Alice Taylor, The Walt Disney Studios & Soumyendu Sarkar, HPE | HPE Discover 2020
>>from around the globe. It's the Cube covering HP. Discover Virtual Experience Brought to you by HP >>Hello and welcome back to the Cube's coverage of HP Discover Virtual experience. This is the Cube. I'm John Furrier, your host. We're here in the Palo Alto studio with remote interviews. We have a great innovation story here with Disney and HBO. ET Al is tailor vice president of content innovation with studio lab Disney. And so men do suck. Sarkar, distinguished technologist, director of AI at HP. Thanks for coming on, Alice. Someone do. Thank you for taking the time. >>It's great to be here. Hi, >>I love this story. I think it's the innovation story, and I think it's going to be one that will experience in our life going forward. That is media, video and experiences and this innovation in AI. It's a lot to do with the collaboration between Disney Studio Labs Alice that you're running and it's super super important and fun as well. Very relevant. Cool. So first, before we get started, Alice, >>take a minute >>to explain a little about yourself and how Studio Lab came about. Yeah, >>McGuinness Studio lab is just over in its second year of operation. It was an idea that was had by our CTO. I'm going to say, three years ago and at the time, just previously before that I had a start up company that came through the Disney accelerators. So I was already inside the building and, um, the team there said Felicity on the said, You know, we need to start up an innovation lab that will investigate storytelling through emerging technology, and that's basically being the majority of my background. So I said Yes on then. Since then, we'll be going a team. We opened the lab in May of 2018 and here we are in the middle of Pandemic. But it has grown like crazy. Its just a wonderful place to be and to operate. And we've been doing some amazing projects with some amazing partners, >>and it's not unusual that an entrepreneur has this kind of role to think outside the box. We'll get some of that talk about your experiences, and I wonder how you got into this position because you came in as an entrepreneur. You're doing some creative things. Tell us that story real quick. >>Yeah, Okay, well, so as you could sell on British. My actual background started. My whole career started in technology in the mid nineties. A Xai started as a training video editor but then switched very quickly and 95 building websites. And from there on, it was Internet all the way. But I've always focused on storytelling. And, you know, much of my background is working for broadcasters and media and content creators. So those five years of the BBC in there already department and, um actually out here is VP of digital media for them and then Channel four as well. And throughout the whole process, I was always interested in how to tell stories with new technology and the new mediums as they emerged. So yep, flights side story and doing a startup which was actually in toys and video games, but again, big digital storytelling environments for Children. And then I came round. Robin, if you like into Disney and here we are still looking at how to you make films and episodic content. Even Mawr. You name it faster, better, more exciting. Using the best and greatest in emerging tech as we find it, >>and the lab that you're doing is it's an accelerant, almost four new technologies. Your job is to what? Look out over the horizon next 10 years or so to figure out what's next. It's >>not a structure. I think you have >>some rain to be creative and experiment >>Well, yeah, I mean, in fact. So it's a studio live at the studios. We'll Disney has eight studios at the moment, and what we do is we look at actually the whole breath of storytelling. So right from the moment when a creative has an idea through to how our guests and fans might be receiving the end product out in the world and we segregate those that that whole breadth from into three categories i d. Eight. When you know the process of generating the idea and building it, make how we make it where we make it, what we make it with on that experience, how we experience it out in the world. So we have a whole SNU of projects. The studio level so works with some of the best technology companies in the world, and we call those are innovation partners on. We sign these partnerships really to bring what we like to call superpowers to the system we like to think. But the combination of those companies and what comes out of these projects is going to give our filmmakers superpowers, but also that combinatorial effect of Disney. You know, in this case, for instance, working with HP like produces something that Disney couldn't necessarily do on its own or the HP. He couldn't necessarily do it on his own, either. So, yeah, it's a huge remit, and we tend to look, we don't look quite so far out. Generally speaking as 10 years, it's more like three to now. We don't do day to day operational work, but we try to pick something up a couple of years before it's going to be operationally ready and really investigated then and get a bit of a head start. >>Well, it's great. Have HBs partner and And having that bench of technology software people is just a nice power source for you as well. Someone to talk about the relation HP relationship with Disney because, um, you got a lot of deep technical from the lab standpoint to resilient technology. How are you involved? What's your role? You guys sitting around you riff and put a white board together and say, Hey, we're gonna solve these big problems. Here is the future of consumption. That is the future of video. What goes on? Tell us your the relationship between you guys. >>Yeah, it's a good question at HP. We don't really make the service, but what we also do is we work quite a lot on optimizing some of the artificial intelligence solutions and algorithms on the DP use and scale it across servers. So So you don't have this opportunity came up from Disney, where this thing came up with a very innovative solution where they were solving the video quality problem. As as, you know, there are a lot of blemishes and in the video that can come up and didn't want to fix all of them. And they have great algorithm. But what happens is, but with better guards comes a huge amount of