's a little, it's kind of cranked up, actually. >> Okay, so this is cranked up. Can you hear this? >> Kevin: Just a little bit. >> So he can barely hear this. I'm, like, talking loud. >> Kevin: Yeah, yeah, that's right, because it's pretty loud to you. >> So I could be a gamer, I could be doing virtual reality with a headset. This is kind of like my ear experience, without and freeing my arms up. >> Yeah, that's right. And the nice thing is, we're looking in the future, and seeing augmented reality-type experiences are going to be important. But with augmented reality, you want that kind of pass through. So I want to be able to talk to you while you have your glasses on, or whatever the future brings us. >> So I can get a little notification, bing, you got this car coming, or about to get attacked by my app. >> Yeah, imagine walking down the street. Now you can listen to your music while walking down the street, and not worry about getting hit by a car or something. >> Or pissing people off. Hey, turn your headphones on! Or having some ambient noise coming in so I'm aware. >> Kevin: Yeah, that's right. >> Yeah, that's cool. >> And so that's a really exciting product. >> They're not that flexible. >> Yeah, it's a little bit. So I think a lot of people put it on from the side and twist it around, but it's actually a pretty solid product, and we're, you know, it's a transformative product. There's nobody else shipping anything like this that I know of. >> So it has a little bit of wiggle, but it's not, you could break it if you snap it, like a chicken bone. >> Kevin: Yeah, don't do that. As far as I know it's the only one in the United States. >> You can just throw it too, it's like horseshoes. Just toss it. >> We have other uses. Yes, we made it multiuse. >> Don't toss it. It's not horseshoes. That's awesome. And you've also got a little pow here, but also now, the problem with some of these devices is on, watching TV, or interfacing with a large screen, there's latency issues and if people are talking, and you're hearing it separately. A lot of internet streamings we see that. It's not like direct connected. >> Kevin: Yes. >> Talk about that. How does that address that? Does it have a feature where you could create a low latency connection to something that's either on the internet or TV? >> Sure, so there's a couple of different ways, so like audio latency's very important, especially if you're watching TV, and lip sync, it's always weird if you get that delay, and so, that's why we actually pair with this in the box comes a low latency transmitter. So it's plug and play, plug it into your TV, turn on this, it pairs up. Now you can watch TV seamlessly in the house without disturbing like everybody. >> I can watch my football games, make some dinner, lunch, whatever. >> Or even late night TV, somebody's asleep in the same room as you, and it won't disturb them, right? >> My wife, Linda, Linda, if you're watching, this is perfect, save our marriage. Turn the TV off! Maybe not that. But it'll be a first step, but this is exactly the use of these. Create a personal space, and the technology as it shoots up from the sides. >> Yeah, there's two speakers on each side. >> And it shoots up to the ear, so it comes up this way. >> That's right. And we do a lot of work to make sure that the beam of sound stays in the vertical space, so that a lot of people can't hear it from outside maybe three feet. Literally, when you first put it on, I couldn't even tell it was working, and I was going, can you hear it? And you're like, oh, it's loud! And so. >> And the folks listening heard it to, 'cause my microphone was right there. >> That's right, yes, and that's the side effect, is in this area here, you have full. >> Okay so this product >> Full awareness. >> will be shipped and it's called the >> AVL Sound Gear. >> Sound Gear, it's available next month. >> Next month. >> In Best Buy retail. >> Best Buy retail. MSRP I think is going to be 249. >> Which includes some accessories, right? >> It includes a couple of accessories, like the streaming unit and everything. >> Yeah, that's awesome. So it's not going to break the bank. >> I don't think so. >> Good. Well, so that's a good price point, I'm definitely going to buy one. >> It's definitely different. It's not like just a regular pair of headphones. This is also available in the stores today, the 750. >> And how about this being developer enabled? API's for this, too, or not yet? >> Not yet, but stay tuned. >> This is the total Star Trek device. >> Kevin: It is. >> If you're a Star Trek classic fan like me, you know the thrall collars. (laughter) >> Kevin: That's awesome. >> And certainly, I can use this. It's got voice in there just so I can talk to it, like on conference calls? >> That's right. You can do a conference call with it, or. >> Have intercommunications on gameplay, multiplayer? >> That's right. >> So yeah, I think gamers are going to love this. >> I think so, too. >> Yeah, my son plays Call of Duty and Destiny. >> It's very comfortable to wear. I think that's one of the key things, is once you get it on, it feels like, when I've tried some of our early prototypes of it, I forgot that I was even wearing it. >> I can listen to theCube music while talking to the guests. >> Kevin: I know, we need to get you one of these. I mean, we'll get you one soon so you can try it. >> Promotional considerations by Samsung. >> Kevin: That's right. >> Kevin, thanks for coming on, great tunes, old school classics. Yeah, crank it up a little bit more, we'll end on some music. Kevin Hague, Vice President of Technology at Harmon, (upbeat music) Samsung. Bringing all the developer action to you here, theCube. >> Kevin: Thanks for having me. >> Alright. More after this short break. (upbeat music)

