Jack McCauley, Oculus VR – When IoT Met AI: The Intelligence of Things - #theCUBE
>> Announcer: From the Fairmont Hotel in the heart of Silicon Valley, it's The Cube. Covering when IOT met AI, the intelligence of things. Brought to you by Western Digital. >> Hey, welcome back everybody. Jeff Rick here with The Cube. We're in downtown San Jose at the Fairmont Hotel at a little show called when IOT Met AI, the Intelligence of Things. Talking about big data, IOT, AI and how those things are all coming together with virtual reality, artificial intelligence, augmented reality, all the fun buzz words, but this is where it's actually happening and we're real excited to have a pioneer in this space. He's Jack McCauley. He was a co-founder at Occulus VR, now spending his time at UC Berkeley as an innovator in residence. Jack welcome. >> Thank you. >> So you've been watching this thing evolve, obviously Occulus, way out front in kind of the VR space and I think augmented a reality in some ways is even more exciting than just kind of pure virtual reality. >> Right. >> So what do you think as you see this thing develop from the early days when you first sat down and started putting this all together? >> Well, I come from a gaming background. That's what I did for 30 years. I worked in video game development, particularly in hardware and things, console hardware. >> That's right, you did the Guitar Hero. >> Guitar Hero. Yeah, that's right. >> We got that one at home. >> I built their guitars and designed and built their guitars for Activision. And when were part of Red Octane, which is a studio. I primarily worked in the studio, not the headquarters, but I did some of the IP work with them too, so, to your question, you know when you produce a product and put it on the market, you never really know how it's going to do. >> Jeff: Right. >> So we make, we made two developer kits, put them out there and they exceeded our expectations and that was very good. It means that there is a market for VR, there is. We produce a consumer version and sales are not what we expected for that particular product. That was designated towards PC gamers and hopefully console games. But what has done well is the mobile stuff has exceeded everyone's mildest expectations. I heard numbers, Gear VR, which is Occulus designed product for me, sold 7 million of those. That's a smash hit. Now, worldwide for phone mounted VR goggles, it's about 20 million and that's just in two years, so that's really intriguing. So, what has happened is it's shifted away from an expensive PC based rig with $700 or whatever it costs, plus $1,500 for the computer to something that costs $50 and you just stick your cell phone in it and that's what people, it doesn't give you the best experience, but that's what has sold and so if I were doing a start-up right now, I would not be working on PC stuff, I'd be working on mobile stuff. >> Jeff: Right. >> And the next thing I think, which will play out of this is, and I think you mentioned it prior to the interview, is the 360 cameras and Google has announced a camera that they're going to come out and it's for their VR 180 initiative, which allows you to see 180 video in stereo with a cell phone strapped to your face. And that's very intriguing. There's a couple of companies out there working on similar products. Lucid Cam, which is a start-up company here has a 180 camera that's very, very good and they have one coming out that's in 4K. They just launched their product. So to answer your question, it looks like what is going to happen is for VR, is that it's a cell phone strapped to your face and a camera somewhere else that you can view and experience. A concert. Imagine taking it to a sporting event where 5,000 people can view your video, 10,000 from your seat. That's very intriguing. >> Yeah, it's interesting I had my first kind of experience just not even 360 or live view, but I did a periscope from the YouTube concert here at Levi Stadium a couple of months ago, just to try it out, I'd never really done it and it was fascinating to watch the engagement of people on that application who had either seen them the prior week in Seattle or were anticipating them coming to the Rose Bowl, I think, you know, within a couple of days, and to have an interaction just based on my little, you know, mobile phone, I was able to find a rail so I had a pretty steady vantage point, but it was a fascinating, different way to experience media, as well as engagement, as well as kind of a crowd interaction beyond the people that happened to be kind of standing in a circle. >> You, what's intriguing about VR 180 is that anybody can film the concert and put the video on YouTube or stream it through their phone. And formerly it would require a $10,000 camera, a stereo camera set up professionally, but can you imagine though that a crowd, you know, sourced sort of thing where the media is sourced by the crowd and anyone can watch it with a mobile phone. That's what's happening, I think, and with Google's announcement, it even that reinforces my opinion anyways that that is where the market will be. It's live events, sporting events. >> Right, it's an experience, right? It all comes back to kind of experience. People are so much more experience drive these days than I think thing driven from everything from buying cars versus taking a new Uber and seeing it over and over and over again. People want the experience, but not necessarily, as the CEO of Zura said, the straps and straddles of ownership, let me have the fun, I don't necessarily want to own it. But I think the other thing that gets less talked about, get your opinion, is really the kind of combination of virtual reality plus the real world, augmented reality. We see the industrial internet of things all the time where, you know, you go take a walk on that factory before you put your goggles on and not only do you see what you see that's actually in front of you, but now you can start to see, it's almost like a heads up display, certain characteristics of the machinery and this and that are now driven from the database side back into the goggles, but now the richness of your observation has completely changed. >> Yes, and in some ways when you think of what Google did with Google Glass, not as well as we had liked. >> But for a first attempt. >> Yeah. They're way ahead of their time and there will come a time when, you know, Snap has their specs, right? Have you seen those? It's not augmented