computational complexity, which needs a little bit of heterogeneous compute input in parallel processing and in sequential processing. So we thought that it's a perfect on, and it's a combination off the skill sets to make this video quality software execute at speed switch needed for production. Disney. >>So it's good to have a data center whenever you need it to. You guys have a great technology. We hear a lot more from the execs at HB on our reporting else. Want to get your thoughts? We're covering some of this new edge technologies. We're talking about new experiences. I gave a talk at Sundance a few years ago, called The New Creative Class, and it's really about this next wave of art and filmmakers who are using the tools of the trade, which is a cell phone and and really set of Asti studios and use the technology. Can you give us some examples of how Studio Lab collaborates with filmmakers and execs to push the push, the art and technology of storytelling to be fresh? Because the sign of the times, our instagram, tic tac, this is just very elementary. The quality and the storytelling is pretty basic dopamine in, but you can almost imagine the range of quality that's going to come so access to more people, certainly more equipment, cameras, etcetera. What's next? How do you guys see? What's some examples can you share? >>It's an amazing question. I mean, we're working on films and episodic. It's rather than very short form content, obviously, but you're absolutely right. There's a lot of consumer grade technology that is entering the production pipeline in many ways and in many areas, whether it's phones or iPads first using certain bits of software. One of the things that we're building at the moment is the ability Teoh generate vertical metric models, capturing with consumer drones or even iPhones, and then use it getting that data into a three D model as soon as possible. There's a really big theme. What we want to do is like make the process more efficient so that our creatives and the folks working on productions aren't having to slog through something that's slow and tedious. They want to get to the story, telling the art in the act of storytelling as much as possible. And so waiting for a model to render or waiting for their QC process toe finished is what we want to kind of get rid of so they can really get to the meat of the problem much, much faster and just going back to what Mandy was saying about the AI project here I mean, it was about finding the dead pixels on screen when we do our finished prints, which would you believe we do with humans? Humans at their best historically have been the best of finding dead pixels. But what a job I have to do at the end of the process to go through quality control and then have to go and manually find the little dead pixels in each frame of our print. Right? Nobody actually wants to be doing that job. So the algorithm goes and looks follows automatically. And then HP came in and spread that whole process up by nine X. So now it actually runs fast enough to be used on our final prince. >>You know, it's interesting in the tech trend for the past 10 15 years that I've been covering cloud technology. Even in the early days, it was kind of on the fringe them because mainstream. But all the trends were more agility, faster taking with ah, heavy lifting so that the focus on the job at hand when it's creative writing software. This is kind of a success formula, and you're kind of applying it to film and creation, which is still like software is kind of same thing, almost so you know, when you see these new technologies that love to get both your reactions of this. One of the big misses that people kind of miss is the best stuff is often misunderstood until it's understood. And we're kind of seeing that now. A covert our ones. From a way, I could have seen this. No, no one predicted. So what's >>an >>example of something that people might be misunderstanding that super relevant, that that might become super important very quickly? Any thoughts? >>That's great. Well, I can give an example of something that has come and gone and then coming, potentially gone. Except it hasn't it's VR. So it came, you know, whenever it was 20 years ago, and then 10 years ago, and everybody was saying VR is going to change the world And then it reappeared again six years ago again, everybody said it's going to change the world, and in terms of film production, it really has. But that's slightly gone unnoticed, I think, because out in the market everyone is expecting VR to have being a huge consumer success, and I suspect it still will be one day a huge consumer success. But meanwhile, in the background, we're using VR on a daily basis in film production. Virtual production is one of the biggest, um, emerging processes that is happening If you've seen anything to do with, um Jungle Book Line King Man DeLorean. Anything the industrial like magic work on. You're really looking at a lot of virtual production techniques that have ended up on screen, and it is now a technology that we can't do without. I'm gonna have to think two seconds for something that's emerging. Ai and Ml is a huge area, obviously were scratching it. I don't think anyone is going to say that it's going to come and go in this one. This is huge, but we're only just beginning to see where and how we can apply Ai and Ml and you did you wanna jump in on that one? So >>let me take it from the technology standpoint, I think it was also very cool trends. Now what happens is that your ML spaces people have come up with creative ideas. But one of the biggest challenge is how do you take those ideas for commercial, use it on and make and make it work at the speed, as Alice was mentioning, It makes it feasible in production. So accelerating your ML on making it in a form which is visible is super important. And the other aspect of it is just the first video quality that it was mentioning. That picture is one types, and I know the business is working on certain other video qualities to fix the blemishes. But there's a whole variety of these vanishes on with human operators. It's kind of impossible to scale up the production on to find all these different artifacts like, you know, especially now. As you can see, the video is disseminated in your forms in your ipads from like, you know, in that streaming. So