Suhail Dutta, Unity Technologies | Google Cloud Next 2018
>> Live from San Francisco it's theCUBE, covering Google Cloud Next 2018, brought to you by Google Cloud and its ecosystem partners. >> Hey welcome back everyone. This is theCUBE, live in San Francisco. Google Cloud Next '18. My co-host Jeff Frick and I are here with Suhail Dutta, VP of Cloud Services for Unity Technologies. Some of those popular game engines, developers of VR AR and mobile gaming, as well as game developers. A hot used case for Google Cloud. They love the speed. They love the features. We hearing that all, wait welcome to theCUBE, thanks for joining us. >> Thanks, thanks for having me. >> So I wish I was a kid again because the game experience now is so good and I'm kind of like a keyboard guy. So I'm not a good console player but now keyboard's back and now you got mobile games. I mean the games are amazing these days. >> They are, they are. They're amazing and they're amazing on every kind of platform. You could have mobile games, console games, PC games, input types, keyboards, controllers VR. It's stunning. >> I always say I've been observing the Internet. It used to be really the predictor of what's going to happen in computing and user experience really I think gaming leads a lot of it. Look at virtual currencies. Look at blockchain and crypto and virtual currencies in game for a long time. So it's a really leading indicator and certainly as you look at immersive experiences, gaming is not just gaming. It's potentially virtual reality, augmented reality around 3D is what you guys do. This is huge. >> Yeah. >> It's not just about gaming anymore. Talk about what you guys are doing. Take a minute to explain the company. Are you beyond gaming? What are some of the things you're working on. >> Yeah I think I said this at the keynote. One of the things we fundamentally believe is the world's better with more creators. So those creators for us traditionally have been in gaming but more and more we see that also happening in film. All kinds of media, animation, but also lots of industries like automotive and others. And so we more and more like to talk to ourselves as we're enabling, empowering creators to do what they love to do and we make their lives easier, and allow them to achieve what they wanted. >> It's the continuation of the democratization trend right because actually all the big hardware companies used to brag about how much time it took to render all the crazy scenes and all these beautiful big 70 millimeter movies. Everybody can't afford that horsepower, doesn't have the time, so with with engines like what you guys have you know you've been able to spread that developer ecosystem out, the creator ecosystem out dramatically to allow so much more points of view and people to contribute and to create all these cool new things. >> Yeah you know I think Diane actually said this on stage at the Unite event. Our founders may have coined democratized development and 15 years ago, we've always believed that to be true. We've been for the community every size of team for as long as we've been around, and it remains the first principle we use in our mission. We do solve our problems. We do enable our creators success but democratized development is core to everything we do, and we've been (mumbles). >> The younger generation is gravitating towards games. Obviously it's a gateway drug to software development if you think about it. Robotics is another one. You're seeing these maker culture kind of things really attracting developers at a whole another level. It's not computer science, software engineering degree, banging out raw machine language. This is like for fun. There's a whole new artistry going on. >> There is yeah. >> What is your view on this new trend around software artistry because there's engineering certainly involved. The engines are getting smarter. Distraction layers are becoming available. What's your take on that? >> Yeah I think the engineering side of it has always been about raising that level of abstraction so that people can focus on what they love to do. So if you're a game maker you probably got into making games because you love games and you love making them. You probably didn't get into it to make an engine. So that's always been very true for us, and we've gotten better at that. But some of the things we've learned along the way of course to your point are, the various kinds of artists that are actually just as or more critical through these kinds of creative endeavors, and we've actually been making great strides in not only helping artists of all kinds work themselves in Unity, or in other tools, but also then work seamlessly with engineers, which oftentimes ends up being a place where there is friction, but in an environment like Unity, you can't have a lot of separation right? We have a 3D environment. You put this on your computer, you work in it, you build your models, you write your scripts, you write all of that in one cohesive way, because otherwise games take way longer to build. They have all kinds of issues and communication. I think it's quite key for us. >> So I always love to watch the game threads on Reddit, EA and these guys, the corporate's taken over. You're seeing more younger artists coming in. You guys have to maintain your relevance to keep those developers happy. You got to continue to innovate. Gaming is a lot of pressure. >> Yes. >> How do you guys keep up? What are some of the things you're doing with tech? What do you bring into the market? How do you keep ratcheting up the capability so that they don't flock somewhere else or apparently so they can create better products. >> Right, I think probably the highest level principle there is leading on from democratized, but we focus a lot on our community