Rain Paris, Stan Lee Music Project | Samsung Developer Conference
>> Announcer: From San Francisco, it's the Cube, covering Samsung Developer Conference 2017, brought to you by Samsung. (electronic music) >> Hello, everyone, welcome back, live here in San Franscisco, Moscone West. This is the Cube's exclusive coverage of Samsung's Developer Conference. I'm John Furrier, the co-founder of SiliconANGLE Media, cohost here in the Cube. My next guest is Paris Rain, recording artist, innovator, working with Stan Lee, music projects. What's exciting about this event is that you have such exciting new lifestyle trends happening and this one here's a great story. Welcome to the Cube. >> Thank you very much. It's nice being here with everybody. >> You look fabulous, you're a superhero. Tell us the story, because one of the things that's super compelling about your projects you're working on, and your innovation, is the convergence of culture. You've got Comic Con kind of culture integrated with music, online services, digital communities, and now new products are being developed, new experiences, AR, VR, the new vibe is out there. Tell your story. >> Well, we just thought, why not? So what happened was, my manager had a really close relationship to Stan and he basically showed Stan my music and said, "Hey, this girl's talented," and then we got to talking and we were like, "Why don't we integrate Stan into the music business?" He took over the movie industry, why doesn't he take over the music industry as well? >> And so Marvel obviously absolutely hits a home run, the comics, but this is now also a digital life, and so people look at all the successes, certainly the movies. >> Absolutely, yeah, that would be the biggest. >> I was a comic kid when I was growing up. But the movies have just been spectacular. One sequel after the other. Gaming now is part of the movie scene, so gaming culture is huge, and you're doing a game with Samsung, that's something you've got going on, what's that about? >> I can't say too much about it, to be honest with you, but we're in preparation with Samsung on this new, innovative, high tech, app that's coming out, and it's going to be integrated to, I mean, everything's going to come together, it's going to have my music in it, it's going to have, Stan's going to make a cameo, in that, in the game, and in my music video as well, and yeah it's all coming together. >> So that's coming out. You can't really talk, it's under wraps, but it's an integrated project. You've been successfully into viral videos, a couple years ago that went viral on YouTube. What's that like, do you just like wake up one day and say, "Oh my God, this is going crazy?" >> It kind of happened like that with YouTube. Because you do it all yourself. I worked with Afflux Studios, it's in Wellington. They're a really awesome studio, super high tech and I got kind of an in, they're kind of family to me, and so it was kind of ... It was really easy to get with them anyway so we were like, "Hey, I did the blue hair thing." And I was like, "You know what? "I'm set on going viral, this is what I want to do." And the first video I put out, bitch better have-- B better have my money. (John laughs) By Rihanna. >> We're the internet. You can say whatever you want. >> Oh, fuck it. Bitch better have my money. Oh shit, really, I can swear? Oh I feel so much more comfortable now. On stage, I felt so ... So yeah, "Bitch Better Have My Money" came out and it got like 1.5 million, or 1.3 million views, and then I did another video and it got another 1.3 million. >> All right, so what happens after, because everyone wants to know. 'Cause everyone tries to engineer viral, and you can't really engineer viral, 'cause viral is one of those things where-- >> Dye your hair blue, sell your soul. >> (laughs) Okay, you sold your soul. Who bought it? The Devil? (laughs) >> The Devil, yeah, the Devil bought it. No. >> Well, you got to tell. >> No, for real, like honest talk right now. What you have to do is go on the top charts and pick one of your favorites, something that is completely not you, or you, but you have to do it a different way, so what we did, was I work with a producer who's super awesome, his name's Arcaeus, and we remixed it. And you know how remixes are huge? So we were like, "Why don't we do a remix cover?" and then it blew up and that's what happened. >> So now that you're on Stan's radar, he's got the whole, you know, he's been around the block, he's a legend in the community. His success is off the charts. What's his creative mind like right now? How are you guys looking at the mark offs? You're integrating music with comics. >> With comics and with gaming, that's, I mean, you just nailed it. >> So what's the creative scene like, do you guys sit back, do you kick back? What do you talk about? >> Stan's really big on making the powers unique, and he always has been really great on making sure that the powers are unique, so that's right now, we're still in the preparation stage of everything, but we're, we want to, we're prepping with Marvel right now. I have to say all the right words in order to not get in trouble. >> PR handled. (they laugh) >> We're prepping with Marvel to go into one of their storylines that I can't say. I can't say too much. >> Yeah. All these licensing things are going on. I've always been fascinated with how it's about time that the comics and Marvel really start expanding and start franchising the gaming because we were talking yesterday with one of the guests influencers about how the gaming culture