Published Date : Oct 19 2017

SUMMARY :

Brought to you by Samsung. I'm John Furrier, the founder, So HARMAN has a lot of cool things. What have you guys done? Audio's becoming, you know, but now it's so clear to the developer community you got to get developers excited, so this thing not only, when you put it on, but you guys have tech that actually So you actually reverse the settings. So if you want it perfectly quiet, you can set that. from the developer community. they're going to come up with a 100 ideas. You guys get the free access to the creative, And that's that something that we support. Alright, so now you have a new product. So this is looks like a collar. but that's the first one I've seen in the United States. and it allows for music to come up only to my ears, right? Kevin: Yeah, we'll just throw something on. Okay, so this is cranked up. So he can barely hear this. because it's pretty loud to you. So I could be a gamer, So I want to be able to talk to you bing, you got this car coming, Now you can listen to your music Hey, turn your headphones on! and we're, you know, it's a transformative product. but it's not, you could break it if you snap it, As far as I know it's the only one in the United States. You can just throw it too, it's like horseshoes. Yes, we made it multiuse. the problem with some of these devices is on, where you could create a low latency connection and lip sync, it's always weird if you get that delay, I can watch my football games, and the technology as it shoots up from the sides. and I was going, can you hear it? And the folks listening heard it to, is in this area here, you have full. MSRP I think is going to be 249. like the streaming unit and everything. So it's not going to break the bank. I'm definitely going to buy one. This is also available in the stores today, the 750. you know the thrall collars. And certainly, I can use this. You can do a conference call with it, or. is once you get it on, it feels like, I can listen to theCube music Kevin: I know, we need to get you one of these. Bringing all the developer action to you here, theCube. More after this short break.

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Mary Min, SEWORKS | Samsung Developer Conference 2017


 