reality, but, there will come a time when you can probably have a manacle on your face and see the kinds of things you need to see if your driving a car for instance that, I mean, a heads up display or a projector projecting right into your retina. So, and, so I think that's the main thing for augmented reality. Will people, I mean, your Pokemon Go, that's kind of a AR game in a way. You look through your cell phone and the character stays fixed on the table or wherever you're looking for it. I mean that uses a mobile device to do that and I can imagine other applications that use a mobile device to do that and I'm aware of people working on things like that right now. >> So do you think that the breakthrough on the mobile versus the PC-based system was just good enough? In being able to just experience that so easily, you know, I mean, Google gave out hundreds and hundreds of thousands of the cardboard boxes, so wow. >> Yeah. Well, it didn't mean that Gear VR didn't move into the market, it did. You know, it did anyways, but to answer your question about AR, you know, I think that, you know, without having good locals, I mean the problem with wearing the Google Glass and the Google cardboard and Gear VR is it kind of makes you sick a little bit and nobody's working on the localization part. Like how to get rid of the nausea effect. I watched a video that was filmed with Lucid Cam at the Pride Parade in San Francisco and I put it on and somebody was moving with the crowd and I just felt nauseous, so that problem probably probably is one I would attempt to attack if I were going to build a company or something like that right now. >> But I wonder too, how much of that is kind of getting used to the format because people when they first put them on for sure, there's like, ah, but you know, if you settle in a little bit and our eyes are pretty forgiving, you get used to things pretty quickly. Your mind can get accustomed to it to a certain degree, but even I get nauseous and I don't get nauseous very easily. >> Okay, so you're title should just be tinkerer. I looked at your Twitter handle. You're building all kinds of fun stuff in your not a garage, but your big giant lab and you're working at Berkeley. What are some of the things that you can share that you see coming down the road that people aren't necessary thinking about that's going to take some of these technologies to the next level. >> I got one for you. So you've heard of autonomous vehicles, right? >> Jeff: Yep, yep. >> And you've heard of Hollow Lens, right. Hollow Lens is an augmented reality device you put on your had and it's got built in localization and it creates what's, it's uses what's know as SLAM or S-L-A-M to build a mesh of the world around you. And with that mesh, the next guy that comes into that virtual world that you mapped will be away ahead. In other words, the map will already exists and he'll modify upon that and the mesh always gets updated. Can you imagine getting that into a self-driving vehicle just for safety's sake, mapping out the road ahead of you, the vehicle ahead of you has already mapped the road for you and you're adding to the mesh and adjusting the mesh, so I think that that's, you know, as far as Hollow Lens is concerned and their localization system, that's going to be really relevant to self-driving cars. Now whether or not it'll be Microsoft's SLAM or somebody else's, I think that that's probably the best, that's the good thing that came out of Hollow Lens and that will bleed into the self-driving car market. It's a big data crunching number and in Jobs, he was actually looking at this a long time ago, like what can we do with self-driving vehicles and I think he had banned the idea because he realized he had a huge computing and data problem. That was 10 years ago. Things have changed. But I think that that's the thing that will possibly come out of, you know, this AR stuff is that localization is just going to be transported to other areas of technology and self-driving cars and so forth. >> I just love autonomous vehicles because everything gets distilled and applied into that application, which is a great application for people to see and understand it's so tangible. >> Yeah, it may change the way we think about cars and we may just not ever own a car. >> I think absolutely. The car industry, it's ownership, it's usage, it's frequency of usage, how they're used. It's not a steel cage anymore for safety as the crash rates go down significantly. I think there's a lot of changes. >> Yeah, you buy a car and it sits for 20 hours a day. >> Right. >> Unutilized. >> All right. Well, Jack I hope maybe I get a chance to come out and check out your lab one time because you're making all kinds of cool stuff. When's that car going to be done? >> I took it upon myself to remodel a house the same time I was doing that, but the car is moving ahead. In September I think I can get it started. Get the engine running and get the power train up and running. Right now I'm working on the electronics and we have an interesting feature on that car that we're going to do an announcement on later. >> Okay, we'll look out for that. We'll keep watching the Twitter. All right, thanks for taking a few minutes. All right, let's check with Cauley. I'm Jeff Rick. You're watching The Cube from When IOT Met AI, the Intelligence of Things in San Jose. We'll be right back after this short break. Thanks for watching. (technological jingle)
SUMMARY :
Brought to you by Western Digital. We're in downtown San Jose at the Fairmont Hotel and I think augmented a reality in some ways I worked in video game development, Yeah, that's right. it on the market, you never really know to something that costs $50 and you just stick and a camera somewhere else that you the people that happened to be kind but can you imagine though that a crowd, you know, but now the richness of your observation Yes, and in some ways when you think of what a time when, you know, Snap has their specs, right? you know, I mean, Google gave out hundreds is it kind of makes you sick a little bit there's like, ah, but you know, if you settle What are some of the things that you can share I got one for you. and adjusting the mesh, so I think that that's, you know, gets distilled and applied into that application, Yeah, it may change the way we think about as the crash rates go down significantly. When's that car going to be done? the same time I was doing that, the Intelligence of Things in San Jose.