this is a problem of scale on do stuff. This is also like, you know, a lot of compute on a very like I said, a lot of collaboration with complimentary skill sets that make it real. >>I was talking with a friend who was an early Apple employees, now retired good friend, and we're talking about all the Dev ops agile go fast scale up, and he made a comment I want to get your reaction to, he said. You know what we're missing is craft and software. You speak crafts game. So when you have speed, you lose craft, and we see that certainly with cloud and agility and then iterating. Then you get to a good product over time. But I think one of the things that's interesting and you guys are kind of teasing out is you can kind of get craft with the help from some of these technologies where you can kind of build crafting into it. Alice, what's your reaction to that? >>One of our favorite anecdotes from The Lion King is so Jon Favreau, the director, built out the virtual production system himself, Teoh with his team to make the film, and it allowed for a smaller production team acting on a smaller footprint. What they didn't do was shortened the time to make the film. What the whole system enabled was more content created within that same amount of time, so effectively John had more takes and more material to make his final film with, and that that's what we want people to have. We want them to have to know ever to have to say I missed my perfect shot because of I don't know what you know. We run out of time so we couldn't get the perfect shot. That's it. That's a terrible thing. We never want that to happen. So where technology can help gather as much material is possible in the most efficient way. Basically, at the end of the day, for our for our creatives, that means more ability to tell a story. >>So someone do. This is an example of the pixel innovation. The Video QC. It's really a burden if you have to go get it and chase it. You can automate that respect from the tech trends. Will automation action in there? >>Yeah, absolutely. And as Chris was mentioning, If you can bridge the gap between imagination and realization, then you have solved the problem that the people who are creative can think on implement something in a very short time, gone back for like, you know, some of these I'm just coming. >>Well, it's a very impressed that I'm looking forward to coming down and visiting studio labs when the world gets back to work. You guys are in the heart of Burbank and all the action and the Euro little incubates really kind of R and D meets commercial commercially. Really cool. But I have to ask you, with covert 19 going on, how are you guys handling? The situation certainly impacted people coming to work. How is your team? Have been impacted. And how are you guys continuing the mission? >>Well, yeah, The lab itself is obviously a physical place on the lot. It's in the old animation building, but it's also this program of innovation that we have with our partners. To be honest, we didn't slow down at all. The team carried on the next day from home, and in fact, we have expanded even because new projects came rolling in as folks who were stuck at home suddenly had needs. So we had editors needing to work work remotely. You know, you name it folks with that home connections, wondering if we had some five G phones hanging around that kind of thing. And so everything really expanded a bit. We are hoping to get back into physical co location as soon as possible, not least to be able to shoot movies again. But I think that there will be an element of this remote working that's baked in forever from here on in not least, cause it was just around. This kind of what this has done has accelerated things like the beginning of cloud adoption properly in the beginning of remote teller work and remote telepresence and then also ideas coming out of that. So ah, you know, again, the other day I heard holograms coming up. Like, Can we have holograms yet? So we don't do it That's going to cover out again. Yeah, but you know what? The team have all been amazing, would. But we'll miss each other. You know, there's something about real life that can't be replaced by technology >>has been a great leader in in accumulating. All HP employees work from removed and in the process. But we're also discovered is we have also, you know, maybe so. We discovered innovative ways where we can still work together. Like so we increase the volume of our virtual collaborations on. I worked with Erica from Disney is a tremendous facilitator and the technologists of mining one. You have this close collaboration going. Andi almost missed nothing, but yes, if you would like to, you know, on the field each other on to be in close proximity. Look at each app in each other's eyes are probably that's only missing thing, but rest off it, You know, we created an environment perfect, clever and work pretty well. And actually, at this point in the process, we also discovered a lot of things which can be done in remote, considering the community of Silicon Valley. >>You know, the final question I want to get your thoughts on is your favorite technology that you're excited about. But someone doing you know, we're talking amongst us nerds and geeks here in Silicon Valley around you know what virtualization server virtualization has done? An HP knows a lot about server virtualization. You're in the server business that created cloud because with virtualization, you could create one server and great many servers. But I think this covert 19 and future beyond it virtualization of life, Immersion of digital is going to bring and change a lot of things. You guys highlight a few of them. Um, this virtualization of life society experiences playing work. It's not just work. It's experiences so Internet of things devices how I'm consuming how I'm producing. It's really going to have an impact. I'd love to get your both of your thoughts on this kind of virtualization of life because certainly impact studio lab, because you think about these things. Alice and HP has to invent that the tech to get scaling up. So final question. What do think about virtualization of life and what technologies do you see that you're excited about to help make our lives better? >>Well, goodness, may, I think we're only beginning to understand the impact that things like