>> Announcer: Live, from San Francisco , it's The Cube. Covering Samsung Developer Conference 2017. Brought to you by Samsung. >> Okay we're back here live in San Francisco at Moscone West for exclusive coverage of Samsung Developer Conference on John Furrier, the co-founder of SiliconANGLE Media and the host of the cube here. Our next guest is Mary Min, Vice President of Global Business Development at SE Works Inc. Former entrepreneur, gamer, still entrepreneurial in her new world, but has seen the evolution of gaming. Here to talk about Augmented Reality, Virtual Reality, and kind of the trajectory of life in the digital era. Welcome to The Cube. >> Okay thank you. >> So we were just talking before we came on about the evolution of your career. You had a start-up, you sold it. It was a game. You been gaming since the late 90s and looking forward. What is the evolution of gaming and how it relates to Augmented Reality? Because there's a debate that goes on in the industry. Oh, VR is the next big thing, but yet it failed. Tim Cook recently came out and said hey, you know, don't get your hopes up. There's still more head room to do. Not necessarily a bad thing. Because now Augmented Reality is winning. You're seeing it in industrial IOT. You're seeing Augmented Reality. So what's your thoughts about how people should think about the evolution of this new wave of innovation. >> I think that with any new technology that's really life-changing for society as a whole, nothing ever gets done on the first iteration or the first phase. Things will never really take off on the first round especially when you're going mass consumer. Because people need time for learned behavior. People are creatures of habit. They like to stick what's familiar. And in order for them to move from one leap to the next, you need baby steps. And those baby steps unfortunately will include pioneers in whatever field, whether it be AR, or VR, that need to blaze the trail for their successors to come and start building on top of that as well. I read something really interesting this morning coming here where if you have someone who's trying to dig a well, and you need to dig 10 feet, the first person fails because they only dug the first foot. Second person, third person, subsequently until the ninth person, that well is not dug. But that 10th person is who successfully has the water filling the well. That 10th person could not have dug that final last foot if the first nine didn't go before him. And I consider that's really the phase that VR and AR honor as well. We needed that first iteration of VR in order to have the new generation of engineers, entrepreneurs, product people, mindset people, to start thinking about how to shape the future of this ecosystem. And we needed that to have it's course in order for AR to build on top of those learnings. And hopefully as we subsequently start to build on those as well, we don't view this as failures necessarily, but as necessary advancements in order to get to the ultimate goal of integrating more technology into our lives to make it a better life. >> And the relationship between the hardware platforms, whether it's console, PC, handset, or headset, and software, is interesting. And I want to talk about that with you. But first I want to tell you a story. Tell about your entrepreneur story. You were at UC-Berkeley Cal here, University of California - Berkeley, my daughter is a junior there, but... Great school, doing a lot of cutting-edge stuff there at Berkeley, and certainly not a lack of protests either these days. But, tell us the story. You dropped out and started a company. Tell the story. >> So I was attending Berkeley, and I'm very grateful that I was able to go to Cal. Particularly because I grew up in southern California where around the time that I grew up, there really wasn't a lot of start-ups or entrepreneurial minded people. And I came up here and became really immersed in tech and that was my first foray into it. And during college, I was working at a gaming company to help support myself through school. And just really fell in love with it. And decided that was truly what I wanted to do. My parents supported my decision, and so with their help and approval, I started building games. And I've been building games since, again, the mid-to-late 90s until now. Ran a couple of companies. Founded a few of them. And the latest one that I founded was a few years ago called Second-Wave Games. We had sold it to a larger company called World Golf Tour. And here I am now building tools for game developers actually. >> And what an evolution. You go back, I mean, the Nokia phones. You know, then the iPhone hit the scene. The smart phones. So everything in-between has been a balance of being creative with software and art, if you will gaming as art. What has changed? I mean obviously things fail, because it's a content business. Content is games. So there's always that symbiotic relationship between hardware and software. Who pushes who? Is it the yin and the yang? Or is it the good and the bad? What's going on between the relationship these days? Because we certainly see it on the enterprise side. Software at the end is driving infrastructure. What's the relationship from the content, from the artistry standpoint, and the handset. >> From our point, content makers are not very interested in any platform or hardware that doesn't have the distribution. But the hardware manufacturers need the content in order to push the distribution of hardware. So it becomes a chicken and the egg problem. And it really depends on the approach that people will take. The content distributors do not own the platform. They don't own the distribution of the actual devices that will run things. So it really kind of falls on the hardware manufacturers to decide what path they will go down. We will see more aggressive things like Microsoft when they first launched the Xbox for example. They took a heavy loss on every unit that they sold. But they were focused primarily on distribution. And then, they