of creators. Both in terms of the content, the samples, the learning, the tools, something Google does quite well actually. And that's been instrumental in empowering this community. That's very strong. I mean it is in many ways our greatest strength. We have a huge number of developers and artists and creators that work with Unity. So if you were to want to create something, and you were looking for answers, using our services or others, you can go out there. Now on the technology side, the way we look at it is in many ways we've looked at it as your engine team. So performance by default some of the things that we're doing to make really, really high performance, efficient computing, on all kinds of devices, letting you do more with them, but then also there's a responsible aspect which is if you think about improving the performance and power consumption on devices, is very important to us. And then an area where we're really putting in a lot of effort now is the cloud and with Google on connected games, which is why-- >> So let's talk about that because we're here and it's interesting the creator conversation because obviously Google owns YouTube, which has spawned a whole different kind of class of creators that are disrupting the media business. So you're here kind of what does Google give to you guys? Why are you partnering with them? What's kind of the story? >> Of course. So we talk about connected games right? So what we mean by that of course are games where players can connect to each other and or to the developers that create them. Oftentimes, we use the term multiplayer, which of course is a particular sub-genre of connected games. They run the gamut from a game that you might play on your phone and then you interact with other players through leaderboards and chat and things like that. So they're connected not necessarily real-time multiplayer and on the other side of the spectrum you might have a game where you run around and interact with each other in real time in a 3D environment or a massive multiplayer game where you stay in that world for many, many, many years and you act as a character. Because Unity has so many creators, the entire spectrum of those games, connected games are important to us, important to our users. For all those games, you need massive amounts of infrastructure. You need lots of infrastructure, you need performance items, like you need the best network and you need lots of services that help you again to the earlier point focus on making your game. This is an area that both Unity and Google care deeply about. If you take a small studio or even a large studio for that matter, that got in the business to create their game, they don't want to spend all of their time learning how to make an engine or set up a bunch of infrastructure. The area where we're focusing a lot now is that marriage between Google and Unity where you can because of our alliance, we can raise that level of abstract to your earlier point and let them build connected games in an easier way. >> Talk about the role of data because obviously you look at the data that's generated. I mean which could be user gesture data, I mean everything's tracked. >> Yeah. >> I mean that's a big data solution problem opportunity you guys have. >> Yeah and I think so one of the things we like to say of course is you know we're a platform. We enable our users to build and run successful games and our users being the developers and artists that data's theirs, and then they are able to then do really wonderful things with that data if they so choose. So you're right, for the games that have so many players online and all these actions, there is an amazing amount of data, but fundamentally in an anonymized way around what makes games more fun. And that's a hard problem to solve. It's why our creators have the hardest problem of it all is make something fun where data can play a huge role in that. >> How is the relation with Google Cloud and your engine with those developers? Do they get the magic of Google and you pass that through or is it built into your product that's abstracted away? >> Yeah it's a combination of things, so I think there's one side, which is us building services that run on top of Google Cloud so if for instance you need a matchmaker which is a very common piece of technology, but quite complicated piece of technology, for games is to match players into games quickly. We are working with Google, we're collaborating on an open source project, that we call Open Match that comes out later this summer, and then we're building a service on top of that that our users can just pick up and use. It runs on Google Cloud. At the same time, Google brings many other capabilities to bear, things like maps and other capabilities from GCP, that they can then bring to our users in a more direct way rather than building a product together, and then of course Unity actually now runs quite a few cloud services and we're going to migrate all of those to Google Cloud as well. So it's sort of three aspects of that. >> And what's your vision for Unity? If you look for and looking at what's coming on with Google, as to the future of your engine looking at the creator market, Hollywood. Just at Sundance I did a panel with Intel on the future of entertainment, and we talked about the new artists coming in. You have the social networks now reforming this game connector concept is pretty huge. >> Yeah. >> This is a new dynamic, so you got to build new services. What's your vision of how your going to build out these cloud services? Can you share your vision and thoughts on? >> Yeah we can yeah so I think the, within the space of connected games of course like I said there's many different categories of these games, but there are some fundamental building