video conferencing has on folks. You know, I don't know whether you've seen all of the articles flying around about how it's a lot more work to do video conferencing that you don't have the same subtle cues as you have in real life. And again, you know, virtual technologies like we are on day similar and not going to solve that immediately. So what we'll have to happen is that humans themselves will adapt to the systems. I think, though fundamentally we're about to enter a radical period. We basically have already a radical period of innovation because as folks understand what's at their fingertips. And then what's missing? We're going to see all sorts of startups and new ideas come rushing out as people understand this new paradigm and what they could do to solve for the new pains that come out of it. I mean, just from my perspective, I have back to back nine hours of BTC a day. And by the end of the day, I could barely walk Way gonna do about that. I think we're gonna see holograms like that. We're gonna see home exercise equipment combined. You know, really good ones. Like you've seen politicians shares going crazy. There's tons of that. So I'm just really excited at the kind of three years or so. I think that we're going to see of radical innovation, the likes of which we have always usually being held back by, um other reasons, maybe not enough money or not enough permission. Whereas now people are like we have to fix this problem. >>Well, you've got a great job. I want to come to quit. My job income joined studio left. Sounds like it's a playground of fun. There great stuff. Someone do close us out here. What? Are you excited about as we virtualized you're in the in the labs, creating new technology. You're distinct, technologist and director of AI. When you're on the cutting edge, you're riding the wave two. What's your take on this? >>Virtually? Yeah, you know the experience. What it has done is it has pushed the age to the home. So now if you really see home is one of the principal connectivity to the outside world restaurants. Professional goes on and on with that, What I also offers is like a better experience. Right now. We're all gather about Zoom being able to do a video conferencing. But as this was pointing out there is that here in that we are now consider combining the augmented reality and and the way that we do your conference and all the other innovations that we could begin in the East so that the interactions becomes much more really. And that is like, you know, I'd say that the world is moving to >>l Cool. Thank you very much for that comment and insight really enjoyed. Congratulations on studio lab. You've got a great mission and very cool and very relevant. And someone do. Thank you very much for sharing the insights on HP's role in that. Appreciate it. Thank you very much. Okay, this is the Cube. Virtual covering HP Discover virtual experience. I'm John Furrow, your host of the Cube. Stay tuned for more coverage from HP Discover experience after this break. >>Yeah, yeah, yeah, yeah, yeah.
SUMMARY :
Discover Virtual Experience Brought to you by HP We're here in the Palo Alto studio with remote interviews. It's great to be here. It's a lot to do with the collaboration between Disney Studio Labs Alice that you're running to explain a little about yourself and how Studio Lab came about. We opened the lab in May of 2018 and here we are because you came in as an entrepreneur. Using the best and greatest in emerging tech as we find it, and the lab that you're doing is it's an accelerant, almost four new technologies. I think you have But the combination of those companies and what That is the future of video. and it's a combination off the skill sets to make So it's good to have a data center whenever you need it to. One of the things that we're building at the moment is the ability Teoh One of the big misses that people kind of miss is the best stuff is often and how we can apply Ai and Ml and you did you wanna jump in on that But one of the biggest challenge is how do you take those ideas for commercial, So when you have speed, you lose craft, and we see that certainly with cloud Basically, at the end of the day, for our for our creatives, that means more ability to This is an example of the pixel innovation. And as Chris was mentioning, If you can bridge the You guys are in the heart of Burbank and all the action and the Euro little incubates really It's in the old animation building, but it's also this program of innovation that we have you know, maybe so. that the tech to get scaling up. So I'm just really excited at the kind of three years or so. Are you excited about as we virtualized you're in the in the labs, creating new technology. one of the principal connectivity to the outside world restaurants. Thank you very much for sharing the insights on HP's role in that. Yeah, yeah, yeah, yeah,
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Alice Taylor, The Walt Disney Studios & Soumyendu Sarkar, HPE | HPE Discover 2020
From around the globe. It's theCUBE covering HPE's Discover Virtual Experience. Brought to you by HPE. >> Hello and welcome back to the CUBE's coverage of HPE discover Virtual Experience. This is theCUBE, I'm John Furrier, your host, we're here in the Palo Alto Studio for the remote interviews. We have a great innovation story here with Disney and HPE, Alice Taylor, Vice President of Content Innovation with studioLAB at Disney. And Soumyendu Sarkar, distinguished technologist director of AI at HPE. Thanks for coming on Alice. Samandiyu thank you for taking the time. >> No worries. Great to be here. Hi. >> Hi >> I love this story. I think it's an innovation story and I think it's going to be one that we'll experience in our life going forward, and that is media, video, and its experiences and these innovation about AI, It's a lot to do with the collaboration between Disney studioLAB, Alice, that you're running, and it's super, super important and fun as well and very relevant and Cool. So first before we get started, Alice, take a minute to explain a little about yourself and how StudioLAB came about. >> Oh my goodness. StudioLAB is just in its second year of operation. It was an idea that was had by our CTO. I'm going to say three years ago, And at the time, just previously before that, I had a startup company that came through