hit on this magic, very very like, really really run-away hit called Halo. You like Halo, you have to play on Xbox. It's not available on the other consoles. >> And Call of Duty right after it. >> Call of Duty right after it. >> The list is endless. >> So that becomes a really excellent example of how content drives adaptation of hardware. Because if you are huge fans of this title, you have to go to this hardware. And there is no other argument about it. >> It's interesting, the evolution of the internet, early adopters you saw as the adult industry. It was a leading indicator of the trends in online advertising. That's a big joke in the industry. Now, you are seeing the leading indicators in terms of cutting-edge pioneer blade trailers is gaming. Virtual communities, virtual currencies, the gaming culture you can almost use as a precursor to what you're seeing on the crypto side with blockchain. You can see on the Augmented Reality. That's a gamification of life where now the content is the real world. So that's super exciting for someone who has been in the gaming era. And software developers got to be sitting there licking their chops saying, hey I want to get in on this. >> So at my current company, SEWORKS, when we started developing our solution, we actually tested it first and foremost with gaming. With gaming apps above everything else. And people were a little puzzled thinking why would you test gaming above finance or healthcare or IOT? And our answer is because gaming is the most complex thing anyone can possibly make. It contains pretty much every single piece of technology that you could ever know. There are communications layers, there have the most sophisticated graphics layers, they have intense AI layers, they have intense algorithms, anything calculated, and it is in itself an inherit small economical ecosystem as well. So it is a very complex mini-world that you are building inside of the constraints of one application which then has to be very sophisticated in technology in order to run on our current set of hardware and devices. So it's the most challenging thing that we could build for and that's why we chose it. And I see the same thing happening. Gaming is life and life is games. Outside of solving your very basic human needs of shelter, food, and sleep, clothing. What's the immediate next thing that you want to do? People want to be entertained in some format or another. And games are really just almost like a primal urge in an instant. >> Yeah, and you said you're seeing the intersection of E-commerce, entertainment, and web services or cloud. Which you can bundle in IOT, all intersecting. And that's really what the real world is. Analog digital coming together is the consumerization of physical and digital. Which Samsung is putting out there. And this is the perfect beginning wave coming. Do you agree? >> I think so. As I was sitting through the keynote today, and I'm just reflecting on the future where I can watch TV and there's this beautiful scene of a local in northern California. Then I say, I want to go! And I jump in my car and the destination is magically loaded on my GPS in my very smart car, and it just takes me there. I don't have think about it. And on the way, they've already made reservations, right? It seems like a very seamless integration of everything if it's ideally done, and part of me, I think the security paranoia in me, is also a little afraid that too much information is going to be not necessarily a good thing in a lot of senses, because what we see, and what I've seen in almost 20 years of tech, is every time we rush to new technology, new platforms, new distribution, methodologies, people rush in and make the same mistakes over and over again. So I am a little afraid that with this era, it's going to be exactly the same. Where we see explosion of growth, we see explosion of content, people coming in with a gold rush, and then a few years later when thing are established, we're going to start to see the security leaks, the data leaks, the breaches. >> It's kind of like you don't know that smoking is bad for you until they realized people die of lung cancer. It's like data is the same thing. You don't know how much privacy you have given up. I mean look at Equifax. There's going to be more of those. So I think permission-less, permission-based data security, huge issue governing. That's big. >> It is, particularly because your average consumer is not very privacy sensitive. If I want to use something, I want to use something and asking me for permissions is just a hurdle that if I'm motivated enough to actually use a service, or use an app, I'm just going to keep brushing aside without really thinking about it. And alarmingly, the number of apps that we look at, the number of permissions that they ask, is kind of scary. >> Mary, great to have you on the cube. Great conversation. Great thought leadership. I'll give you the final word. What are you guys doing at SEWORKS? What are you up to after the event? What are some of the things you're working on? Get the plug in for your company. >> Yeah, so, what SEWORKS does is, we do tools for developers to help you alleviate your security needs when you're developing for mobile apps or for IOT or for connected, anything actually. If you're building on Android or iOS, we have a solution for you. We're essentially like your armory so we outfit you with an incredible shield that protects your application when it ships to the public. Against hacking and reverse engineering. >> So security as a service? >> We're security as a service. Just think of us as your on-call hackers, how's that? >> Great, your white hat shield for the apps, for mobile, mobile development is hot obviously. New user experiences and expectations are here. There's a big wave coming in, we're seeing on machine learning. You're seeing with AI. And certainly Augmented Reality and Virtual Reality. All powered by unlimited compute in the cloud. Mary Min, SEWORKS, The Cube, more live coverage here in San Francisco after the short break.

