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Luis Ceze, OctoML | Cube Conversation


 

(gentle music) >> Hello, everyone. Welcome to this Cube Conversation. I'm John Furrier, host of theCUBE here, in our Palo Alto Studios. We're featuring OctoML. I'm with the CEO, Luis Ceze. Chief Executive Officer, Co-founder of OctoML. I'm John Furrier of theCUBE. Thanks for joining us today. Luis, great to see you. Last time we spoke was at "re:MARS" Amazon's event. Kind of a joint event between (indistinct) and Amazon, kind of put a lot together. Great to see you. >> Great to see you again, John. I really have good memories of that interview. You know, that was definitely a great time. Great to chat with you again. >> The world of ML and AI, machine learning and AI is really hot. Everyone's talking about it. It's really great to see that advance. So I'm looking forward to this conversation but before we get started, introduce who you are in OctoML. >> Sure. I'm Luis Ceze, Co-founder and CEO at OctoML. I'm also professor of Computer Science at University of Washington. You know, OctoML grew out of our efforts on the Apache CVM project, which is a compiler in runtime system that enables folks to run machine learning models in a broad set of harder in the Edge and in the Cloud very efficiently. You know, we grew that project and grew that community, definitely saw there was something to pain point there. And then we built OctoML, OctoML is about three and a half years old now. And the mission, the company is to enable customers to deploy models very efficiently in the Cloud. And make them, you know, run. Do it quickly, run fast, and run at a low cost, which is something that's especially timely right now. >> I like to point out also for the folks 'casue they should know that you're also a professor in the Computer Science department at University of Washington. A great program there. This is a really an inflection point with AI machine learning. The computer science industry has been waiting for decades to advance AI with all this new cloud computing, all the hardware and silicon advancements, GPUs. This is the perfect storm. And you know, this the computer science now we we're seeing an acceleration. Can you share your view, and you're obviously a professor in that department but also, an entrepreneur. This is a great time for computer science. Explain why. >> Absolutely, yeah, no. Just like the confluence of you know, advances in what, you know, computers can do as devices to computer information. Plus, you know, advances in AI that enable applications that you know, we thought it was highly futuristic and now it's just right there today. You know, AI that can generate photo realistic images from descriptions, you know, can write text that's pretty good. Can help augment, you know, human creativity in a really meaningful way. So you see the confluence of capabilities and the creativity of humankind into new applications is just extremely exciting, both from a researcher point of view as well as an entrepreneur point of view, right. >> What should people know about these large language models we're seeing with ChatGPT and how Google has got a lot of work going on that air. There's been a lot of work recently. What's different now about these models, and why are they so popular and effective now? What's the difference between now, and say five years ago, that makes it more- >> Oh, yeah. It's a huge inflection on their capabilities, I always say like emergent behavior, right? So as these models got more complex and our ability to train and deploy them, you know, got to this point... You know, they really crossed a threshold into doing things that are truly surprising, right? In terms of generating, you know, exhalation for things generating tax, summarizing tax, expending tax. And you know, exhibiting what to some may look like reasoning. They're not quite reasoning fundamentally. They're generating tax that looks like they're reasoning, but they do it so well, that it feels like was done by a human, right. So I would say that the biggest changes that, you know, now, they can actually do things that are extremely useful for business in people's lives today. And that wasn't the case five years ago. So that's in the model capabilities and that is being paired with huge advances in computing that enabled this to be... Enables this to be, you know, actually see line of sites to be deployed at scale, right. And that's where we come in, by the way, but yeah. >> Yeah, I want to get into that. And also, you know, the fusion of data integrating data sets at scales. Another one we're seeing a lot of happening now. It's not just some, you know, siloed, pre-built data modeling. It's a lot of agility and a lot of new integration capabilities of data. How is that impacting the dynamics? >> Yeah, absolutely. So I'll say that the ability to either take the data that has that exists in training a model to do something useful with it, and more interestingly I would say, using baseline foundational models and with a little bit of data, turn them into something that can do a specialized task really, really well. Created this really fast proliferation of really impactful applications, right? >> If every company now is looking at this trend and I'm seeing a lot... And I think every company will rebuild their business with machine learning. If they're not already doing it. And the folks that aren't will probably be dinosaurs will be out of business. This is a real business transformation moment where machine learning and AI, as it goes mainstream. I think it's