SENTIMENT ANALYSIS :
ENTITIES
Entity | Category | Confidence |
---|---|---|
Jeff Rick | PERSON | 0.99+ |
Jack McCauley | PERSON | 0.99+ |
Jeff | PERSON | 0.99+ |
$700 | QUANTITY | 0.99+ |
Western Digital | ORGANIZATION | 0.99+ |
Jack | PERSON | 0.99+ |
Levi Stadium | LOCATION | 0.99+ |
7 million | QUANTITY | 0.99+ |
September | DATE | 0.99+ |
30 years | QUANTITY | 0.99+ |
Seattle | LOCATION | 0.99+ |
$10,000 | QUANTITY | 0.99+ |
Silicon Valley | LOCATION | 0.99+ |
$1,500 | QUANTITY | 0.99+ |
ORGANIZATION | 0.99+ | |
Occulus | ORGANIZATION | 0.99+ |
$50 | QUANTITY | 0.99+ |
Cauley | PERSON | 0.99+ |
5,000 people | QUANTITY | 0.99+ |
San Francisco | LOCATION | 0.99+ |
Oculus | ORGANIZATION | 0.99+ |
Microsoft | ORGANIZATION | 0.99+ |
10,000 | QUANTITY | 0.99+ |
The Cube | TITLE | 0.99+ |
Pokemon Go | TITLE | 0.99+ |
360 | QUANTITY | 0.99+ |
Red Octane | ORGANIZATION | 0.99+ |
Uber | ORGANIZATION | 0.99+ |
180 camera | QUANTITY | 0.99+ |
first attempt | QUANTITY | 0.99+ |
Gear VR | COMMERCIAL_ITEM | 0.98+ |
10 years ago | DATE | 0.98+ |
two years | QUANTITY | 0.98+ |
YouTube | ORGANIZATION | 0.98+ |
two developer | QUANTITY | 0.98+ |
Pride Parade | EVENT | 0.98+ |
20 hours a day | QUANTITY | 0.98+ |
ORGANIZATION | 0.97+ | |
about 20 million | QUANTITY | 0.97+ |
San Jose | LOCATION | 0.96+ |
first | QUANTITY | 0.96+ |
Guitar Hero | TITLE | 0.96+ |
Activision | ORGANIZATION | 0.96+ |
180 video | QUANTITY | 0.95+ |
Fairmont Hotel | ORGANIZATION | 0.95+ |
When IoT Met AI: The Intelligence of Things | TITLE | 0.94+ |
360 cameras | QUANTITY | 0.93+ |
UC Berkeley | ORGANIZATION | 0.92+ |
Snap | ORGANIZATION | 0.92+ |
prior week | DATE | 0.91+ |
a couple of days | QUANTITY | 0.91+ |
one time | QUANTITY | 0.91+ |
first kind | QUANTITY | 0.9+ |
one | QUANTITY | 0.9+ |
a couple of months ago | DATE | 0.9+ |
hundreds of thousands | QUANTITY | 0.9+ |
VR 180 | COMMERCIAL_ITEM | 0.85+ |
hundreds and | QUANTITY | 0.84+ |
Google Glass | COMMERCIAL_ITEM | 0.82+ |
Berkeley | LOCATION | 0.81+ |
When IOT Met | TITLE | 0.79+ |
Cam | TITLE | 0.75+ |
SLAM | TITLE | 0.73+ |
the Intelligence of Things | TITLE | 0.73+ |
Glass | COMMERCIAL_ITEM | 0.71+ |
Zura | ORGANIZATION | 0.68+ |
cardboard boxes | QUANTITY | 0.66+ |
#theCUBE | TITLE | 0.63+ |
The Cube | ORGANIZATION | 0.58+ |
Rose Bowl | EVENT | 0.52+ |
couple | QUANTITY | 0.48+ |
IOT | TITLE | 0.48+ |
companies | QUANTITY | 0.47+ |
4K | OTHER | 0.47+ |
Lucid Cam | ORGANIZATION | 0.47+ |
Lucid | PERSON | 0.47+ |
Hollow Lens | ORGANIZATION | 0.46+ |
The Cube | COMMERCIAL_ITEM | 0.43+ |