really is a precursor to how life is evolving. You got multiplayer, it is virtual, you got virtual currencies, you have things happen on gaming, so it's a natural extension to move into gaming. How does the music piece, I mean, do you guys have licensing stuff? You must have to get authorizations. Is it indie, what's ... >> Well, it would be my music that's on the game. >> So you're doing your own music for the game. >> So I'd just be paying myself, essentially. >> You're licensing your movie? >> Yeah. >> All right. So here's another question for you. What's the weirdest thing that's happened to you in the past year? >> This interview right here. No, I'm just joking. >> (laughs) It's great for me too. >> No, it's Stan calling me up and saying, "Hey, I want to make you a superhero." That's the weirdest thing I've ever gone through. >> What's it like in the L.A. scene for you? >> I don't go to L.A. too much. I don't, but I am moving out there next month, so I will be in the L.A. scene. The L.A. scene's crazy, from what I've seen, from what I've seen about the scene. Yeah, it's crazy. >> So what's the plans for you and Stan the next couple months? What are you guys going to be working on, heading down, doing the tour, creative-- >> I think we're going to a couple Comic Cons. Potentially getting inducted into the music industry by a big player in the hiphop culture who, I can't say his name. There's a lot of big things, but it's mainly just preparation right now, we're just talking about everything, what we all want to do, and making sure that the gaming app with Samsung, which is why we're here today, it's like that's a huge thing, Jackie, Jacqueline Chow whose mobile game, it's a mobile game, so the game, the music, and hopefully eventually movies, but and the comic books, oh! You know what I think is really cool? I think that we're going to do a comic book on like a tablet version or a mobile version of the comic books, and I don't know if you've seen, I forget what it's called, but it's like a tilt screen comic book that's really, it's really innovative? I'll have to show you the app after, but it's, I think we're going to do something like that, 'cause people don't buy comic books, people don't buy books, they don't go to the store, they don't go to the library, I mean, I do, but they don't, you know? They go on their phone and they pay for it. >> Phone is where the action is, for the kids. All right, so what's exciting you these days? Obviously, you must be pretty pumped. Things are rocking. >> Yeah. >> What's on your mind these days? >> What's on my mind these days? >> Yeah, what are you excited about? >> Sitting beside Stan and just talking about this stuff. Honestly, performing, I'm super excited about the show, 'cause I want the show to be, I mean, if I'm a superhero, it's got to be heroic. >> Can you share your superpowers? What's the ... >> I can't! I can't, but I am a singer so I think obviously we're going to roll with the singing 'cause I think, I mean, naturally singing, performing, I think is almost like a human superpower that we have. >> So what's the event? Give us your take on the event here. Obviously Samsung is a big part, and congratulations, nice gig to have there. Congratulations, so you've got the app coming on, we'll dig into that, we'll look forward to the news when it comes out. But the vibe here, this developer community. We see high school kids here, I saw some eight year olds here. I mean, this is like an awesome developer conference. >> It is! When I was on stage with Stan, it was like, we had five minutes left, and I was kind of, you know, we had gone through all of the questions that we'd prepared, and I was like, "Hey, guys, if anyone "has any questions, please raise your hand," or whatever, and just kids, it was all, it was like mostly kids at first and then the adults are like, oh well we can do too, but the kids were like, "Stan, what do you think about DC?" and he was like, "DC who?" It was hilarious. >> So next year, "Rain, what do you think about ..." So you're going to be popular, congratulations. Thank you for coming on and chatting with me. This was great, with Rain Paris, here at the Cube live, from San Francisco for SDC, you got games coming out, music converging with comics, this is the culture. More after this short break. (electronic music)
SUMMARY :
Developer Conference 2017, brought to you by Samsung. is that you have such exciting new lifestyle Thank you very much. is the convergence of culture. hits a home run, the comics, but this is Gaming now is part of the movie scene, and it's going to be integrated to, What's that like, do you just like and so it was kind of ... You can say whatever you want. and it got like 1.5 million, or 1.3 million views, and you can't really engineer viral, (laughs) Okay, you sold your soul. The Devil, yeah, the Devil bought it. What you have to do is go on the top charts he's got the whole, you know, he's been that's, I mean, you just nailed it. on making sure that the powers are unique, I can't say too much. the gaming because we were talking yesterday happened to you in the past year? No, I'm just joking. "Hey, I want to make you a superhero." I don't go to L.A. too much. it's a mobile game, so the game, All right, so what's exciting you these days? I mean, if I'm a superhero, it's got to be heroic. Can you share your superpowers? I can't, but I am a singer so I think and congratulations, nice gig to have there. but the kids were like, "Stan, what do you think about DC?" So next year, "Rain, what do you think about ..."