blocks that you can build that we can build together, Google and Unity can to empower all of these kinds of games. Matchmaking is a particular example, but at the end of the day, games that blur the lines between, they're running on a device, they're running on a PC, they're running on a console or they let players pick them up wherever they go, but also interact with each other right because as AR and VR and these virtual worlds come to fruition, more and more it's going to be about us interacting not just in the virtual world but also in the real world and able to do that and most of those things are predicated on this world that exists online, and it's all running on infrastructure. There's a lot of infrastructure that's required there, so we've got a really rich roadmap over the next many, many years to continue to invest in this area and help our users create these kinds of games because they are in the games world, the most influential kind, but more and more in other areas of our life they're also going to be the same technologies that are applied there. >> I just love to get your perspective. You've been in this space for a long time gaming but also 3D specifically. Now 3D is so still nascent. It's hard to do for most people. The experiences are still being developed, but it's come so long, so as you look at kind of where 3D is evolved, both to create it as well as to experience kind of what are your general thoughts of where we are on that path and what do you see kind of in the short term and near-term in terms of how that's really going to change the way we do things, whether it's work, gaming or experiencing other types of things? >> Sure I think that I'd like to go back to one of the things you said, where when you're playing games you have to stand up. We've come a long way. (all laughing) So we have come a long way. You look at some of the content of the games that are being produced, you even look at just the kinds of content and the interactive content that's being created in Unity, it's amazing if you look at how far we've come. I think to your point you're right. There is a long way to go, there's lots of it. I mean all our hardware capabilities just continue to get better, like the latest phones, the latest consoles. They're so powerful right we have these supercomputers in our pockets with amazing capabilities and consumers demand that kind of stuff, the latest level of graphics. I think all of that stuff continues. I think our CEO, John talked about in this sort of AR and VR, we're kind of going through this level of excitement and then we have the trough of disillusionment and all these kinds of things right. We've got some elements of that but there's a lot of great companies doing a lot of fantastic stuff, and I think that that's going to come to bear, and so I think Unity is there with them and we're really well positioned. >> The tell signs are there. You're seeing people using VR in areas that give them a unique thing that's so scarce in areas where that's pharmaceuticals, doctor, I see even heard Tom Brady uses a VR to look at defenses before he plays games, but this is an interesting question for you though, I want to get your thoughts. Do you have a unique position to see the data of what your game engine is doing? For the folks out there, the young kids who are in elementary school, high school that love games. That don't necessarily want to be computer science major. Maybe they don't even have a direction of any kind but want to start hacking away and start coding. What patterns do you see that would help someone get started and so they don't drop out or abandon it, get addicted if you will, what are some of the things you could share that you've seen successful getting someone involved in either coding games, getting involved in the community. What are some of those best practices or patterns that you've seen? >> Right I mean so I think there's probably a technical answer to that and then there's a non-technical one. I think your word community resonates with me a lot. So for anyone starting out I think there's a lot that an individual creator can accomplish but given the world we're in, we have these extremely rich communities that are helping each other, whether it's the open source community in a more general sense for web or servers, but even in machine learning if you hear the guy from Cal-vil talk, they were talking about machine learning community, and it was pretty amazing to hear him talk about that. For us it's the creator community and we have a really rich one and there's lots of people there that bring many skills to bear, which ends up being way more critical than things like very specific technology trends for this kind of thing, so I think-- >> Just mentoring and stuff going on in the creator community. People are helping each other big time. >> There's a huge amount. I mean this notion of developers and creators helping each other, sometimes not for any money, is a trend being seen everywhere, not just-- >> So advice is jump into a community, get a check in... >> I think it's probably cliched a little bit, if you can find a project or a set of projects or a type of thing that you really enjoy doing, you'd be surprised at what skills you can bring to bear and everyone needs help. >> So download the emulator, get some code in your hands, jump into a community-- >> Yeah Unity is free. Download it. It's easy to get started and then work with the community. I think almost always it's find the project that you really care about and start helping. >> Final question for you to wrap up the segment. For the people that are not inside the ropes in the industry that looking at Google, see Google Cloud, wow a lot of buzz on Google Cloud, knowing what we knew two years ago, oh gee the original app