the Disney accelerator. So I was already inside the building and the team there said well, the CTO there, and the boss said, you know, we need to start up an innovation lab that will investigate storytelling through emerging technology. And that's basically being the majority of my background. So I said, yes. And then since then we've been growing a team. We opened the lab in may of 2018 and here we are, in the middle of a pandemic, but it has grown like crazy. It's just a wonderful place to be and to operate. And we've been doing some amazing projects with some amazing partners, >> And it's not unusual that an entrepreneur has this kind of role to think outside the box. We'll get at some of that. Talk about your experience as an entrepreneur, how you got into this position, because you came in as an entrepreneur, you're doing some creative things. Tell us that story real quick. >> Yeah. Okay. Well, so as you can tell, I'm British. My actual background started, my whole career started in technology in the mid 90s. As I started as a trainee video editor, but then switched very quickly in 95 to building websites and from there on, and it was internet all the way. But I've always focused on storytelling and I, you know, much of my background is working for broadcasters and media and content creators. So I was five years at the BBC in their R and D department. And I'm actually out here as VP of digital media for them, and then Channel 4 as well. And throughout the whole process, I was always interested in how to tell stories with new technology and the new mediums as they emerged. So yeah, slight side story and doing a startup, which was actually in toys and video games, but again, big digital storytelling environments for children. And then I came round Robin, if you like into Disney and here we are still looking at how to make films and episodic content, even more, you name it faster, better, more exciting, using the best and greatest in emerging tech as we find it. >> The lab that you're doing, it's an accelerant almost for new technologies. Your job is to what? look out over the horizon next 10 years or so to figure out? >> Yeah >> what's next. It's not a structured thing. You have some reign to be creative and experiment? >> Well, yeah, I mean, the studioLAB, at the studios, well, Disney has eight studios at the moment, And what we do is we look at actually the whole breadth of storytelling. So right from the moment when a creative has an idea through to how our guests and fans might be receiving the end product out in the world, and we segregate that whole breadth into three categories; Ideate, when, you know, the process of generating the idea and building it, Make, how we make it, where we make it, what we make it with and then Experience. How we experience it out in the world. So we have a whole slew of projects, the studio level works with some of the best technology companies in the world. And we call those our innovation partners and we sign these partnerships really to bring what we like to call Superpowers to the system. We like to think that the combination of those companies and what comes out of these projects is going to give our filmmakers superpowers, but also that combinatorial effect of Disney, you know, in this case, for instance, working with HPE, like producing something that Disney couldn't necessarily do on its own or the HBE couldn't necessarily do on his own either. So yeah, it's a huge remit and we don't look quite so far out, generally speaking as 10 years, it's more like three to now. We don't do day to day operational work, but we try to pick something up a couple of years before it's going to be operationally ready and really investigate it then and get a bit of a headstart. >> Well, it's great to have HPE as partner and having that bench of technology, software, and people, and it's just a nice power source for you as well. >> Exactly So Soumyendu talk about HPE relationship with Disney, because you got a lot of deep technical from the lab standpoint to resilient technology. How are you involved? What's your role, you guys sitting around you riffing and put a whiteboard together and say, Hey, we're going to solve these big problems? ... Here's the future of consumption, here's the future of video... What goes on? Tell us the relationship between you guys. >> Yeah, it's a good question. At HPE We can not only make the servers, but what we also do is we work quite a lot on optimizing some of the Artificial Intelligence solutions and algorithms on the GPUs and scale it across Servers. So this opportunity came up from Disney where Disney came up with a very innovative solution where they were solving the video quality problem. As you know, there are a lot of blemishes in the Video that can come up and Disney wanted to fix all of them. And they came up with great algorithm, but what happens is, like with great algorithm comes a huge amount of computational complexity which needs quite a bit of heterogeneous input in both in Parallel Processing and in Sequential Processing. So we thought that it's a perfect, I'd say combination of two skillsets to make this video quality software execute at speeds which are needed for production in Disney. >> So it's good to have a data center whenever you need it to, you guys have some great technology. We'll hear a lot more from the Execs at HPE. On our reporting Alice, we want to to get your thoughts. We're covering some of those new edge technologies, we're talking about new experiences. I gave a talk at Sundance a few years ago called the new creative class, and it's really about this next wave of art and filmmakers who are using the tools of the trade, which is a cellphone, you know, really easy to set up a studios and use the technology. Can you give us some examples of how the studioLAB collaborates with filmmakers and the Execs to push the art and technology of storytelling to be fresh, Because the sign of the times, are Instagram and Tik Tok, this is just very elementary, the quality and the storytelling is pretty basic dopamine driven, but you can almost imagine that the range of quality that's going to come, so access to more people, certainly more equipment and cameras, et cetera. What's next? How do you guys see And what some examples can you share? >> Oh, that's an amazing question. I mean, where working on