just the beginning. This is where you guys come in, and you guys are poised for handling this frenzy to change business with machine learning models. How do you guys help customers as they look at this, you know, transition to get, you know, concept to production with machine learning? >> Great. Great questions, yeah, so I would say that it's fair to say there's a bunch of models out there that can do useful things right off the box, right? So and also, the ability to create models improved quite a bit. So the challenge now shifted to customers, you know. Everyone is looking to incorporating AI into their applications. So what we do for them is to, first of all, how do you do that quickly, without needing highly specialized, difficult to find engineering? And very importantly, how do you do that at cost that's accessible, right? So all of these fantastic models that we just talked about, they use an amount of computing that's just astronomical compared to anything else we've done in the past. It means the costs that come with it, are also very, very high. So it's important to enable customers to, you know, incorporate AI into their applications, to their use cases in a way that they can do, with the people that they have, and the costs that they can afford, such that they can have, you know, the maximum impacting possibly have. And finally, you know, helping them deal with hardware availability, as you know, even though we made a lot of progress in making computing cheaper and cheaper. Even to this day, you know, you can never get enough. And getting an allocation, getting the right hardware to run these incredibly hungry models is hard. And we help customers deal with, you know, harder availability as well. >> Yeah, for the folks watching as a... If you search YouTube, there's an interview we did last year at "re:MARS," I mentioned that earlier, just a great interview. You talked about this hardware independence, this traction. I want to get into that, because if you look at all the foundation models that are out there right now, that are getting traction, you're seeing two trends. You're seeing proprietary and open source. And obviously, open source always wins in my opinion, but, you know, there's this iPhone moment and android moment that one of your investors John Torrey from Madrona, talked about was is iPhone versus Android moment, you know, one's proprietary hardware and they're very specialized high performance and then open source. This is an important distinction and you guys are hardware independent. What's the... Explain what all this means. >> Yeah. Great set of questions. First of all, yeah. So, you know, OpenAI, and of course, they create ChatGPT and they offer an API to run these models that does amazing things. But customers have to be able to go and send their data over to OpenAI, right? So, and run the model there and get the outputs. Now, there's open source models that can do amazing things as well, right? So they typically open source models, so they don't lag behind, you know, these proprietary closed models by more than say, you know, six months or so, let's say. And it means that enabling customers to take the models that they want and deploy under their control is something that's very valuable, because one, you don't have to expose your data to externally. Two, you can customize the model even more to the things that you wanted to do. And then three, you can run on an infrastructure that can be much more cost effective than having to, you know, pay somebody else's, you know, cost and markup, right? So, and where we help them is essentially help customers, enable customers to take machine learning models, say an open source model, and automate the process of putting them into production, optimize them to run with the right performance, and more importantly, give them the independence to run where they need to run, where they can run best, right? >> Yeah, and also, you know, I point out all the time that, you know, there's never any stopping the innovation of hardware silicon. You're seeing cloud computing more coming in there. So, you know, being hardware independent has some advantages. And if you look at OpenAI, for instance, you mentioned ChatGPT, I think this is interesting because I think everyone is scratching their head, going, "Okay, I need to move to this new generation." What's your pro tip and advice for folks who want to move to, or businesses that want to say move to machine learning? How do they get started? What are some of the considerations they need to think about to deploy these models into production? >> Yeah, great though. Great set of questions. First of all, I mean, I'm sure they're very aware of the kind of things that you want to do with AI, right? So you could be interacting with customers, you know, automating, interacting with customers. It could be, you know, finding issues in production lines. It could be, you know... Generating, you know, making it easier to produce content and so on. Like, you know, customers, users would have an idea what they want to do. You know, from that it can actually determine, what kind of machine learning models would solve the problem that would, you know, fits that use case. But then, that's when the hard thing begins, right? So when you find a model, identify the model that can do the thing that you wanted to do, you need to turn that into a thing that you can deploy. So how do you go from machine learning model that does a thing that you need to do, to a container with the right executor, the artifact they can actually go and deploy, right? So