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Rob Prior, Muse & Monsters | Samsung Developer Conference 2017
>> Narrator: Live from San Fransisco, it's theCUBE covering Samsung Developer Conference 2017. Brought to you by Samsung. >> Okay welcome back everyone here live in San Fransisco at Moscone West, is theCUBE's exclusive coverage of Samsung Developer Conference #SDC2017. I'm John Furrier co-founder of SiliconANGLE media, co-host of theCUBE. My next guest is artist, director, and producer Rob Prior, at Robprior.com. Great to have you, thanks for spending time. >> It's good to be here. >> Alright. Great to have you. You're super impressive. I was amazed by the work behind me on the wide shot. Can we go to the wide shot? You can see the work you've done. You were just here behind us on the main Disruptor studio with Stan Lee who was Marvel Comics, legend in the industry. >> Legend. >> I mean absolutely legend. And he's here promoting, you know, the edge of the network with Samsung. Games and all that good stuff, part of the developer conference. >> Yeah. >> But you were up there painting with both hands in real time. And did this art. >> Yeah, it was less than an hour, I think this one was. I don't know I don't even keep track anymore. I'm just like... >> So you do both hands. So how did that come about? How did you get to the two hands? >> When I was about, alright, I was going to be an artist no matter what. My entire family line were artists, but none by profession. So, I was kind of not even given a choice. So I got to be about 10 years old and I thought the same thing that every 10 year old thinks, "what if I loose my right hand?". No 10 year old thinks that. So I switched at 10. I switched to, you know I was born a righty, I switched to be a lefty. I switched everything. I switched, you know, baseball, how I threw a balls, playing guitar. I switched everything over. So for two years, no mater how much any one begged me, to like, my grades were going down, cause no one could read my writing, cause I'm like... >> Cryptic. >> Yeah it was weird, and so at that point I made my left hand as good as my right hand. And I was published very young. I was published at 13, internationally at 15. And 13, when I got published, I had math homework due, and I had a painting, a cover due. And I'm like oh my god how am I going to do, I mean. >> Screw the homework, I'm going to do the painting. >> Yeah, so I picked up two brushes and I'm was oh yeah I can do this. Then I actually figured out that I could do my math homework and paint simultaneously. I shut my eyes apparently, when, I don't know when I do it, but when I paint, my eyes are shut a lot of the time. >> Wow, that's awesome. So great skills, so it gets it done faster, but it's also creative. Talk about your work, your artistry, cartoons. You started doing, what did you get into first? And how did your career evolve? Take us through the evolution of your career, because now in the tech scene, you're doing some awesome art, but we live in a digital world. >> Yeah. >> How's that? You're doing cartoons, covers. >> When I first started out, I was doing interiors. Like just pen and ink interiors. And then I started moving into color painted covers, and, you know, sort of gradually went from, you know from black and white work to full color work, to being, doing a lot of different magazine covers, book covers. You name it. I worked heavily with TSR, which is Dungeons and Dragons at the time. >> Yeah. >> And I just sort of moved forward and kept... >> And you got then you got to Hollywood started with movies. What movies did you work on? >> Oh my god, I've worked on a lot of low budget movies. I worked on TV series like Buffy the Vampire Slayer, Firefly, Angel. God, so many. I mean, like literally that whole era of TV shows. You know, movie wise I've done stuff with Fast and the Furious. Wow, it's amazing, when you get asked, when you have a giant body of work. When you ask that question all I see are ducks going across. >> Well you just came off stage, so you're really in painting mode now, and you just did this painting. >> Yeah. And how long did it take you do this one? >> I'm sorry? >> This art, how long did it take you to do this one? >> This was a little under an hour. I painted one earlier as well on the main stage during the keynote speech. And that one took me 45 minutes or something like that. >> So they're giving their talk, and you're painting away. >> Yep. >> And you've done this at concerts? >> Yeah >> Tell us what other venues have you done? >> Things like this. I've done it with concerts. People like Tech N9ne, Linkin Park, you know, Steve Aoki, Flo Rida, just to name