engine kind of concept was Google Cloud. Now so much more. What would you say to the people watching now how has Google Cloud changed? What's different? What are they doing right and where they need to improve? >> So even before Unity I've been a user of aspects of Google Cloud and App Engine. And I think they have come an amazing way in terms of the way they're approaching every other aspect that isn't just the technology aspect. I think the tech it's Google. They've always been impeccable. >> It's great tech. Yeah great tech, yeah. >> Their network is incredible. Their server is incredible. So they've always been extremely good at that, but the things that are so much better the level of support, they're working with us very closely all across their organization. We are enjoying working with them a lot and they're really trying to help us be successful much like we help our creators, so that's resonating with us a lot, and we found that to be great and I think that you know everything I see makes us quite happy that that we are partners with them. >> And they're bringing some goodies to the party. They've bred open source contributions, pretty phenomenal. I mean Kubernetes I mean that's just game-changing right there. You got BigQuery and they got some, they're contributing some jewels. >> They have some amazing tech that can be brought to bear on a lot of different things right? So we're are a heavy Kubernetes user and have been for a while. Even before we were Google partners, so I think this is great things that they announced with GKE, this conference really mattered to us, GKE on prem, and then they're also a very partner driven company, and I think they recognize our knowledge and expertise in games and I think that that's an area where their expertise in cloud and our expertise in games can be very very great. >> I think it's a great opportunity for Google to make the market on the partnership ecosystem side. They have a lot they could bring to the table. They can make people successful and people can make money and deliver great products. That's a winning formula. >> Yeah exactly. >> - So let's see. Congratulations on your success. >> Thank you. >> Thanks for coming on theCUBE. >> Thank you. >> Thanks for sharing the insight into Unity Technologies. It's theCUBE bringing you all the action here out in the open with Google Cloud. More coverage, stay with us. We are at day three of three days of live coverage. I'm John Furrier with Jeff Frick. Stay with us we'll be right back. (electronic music)
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brought to you by Google Cloud and its ecosystem partners. They love the speed. I mean the games are amazing these days. They're amazing and they're amazing on every and certainly as you look at immersive experiences, What are some of the things you're working on. One of the things we fundamentally believe and people to contribute and to create all these and it remains the first principle we use in our mission. if you think about it. What is your view on this new trend around software of course to your point are, You guys have to maintain your relevance What are some of the things you're doing with tech? Now on the technology side, the way we look at it is of creators that are disrupting the media business. and on the other side of the spectrum you might have you look at the data that's generated. opportunity you guys have. Yeah and I think so one of the things we like to say that they can then bring to our users in a more direct way as to the future of your engine looking at the creator This is a new dynamic, so you got to build new services. but also in the real world and able to do that but it's come so long, so as you look at kind of where and I think that that's going to come to bear, for you though, I want to get your thoughts. but even in machine learning if you hear the guy in the creator community. I mean this notion of developers and creators if you can find a project or a set of projects that you really care about and start helping. What would you say to the people watching now that isn't just the technology aspect. It's great tech. and I think that you know everything I see And they're bringing some goodies to the party. They have some amazing tech that can be brought to bear They have a lot they could bring to the table. Congratulations on your success. Thanks for coming in the open with Google Cloud.
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Lynn Lucas, Veritas | Veritas Vision 2017
>> Narrator: Live from Las Vegas, it's The Cube! Covering Veritas Vision, 2017. Brought to you by Veritas. >> Welcome back to Las Vegas, everybody. This is the Cube, the leader in live tech coverage and we're here covering, wall-to-wall coverage of Veritas Vision 2017, hashtag: VtasVision. I'm Dave Vellante, with Stu Miniman. Lynn Lucas is here. She's the CMO of Veritas; welcome to The Cube. >> I am so excited to be on The Cube for the first time. Thank you for joining us. >> Well, thank you for having us. We're really excited to have you. We were talking off camera and this morning, in our open, about Richard Branson, the keynote. Very inspiring, so interesting, and then you got an opportunity to interview him and it was really substantive. So what was that like, what was it like meeting him, what was he like backstage? Share it with our audience. >> Absolutely. So, first, I, it really was an honor. The man has, when you do the research on him, the number of businesses he's created and disrupted is really amazing when you go back and look at it. The record industry, phone industry, airline industry. I mean, it goes on and on and he's still doing it. What I was most struck with, though, is that he's really humble and approachable. So we spent about 20 minutes with him in the