we've seen customers doing that on their own, right? So, and it's got a bit of work, and that's why we are excited about the automation that we can offer and then turn that into a turnkey problem, right? So a turnkey process. >> Luis, talk about the use cases. If I don't mind going and double down on the previous answer. You got existing services, and then there's new AI applications, AI for applications. What are the use cases with existing stuff, and the new applications that are being built? >> Yeah, I mean, existing itself is, for example, how do you do very smart search and auto completion, you know, when you are editing documents, for example. Very, very smart search of documents, summarization of tax, expanding bullets into pros in a way that, you know, don't have to spend as much human time. Just some of the existing applications, right? So some of the new ones are like truly AI native ways of producing content. Like there's a company that, you know, we share investors and love what they're doing called runwayyML, for example. It's sort of like an AI first way of editing and creating visual content, right? So you could say you have a video, you could say make this video look like, it's night as opposed to dark, or remove that dog in the corner. You can do that in a way that you couldn't do otherwise. So there's like definitely AI native use cases. And yet not only in life sciences, you know, there's quite a bit of advances on AI-based, you know, therapies and diagnostics processes that are designed using automated processes. And this is something that I feel like, we were just scratching the surface there. There's huge opportunities there, right? >> Talk about the inference and AI and production kind of angle here, because cost is a huge concern when you look at... And there's a hardware and that flexibility there. So I can see how that could help, but is there a cost freight train that can get out of control here if you don't deploy properly? Talk about the scale problem around cost in AI. >> Yeah, absolutely. So, you know, very quickly. One thing that people tend to think about is the cost is. You know, training has really high dollar amounts it tends over index on that. But what you have to think about is that for every model that's actually useful, you're going to train it once, and then run it a large number of times in inference. That means that over the lifetime of a model, the vast majority of the compute cycles and the cost are going to go to inference. And that's what we address, right? So, and to give you some idea, if you're talking about using large language model today, you know, you can say it's going to cost a couple of cents per, you know, 2,000 words output. If you have a million users active, you know, a day, you know, if you're lucky and you have that, you can, this cost can actually balloon very quickly to millions of dollars a month, just in inferencing costs. You know, assuming you know, that you actually have access to the infrastructure to run it, right? So means that if you don't pay attention to these inference costs and that's definitely going to be a surprise. And affects the economics of the product where this is embedded in, right? So this is something that, you know, if there's quite a bit of attention being put on right now on how do you do search with large language models and you don't pay attention to the economics, you know, you can have a surprise. You have to change the business model there. >> Yeah. I think that's important to call out, because you don't want it to be a runaway cost structure where you architected it wrong and then next thing you know, you got to unwind that. I mean, it's more than technical debt, it's actually real debt, it's real money. So, talk about some of the dynamics with the customers. How are they architecting this? How do they get ahead of that problem? What do you guys do specifically to solve that? >> Yeah, I mean, well, we help customers. So, it's first of all, be hyper aware, you know, understanding what's going to be the cost for them deploying the models into production and showing them the possibilities of how you can deploy the model with different cost structure, right? So that's where, you know, the ability to have hardware independence is so important because once you have hardware independence, after you optimize models, obviously, you have a new, you know, dimension of freedom to choose, you know, what is the right throughput per dollar for you. And then where, and what are the options? And once you make that decision, you want to automate the process of putting into production. So the way we help customers is showing very clearly in their use case, you know, how they can deploy their models in a much more cost-effective way. You know, when the cases... There's a case study that we put out recently, showing a 4x reduction in deployment costs, right? So this is by doing a mix optimization and choosing the right hardware. >> How do you address the concern that someone might say, Luis said, "Hey, you know, I don't want to degrade performance and latency, and I don't want the user experience to suffer." What's the answer there? >> Two things. So first of all, all of the manipulations that we do in the model is to turn the model to efficient code without changing the behavior of the models. We wouldn't degrade the experience of the user by having the model be wrong more often. And we don't change that at all. The model behaves the way it was validated for. And then the second thing is, you know, user experience with respect to latency, it's all about a