Films and Episodics rather than very short form content , Obviously. But you're absolutely right. There's a lot of consumer grade technology that is entering the production pipeline in many ways and in many areas, whether it's phones or iPads, using certain bits of software. One of the things that we're building at the moment is the ability to generate photometrical models, capturing with consumer drones or even iPhones, and then getting that data into a 3-D model as soon as possible. There's a really big theme of what we want to do. It's like make the process more efficient so that our creatives and the folks working on productions, aren't having to slog through something that's and tedious. They want to get to the storytelling and the art and the act of storytelling as much as possible. And so waiting for a model to render or waiting for the QC process to finish is what we want to kind of get rid of. So they can really get to the meat of the problem much, much faster. And just going back to what Soumyendu was saying about the AI project here, I mean, it was about finding the dead pixels on the screen when we do all finished prints, which would you believe we do with humans? Humans are the best, or historically have been the best at finding dead pixels, but what a job to have to do at the end of the process. To go through quality control and then have to go and manually find the little dead pixels in each frame of our print, right? Nobody actually wants to be doing that job. So the algorithm goes and looks for those automatically. And then HPE came in and sped that whole process up by 9X. So now it actually runs fast enough to be used on our final prints. >> You know, it's interesting in the tech trend for the past 10, 15 years that I've been covering cloud technology even in the early days, it was kind of on the fringe and then become mainstream. But all the trends were more agility, faster, take away that heavy lifting so that the focus on the job at hand, whether its creative or writing software. This is kind of a a success formula, and you're kind of applying it to film and creation, which is still, like software, it's kind of the same thing almost. >> Yeah >> So you know, when you see these new technologies, I'd love to get both of your reactions to this. One of the big misses, that people kind of miss is the best stuff is often misunderstood until it's understood. >> Yes >> And we're kind of seeing that now with Covid and everyone's like no way I could've seen this. No, no one predicted it. So what's an example of something that people might be misunderstanding. That's super relevant, that might become super important very quickly. Any thoughts? >> Gosh, that's a great one. Well, I can give an example of something that has come and gone and then come and potentially gone, except it hasn't. You'll see. It's VR. So it came whenever it was, 20 years ago and then 10 years ago, and everybody was saying VR is going to change the world. And then it reappeared again, six years ago. And again, everybody said it was going to change the world. And in terms of film production, it really has. But that's slightly gone unnoticed. I think, because out in the market, everyone is expecting VR to have been a huge consumer success. And I suspect it still will be one day a huge consumer success. But meanwhile, in the background, We are using VR on a daily basis in film production, Virtual production is one of the biggest emerging processes that is happening. If you've seen anything to do with Jungle Book, Lion King , the Mandalorian, anything that industrial light and magic work on, you're really looking at a lot of virtual production techniques that have ended up on the screen. And it is now a technology that we can't do without. I'm going to have to think two seconds for something that's emerging. AI and ML is a huge area. Obviously, we're scratching it. I don't think anyone is going to to say that it's going to come and go this one. This is huge, but we're already just beginning to see where and how we can apply AI and ML. >> Yeah. >> So Soumyendu, did you want to jump in on that one? >> Yeah, Let me take it from the technology standpoint. I think Alice sort of puts out some very cool trends. Now what happens in tHE AI and ML spaces, people can come up with creative ideas, but one of the biggest challenges is how do you take those ideas for commercial usage and make it work at a speed, as Alice was mentioning, makes it feasible in production. So accelerating AI/ML and making it in a form, which is usable is super important. And the other aspect of it is, just see, for instance, video quality, that Alice was mentioning. Dead pixel is one type, And I know that Disney is working on certain other video qualities to fix the blemishes, but there is a whole variety of these blemishes and with human operators, Its kind of impossible to scale up the production and to find all these different artifacts, and especially now, as you can see, the video is disseminated in your phones, in your iPads. Like, you know, in just streaming. So this is a problem of scale and to solve this is also like, you know, a lot of computers, and I'd say a lot of collaboration with complementary skillsets that make AI real. >> I was talking with a friend who was an early Apple employee. He's now retired, good friend. And we were talking about, you know, all the dev apps, agile, go fast, scale up. And he made a comment. I want to get your reaction to it. He said, "you know, what we're missing is craft." And software used to be a craft game. So when you have speed, you lose craft. And we see that certainly with cloud and agility and then iterate, and then you get to a good product over time. But I think one of the things that's interesting and you guys are kind of teasing out is you can kind of get craft with the help from some of these technologies, where, you can kind of build crafting into it. >> Yap Alice, what's your reaction to that? >> One of our favorite anecdotes from the lion King is, so Jon Favreau the director, built out the virtual production system with his team to make the film. And it allowed for a smaller production team acting on a smaller footprint. What they didn't do was shorten the time to make the film, what the whole system enabled was more content created within that same amount of time. So effectively