Published Date : Oct 19 2017

SUMMARY :

Brought to you by Samsung. and kind of the trajectory of life in the digital era. What is the evolution of gaming And I consider that's really the phase And the relationship between the hardware platforms, And the latest one that I founded Or is it the good and the bad? And it really depends on the approach that people will take. Because if you are huge fans of this title, the gaming culture you can almost use as a precursor And I see the same thing happening. is the consumerization of physical and digital. And I jump in my car and the destination It's like data is the same thing. And alarmingly, the number of apps that we look at, What are some of the things you're working on? so we outfit you with an incredible shield Just think of us as your on-call hackers, how's that? after the short break.

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Melvin Greer, Intel | AWS Public Sector Summit 2017


 

>> Narrator: Live from Washington D.C. it's the CUBE covering the AWS Public Sector Summit 2017. Brought to you by the Amazon web services and its partner Ecosystem. >> Melvin Greer is with us now he's the director of Data Science and Analytics at Intel. Now Melvin, thank you for being here with us on the CUBE. Good to see you here this morning. >> Thank you John and John I appreciate getting a chance to talk with you it's great to be here at the AWS Public Sector Summit. >> Yeah we make it easy for you. >> I never forget the names. >> John and John. Let's talk just about data science in general and analytics I mean tell us about, give us the broad definition of that. You know the elevator speech about what's being done and then we'll drill down a little bit deeper about Intel and what you're doing with in terms of government work and healthcare work. >> Sure well data science and analytics covers a number of key areas and it's really important to consider the granularity of each of these key areas. Primarily because there's so much confusion about what people think of as artificial intelligence. It's certainly got a number of facets associated with it. So we have core analytics like descriptive, diagnostic, predictive and prescriptive. This describes what happened, what's going to happen next, why is it happening and what should I do about it. So those are core analytics. >> And (mumbles) oh go ahead. >> And a different tech we have machine learning cognitive computing. These things are different than core analytics in that they are recognizing patterns and relying on the concepts of training algorithms and then inference. The use of these trained algorithms to infer new knowledge. And then we have things like deep learning and convolutional neuro networks which use convolutional layers to drive better and better granularity and understanding of data. They often typically don't rely on training and have a large focus area around deep learning and deep cognitive skills. And then all of those actually line up in this discussion around narrow artificial intelligence and you've seen a lot of that already haven't you john? You've seen where we teach a machine how to play poker or we teach a machine how to play Jeopardy or Go. These are narrow AI applications. When we think about general AI however, this is much different. This is when we're actually outsourcing human cognition to a thinking machine at internet speed. >> This is amazing I love this conversation cause couple things, in that thread you just brought up is poker which is great cause it's not just Jeopardy it's poker is unknown conditions. You don't know the personality of the other guy. You don't know their cards their dealing with so it's a lot like unstructured data and you have to think about that so but it really highlights the (mumbles) between super computing paradigm and data and that really kind of changes the game on data science cause the old data warehouse model storing information, pulling it back, latency, and so we're seeing machine learning in these new aps really disrupting old data analytics models. So, I want to get your thoughts on this because and what is Intel doing because you guys have restructured things a bit differently. The AI messages out there as this new revolution takes place with data, how are you guys handling that? >> So Intel formed in late 2016 its artificial intelligence product group and the formation of this group is extremely consistent with our pivot to becoming a data company. So we're certainly not going to be abandoning any of that great performance and strong capabilities that we have in silicon architectures but as a data company it means that now we're going to be using all of these assets in artificial intelligence, machine learning cognitive computing and Intel in fact by using this is really in a unique position to focus on what we have termed and what you'll hear our CEO talk about as the virtuous cycle of growth. This cycle of growth includes cloud computing, data center, and IOT. And our ability to harness the power of artificial intelligence in data science and analytics means that Intel is really capable of driving this discussion around cloud computing and powering the cloud and also driving the work that's required to make a smart and a connected world a reality. Our artificial intelligence product group expands our portfolio and it means that we're bringing all these capabilities that I talked to you that make up data science and analytics. Cognitive, machine learning, artificial intelligence, deep learning, convolutional neuro networks, to bare to solve some of the nation's most significant and important problems and it means that Intel with its partners are really focused on the utilization of our core capabilities to drive government missions. >> Well give us an example then in terms of federal government NAI. How you're applying that to the operation of what's going on in this giant bureaucracy of a town that we have. >> So one of the things that I'm most excited about it that there's really no agency almost every federal agency in the U.S. is doing an investigation of artificial intelligence. It started off with this discussion around business intelligence and as you said data warehousing and other things but clearly the