maximum... Like, you could say, I want a model to run at 50 milliseconds or less. If it's much faster than 15 seconds, you're not going to notice the difference. But if it's lower, you're going to notice a difference. So the key here is that, how do you find a set of options to deploy, that you are not overshooting performance in a way that's going to lead to costs that has no additional benefits. And this provides a huge, a very significant margin of choices, set of choices that you can optimize for cost without degrading customer experience, right. End user experience. >> Yeah, and I also point out the large language models like the ChatGPTs of the world, they're coming out with Dave Moth and I were talking on this breaking analysis around, this being like, over 10X more computational intensive on capabilities. So this hardware independence is a huge thing. So, and also supply chain, some people can't get servers by the way, so, or hardware these days. >> Or even more interestingly, right? So they do not grow in trees, John. Like GPUs is not kind of stuff that you plant an orchard until you have a bunch and then you can increase it, but no, these things, you know, take a while. So, and you can't increase it overnight. So being able to live with those cycles that are available to you is not just important for all for cost, but also important for people to scale and serve more users at, you know, at whatever pace that they come, right? >> You know, it's really great to talk to you, and congratulations on OctaML. Looking forward to the startup showcase, we'll be featuring you guys there. But I want to get your personal opinion as someone in the industry and also, someone who's been in the computer science area for your career. You know, computer science has always been great, and there's more people enrolling in computer science, more diversity than ever before, but there's also more computer science related fields. How is this opening up computer science and where's AI going with the computers, with the science? Can you share your vision on, you know, the aperture, or the landscape of CompSci, or CS students, and opportunities. >> Yeah, no, absolutely. I think it's fair to say that computer has been embedded in pretty much every aspect of human life these days. Human life these days, right? So for everything. And AI has been a counterpart, it been an integral component of computer science for a while. And this medicines that happened in the last 10, 15 years in AI has shown, you know, new application has I think re-energized how people see what computers can do. And you, you know, there is this picture in our department that shows computer science at the center called the flower picture, and then all the different paddles like life sciences, social sciences, and then, you know, mechanical engineering, all these other things that, and I feel like it can replace that center with computer science. I put AI there as well, you see AI, you know touching all these applications. AI in healthcare, diagnostics. AI in discovery in the sciences, right? So, but then also AI doing things that, you know, the humans wouldn't have to do anymore. They can do better things with their brains, right? So it's permitting every single aspect of human life from intellectual endeavor to day-to-day work, right? >> Yeah. And I think the ChatGPT and OpenAI has really kind of created a mainstream view that everyone sees value in it. Like you could be in the data center, you could be in bio, you could be in healthcare. I mean, every industry sees value. So this brings up what I can call the horizontally scalable use constance. And so this opens up the conversation, what's going to change from this? Because if you go horizontally scalable, which is a cloud concept as you know, that's going to create a lot of opportunities and some shifting of how you think about architecture around data, for instance. What's your opinion on what this will do to change the inflection of the role of architecting platforms and the role of data specifically? >> Yeah, so good question. There is a lot in there, by the way, I should have added the previous question, that you can use AI to do better AI as well, which is what we do, and other folks are doing as well. And so the point I wanted to make here is that it's pretty clear that you have a cloud focus component with a nudge focused counterparts. Like you have AI models, but both in the Cloud and in the Edge, right? So the ability of being able to run your AI model where it runs best also has a data advantage to it from say, from a privacy point of view. That's inherently could say, "Hey, I want to run something, you know, locally, strictly locally, such that I don't expose the data to an infrastructure." And you know that the data never leaves you, right? Never leaves the device. Now you can imagine things that's already starting to happen, like you do some forms of training and model customization in the model architecture itself and the system architecture, such that you do this as close to the user as possible. And there's something called federated learning that has been around for some time now that's finally happening is, how do you get a data from butcher places, you do, you know, some common learning and then you send a model to the Edges, and they get refined for the final use in a way that you get the advantage of aggregating data but you don't get the disadvantage of privacy issues and so on. >> It's super exciting. >> And some of the considerations, yeah. >> It's super exciting area around data infrastructure, data