a few. So I do it while they're performing. So I'll do a full, like, four foot by eight foot painting in about an hour and a half. But when I'm doing gallery work it takes me about a day, maximum two days a painting. >> Yeah. Well you're considerable talent. You mentioned before we came on camera, you're going to do the Linkin Park memorial at the Hollywood Bowl. >> I am, I'm going to be painting there on the 27th, at the Hollywood Bowl. You know, there's going to be a lot of people there, just, you know I think they said the tickets sold out in, like, 39 seconds, or, it was crazy. >> Yeah. >> But I'm fortunate to be able to do that. >> Yeah. >> And pay my respects as well, so. >> Well great work you're doing. I'm really inspired by that because one of the things we're passionate about at SiliconANGLE and theCUBE here is social science, arts, and technology coming together. That's clearly a trend that's happening. I start see the younger generation too coming into this world, and certainly, you have four kids, I have four kids too. We talked about that earlier, but, they're getting immersed in this digital culture and might miss out on some of the analog art. >> Absolutely. >> And what's your thoughts on that, because, this is like, you do both right. >> Yes. >> So you get your hands dirty, I see your hands are dirty. >> Yep they're filthy. >> Good job, you really roll up your sleeves, little pun intended. So, this is the key to success. Share your thoughts and vision for the younger generation and other artists out there, because art will be the front and center piece of technology inspiration, user interface, gaming, augmented reality. >> No, absolutely, you know what, here's the thing. And this is something that you and I were talking about just a little bit ago. I think the, we as humans have a choice. You know, especially kids nowadays they can go and they can be fully immersed, but then they miss all the other things, you know. I've seen kids at tables texting each other instead of talking. But I think if you take the analog era, the thing, like the live painting. Cause I use, I'll take a picture of this I'll pour it into the computer, ill clean it up, and I'll do that. I think mixing the two worlds is vital, you know, in advancing forwards as humans. I mean that's just my opinion, I try to teach my kids that as well. >> Yeah. >> You can't forget about the real world. >> Yeah. >> Because the real world's going to be here no matter what. >> Yeah. >> So, you know- >> And then game developers are out there right now working on a lot of ideas, inspiration, you've drawn monsters before. >> Absolutely >> Some of the characters here from Marvel with Stan Lee. There is, do you need the creative spark? >> Oh absolutely. And look there are, creative spark, anything can be a tool. You know, so, the computer, doing computer art is an amazing opportunity to explore a new kind of tool, right? To invent and create new creatures or new things. It's all on how you use it. And then you get the people, I said this on stage the other day, you get people who are taking photos and then pressing 27 filters and calling it art. I think you have to go backwards and, once again, be able to do the analog. Write your story, create your idea and take any tool that's available and make it happen. Whether it's to picking up a paintbrush, whether it's getting on a computer on a Wacom tablet. >> So you think that's practice from a young artist standpoint is get down and dirty, get analog. >> Absolutely. >> And that's your inspiration sandbox, if you will. >> Absolutely, you know, and I think, here's an example. It's hard to have a gallery show of all digital stuff. Beause then it's just prints of things that you've done. There's no brush strokes, there's nothing there. And a lot of art collectors want to see the stroke. They want to know it's one-of-a-kind, that's it. >> Yeah the prototype. >> Yeah >> Or whatever the inspiration was. It's inspiring. >> Absolutely. So I tell all artistes, and even to the best computer artists, I'm like, go analog, get your hands dirty, paint. And let that speak as well. >> I've been lucky at my age to see a bunch of waves of innovation in technology. It's super exciting. I'd love to get your thoughts, from your perspective, and the artistry community, and you've been in L.A., over the past 10 years, maybe even 20, but say 10 an easier number. 