government has come to realize that turning data into a strategic asset is important, very very important. And so there are a number of key domain spaces in the federal government where Intel has made a significant impact. One is in health and life sciences so when you think about health and life sciences and biometrics, genomics, using advanced analytics for phenotype and genotype analysis this is where Intel's strengths are in performance in the ability to deliver. We created a collaborative cancer cloud that allows researches to use Intel hardware and software to accelerate the learnings from all of these health and life sciences advances that they want. Sharing data without compromising that data. We're focused significantly on cyber intelligence where we're applying threat and vulnerability analytics to understanding how to identify real cyber problems and big cyber vulnerabilities. We are now able to use Intel products to encrypt from the bios all the way up through the application stack and what it means is, is that our government clients who typically are hyper sensitive around security, get a chance to have data follow their respective process and meet their mission in a safe and secure way. >> If I can drill down on that for a second cause this is kind of a really sweet area for innovation. Data is now the new development environment the new development >> You said Bacon is the Oil is the new bacon (laughing) >> Versus the gold nuggets so I was talking with >> You hear what he said? >> No. >> It's the new bacon. >> The new bacon (laughs) love that. >> Data's the new bacon. >> Everyone loves bacon, everyone loves data. There's a thirst for the data and this also applies is that I ask you the role of the CDO, the chief data officer is emerging in companies and so we're seeing that also at the federal level. I want to get your thoughts on that but to quote the professor from Carnegie Mellon who I interviewed last week said the problem with a lot of data problems its like looking for a needle in the haystack with there's so much data now you have a haystack of needles so his premise is you can't find everything you got to use machine learning and AI to help with that so this is also going to be an issue for this chief data officer a new role. So is there a chief data officer role is there a need for that is there a CCO? Who handles the data? (laughing) >> Yeah so this is >> it's a tough one cause there's a lot a tech involved but also there's policies. >> Yeah so the federal government has actually mandated that each agency assign a federal chief data officer at the agency level and this person is working very closely with the chief information officer and the agency leaders to insure that they have the ability to take advantage of this large set of data that they collect. Intel's been working with most of the folks in the federal data cabinet who are the CDO's who are working to solve this problem around data and analysis of data. We're excited about the fact that we have chief data officers as an entry point to help discuss this hyper convergence that you described in technology. Where we have large data sets, we have faster hardware, of course Intel's helping to provide much of that and then better mathematics and algorithms. When we converge these three things together it's the soup that makes it possible for us to continue to drive artificial intelligence but that not withstanding federal data officers have a really hard job and we've been engaging them at many levels. We just had our artificial intelligence day in government where we had folks from many federal agencies that are on that cabinet and they shared with us directly how important it is to get Intel's on both hardware, hardware performance but also on software. When we think about artificial intelligence and the chief data officer or the data scientist this is likely a different individual than the person that is buying our silicon architectures. This is a person who is focused primarily on an agency mission and is looking for Intel to provide hardware and software capabilities that drive that mission. >> I got to ask you from an Intel perspective you guys are doing a lot of innovative things you have a great R and D group but also silicon you mentioned is important and you know software is eating the world but data's eating software so what's next what's eating data? We believe it's memory and silica and so one of the trends in big data is real time analytics is moving closer and closer to memory and then and now silicon who have some of those security paradigms with data involved seeing silicon implementations, root security, malware, firmware, kind of innovations. This is an interesting trend cause if software gets on to the silicon to the level that is better security you have fingerprinting all kinds of technologies. How is that going to impact the analytics world? So if you believe that they want faster lower latency data it's going to end up in the silicon. >> John you described exactly why Intel is focused on the virtuous cycle of growth. Because as more cloud enabled data moves itself from the cloud through our 5g networks and out to the edge in IOT devices whether they be autonomous vehicles or drones this is exactly why we have this continuum that allows data to move seamlessly between these three areas and operationalizes the core missions of government as well as provides a unique experience that most people can't even imagine. You likely saw the NBA finals you talked about Kevin Durant and you saw there the Intel 360 demonstration >> Love that! >> Where you're able to see how through different camera angles the entire play is unfolding. That is a prime example of how we use back end cloud hyper connected hardware with networks and edge devices where we're pushing analytics closer and closer to the edge >> by the way that's a real life media example of an IOT situation where it's at the edge of the network AKA stadium. I mean we geek out on that as well as Amazon has the MLB thing Andy (mumbles) knows I love that because it's like we're both baseball fans. >> We're excited about it too we think that along with autonomous vehicles, we think that this whole concept of experiences rather than capabilities