backstage, and he was just a very genuine person. Very concerned, as you and your listeners may have heard, in the keynote, about the impact of the hurricanes. Really committed to philanthropy now, and what I loved is that he really understood what Veritas is doing with data, and he was able to really quickly connect that with how it might help on important issues that he's concerned about, namely climate change, making communities part of businesses, and so forth. It was fantastic. >> Well, I thought he did a really good job, and you guys did a really good job, because he's like, wow, Richard Branson, big name. But why is he at Veritas Vision? And he came, he talked about his agenda, he talked about the hurricane, he connected it to data, to climate change, and he very, like I said off camera, in a non-self-promoting way, let us know very quietly that yeah, of course the fee that I'm getting here I'm donating to the cause, and you should donate too. Right, and it was just really, congratulations on such a good get. >> Well, we were thrilled to have him and really honored to have him, and I truly felt that he understands the importance technology is playing. He actually told us that they were without cell phone and any kind of internet connection right after the hurricane for about, I think what he said was about seven days, and he said it was a very weird, disconnected feeling, because it's become so prevalent in our lives, and then when they all left and got on his plane to go back to London to mobilize aid for the British Virgin Islands, he said that he looked back in the plane, and he said every single person is on their phone like this. And it's such an interesting and powerful tool though, for generating interest in, unfortunately, the very horrible events that have happened, and so the social media, the connectivity that we all experience and getting that word out, I think he really connected with what we do as technologists here, and he had a really fascinating conversation with us about his interest in flying cars, so he's seeing potential for flying cars in the next few years and as a way to perhaps help us reduce carbon emissions and he's excited about technology. So I think he had a lot of fun. >> And we should mention, I think, Bill Coleman and Veritas is matching contributions and then you have extended that through his non-profit? >> Correct, so Bill Coleman also is a great philanthropist like Richard is, and ever since he's arrived here at Veritas he's been very lean-forward with making sure that Veritas is giving back. It was part of the culture, but I really feel that Bill has augmented that, and so for these recent set of disasters, hurricane Harvey, hurricane Irma, Veritas has set up a funding, and then we are doing double matching, and what we did after the unfortunate hurricane Irma came through is Virgin Unite is donating to the BBI's. We've added that to the list of charities and double matching that, as well. >> So people can go to Virgin Unite and donate, or they can donate through your website as well? >> They should go to Virgin Unite and donate, they should go to the, there's also the American Red Cross in the Houston area and the Miami area that are doing donations. Donate, you know, direct through them. >> So please, take a moment, if you can. Donate often, you know, every little bit helps for sure. Okay, so let's get into it. Quite a show, second year of Veritas. It's the rebirth of Veritas, and Veritas, in our view, how do you feel, give us the sort of rundown on the show. >> Oh, I, ah, fantastic. The feedback from the customers, which is what I'm really most concerned about here has been, this year, last year was a great coming out, but this Veritas is much more innovative than we ever thought you could be. We heard the predictions around 360 Data Management last year, but wow, you've delivered. You've got a new set of exciting announcements around what we're doing to move to the cloud. Clearly, the partnership with Microsoft is a huge part of that. New innovations in SDS. And so we've seen a great rise in attendance this year, in terms of our customers, and we've had a fabulous new set of sponsors, which I'm just thrilled to have here. Microsoft, Google, Oracle, IBM, which I think shows the strength of what we're doing to help customers as they move to the cloud, and they really are transforming their datacenter environment. >> So, talk a little bit about digital, as a marketing pro. Every customer we talked to is going through, if you talk to the C-level, they're going through digital transformations; it's real. As a CMO, you're living in a digital transformation. What does it mean from a marketing perspective? How are you addressing, you know, these trends and taking advantage of them? >> It's crucial. I spend most of my time with my staff thinking about: how do we advance our own digital expertise and take advantage of the data that we too have. Really, CMOs are in command of so much data around customers, or should be in command of so much data around customers, in a good way, to provide more content that is directed at what their problems are. I think we've all experienced the uncomfortable feeling where maybe you Google something and suddenly you're getting ad after ad after ad from a company, and it might have been an accidental Google search, right? So we can use it for good in that way, understanding our customers. We're on a real digitization journey. It's a big word, but what it means for me in marketing at Veritas is really advancing and investing in our marketing infrastructure. One of the new things that we've just done is a complete underpinning reboot of Veritas.com, which the audience can see has gone live right here, for Vision. Making the site more personalized and more relevant to