10 years ago the Iphone wasn't even out, right? >> Oh god. >> So actually, 10 years ago it was the Iphone, but let's say 11 years ago. There was no Iphone, there was, YouTube just hit the scene. So this whole digital culture has just shifted. >> Oh absolutely. >> Apple was a no name company in 2000, right? Micheal Dell once said, " They should give the stock back to stockholders". (laughter) So Steven Jobs proved them all wrong. What is the scene like in your world around the last 10 years? What's been the disruptive change? Where's the enablement? What's been bad? What's been good? What's your thoughts? >> You know, in the art world itself, it's something I just mentioned, what's disrupted the art world, is people coming in and literally just being, what I call, a button pusher artist. You know, they figure out a filter or a tan, or whatever, they make art on their phone, and they're like. And that disrupts a lot of things. Because then it shows, or can teach, kids or artists, or anybody. People our age, whatever, it doesn't matter. That it's okay to do that and skip all of the steps, and I think that's the biggest point is the technology has allowed people to think they can skip steps, but you can't. You can never skip the step- >> What's the consequences of those steps skipping. What's the consequence there? >> So, if that's what you are, and you've figured out filters, and you get hired to do a job, because maybe you're the greatest filter button pusher in the world. But then all of the sudden your computer goes out. What do you do? >> Call Apple Care. >> Yeah, there you go. >> Cheese bar appointment. >> I know, I konw You're screwed basically. >> You are. I mean, I knew way back in the 20 years ago, if you were versed in drawing cars, and you got a job doing storyboards for a commercial, and all of the sudden they said, "Hey we're changing everything. Now we're taking out all the cars and now it's real people". If you're not good at drawing real people, you lost your job. Same basic concept. >> Yeah. >> You have to take it all in, you know, in a giant ball. And for the people who are like, "I don't want to touch a computer". Man, that's- >> So it works both ways. >> Absolutely works both ways. >> So what you're saying, if I get this right, is the computer's a great enable and accelerant of a finished product. >> Rob: Absolutely. >> So you use it, you'll take this print you did behind us, you'll touch it up, and you'll turn it into posters, you'll sell it, you'll syndicate it. >> Yep. >> Etcetera, etcetera, but you did the work here in an hour. With both hands. You did it just on the fly, total creative, creativity. >> Yeah, I mean, today's world, I think, if we let things go too much then the computer takes over and we loose a part of ourselves. >> And what about your social friends. Like musicians, you know? >> Oh my god. >> So what's the musician vibe, same thing? I mean tools are out there now, my son's doing some stuff on Ableton live, he loves that software suite, but he's still laying some guitar licks down. >> Absolutely, and you know, the great thing about in the music scene, I heard this a lot when Pro Tools first came out. Everybody was like, "That's the death of the producer". No, that was the beginning of a different kind of producer. And if you can do things at home and you're good, then it's great. >> What's the culture like in L.A. right now in terms of the creative producer, creator? Cause you've got like a maker culture on the geek side. Robotics, maker culture put stuff together, build some new things. Now you got a creator culture which builds off the maker culture, then you got the builder culture all kind of coming together. What's the success formula in your mind, besides the managing the tools. What's the mindset of the new producer, the new director, the new artist? What do you see as success points? >> These are some of the best questions I've ever been asked. Like, literally in every interview I'm answering the same ones. No, this is great. I think, I think it's a little bit of the wild west out in L.A., you know, and all over. Because, you're forming amalgamations. The director of a movie is no longer, possibly, just a director. He's also working on some of the cinematography. Maybe he's an editor, you know, it's a jack of all trades thing. And I think a lot of the people that had one trade going in, and were really good at it, are finding that they're getting passed up sometimes by the person who can do four or five different things including being able to be versed at technology >> Yeah we're seeing a lot of the things happen in the computer industry, just to share on my side of the table. Data scientist is the hottest job on the planet. Doing data. Some of the best data scientists are anthropologists. >> Really? >> Like weird majors in college. But they have a unique view of the data. They're not parochial in their thinking. They're looking at it differently. Or they have a math