and technologies >> but most people don't know that that example of basketball takes massive amounts of compute I mean to make that work at that level. >> In real time. >> This is the CG environment we're seeing with gaming culture the people are expecting an interface that looks more like Call of Duty (laughing) or Minecraft than they are Windows desktop machines what we're used to. We think that's great. >> That's why we say we're building the future John. (men laughing) >> You touched on something you said a little bit ago. A data officer of the federal government has got a tough job, a big job. >> Yes. >> What's the difference between private and public sector somebody who is handling the same kinds of responsibilities but has different compliance pressures different enforcement pressures and those kinds of things so somebody in the public space, what are they facing that somebody on the other side of the fence is not? >> All data officers have a tough job whether it's about cleansing data, being able to ingest it. What we talk about, and you described this, a haystack of needles is the need and ability to create a hyper relevancy to data because hyper relevancy is what makes it possible for personalized medicine and precision medicine. That's what makes it possible for us to do hyper scale personalized retail. This is what makes it possible to drive new innovation is this hyper relevancy and so whether you're working in a highly regulated environment like energy or financial services or whether you're working in the federal government with the department of defense and intelligence agencies or deep space exploration like at NASA you're still solving many data problems that are in common. Of course there are some differences right when you work for the federal government you're a steward of citizen's data that adds a different level of responsibility. There's a legal framework that guides how that data's handled as opposed to just a regulatory and legal one but when it comes to artificial intelligence all of us as practitioners are really focusing on the legal, ethical, and societal implications associate with the implementation of these advanced technologies. >> Quick question end this segment I know we're a little running over time but I wanted to get this last point in and this is something that we've talked on the CUBE a lot me and Dave have been debating because data is very organic innovation. You don't know what your going to do until you get into it, alchemy if you will, but trust and security and policy is a top down slow down mentality so often in the past it's been restricting growth so the balance here that you're getting at is how do you provide the speed and agility of real time experiences while maintaining all the trust and secure requirements that have slowed things down. >> You mention a topic there John and in my last book, 21st Century Leadership I actually described this concept as ambidextrous leadership. This concept of being able to do operational excellence extremely well and focus on delivery of core mission and at the same time be in a position to drive innovation and look forward enough to think about how, not where you are today but where you will be going in the future. This ambidexterity is really a critical factor when we talk about all leadership today, not just leaders in government or people who just work mostly on artificial intelligence. >> It's multidimensional, multi disciplined too right I mean. >> That's right, that's right. >> That's the dev opps ethos, that's the cloud. Move fast, I mean Mark Zuckerberg had the best quote with Facebook, "move fast and break stuff" up until that time he had about a billion users and then changed to move fast and be secure and reliable. (laughing) >> Yeah and don't break anything >> Well he understood you can't just break stuff at some point you got to move fast and be reliable. >> One of five books I want to mention by the way. >> That's right I'm working on my sixth and seventh now but yeah. >> And also the managing of the Greer Institute of Leadership and Management so you've written now almost seven books, you're running this leadership, you're working with Intel what do you do in your spare time Melvin? >> My wife is the chef and >> He eats a lot. (laughing) >> And so I get a chance to chance to enjoy all of the great food she cooks and I have two young sons and they keep me very very busy believe me. >> I think you're busy enough (laughing). Thanks for being on the CUBE. >> I very much appreciate it. >> It's good to have you >> Thank you. >> With us here at the AWS Public Sector Summit back with more coverage live with here on the Cube, Washington D.C. right after this.

Published Date : Jun 13 2017

SUMMARY :

Brought to you by the Amazon web services Good to see you here this morning. chance to talk with you it's great to be here at You know the elevator speech about what's being done to consider the granularity of each of these key areas. a lot of that already haven't you john? You don't know the personality of the other guy. intelligence product group and the formation of this going on in this giant bureaucracy of a town that we have. are in performance in the ability to deliver. Data is now the new development environment The new bacon (laughs) that also at the federal level. it's a tough one cause We're excited about the fact that we have chief data How is that going to impact the analytics world? You likely saw the NBA finals you talked about angles the entire play is unfolding. by the way that's a of compute I mean to make that work at that level. This is the CG environment That's why we say we're building the future John. A data officer of the federal government has got a tough a haystack of needles is the need and ability it's been restricting growth so the balance here at the same time be in a position to drive innovation and It's multidimensional, That's the dev opps ethos, that's the cloud. at some point you got to move fast and be reliable. That's right I'm working on my sixth and seventh now (laughing) And so I get a chance to chance to enjoy all of Thanks for being on the CUBE. on the Cube, Washington D.C. right after this.

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