those that are visiting it. >> Yeah, Lynn, one of the things we've been digging into a little bit is you have a lot of existing customers with, you know, a very strong legacy. There's all these new trends, and you threw out lots of, you know, really interesting data. You know, the IOT with 269 times greater data than the datacenter, ah, how do you balance, kind of, helping customers, you know, get more out of what they have but bringing them along, showing them the vision, you know, helping them along that path to the future? Because, you know, change is difficult. >> It is, but you know, I have to say, and I think Mike Palmer said this as well, at one point, actually, when I've visited customers, I've been in, this year, I've been to Australia, I've been to France, been to Germany, London, Singapore, all over in the US, and talking to a lot of our existing customers, and what they're telling us is really that: we want your help in moving forward. So, we really embrace our existing customers. We're not in the business of trying to go around them. But they're our best advocates, and I think as a marketer, it's really key to understand that, is your existing customers are your best advocates. So we're helping them understand what we're doing for them today and also helping them learn how they can be advocates and heroes maybe to other parts of the business with some of these new technologies. >> Yeah, that's a great point. I'd love for you to expand on, you know, in IT it was always: up, the admin for my product is kind of where I'm selling, and how do I get up to the C-suite? Conversations we've been having this week, there's a lot of the, you know, cloud strategy, the GDPR, you know, digitization. It's, you know, the person who might have boughten that backup is pulling in other members of the team. Talk to us a little bit about, you know, the dynamics inside the company, where Veritas is having those conversations. >> Yeah, I think actually you brought up GDPR, and that's a perfect example. So GDPR is a regulation that is going to impact any company that is holding data about a European Union citizen, and it's an area that Veritas can really solve problems in, but we didn't know a lot of the legal and compliance buyers, which often are the ones making the purchase decisions in this case. We have been so thrilled to see that our existing advocates in the backup space have been bringing us into conversations and in Europe, what we've done so successfully now is actually bring the two groups together in roundtables and have our current customers bring us into conversations with legal and compliance. And it's creating, for them, stronger connections within the business, and that makes them more relevant to their bosses and those other lines of business, and there's a lot of proactive or positive feedback around that, that I think is what marketers and sales should be thinking about. It's not about how to go around, it's about how do I bring you with me. >> So, as you go around the world, I wonder if, again, another marketing, marketing to me, is very challenging; you've got a hard job. Marketers, I don't have the marketing DNA. But you want to maintain your relevance. You're a 30-plus year old company. Take something like GDPR. How do you think about the content that you serve up your audience? You can scare 'em to death, you know? That's what a lot of people are doing. You can educate them, but it's kind of deep and wonky. How are you thinking about that transfer of knowledge, you know, for the benefit of customers and obviously, ultimately, for the benefit of Veritas? >> So the way I think about that is B to H. Business to Human. So at the end of the day, you know, we talk about B to B marketing or B to C marketing. It's B to H, now, and what I mean by that is: at the end of the day, we're all human, individuals, we have a lot coming at us, as you've pointed out, with information and data, so what we've done is definitely not a scare tactic. Yes, GDPR is coming. But I think that in marketing, my philosophy is: let's work on how we can help you in the positive. I don't believe in the fear, uncertainty and doubt. And what we've done is approach it as we would hope to be approached, which is: let's give you some practical information simply, in amounts that you can absorb. And let's face it, I think Josie was the one that said this, our attention span is about that of a goldfish. I can't remember if it was plus or minus one second. And so, what we've actually gotten great feedback on is that we've broken the GDPR regulation down into very simple parts, and we've said: hey, here are the five parts. Here's how we're relevant and can help you. And we've done that in pieces that are as simple as a one-page infographic. We can obviously go a lot more complex, but at the beginning, when you're researching a topic, you're not looking for the 40-page white paper anymore. You're looking for what we call "snackable" pieces of content that get you interested. >> Yeah, that was good. I remember that infographic from the session yesterday. It was sort of, you know, discover and then four other steps and then, you know, made it sound simple. Even though we know it's more complicated, but at least it allows a customer to frame it. Okay, I think I can now get my arms around these. I understand there's a lot of depth beneath each of them, but it helps me at least begin to clock it. Another topic we want to talk about is women in tech. We had a great conversation with Alicia Johnson from Accenture about WAVE, which is Women and Veritas Empowered. Right? Talk about, again, the relevance of those programs generally and I want to ask you some follow-up questions. >> Sure, so I'm a big believer in those types of programs. We want to sponsor those here and bring