Jon had more tapes and more material to make his final film with. And that's what we want people to have. We want them to not ever to have to say, Oh, I missed my perfect shot because of, I don't know what, you know, we ran out of time, so we couldn't get the perfect shot. That's it, that's a terrible thing. We never want that to happen. So where technology can help gather as much material as possible in the most efficient way, basically at the end of the day for our our creatives, that means more ability to tell a story. >> So Soumyendu, this is an example of the pixel innovation, the video QC, it's really a burden if you have to go get it and chase it, you can automate that. That's back to some of the tech trends. A lot of automation action in there. >> Yeah, absolutely. And as Alice was mentioning, if you can bridge the gap between imagination and realization then you have solved the problem. That way, the people who are creative can think and implement something in a very short time. And that's fair, like, you know, some of these scientists come in >> Well, I also very impressed and I'm looking forward to coming down and visiting studio labs when the world gets back to work, >> Alright. >> You guys are in the part of Burbank and all the action. I know you're a little sort of incubate. It's really kind of R and D meet commercially. Commercial is really cool. But I have to ask you what the COVID-19 going on, how are you guys handling the situation? Certainly impacted people coming to work. >> Yeah >> How has your team in been impacted and how are you guys continuing the mission? >> Well, the lab itself is obviously a physical place on the lot. It's in the old animation building. But there's also this program of innovation that we have with our partners. To be honest, we didn't slow down at all the team carried on the next day from home. And in fact, we have expanded even, because new projects came rolling in as folks who were stuck at home suddenly had needs. So we had editors needing to work remotely, you name it, folks with bad home connections, wondering if we had some 5G phones hanging around, that kind of thing. And so everything really expanded a bit. We are hoping to get back into physical co-location as soon as possible, not least to be able to shoot movies again. But I think that there will be an element of this remote working that's baked in forever from here on then. Not least, coz it was just a round, this kind of, what this has done is accelerated things like the beginning of cloud adoption properly, in the beginning of remote teleworking and remote telepresence, and then also ideas coming out of that. So you know, again, the other day I heard Holograms coming up, like, can we have holograms yet? >> Yeah, we can do that, we've done that, Lets do it. Bring that back. >> And so it's that kind of thing. Exactly, that's going to come around again. Yeah. But you know what? The team have all been amazing. But we'll miss each other, you know, there's something about real life that can't be replaced by technology. >> Well, You know, we were talking earlier on theCUBE last week about, the future got pulled to the present, not the present accelerated the future. Which exposes some of these things that are really important and you mentioned it. So I have to ask you Alice, as you guys got more work, obviously it makes sense. What have you learnt as adapting and leading your team through this change? Any learnings you can share with folks? >> Well, yes, that's a good one. But mainly resilience. It's been a nonstop and quite relentless and the news out there is extraordinary. So we're also trying to balance a very full pipeline of work with understanding that people are struggling to balance their lives as well at home, You know, kids, pets, BLM, like you name it, everything is affecting everybody. So resilience and empathy is really top of my mind at the moment as we try to continue to succeed, but making sure that everybody stays healthy and sane. >> Yeah. And in great news, you got a partner here with HPE, the innovation doesn't stop there. You still have to partner. How do you keep up with these technologies and the importance of partners, comments, and Soumyendu your comment as well. >> Yeah. So HPE has been a great leader in accommodating all HPE employees to work from remote and in the process, what we also discovered is, we humans are innovative. So we discover the innovative ways where we can still work together. So we increased the volume of our virtual collaborations, and I have worked with Erica from Disney, who is a tremendous facilitator and a technologist of mine, to have this close collaboration going, and we almost missed nothing. But yes, we would like to, you know the feel each other to be in close proximity, look at each other's eyes. Probably that's the only missing thing, a crest of it, You know, we created an environment where we can collaborate and work pretty well. And to Alice's point in the process, we also discovered a lot of things which can be done in remote considering the community of Silicon Valley. >> You know, I'd love. The final question I want to get your thoughts on is your favorite technologies that you're excited about. But some Soumyendu, you know, we were talking amongst us nerds and geeks here in Silicon Valley around, you know, what Virtualization... Server Virtualization has done. And HPE knows a lot about server virtualization. You're in the server business, that created cloud, because with virtualization, you could create one server and great many servers, but I think this COVID-19 and the future beyond it, virtualization of life, an immersion of digital is going to bring and change a lot of things. You guys highlighted a few of them. This virtualization of life, society, experiences, play, work. It's not just work it's experiences. So Internet of Things, devices, how I'm consuming, how I'm producing, it's really going to have an impact. I'd love to get your, both of your thoughts on this kind of "virtualization of life" because it certainly impacts studioLAB, because you think about these things, Alice, and HP has to invent the tech to get scaling up. So final question. What do you think about virtualization of life and what technologies do you see that you're excited about to help make our lives better? >> Wow. Goodness, me. I