science, computer science. Luis, congratulations on your success at OctaML. You're in the middle of it. And the best thing about its businesses are looking at this and really reinventing themselves and if a business isn't thinking about restructuring their business around AI, they're probably will be out of business. So this is a great time to be in the field. So thank you for sharing your insights here in theCUBE. >> Great. Thank you very much, John. Always a pleasure talking to you. Always have a lot of fun. And we both speak really fast, I can tell, you know, so. (both laughing) >> I know. We'll not the transcript available, we'll integrate it into our CubeGPT model that we have Luis. >> That's right. >> Great. >> Great. >> Great to talk to you, thank you, John. Thanks, man, bye. >> Hey, this is theCUBE. I'm John Furrier, here in Palo Alto, Cube Conversation. Thanks for watching. (gentle music)

Published Date : Feb 21 2023

SUMMARY :

Luis, great to see you. Great to chat with you again. introduce who you are in OctoML. And make them, you know, run. And you know, this the Just like the confluence of you know, What's the difference between now, Enables this to be, you know, And also, you know, the fusion of data So I'll say that the ability and you guys are poised for handling Even to this day, you know, and you guys are hardware independent. so they don't lag behind, you know, I point out all the time that, you know, that would, you know, fits that use case. and the new applications in a way that, you know, if you don't deploy properly? So, and to give you some idea, and then next thing you So that's where, you know, Luis said, "Hey, you know, that you can optimize for cost like the ChatGPTs of the world, that are available to you Can you share your vision on, you know, you know, the humans which is a cloud concept as you know, is that it's pretty clear that you have So thank you for sharing your I can tell, you know, so. We'll not the transcript available, Great to talk to you, I'm John Furrier, here in

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Kane Lee, Baobab Studios | Sundance Film Festival


 

>> Hello, everyone. Welcome to the special CUBE conversation. I'm John Furrier, the co-founder of SiliconANGLE Media, co-host of theCUBE. We're here at Sundance Film Festival, the Intel Tech Lounge for a one on one conversation with Kane Lee, who's the head of content at Baobab Studios in California. Thanks for joining me here at the Intel Tech Lounge. >> Really excited to be here. >> You know we just had a panel on the new creative here, and Intel is showing some great technology. Things like volumetric, all kinds of really hardcore tech. Really powering some of the VR, AR, mixed reality, all the trends that are happening around user experience. But, a new creative artist is out there. A new storyteller. It could be a 12 year old to a 50 year old. You're in the middle of it. You're an award winning producer. So you're building the stories, you're building the content. What's the biggest thing happening here at Sundance? >> I think it's really interesting, because content has always been my passion. Good storytelling. And growing up, it was always books and films, and all these traditional mediums that inspired me to sort of dream, and right here in Sundance, we're in the middle of a great sea change going on, because technology and art are coming together in such a fast pace, to really usher in the new generation of storytelling, and we're all very fortunate to be in the middle of that. This is a very unique period in our history as humans, and our culture, to challenge what storytelling really means, because VR, for us at Baobab, is the next great medium. And Sundance recognizes that. Technology companies like Intel recognize that. So we're all coming together at the film festival, and working together to define what that will mean. >> Kane, you're an Emmy award winning producer. Baobab's doing some cutting edge work. Take a minute to talk about what Baobab is doing, and why is it so relevant? We know it's cool. We've interviewed the CEO and Founder before. Share with the audience, what is Baobab doing? Why is it so relevant? >> So, we formed a couple years ago, and at the time, VR was, and it still is, in its very nascent stage. One thing that we recognized, was an opportunity to try to create content that would appeal for people from the ages of five to 105. There was a lot of documentaries, there was a lot of experiential art house type of material. And there was a lot of gaming type of content for VR. For us, we're big lovers of animation and how that unites families, kids, grandparents, teenagers, and we saw an opportunity to try to create content that could appeal to all of these different types of people through animation. So that's sort of our mission, is to inspire your childlike sense of wonder, using two mediums that are so meant for each other, which are animation and VR. >> I'd like to talk about some of the work you got going on a little bit later, but I want to talk about that 12 year old in his room, or the 16 year old that's got a full rig, tricked out with the keyboard, they're laying down music, they're building music, they're gaming, they might be creating art. They are a living, breathing creative. And, they're self learning. They're jumping on Youtube. They're jumping into VR meetups and groups. They're self learning. >> Kane: Absolutely. >> How do you connect to them? What do they do? What's the playbook? How do these people go to the next level? What's the industry doing around this? >> I think, one