together our own Veritas female engineering community, but also our customers that are here. I think that while we would all like it to be a world where we were at a neutral, bias-free, we're not quite there yet. And I think programs that bring people together, whether it's gender or any other dimension, are important to get people to connect in a community, share with each other, learn from each other, and so, I do hope one day for my daughter, who's 11, perhaps that this is a non-topic, but until it isn't, I think the power of sharing is important, and so I'm really pleased to have WAVE. It's our second year having WAVE. It was a bigger program with Accenture sponsoring it. And we look forward to continuing to do that. Veritas also will have a big presence at the Anita Borg Institute, which is coming up next month, as well. >> Yeah, and The Cube will be there, of course. It'll be our, what, fourth year there, Stu? So it's a big show for us and we're obviously big supporters of the topic; we tend to talk about it a lot. And I think, you know, Lynn, your point is right. Hopefully by the time our daughters are grown up, we won't be talking about it, but I think it's important to talk about now. >> Lynn: It is. >> And one of the things that Accenture laid out is that, by 2025, their objective is to have 50 percent, you know, women on staff, and I think it was 25 percent women in leadership positions. I was impressed and struck, and I wonder if you can comment as a C-level executive, struck by the emphasis on P&L management, which, you know, tends to be a man's world. But, thoughts on that and you, as a C-level executive, you know, women in that position? >> Yeah, and again, it's one of these things where I'll have to say it's a little both uncomfortable, but obviously I feel that it is still important to talk about because I wish we were at a place where we didn't have to. I'm really proud of Veritas, because we have myself and Michelle Vanderhar on Bill's staff. So Bill has been a promoter of having diversity on his own direct staff, and I think that top down approach is super important in Silicon Valley and any business that there's real support for that. And Michelle Vanderhar is our chief council, which has, in many cases, not been a position where you would have seen a lady leading that. So we work on that at Veritas, and I personally believe it and I think Mr. Branson said that, as well, in his keynote as well this morning. When we have diversity, we have a breadth of ideas that makes it just a better place to work, and frankly, I think, leads to better innovation in whatever field that you're in. >> Lynn, last question I wanted to ask you, the tagline of the conference is: the truth in information. So much gets talked about, you know, what's real news? You know, what's fake? What do you want people, as the takeaway for Veritas and the show? The truth in information is our rallying cry, and you're right, I think it couldn't be more timely. We're not here to take a particular political stance, but what we find is in the business world, the companies are struggling with: where do I find what's really relevant? Let me give you a story. I was in France earlier this year, sitting with a CIO of one of the very largest oil and gas companies in France. Happens to be a lady who was formerly the chief data officer and she'd moved from that position into the CIO position. And when we talk about the truth in information, the example that she gave us which was so striking is that they've been doing the scans of the Earth, and actually the streets of Paris, for 50, 60 years, to understand the infrastructure, what they may have, and so forth, and at this point, with all of that data, they literally are having a hard time understanding what, out of all of these pieces of information, these topographical scans that they have, is relevant anymore. And this is the same story that I've heard in pharmaceutical companies that are doing drug tests. This is the same story that you would hear in, frankly, media companies that are doing filming, and are trying and all of this is digitized. So, when we talk about that with our customers, it really resonates, is that with so much coming at us, it's hard, in business as well as it is in our consumer lives, to really know: what do I have that's relevant? And I think the opportunity Veritas has is to help customers with a single data management platform, start to get a handle on that and be able to be much more efficient and productive. >> Alright, Lynn Lucas, we have to leave it there. Thanks so much for coming on The Cube. We really appreciate it. >> Thank you! I really enjoyed my first time. I can't wait to be back on again, and hope to have you guys here next year, Vision 2018. >> We'd love to be here. Alright, bringing you the truth, from Veritas Vision, this is The Cube. We'll be right back. (uptempo musical theme)
SUMMARY :
Brought to you by Veritas. This is the Cube, the I am so excited to be on and then you got an is really amazing when you and you guys did a really good job, and so the social media, the connectivity We've added that to the list of charities in the Houston area and the Miami area and Veritas, in our view, Clearly, the partnership with Microsoft you know, these trends and take advantage of the and you threw out lots of, and talking to a lot of Talk to us a little bit about, you know, that is going to impact You can scare 'em to death, you know? about that is B to H. and then, you know, made it sound simple. really pleased to have WAVE. And I think, you know, and I wonder if you can comment that makes it just a better place to work, and actually the streets we have to leave it there. and hope to have you guys We'd love to be here.
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