background, and obviously math is pretty important in data science, but also, it's not just prototypical, you got to be this spec. It's a little bit of a different artsy kind of a feel, cause you got to be, look at things differently. You got to be able to rotate around 360. >> And that's exactly it. That you've got to have, you got to be thinking outside of the box at all times nowadays. >> Well Rob what's next for you? What' going on? You got a lot of things going on. >> Rob: Oh wow. >> You got a lot of business ventures, you make a lot of money on your prints, you're famous. You're exploring new territory. What are some of the boundaries you're pushing right now creatively, that's really getting you excited? >> Well, I'm going to be directing a movie coming up. Which I find great because it allows me to take every bit of all the things I know and put it into a package, that's fun. I've got several gallery shows coming up. I've got a gallery show that I'll be doing with Stan, which will be New York and L.A. And, just getting on stage with more and more bands. You know, I think- >> You're a cult of personality, what's it like working with Stan? He's a cult of personality. >> Oh my god, Stan is, Stan's great. >> People yelling stuff at him, "hey what do you think about that". I mean there's a lot of culture in the Marvel Comics world. >> Oh man he, you know, and look he's like what, 95. And he's got more energy than I do. Literally last night, we're all out to dinner and I left before everybody else did. Stan outlast me. A 95 year old guy, and I'm like, "I'm too tired, I got to go to bed". And Stan's still going, you know. >> The energizer bunny. >> He's an animal. >> Well great for coming on. Thanks for the inspiration. Great art, got amazing art right here >> Thank you so much for having me man. >> Great job, congratulations. >> Thank you >> Good to see the arts. Analog and the digital worlds connecting. This is the key to success in the technology business. Bringing an artisan mindset to great technology for vital benefits. That's what theCUBE believes, we believe it. And so does Mr. Prior here. Check out the art, robertprior.com. Check it out. Robprior.com. It's theCUBE live from San Francisco. More after this short break. >> Thanks for having me.
SUMMARY :
Brought to you by Samsung. Great to have you, thanks for spending time. You can see the work you've done. And he's here promoting, you know, But you were up there painting I don't know I don't even keep track anymore. So you do both hands. I switched, you know, baseball, And I was published very young. my eyes are shut a lot of the time. You started doing, what did you get into first? You're doing cartoons, covers. and, you know, sort of gradually went from, And you got then you got to Hollywood started with movies. Wow, it's amazing, when you get asked, Well you just came off stage, so you're really And how long did it take you do this one? during the keynote speech. People like Tech N9ne, Linkin Park, you know, at the Hollywood Bowl. I am, I'm going to be painting there on the 27th, I start see the younger generation too coming into because, this is like, you do both right. Good job, you really roll up your sleeves, I think mixing the two worlds is vital, you know, And then game developers are out there Some of the characters here And then you get the people, So you think that's practice Absolutely, you know, and I think, It's inspiring. and even to the best computer artists, and the artistry community, and you've been in L.A., So this whole digital culture has just shifted. the stock back to stockholders". is the technology has allowed people to think What's the consequences of those steps skipping. and you get hired to do a job, I know, I konw and all of the sudden they said, You have to take it all in, you know, in a giant ball. is the computer's a great enable and accelerant So you use it, you'll take this print you did behind us, You did it just on the fly, total creative, creativity. and we loose a part of ourselves. Like musicians, you know? I mean tools are out there now, And if you can do things at home and you're good, the maker culture, then you got the builder culture out in L.A., you know, and all over. Some of the best data scientists are anthropologists. you got to be this spec. of the box at all times nowadays. You got a lot of things going on. you make a lot of money on your prints, you're famous. every bit of all the things I know You're a cult of personality, "hey what do you think about that". And Stan's still going, you know. Thanks for the inspiration. This is the key to success in the technology business.
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