example I'll give is, I was at Annecy Film Festival, and that's one of the biggest animation focused film festivals in the world, and I was showcasing our very first piece, it was called Invasion, starring Ethan Hawke, where you're actually in the body of a bunny rabbit, and you meet another bunny rabbit. You create a bond. And together you thwart an alien invasion on Earth. What was so interesting to me, was I had never seen that sort of, that demo, that teenage demo, where young boys and girls would actually bring their parents back to the experience, and say this is what I want to study in college. This is what I want to do in art school. So, I think that they, growing up with all this new technology, really sort of get the idea of being in realtime, and having storytelling in realtime. And seeing that level of interest from that age group was very sort of affirming to us that we're on the right track, in terms of the next generation of storytelling. >> Well you guys are definitely on the right track, I can say that. But I think what your point confirms, and connects the dots for people that might not be in the industry is that the old tech world was, the geeks did it, software was an art and you had to be in that CS club. The democratization is a big trend here, and what you're talking about is, people are humanizing, they can see real emotional, practical examples. So the young guns, the young kids, they don't have baggage. They look at it with a clean slate and going, I want that. I can see myself using this. I can self actualize with this. So really kind of tips the scales, and proves the point. >> Absolutely. We world premiered Asteroids, our second VR experience, starring Elizabeth Banks, and one of the biggest millennial stars, Ingrid Nilson, last year at Sundance. Even had the first red carpet VR premiere in Sundance history. And watching the younger generation, it was our first piece where we actually used the controllers that had just come out in that past year. And watching them go in with no preconceived notions on what using controllers could be, to be a character in the experience, it was just fascinating, because they picked it up faster than anyone, and learned the language of being a character, and having hand controllers as a robot, so you could play fetch with an alien dog, or you could mirror their actions, or they might mirror yours, and creating these bonds and these experiences. So, that sort of fresh perspective is really exciting. >> Talk about the role of these experiences, and how they connect people, because one of the big trends also online today, in today's, I would say, yeah the peg the evolution is, you're really getting into the immersive experience, I believe that. But, content creates bonds between people, and good experiences creates glue between relationships, and forges new ones, maybe enhances existing ones. This is a big part of the media. >> Absolutely. For us, emotional connection is the key to getting people to put on headsets, and to come back to our experiences. And that emotional connection for us, is what we've witnessed, in terms of people forming bonds with our characters. So, everyone knows that VR can bring you to brand new worlds, and exciting places, and immerse you in places that you can never go. But, the one thing that I think we learned in our experience with VR, is that if you can create a bond between the user and other characters in the experience that they believe is real, and we use psychology, technology, and storytelling to do that, then they want to come back again and again. So, one of the trickiest parts of VR is trying to get people to have repeat views. And the feedback we've gotten from a lot of the technology platforms is people come back time and time again, and it seems to be because they actually believe these characters are real, and that they're friends. >> So talk about your journey, because you're at the front end of this wave, and you're participating, you're creating art, you're creating work product. You're building technology with the Baobab Studios. What would you do if you were 16? If you were a sophomore in high school, knowing what you know, and you could go back in time, or you could be today what you know at 16, what would you do? >> When I was 16, I had no idea what I was going to do. When I graduated from college, I had no idea what I was going to do. But what I will say is, VR is really unique because it's so interdisciplinary. So, it actually invites people from all different fabrics of society, and different types of education. The most, I would encourage 16 year olds to just be who they are, and to play. And if I talked to my 16 year old self, I would have just encouraged myself to follow my interest and pursuits more, because many years later, actually VR has brought me back to a lot of my roots, and different things that I studied growing up, and was fascinated by. >> So it ignited your passion. >> Absolutely. >> Or things that you were really into, that you might have forgotten. Is that- >> Yeah, I studied something called symbolic systems at Stanford University, and I had no idea what I was doing. It combined computer science, psychology, linguistics, and philosophy. And the first thing I did after college was pursue potentially a career as a lawyer. But now it all makes sense. VR makes, brings everything together. >> What could have been, you know? >> Absolutely. >> Well, a lot of neural network, symbolic systems, this is the underpinnings of this complex fabric that is powering this content market. So I'd love to get your thoughts. Is