think we're only beginning to understand the impact that things like video conferencing has on folks. You know, I don't know whether you've seen all of the articles flying around about how it's a lot more work to do, video conferencing, that you don't have the same subtle cue as you have in real life. And again, you know, virtual technologies like VR and similar, are not going to solve that immediately. So what will have to happen is that humans themselves will adapt to the systems. I think though, fundamentally we're about to enter a radical period. We basically have already a radical period of innovation because as folks understand what's at their fingertips and then what's missing, we're going to see all sorts of startups and new ideas come rushing out. As people understand this new paradigm and what they can do to solve, for the new pains that come out of it. I mean, just from my perspective, I have back-to-back nine hours of etc a day. And by the end of the day, I can barely walk. What are we going to do about that? I think we're going to see, >> Holograms, I like that Idea. >> right, we're going to see home exercise equipment combined with like, you know, really good ones. Like you've seen pellets on the shares going crazy. There's going to be tons of that. So I'm just really excited at the kind of three years or so. I think that we're going to see of radical innovation, the likes of which we have always usually been held back by other reasons, maybe not enough money or not enough permission. Whereas now people are like, we have to fix this problem. >> Well, you got a great job. I want to come, just quit my job and come join studio lab, sounds like that's a playground of fun. They have great stuff. >> Ton of fun. >> Soumyendu, close this out here. What are you excited about as we virtualize. You're in the labs, creating new technology, you're a distinguished technologist and director of AI. I Wean, you're on the cutting edge. You're riding the wave too. What's your take on this virtual center? >> I think, you know the COVID experience, what it has done is it has pushed the edge to the home. So now, if you really see a home is one of the principle connectivity to the outside world, as far as professionalism goes. And with that, what AI also offers is like a better experience. Right now we are all Gaga about zoom being able to do a video conferencing, but as Alice was pointing out, there is that ER, and the VR. Now consider combining the augmented reality. And the way that we do review a conference and all the other AI innovations that we can bring in so that the interactions becomes much more real. And that is like, you know, I'd say, where the world is moving. >> I can't let this go. I have to go one more step in because you guys brought that up. Alice, you mentioned the fatigue and all these things. And if you think about just the younger generations, we have to invest in our communities and our young people. I mean, think about all the kids who have to go back to school in September, in the fall, what their world's like. And you talk about, you know, we can handle video, but learners? So the transformation that's going to come down the path really fast is how do you create an experience for education and for learning and connecting. This is huge. Thoughts and reactions to that. So it's something that I've been thinking a lot about, but I'm sure a lot of other parents have as well. >> My take on that, kids, I've worked a lot with kids and kids media. And over the years, you often find that when a new media does come in, there's a lot of fear around it, but kids are plastic and incredibly good at adapting to new media and new technology and new ways of working. The other thing is, I think this generation of kids have really had to live through something, you know, and it's going to have, with luck, taught them some resilience. I think, if there's one thing that teachers can be focusing on, it is things like resilience and how to cope under very unusual and very unpredictable circumstances, which is never good for things like anxiety. But it's also the reality of the world, you know, be adaptive and learn, keep learning. These are great messages to give to kids. I think if anything, they are the ones who'll figure out how to socialize online successfully and healthily. So we're going to have to learn from them. >> Yeah. They're going to want to make it to be fun too. I mean, you have to make it entertaining. I mean, I find my personal experience, if it's boring, it ain't going to work. Thank you so much, Alice. Well, thank you very much for that comment and insight really enjoy. Congratulations on studioLAB, you got a great mission and very cool and very relevant. Soumyendu thank you very much for sharing the insights on HPE's role in that. I appreciate it. Thank you very much. >> Thanks. It's nice. >> Okay. >> Thanks John. >> This is theCUBE virtual covering HPE Discover Virtual Experience. I'm John Furrier, your host of theCUBE. Stay tuned for more coverage from HPE Discover Virtual Experience after this break.
SUMMARY :
Brought to you by HPE. for the remote interviews. Great to be here. and I think it's going to and the boss said, you know, has this kind of role to and I, you know, over the horizon next 10 You have some reign to be of the best technology and having that bench of technology, ... Here's the future of consumption, and algorithms on the GPUs that the range of quality is the ability to generate so that the focus on the job at hand, One of the big misses, And we're kind of seeing that I don't think anyone is going to to say and to solve this is also like, you know, and then you get to a the time to make the film, the video QC, And that's fair, like, you know, But I have to ask you what in the beginning of remote teleworking Yeah, we can do that, But we'll miss each other, you know, So I have to ask you Alice, and the news out there is extraordinary. and the importance of partners, comments, and in the process, the tech to get scaling up. And by the end of the day, at the kind of three years or so. Well, you got a great job. You're in the labs, pushed the edge to the home. and reactions to that. and how to cope under very unusual I mean, you have to make it entertaining. It's nice. This is theCUBE virtual
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