there a success formula that you're seeing emerging, I know there's no silver bullet yet. A lot of experimentation. A lot of new things happening. But as this technology, and the scaffolding around it is being built, while also original content is being built, it's still evolving. What's the success formula, and what's the pitfall? What to stay away from? >> I think it's about, it's really about good storytelling. And I think it's a time to be courageous and brave, and put forward stories that wouldn't have otherwise been told in the more traditional mediums. Our latest project in production that I'm so personally excited about, is called Legend of Crow. It stars John Legend as a beautiful bird with the most beautiful feathers, and the most gorgeous voice, who during dark and cold times, must go on a heroes journey to bring light back to the world. Something I feel like in this day and age, a lot of people can relate to. But, on top of this story being based upon a beautiful Native American legend that hasn't really been exposed to the world, we've taken the opportunity to take the themes of diversity and self sacrifice, and self acceptance, to create an all star cast of minorities and women, and that's something I feel the younger generations can really relate to, because having worked a lot in Hollywood as a producer in traditional TV and film, things take a while, and there's a certain way of casting and doing things that follow an older model, and I think younger audiences are excited to have a character like Moth in our experience who speaks both Spanish and English, because that's the way the world is today. >> So I got to ask you a quick, you brought up diversity and inclusion kind of in your comment. I got to bring this up, because you guys do hit a nice demographic that I think is super relevant and important, the younger generation. So I talk to a lot of young people all the time. I say things like, you don't need to be a computer scientist to get into this game. You can be super smart. You don't need to learn how to code hardcore coding to get into this. And they respond to that. And that's one kind of, I would say, narrative that conventional wisdom might not be right. And the other one is the diversity. So my son, 16 year old, says, "Dad, your generation is so politically correct. All this nonsense." So, the younger generation is not living what we're living in, in these dark times, I would say, certainly with diversity, but how does VR really equalize? And will the storm pass? Diversity, inclusion, all that great stuff that are core issues, certainly are being worked on. But, do we see hope here? >> Absolutely. I think disruption in the form of a new technology and a new medium is, while scary to some people, is actually the most exciting and fertile time to equalize. Our CEO, Maureen Fan, who is a college classmate of mine, always wanted to work in animation. And she finally saw the right opportunity when VR came, and we put on headsets for the first time, and saw how there could be a new wave of exciting animators, through this disruptive technology. Because everyone else in more traditional animation is so focused on the old model, and the old ways of doing things, of getting things off the ground, of financing, of creating certain kinds of content that have been proven over time, in the old sort of studio model. >> What were some of those things that were instrumental in this breakout, to forge this new ground? >> I think a lot of it is the technology finally being ready. Our CTO, Larry Cutler, actually studied virtual reality at Stanford a decade before Maureen and I were there, and he had always been waiting for the right time to go into VR. >> Does he preach down, hey kids, I used to walk in the snow with bare feet to you guys, or has he, what's his role, how's he doing? >> He's amazing. He was the head of global character tech for all of Dreamworks animation, and like I said, I think one thing that distinguishes us from some of the other people in VR is that we're so focused on characters, so focused on them making eye contact with you, or with their facial features reacting in realtime, and being very believable, and forging that bond between you and that character. So, for us, that character technology, and having the top people in that space work with us, is the long term thing that is going to differentiate us from the crowd. >> I'd like to get your reaction to my comment about the computer science, and that's mainly, mostly a Silicon Valley thing, living in Palo Alto, so, but people are struggling when they go to college. What should I major in? And there's a narrative right now, oh you got to learn how to code, you got to be a computer science major. You don't. You don't have to be a CS major. Some of the most creative and technical brilliance can also come from other disciplines. What's your reaction to that, and what's your advice? >> I think people should just follow their effort. Because, if you follow what naturally comes to you, what you're good at, and that also has meaning and interest to you, and something that you can get feedback along the way, which is the great thing about being in a growing space, you are going to just spend your, you're going to spend a lot of late nights doing that stuff, and you can always bring it into your career path when that happens. And I think, we're in a very DIY time in VR. No one knows anything. We're constantly making mistakes, but then learning from them. And that's the most exciting process of being where we are. So, to people who are of college age, I would just tell them follow your effort. If you're interested in VR, it's an exciting time to just do it yourself. Learn from your mistakes. And then, and try to create something new. >> What does the new creative mean to you. When you hear that, new creative, what does that mean to you? >> You know, it's interesting being at these talks and panels, and at all these festivals, because I feel like a lot of people are looking for that new innovator who comes out of nowhere, and sort of just redefines the industry. And that could very well happen. But I actually think what's really exciting about right now is, it's more about having, understanding the bridge between all the different mediums and disciplines. I think new things are created when you combine areas that have not been traditionally aligned. So for example, Orson Welles arguably created one of the first great cinematic masterpieces in Citizen Kane, but he was able to do so by bringing values from theater, and from radio, and areas where he sort of learned the art of storytelling. And he was able to combine them in new and interesting ways that people hadn't seen before. So, for me it's less about looking for that silver bullet of a creative person who comes out of nowhere, but these younger generations who understand these different mediums, combining them and creating connections with them in an exciting way. >> Brooks Brown from Starbury Studios said on the panel, the next breakout star is going to be the kid in the basement that no one's ever heard of. >> Very possibly, but that kid in the basement, he needs to be passionate about a lot of different disciplines. So, what we've tried to emulate in doing so, is bringing the best people in gaming, bringing the best people from traditional film, bringing people who had interests in a lot of different areas, different art forms, and letting them kind of play together and learn from each other. Argue with each other, you know? And then come up with something that no one's seen before. >> We're going to have to come up with a camera, so that could be like an experiment. Like it's just a reality show in and of itself. All that talent, multi discipline together. >> Absolutely. >> John: It's like dynamite ready to explode. >> It's the challenge, it's the blessing, it's the curse and the blessing of our medium right now, because there's so much more to discover, but if people come in and have an open mind, and are willing ... If the people from Hollywood are willing to learn from the people who do gaming in Silicon Valley, who are open to learning from the people in New York who grew up on live theater, I feel those, finding that intersection, finding those beautiful intersections are where we're going to thrive. >> Well you guys highlight that multi disciplinary thing, but also highlights why diversity is so important. Diversity brings the most perspectives to the table, the most data, most contribution. It might be a little bit longer to work through the arguments, right? You got to be patient. >> Absolutely you have to be patient. We're really lucky to be working with John Legend on our VR piece. He had actually been looking for several years to find, wanting to play in this space, but not wanting to do it with the wrong partner at the wrong time. So, it's, there's an art to timing in everything that we do right now, and when we presented to him the story we're doing with the Legend of Crow, it felt like the perfect sort of match. >> Legend of Crow coming out. Head of Content, Kane Lee here, Baobab Studios. Thanks for spending the time here on the Cube Conversation. What's the timing of the release of the program? >> Probably late spring, but we're going to be announcing some news around that soon, and we have some more exciting updates about it that I can't wait to share. >> Alright, we are here at the Intel Tech Lounge as the Cube's Conversation at Sundance Film Festival, part of our coverage of Sundance 2018. I'm John Furrier, thanks for watching.

Published Date : Jan 21 2018

SUMMARY :

Thanks for joining me here at the Intel Tech Lounge. You're in the middle of it. and our culture, to challenge Take a minute to talk about what Baobab is doing, from the ages of five to 105. or the 16 year old that's got a full rig, and that's one of the biggest and connects the dots for people and one of the biggest millennial stars, Ingrid Nilson, This is a big part of the media. and it seems to be because they actually and you're participating, you're creating art, And if I talked to my 16 year old self, really into, that you might have forgotten. And the first thing I did after college So I'd love to get your thoughts. and that's something I feel the younger generations I got to bring this up, because you guys is actually the most exciting and fertile time to equalize. and he had always been waiting for the right time and forging that bond between you and that character. Some of the most creative and technical brilliance and interest to you, and something What does the new creative mean to you. and sort of just redefines the industry. the next breakout star is going to be the kid in the basement Very possibly, but that kid in the basement, We're going to have to come up with a camera, to learn from the people who do gaming in Silicon Valley, Diversity brings the most perspectives to the table, it felt like the perfect sort of match. Thanks for spending the time here on the Cube Conversation. and we have some more exciting updates about it as the Cube's Conversation at Sundance Film Festival,

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